Paradise Lost? (Starfinder: 3-4 Sought)

Started by Swordsman18, June 25, 2019, 11:17:50 PM

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PixelatedPixie

Non-con and similar is generally my preference.

I had been playing around with the idea of an Operative Ghost type, if it was not going to be a non-con game I was glancing at an SRO (well, I had glanced at an SRO regardless but shapechange is a pain for more than a few minutes). 

I just noticed you are using a Google doc for sheets though, is that a requirement?  Unfortunately I don't use Google docs.

Swordsman18

I can find a way around google docs, I just did it for convenience. If you use Myth Weavers or something like that, it is fine to or I will make a forum code for it!

Zaer Darkwail

Send my google drive sheet but below comes char otherwise;

Eran Lexand

Personality(Chaotic Neutral): Eran is self-centered and focusing most what are his personal gains on any given situation, may it be credits or otherwise. Almost pure mercenary soul. However he is not above double crossing his employer if it's more profitable but besides that he is not completely ruthless; if in given case strums his emotional strings he can on whim do good things as well. But if anyone would call him a hero or heroic he would sneer or give witty insult in return. He once crossed the bridge in 'become a hero' and since then he had destroyed, burned it on ground, in his past. So by nature he is sarcastic towards any heroes, heroic deeds or anyone doing for sake of the good. Trying discern, find or even invent less honorable reason for someone's actions.
Biography: Eran was born as result of a taboo union between elven ambassador and a girl from the slums. His elven father promised to his mother to get her; but he never came. Either lying about it or said elven father's relatives frowning upon accepting human and half-blooded bastard to elven culture and system. Mother raised best as she could while living in The Spike, slums where gangs live in and battle over territory. In one such gang conflicts years later, while working in bar, Eran's mother died and was not informed by police but by barkeep who had been fond of his mother. Barkeep promised help raise Eran, as he was ten at the time.

However, perhaps foolish, Eran refused and took entire Absalom Station as 'enemy' at that point. With foolish ideal of rebellion he wanted bring down the wealthy as revenge how he and his mother had got treated! Become self-declared 'champion' of the slums. His intense charisma and bravado gathered quickly like minded individuals, forming into large gang when he was in teens. He then planned and performed one grand heist to middle class neighborhood (steal food supply cargo to one local markets), sadly though automated drone police is efficient tracking down stolen vehicles and also heat track perpetrators. Using junky analog guns they tried shoot down armored drone police and it was brutal one sided defeat for Eran and his fresh gang of ruffians. It was plain brutal shoot out where he and couple others barely survived.

He became laughing stock in the slums; as failed hero who talks much but accomplishes nothing. This experience was bitter for Eran and caused him accept 'facts' of life and to avoid become arrested he lived in slums following decade. Nobody wanted join his gang nor any gangs wanted him. But he became skilled con artist of sort; using disguises, clever wordplay and reading people and motives and offering deals and such which are irresistible. Overtime he earned credits from small schemes, money stealing kind and also fooling most smaller gangs as he snuck and and stole their stuff and sold them to other gang and even one case back to them! Becoming familiar with underworld and it's works. Eventually decade later emerge from slums and become a mercenary sort man, doing anything for credits and given up on fancy ideologies.
Ons/Off: Same as in link in signature

Velatha

#28
Character Name:Melindra Tolar

PersonalityMelindra is a hard-working, dedicated young woman who despite her own harsh self criticism will not allow anyone to tell her she can't achieve her dreams.  She is a firm believer that with enough time and energy anyone can find a way to do what they love, and that those who believe themselves forced into an unpleasant situation and accept it as their only option are merely those without the drive necessary to not give up and keep chasing what they love.  She has a deep affinity for music and is quite the romantic at heart, though she hasn't yet met that special girl to share her time with, perhaps in part to her own own unwillingness to truly put herself on the market.  She tends to be a bit standoffish and shy until she goes up on stage.  With a guitar in her hand she is a force to be reckoned with coming alive with the cheers from the crowd.

