Interest check: 5E High Level campaign

Started by StryxRiver, December 27, 2019, 10:01:18 AM

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Xunthrae

#100
Here is what i've come up with. I'm still writing out the history and settling down on the exact story i want, but i've got the mechanics all done. Though, i am thinking i might swap the cloak of Elvenkind to something else

Kedryn Eridae
Player: Xunthrae

Name: Kedryn Eridae
Class: Rogue 3/Monk 11
Background: Outlander
Race: Wood Elf

Armor Class: 19
Initiative: +5
Speed: 55
Passive Perception: 19
Hit Point Maximum: 84
Hit Dice: 14d8
Proficiency bonus: +5
Ability scores:
: STR (8) DEX(20) CON (12) INT(8) WIS (18) CHA (9)

Saving throws:
: STR (-1) DEX(+10) CON (+1) INT(+4) WIS (+4) CHA (-1)
Proficiencies:
Animal handling(+4), Arcana(-1),Acrobatics* (+10), Athletics**(+9), Deception(-1), History(-1), Insight*(+9), Intimidation(-1), Investigation(-1), Medicine*(+9), Nature**(+9), Perception*(+9), Performance(-1), Persuasion(-1) Religion(-1), Sleight of Hand*(+10), Stealth**(+15), Survival**(+14)

Languages: Common, Elvish, Primordial,
Weapon proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Longbows
Armor proficiencies: Light Armor
Tool Proficiencies: Thieves Tools, Woodcarving Tools

Features and traits:
Wood Elf
• Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
• Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
• Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
• Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
• Fleet of Foot. Your base walking speed increases to 35 feet.
• Keen Senses. You have proficiency in the Perception skill.
• Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Monk

• Martial Arts
• Ki
• Unarmored Movement (+20ft)
• Deflect Missiles
• Slow Fall (up to 55 damage)
• Extra Attack
• Stunning Strike (DC 17)
• Ki-Empowered Strikes
• Evasion
• Stillness of Mind
• Purity of Body
-Monastic Tradition: Way of the Shadow
• Shadow Arts
• Shadow Step (60ft range)
• Cloak of Shadows
Rogue

• Expertise (Stealth, Athletics)
• Sneak Attack (2d6)
• Thieves’ Cant
• Cunning Action
Archetype (Scout)
• Skirmisher: Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
• Survivalist: When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
[/spoiler

Equipment: Cloak of Elvenkind, Boots of Elvenkind, Periapt of Proof Against Poison
Potion of Greater Healing (2), Potion of Healing (2)
Explorer’s Pack: Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. 50 feet of Silken rope strapped to the side.
Quiver, Arrows (20), Empty Vials (5), Scout's Outfit, Tinderbox (2),
Money: 71g

Attacks: Martial Arts: +10  1d8+5

Spells: Minor Illusion, Darkness, Darkvision, Pass without Trace, Silence,

Alignment: NG?
Personality trait:
   -I would rather sleep in a tree than a luxurious Suite
   -I watch over my friends like they were a litter of newborn pups
Ideal:
   -It is each person's responsibility to make the most happiness for the whole tribe.
Bond:
   -An injury to the unspoiled wilderness of my home is an injury to me.
Flaw:
   -I am secretly convinced of the superiority of my own culture,

History: Kedryn was trained in a remote and isolated elven society. They elves of the Khaladri Forests have cultivated its lands for centuries. They live in smaller tribes of elves which migrate throughout the forest, careful not to over hunt and gather one area too much. The Khaladri elves protect their domain with lethal force if an outsider disrupts the balance of the forest.

Kedryn learned how to move through and read the signs of the wilds. His training began at age 15 and did not officially end until his 80th year. During that time the young elf’s body and mind were honed into deadly form. He was trained how to use his body and inner focus to great efficiency, as well as how to be closer to nature. How to cultivate berry bushes along forest trails, maintain the health of the forest while also guiding to to be beneficial to the elves, and how to hunt and move through the forest while leaving hardly a trace.

In recent decades his people’s lands have been repeatedly encroached upon by the nations nearest the forest. Often sought to exploit the land that the elves had tended to and cultivated for centuries. The Khaladri elves used swift blades and druidic magic to hold back the invading people.

Over the decades their people have dwindled from the frequent skirmishes and battles with foreigners. Kedryn could see the toll this defense was taking on his people. He knew he could only do so much for his people as a direct defender. He had to find another way for them to defend their lands. So he was tasked to find a way to help his people. To search the land for some artifact, knowledge, or ally who could lend aid.







**Edit: I updated with the history and fixed a couple things I forgot to pick.

Chulanowa

Well I spent all that time picking Wizard spells, just for Mythweavers to be down when I tried to save. So that's fun.

