I feel like doing something a bit weird, and so, I bring to you weird ideas!
I'm looking for small to moderate groups for these, though in the case of the first idea (WotG) I might be able to run multiple small (3-4 person) groups simultaneously as opposed to one medium or large sized one. The games, in both cases, are expected to be Non-Consensual Exotic System, not for any particular plans for rough/weird stuff, but just because I don't like to go into things with restrictions in place.
Naruto: After the Storm [Weapons of the Gods]
The Third Hokage of Konoha has fallen in battle, the Great Alliance of the Country of Fire and Country of Wind has broken in betrayal, and many of the world's most powerful ninja have been slain in the offing. A new day dawns in the Five Great Countries, and with it the beginning of a new era: the balance of power has shifted away from the Hidden Leaf and its role as patriarchal peace-keeper, and a new Secret War seems to be looming on the horizon...
The characters are young Genin (Rank Four Martial Artists) raised into these turbulent times. The uncertainty of the future and massive voids in the balance of power have given rise to an environment of non-stop missions for the ninja of all the great villages, making this the perfect time for young rising stars to make a name for themselves in a world that's languished in relative peace since the ending of the last Great War. What will they fight for? Rank and glory? Money and prestige? To pull the world back from the brink of another devastating war between the nations, or to tip it into chaos?
The game will use slightly modified Weapons of the Gods rules with new Kung Fu Styles added to replicate some of the more iconic abilities from the anime, and various setting alterations (Rank is now tied to the system of Genin-Chunin-Jonin-Sannin, for instance, rather than the numerical system), new lores, etc. Player characters will compose three- to four-man 'cells' hailing from the various nations.
Exalted: Mandate of Heaven [Exalted 2e]
The Empress is dead, long live the Empress!
The Realm has slowly become aware of the fact that the Scarlet Empress is missing, and for those in power the realization has begun to dawn that she isn't coming back. They've made as many subtle moves as they can, and tilted the balance of power as far in their favor as possible without giving up the game; very soon, someone's going to cross the line, and the delicate illusion of normalcy that's been maintained for the months Her Highness has been absent is going to come tumbling down like a house of cards.
A dark horse waits in the shadows for the war of succession to begin: a young and seemingly powerful Dynast, not even possessed of the blood of the dragons. A non-factor, it seems, though a relative further-removed from the pure blood (and divine right associated with it) decides not to chance on it, regardless, and dispatches assassins to remove the would-be heir in secrecy.
And that's when our young Dynast awakens.
A yougn exalt now vies for the throne, without the support of vast Dynastic houses and sprawling armies, but possessed of one quality which no other contender can hope to match: the Mandate of Heaven! The game follows this Solar in a game of Gateway (or Shogi, if you prefer) on the grandest scale, as allies are found, an army is raised, and a very unconventional war is waged to wrest the reigns of regal power from the squabbling Dragon-Blooded tearing at the carcass of the Empress's vast empire.
Looking for: A Solar, who will be specially restricted to non-combat charms (with the exception of War) for the most part, and a number of Dragon-Blooded. The combat will mostly be on the Terrestrial level, probably involving a lot of Warstriders and army-based warfare, while the Solar's lot is strategy and epic-level social/political action. Think Code Geass meets Escaflowne meets Avatar; lots of medieval mecha-knights, elemental kung-fu, and epic battlefield strategy with a more-than-healthy dose of political intrigue.