Biography:The only daughter of scientists Taon and Selene Tolar, Melindra grew up without a concept of home.  Always on the move searching for the next exciting thing, she grew accustomed to life in space, and felt a certain amount of distaste when forced to go down onto one planet or the next for extended periods of time.

Despite her parents many varied attempts to instill a love of science in her, it quickly became apparent that Melindra's great love in life was music.  From the time she was just a child the only answer to what she wanted to be when she grew up was rock star.  There simply wasn't another option.  Despite their initial belief that this was only a phase, they bought her a guitar, took her to shows if they were nearby, and even payed to send her off to music school when she came of age hoping to give her every advantage before entering a difficult and unforgiving industry.

During the middle of her freshman year however everything came tumbling down around her.  She received word that her parents went out on a astrological survey and hadn't been seen or heard from in a week.  This quickly turned into over a month since last her parents had been seen and their research grants were pulled, leaving her with no way to pay for her tuition.  Sinking every last credit of her savings to get herself out to the station they had left from so she could meet them when they came back, she made a deal with a bar to do nightly shows for a meager amount of money that barely allowed herself to survive with absolutely nothing to put away.

One night after a show on the way back to her single bedroom she was accosted by a member of the nights audience.  A particularly drunk individual offering to pay if she put out.  All declarations that she wasn't interested were met with deaf ears as she was roughly pulled away from potential onlookers so he could have his way with her.  A scream briefly escaped her lips before something was thrust in her face and the next thing she knew she was looking up at a strange woman reaching down to help her up and her assaulter unconscious on the ground.

The woman, an elderly Kasatha, offered her a chance to follow her on her journeys and learn the mysterious magic of the stars, so long as she could pay her own way for transport.  She'd spent weeks in one place barely making her own way with nary a word of news regarding her parents, and although she wanted to just stay put, the realization that if this happened once it could happen again made her agree.

For near a year Melindra studied the basics of Solar magic by day and playing for bars by night.  One day, following the instructions of her master, she came back to report her success only to find a note saying that she'd been taught all that she could be by traditional means and must now find her own way from then on.

Unsure what to do, she went back to her normal routine playing at bars.  One night she heard some whispers of a job offering a substantial sum to a crew willing to do a job at some resort planet.  Thinking this could be a way to make some real money while putting her in a good place to secure a real gig and maybe find her an agent at the same time, she wasted no time offering herself up as a guard for the mission.

O/Os: Pretty much what is on my own O/Os page
O/Os

Roleplay request thread Status: Currently accepting

PixelatedPixie

Character Name: Runa Dione
Character Type:Human Corporate Agent Soldier (Armour Storm)
Personality: Serious, no nonsense, focused, mercenary, uptight.
Biography: Runa was born to a well-off pair of corporate managers.  She lived a pampered childhood with all the best teachers, any toy she could desire, and constant entertainment.  The only things she lacked was a real relationship with her parents and any real excitement in her life.  Her parents assumed that she would get a nice education, then follow in their footsteps.  Runa chose otherwise.

To the horror of Runa's parents, and the mockery of their friends, Runa signed up with the army.  She wanted adventure, she wanted excitement.  She didn't want a desk job.  She went through training and was promptly assigned to logistics, organizing food and ammunition shipments for various operations.  She despised every minute of it and, when a corporate agent suggested that maybe he could scratch her back if she scratched his, she whole-heartedly agreed.  She transferred him a load of heavy weapons, proceeded to go AWOL, and signed up with a corporation with a penchant for espionage.  They couldn't of course put a disgraced and wanted soldier on their official payroll, so instead they hired her as a freelance agent.