Muse

Quote from: StryxRiver on December 30, 2019, 09:04:02 AM
In regards to the ritual casting; Rummy is taking a feat to be the ritual caster. Wizards have that ability within their own spell list.
I will allow you to have that many additional wizard spells in your spell book

Do i have to pay for them?  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

StryxRiver

I think you do. 50 gold per level of the spell. Materals (Pen/ink/etc)

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Vreski

#105
Player: Vreski
Name: Valerie Udderson
Class: Barbarian
Background: Soldier
Race: Minotaur (Half/Minotaur using Minotaur for stats from UA https://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf)

Armor Class: 18/21
Initiative: +3
Speed: 40
Passive Perception: 14
Hit Point Maximum: 173
Hit Dice: 14d12
Proficiency bonus: +5
Ability scores:
: STR 18(+4) DEX 16(+3) CON 10(19)(+5) INT 8(-1) WIS 9(-1) CHA 11()

Saving throws:
: STR (+9) DEX(+3) CON (+10) INT(-1) WIS (-1) CHA ()
Proficiencies:
Animal handling(), Arcana(),Acrobatics (), Athletics(X), Deception(), History(), Insight(), Intimidation(X), Investigation(), Medicine(), Nature(), Perception(X), Performance(), Persuasion() Religion(), Sleight of Hand(), Stealth(), Survival(X)

Languages: Common
Weapon proficiencies: All
Armor proficiencies: Light Armor, Medium Armor, Shields Weapons: Simple Weapons, Martial
Tool Proficiencies: Navigators Tools, Vehicles Water, Vehicles Land, Dragon Chess

Features and traits:
Horns
Labyrinth Recall
Goring Rush
Hammering Horns

Military Rank

Rage
Unarmored Defense
Reckless Attack
Danger Sense
Berserker
Extra Attack
Fast Movement
Feral Instinct
Brutal Critical
Relentless Rage
Frenzy
Mindless Rage
Intimidating Presence
Retaliation

Great Weapon Master
Sentinel
Lucky

Equipment:
+1 Great Axe(1000GP)
An explorer’s pack and four javelins
+1 Warhammer(1000GP)
+1 Shield(1000GP)

Amulet of Health(8000GP)

An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp

Money: 1,530

Attacks:
+1 Great Axe +10 1d12+4
+1 Warhammer +10 1d8+4
Horns +9 1d8+4

Alignment:
Personality trait: I face problems head-on. A simple, direct solution is the best path to success.
Ideal: Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Bond: I fight for those who cannot fight for themselves.
Flaw: I drown my demons with alcohol.

History: Valerie was left at an orphanage and grew up to become a soldier. She has done a lot of fighting and her reputation on the battlefield has led to many people requesting her help. These requests have often lead to grand adventures. She has slain a blue dragon with the help of other adventurers and has found many hidden treasures. Unbeknownst to her and many others, her father is a noble with a thing for Minotaur woman and is secretly keeping her mother against her will in his basement.



Here is what I have so far. I would like to do more with my equipment, but I need to head to bed because I have to get up in 3 hours. Very sorry I'm not 100% finished. I will get this done ASAP

Kimera

Last minute questions, but for HP do we roll or take average or max?

Kimera

Looks like a good male-female ratio :p

Wonder if it would be worth to drop base charisma and strength to 8 and then being able to raise base dex from 14 to 15, opening up the option for a +1 dex feat, either athlete or acrobatics or nimble squatter from xanathar book.

Netto - 1 to charisma skills and save but benefits of 1 feat.

Zaer Darkwail

Quote from: Kimera on December 31, 2019, 06:08:00 AM
Last minute questions, but for HP do we roll or take average or max?

I used the standard format; max first and then average + 1 + con mod for HP.

tobisquestion

Yeah I'm a little confused about what we're doing for HP. I rolled (and got 6 points over average), but I see our gnome wizard has gone for the maximum possible HP. Thought it was odd to see a wizard with over 100!!
Character images inspiration: Female - Male

Vreski

I was confused about what to do for HP too. I got a bit of time now before the new years party I'm going to, so I'm going to attempt to quickly get my equipment sorted out.

Zaer Darkwail

I used the average HP which is standard for level ups. Anyways may do bit adding stuff to background but my sheet is done as it is.


Dreaming Space

My sheet is finalized as of the version in post 79. Images etc. added.
“It's not worth doing something unless someone, somewhere, would much rather you weren't doing it.”
― Terry Pratchett

Vreski

I believe my character is finished!  ;D  I edited my post. I may buff up my backstory some though.

Vreski

Oh yeah! This is where I got my prices for things: https://www.kassoon.com/dnd/5e/magic-item-prices/

Are those the correct prices?


Xunthrae

I was wondering if I could swap out the rogue's Thieves Cant for Druidic instead. Also, do you want everyone to roll for hp? I just wanna check before i go do it  :-)

Chulanowa

And there we go. Spells and items listed for Penny. Yay for flutterboots!

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Check me. 

History wise, this story is set in the Realms, but we're going to an "of the maps" continent? 

Flute's sheet is complete.  i'ts in a google document so i'm not posting it in the public portion of the site.  If anyone wants to see, please PM me. 

I'll be tweaking the history for the Realms and sending a new copy to Stryx.   

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Zaer Darkwail

Added bit more to my charsheet post, naughtier adventurers in spoilers (warning; most links are NSFW).

Kimera

Rolled HP for my char and edited it into the sheet.

Vreski

Roll Result: Vreski rolled: 13d12, adding 82 to the total
Comment: HP
Result: 6, 6, 7, 6, 4, 9, 5, 10, 9, 9, 1, 3, 1,
Total: 158

Here is my HP rolled

Kimera

@vreski: I think that amulet of health only gives a +4 mod with 19 con?