Runa currently works as something between a corporate spy and a corporate problem solver.  She is who they call if they need someone disposed of, or if there is a situation they want investigated.  It is never official of course.  She goes in as a mercenary, as a pirate, or in some other similar role.
Ons/Off (if different than Players): TBD

LSWSjr


Character Name: Alexandra Rose Tritton


Personality: For one born to excessive privilege and luxury, Alexandra is surprisingly empathetic and sympathetic, displaying a tireless devotion to her craft and to those under her care, working long hours to preserve life wherever possible, which often puts her at odds with the turbulent life of a spacer medic for hire. Sadly, the more lawless and sadistic elements of the galaxy have jaded her somewhat, seeing her forced to take almost as many lives as she's saved, which has lead to the physician to develop a set of rules to guide her through some of the more contentious situations:
  • Saving a life sometimes means taking another
  • Think carefully before expending supplies on a fallen foe
  • Don't throw good lives after bad, especially if the risks are high
  • Saving some lives may earn you enemies
The continued ungratefulness and self-destructive behaviour of her sister has also made the elf physician realise that her entire reason for leaving their family behind was one of folly and that Clara may still bring about her demise long before she is cured or may just as quickly find her death another way afterwards. Yet the blonde's sense of familial loyalty and the desire to conquer this affliction prevents her from abandoning the younger elf... for now at least.


Biography: Alexandra was born on Sovyrian, as the second of Croydon and Eleanor Tritton's three children, and their eldest daughter. In her childhood Alex displayed a desire to care for and protect those around her, progressively learning first aid and basic medical skills as she grew, and in time going on to graduate medical school in the top 4% of her class.

Yet life took a turn two years after that, when her sister Clara abruptly ceased all communications with the family, compelling the physician to track down her beloved sibling who'd previously disowned their parents for "some lower class offworlder" as her mother had put it. Going against her father's judgement, the blonde left their parents' holdings and spent much of her personal wealth to track the sibling down over the next six months, during which time Alex was irrecoverably tainted by the filth, suffering, exploitation and brief moments of debauchery she was unwittingly exposed to.

As it turns out, Clara had become little more than a hard partying escort for a crime lord, selling their family's good looks for an easy escape amid a dark offworld reflection of the glimmering spires they'd both grown up within. Yet whilst initially hoping that 'saving' her sister from this life would be easy, the medical prodigy was shocked to learn that the young woman's employer used a designer virus to keep her in line, with its progression only halted by injections given at the conclusion of each successful 'appointment' the escorts attended.

Thankfully, the sisters were able to steal one of these doses and escape the sex trafficker, so now all she had to do was follow in her Clara's footsteps, selling her attributes to various crews so she could buy herself the time and resources to permanently cure this virus.
"The true price of my immortality, has been outliving my children" - Kassey LeHane

http://lswsjr.deviantart.com/gallery/?catpath=/ - the Home of my SFW art commissions
http://www.hentai-foundry.com/pictures/user/LSWSjr - the Home of my NSFW art commissions

Muse

#31
  Did you get my application PM, Swordsman? 

  Guess I should put it in here. 

Kili

I'm working on a technomancer for this game.  Her name is Kiii.  She's kind of a self-educated scientist.  A young girl who grew up on the lower levels of Absalom station.  She eventually wound up homeless, squatting in a tent.  Rather than despair she kept studying.  She got part time jobs fixing things.  She put together salvage to sell for food and books and parts.  She stole when she had too--usually transferring the charge from a station power conduit to her own batteries. She learned to fight with staff, and gun, and spell.  She's stronger than she looks--being sixteen and petite, that's quite a bit stronger.  She's also really fast, preferring to run away from humanoid predators than to fight. 

At the tender age of eighteen Kili is a full fledged technomancer.  Maybe she's doing the side kick thing for one of your characters.  She's a fully qualified adventuring engineer in her own right despite being self educated. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Chulanowa

Interested! I feel the group coudl use some nonstandard flavor of race, everyone's looking awfully Human-y  ;D Maybe a furball of some sort, or a Strix...

Isengrad

Character Name:Gareg Ironborn

Race/Theme/Class combo: Dwarven Cyberborn Mechanic

Personality He can be blunt, not wasting time on fancy words or flowery language. He tries to keep himself and everyone on task when there is something to be taken care of. He tends to have a soft spot for children, shielding them from harm or the darker aspects of the life He is loyal to his family, his friends and his companions. There are very few things more steadfast, loyal and stubborn than a Dwarf.

Biography Garegs youth was spent in the lower sections of Absalom Station, among the sub structure and vital areas that made life in the more standard areas possible. His family, his clan spent thier life down there fixing things, teaching him all he needed to know to maintain the station, to maintain a star ship and more importantly they kept their history alive. He was trained in ancient tactics to fight his ancestral enemies, he was taken planet side to explore the stone, the vital earth that the original dwarves sprang from. when he came of age he received his first cybernetic augment and as he grew he also learned how to use his Know how to improve not only the station and ships around him, but himself.

Eventually wanderlust took him and he secured passage aboard a star ship as a mechanic, he spent time training, learning to defend himself and would supplement his income with small bounties here and there. His Augments and self made Exocortex lending well to his skills, a constant stream of data for his mind to interpret, tweaks to the nerve pathways to run the optical feed through it to sharpen his visual acuity. Eventually he ran into hard times, and credits were starting to run short, he was about to use the last of his creds to book passage back to Absolom when he recived an alert for a new Job opportunity from the Paradiso Corporation, and a planet called Avalon IX

Ons/Off: as player, but don't be afraid to ask about something.

original artwork by karabiner

Zaer Darkwail

Quote from: Chulanowa on July 15, 2019, 07:16:30 PM
Interested! I feel the group coudl use some nonstandard flavor of race, everyone's looking awfully Human-y  ;D Maybe a furball of some sort, or a Strix...

Perhaps catgirl? Using Catfolk stats.

PixelatedPixie

The Pahtra are in Alien Archive 2 as a potential player race.

Zaer Darkwail

#36
Quote from: PerpetuallyAnnoyedCleric on July 16, 2019, 08:14:32 PM
The Pahtra are in Alien Archive 2 as a potential player race.

Oh, indeed. Pahtra's are sci-fi space cat race.
look even fit to part

Or alternatively GM may allow customize looks for more humanoid/sexy

Chulanowa

I was actually eyeballing a catfolk as leading contender  ;D

But i do wish there were some sort of "space kobold"

...or better skittermander art.

Chulanowa

Y'know what? hell with it, my brain works like Lay's potato chips. i'm gonna present two characters. And no one can stop me! (though input is appreciated)

Waffles, the Ysoki Paranormal Investigator Operative
Name: Weffil Skriv (AKA, "Waffles")
Personality: An old saying is that curiosity killed hte cat. From what she's researched, a "cat" was some sort of four-legged creature from Golarion that ate small rodents. Apparently there's nothing about curiosity killing said rodents, which is good for Weffil. She's alwasy got her nose in something; preferably an interesting mystery or strong scoop, but a mug of shobad mead or the personal space of a companion are jsut as good! But don't let the normal cheerful exterior mislead you; Weffil knows she's not safe, and just keeps up the good cheer so the peopel watching her don't catch on. Even before the clues she found, she had enemies, and it pays to be at least a little paranoid, and several steps ahead. If those several steps give her some space to enjoy herself and get some work done, well, all the better!

Bio: Weffil hails from Absalom Station. her family wasn't wealthy, it wasn't well-connected, and ended up scraping by in the slums, selling retrofitted equipment, doing minor repairs, and, in brother Nifp's case, hiring on as a shop guard against goblins (poor Nipf, she misses him.) Basically a typical credit-to-credit life with many gaps in between. Until that day that Weffil overheard something juicy about an incoming shipment. She knew just who to turn to! And the payout from that was good. Good enough that for a brief time she worked as an informant for one of the gangs. Very brief; she wanted no part of that life, and certainly didn't want her family dragged in. she just wanted a few spare credsticks and happened to find a talent for discovering information. Going form gang informant to investigative journalist might be a little dangerous, but to be honest, her boss was a lot scarier than three-toes Simm had ever been!

She covered everything. Hunted down leads like a ysoki possessed. she was a damn good reporter, at least until she began to notice... things. Threads coming together. and her editor began getting itchy over some of the stories she was following. Something was up, and she had to know more. The investigation took her past politics, past crime, past even the weird cults (the Lao Shu Po people were nice enough, at least...) and she got the sense that there was something darker, something involving beings that were more "thing" than "people." And then? it all vanished. Errors in her devices. A fire in her little office by bad wires. her editor committing suicide with an airlock. her little sister forgetting who Weffil was. She wanted the bottom of the story, but knew it was too big for her, and so she lit out from Absalom, obstinately as a freelancer. But always with an eye out, a gnawing suspicion in the back of her head...

Ons/offs Larger partners, being groomed, endotherms, magic play, slime, pain, being inescapably restrained (i.e., cuffs, but not loose "play" knots etc), extrme size differences. 

Ta'ria, the Catfolk Space Pirate Mechanic
Name:Ta'ria
Personality: Ta'ria is a bit clueless sometimes. She gets on just fine with machines (unless she doesn't, and has to clobber them into submission) but other people? well, then she gets a little flustered and awkward. Smart but naive. She's been the subject of pranks by her old crew and thinks that it's custom for everyone, with varying success. She's playful, or tries to be, but can be a little overbearing. Put a broken thing in front of her though and she's all business; it's something she's good at and she's damn proud of it. She's also good at picking locks, evading security, and hurting people, but she's not so proud of all that...

Bio: Like most of her kind, and their related species, Ta'ria comes form Pulonis, AKA Vesk-6.  Or at least, her dam and sire did. or perhaps her great-dam and great-sire? Honestly it gets a little fuzzy (no pun intended) because however generations removed, her family are fierce advocates of independence for their world. Which perhaps, is easy to be when you're safe in the Pact Worlds. Still, her whole life, Ta'ria was brought up with romantic images of the Old World, the glories and traditions before the lizards showed up. Old songs and family pride moved her to make the impulsive decision, at the age of seventeen, to join with a crew that pledged to help the Pulonis Underground.

Whether or not they intended to do so or not, she doesn't know. What they did do was settlement-to-settlement odd jobs, and eventually piracy. Oh, they didn't hurt anyone unless they had to (she thinks, anyway, to be honest once the shooting started, it was hard to keep track...) but the big take was smuggling. And it fell to Ta'ria to make sure all the pieces fit together and worked, to sort through the loot, to make sure the cloaking devices worked and the creds went to the right people. She was also the favored cuddle-toy of the ship's captain, a lashunta damaya by the name of Vaeroni. It all went to crap a year ago though, on a little outpost in Akiton, when a deal went sour and shooting started... and the other side won. Ta'ria and Vaeroni escaped, but agreed that wit hthe other gang looking for them it would be best to split. Ta'ria's been laying low since, but a cat's gotta eat, and it seems everyone's always in need of someone who can keep things working, pull a trigger, and purr in the right ears.

Ons/Offs: Predator/prey play, cuddles, multiple partners, people who don't mind silicone grease here and there, being talked down to, having her tail pulled (usually), Vesk.

Zaer Darkwail

Quote from: Chulanowa on July 17, 2019, 11:39:12 PM
Y'know what? hell with it, my brain works like Lay's potato chips. i'm gonna present two characters. And no one can stop me! (though input is appreciated)

Waffles, the Ysoki Paranormal Investigator Operative
Name: Weffil Skriv (AKA, "Waffles")
Personality: An old saying is that curiosity killed hte cat. From what she's researched, a "cat" was some sort of four-legged creature from Golarion that ate small rodents. Apparently there's nothing about curiosity killing said rodents, which is good for Weffil. She's alwasy got her nose in something; preferably an interesting mystery or strong scoop, but a mug of shobad mead or the personal space of a companion are jsut as good! But don't let the normal cheerful exterior mislead you; Weffil knows she's not safe, and just keeps up the good cheer so the peopel watching her don't catch on. Even before the clues she found, she had enemies, and it pays to be at least a little paranoid, and several steps ahead. If those several steps give her some space to enjoy herself and get some work done, well, all the better!

Bio: Weffil hails from Absalom Station. her family wasn't wealthy, it wasn't well-connected, and ended up scraping by in the slums, selling retrofitted equipment, doing minor repairs, and, in brother Nifp's case, hiring on as a shop guard against goblins (poor Nipf, she misses him.) Basically a typical credit-to-credit life with many gaps in between. Until that day that Weffil overheard something juicy about an incoming shipment. She knew just who to turn to! And the payout from that was good. Good enough that for a brief time she worked as an informant for one of the gangs. Very brief; she wanted no part of that life, and certainly didn't want her family dragged in. she just wanted a few spare credsticks and happened to find a talent for discovering information. Going form gang informant to investigative journalist might be a little dangerous, but to be honest, her boss was a lot scarier than three-toes Simm had ever been!

She covered everything. Hunted down leads like a ysoki possessed. she was a damn good reporter, at least until she began to notice... things. Threads coming together. and her editor began getting itchy over some of the stories she was following. Something was up, and she had to know more. The investigation took her past politics, past crime, past even the weird cults (the Lao Shu Po people were nice enough, at least...) and she got the sense that there was something darker, something involving beings that were more "thing" than "people." And then? it all vanished. Errors in her devices. A fire in her little office by bad wires. her editor committing suicide with an airlock. her little sister forgetting who Weffil was. She wanted the bottom of the story, but knew it was too big for her, and so she lit out from Absalom, obstinately as a freelancer. But always with an eye out, a gnawing suspicion in the back of her head...

Ons/offs Larger partners, being groomed, endotherms, magic play, slime, pain, being inescapably restrained (i.e., cuffs, but not loose "play" knots etc), extrme size differences. 

Ta'ria, the Catfolk Space Pirate Mechanic
Name:Ta'ria
Personality: Ta'ria is a bit clueless sometimes. She gets on just fine with machines (unless she doesn't, and has to clobber them into submission) but other people? well, then she gets a little flustered and awkward. Smart but naive. She's been the subject of pranks by her old crew and thinks that it's custom for everyone, with varying success. She's playful, or tries to be, but can be a little overbearing. Put a broken thing in front of her though and she's all business; it's something she's good at and she's damn proud of it. She's also good at picking locks, evading security, and hurting people, but she's not so proud of all that...

Bio: Like most of her kind, and their related species, Ta'ria comes form Pulonis, AKA Vesk-6.  Or at least, her dam and sire did. or perhaps her great-dam and great-sire? Honestly it gets a little fuzzy (no pun intended) because however generations removed, her family are fierce advocates of independence for their world. Which perhaps, is easy to be when you're safe in the Pact Worlds. Still, her whole life, Ta'ria was brought up with romantic images of the Old World, the glories and traditions before the lizards showed up. Old songs and family pride moved her to make the impulsive decision, at the age of seventeen, to join with a crew that pledged to help the Pulonis Underground.

Whether or not they intended to do so or not, she doesn't know. What they did do was settlement-to-settlement odd jobs, and eventually piracy. Oh, they didn't hurt anyone unless they had to (she thinks, anyway, to be honest once the shooting started, it was hard to keep track...) but the big take was smuggling. And it fell to Ta'ria to make sure all the pieces fit together and worked, to sort through the loot, to make sure the cloaking devices worked and the creds went to the right people. She was also the favored cuddle-toy of the ship's captain, a lashunta damaya by the name of Vaeroni. It all went to crap a year ago though, on a little outpost in Akiton, when a deal went sour and shooting started... and the other side won. Ta'ria and Vaeroni escaped, but agreed that wit hthe other gang looking for them it would be best to split. Ta'ria's been laying low since, but a cat's gotta eat, and it seems everyone's always in need of someone who can keep things working, pull a trigger, and purr in the right ears.

Ons/Offs: Predator/prey play, cuddles, multiple partners, people who don't mind silicone grease here and there, being talked down to, having her tail pulled (usually), Vesk.

Both concepts are good to me :). Albeit catfolk gets automatic vote from me (just being a catgirl :P).

LSWSjr

CoC made me a mousegirl fan, so that's my vote ;)

Cheers
Rowan/LSWSjr
"The true price of my immortality, has been outliving my children" - Kassey LeHane

http://lswsjr.deviantart.com/gallery/?catpath=/ - the Home of my SFW art commissions
http://www.hentai-foundry.com/pictures/user/LSWSjr - the Home of my NSFW art commissions

Isengrad

I like the idea of the mousegirl as well

original artwork by karabiner

Zaer Darkwail

#42
So to help ease for Swordsman18 to select and pick players I make short list of candidates (if race/class/theme is wrong poke me and I edit);



Votes so far; 1 catgirl, 2 mouse girl for Chulanowa's chars.

Anyways even if in the list there is 2-3 mechanics, they diverse quite bit thanks themes and stories associated with them :). I presumed Alexandra is mechanic thanks droid being in the picture and mechanic can be fine medic (tech medic that is).

Edit; considering there are 5 roles for starship combat, group send to planet could be 5 or more in size (all depending what is minimum demanded size for crew for given ship). If go by tier rules, 1/3 is tier size for level 2 crew and 30 build points. Which would mean player's ship is either transport or explorer (modified one), both having minimum crew 1 and max crew 6. If GM wants I could build/design the ship with given 30 BP limit (include a long distance sensor which allows scan entire planet from space or otherwise long range from it). Not sure on what 'advanced communication would cost as they are not in normal space ship part list (there's varied tier computers though).

LSWSjr

#43
Quote from: Zaer Darkwail on July 18, 2019, 10:17:04 AM
I presumed Alexandra is mechanic thanks droid being in the picture and mechanic can be fine medic (tech medic that is).
(female elf scholar, healer mystic / drone mechanic) ;)

I wanted her to have options mid-late game if she got hit by antimagic or antitech (as it’s rarely ever both), as there’s nothing as soul crushing than losing your ability to heal when the rest of the party starts dropping.

Cheers
Rowan/LSWSjr
"The true price of my immortality, has been outliving my children" - Kassey LeHane

http://lswsjr.deviantart.com/gallery/?catpath=/ - the Home of my SFW art commissions
http://www.hentai-foundry.com/pictures/user/LSWSjr - the Home of my NSFW art commissions

Zaer Darkwail

Quote from: LSWSjr on July 18, 2019, 04:54:59 PM
(female elf scholar, healer mystic / drone mechanic) ;)

I wanted her to have options mid-late game if she got hit by antimagic or antitech (as it’s rarely ever both), as there’s nothing as soul crushing than losing your ability to heal when the rest of the party starts dropping.

Cheers
Rowan/LSWSjr

Ok, interesting build, edited :)

Swordsman18

Thank you, Zaer. I will be making decisions and getting both the OC and IC up this evening. I appreciate all of the interest. Thanks to all of you.

Chulanowa

#46

Name: Weffil Skriv (AKA, "Waffles")
Personality: An old saying is that curiosity killed hte cat. From what she's researched, a "cat" was some sort of four-legged creature from Golarion that ate small rodents. Apparently there's nothing about curiosity killing said rodents, which is good for Weffil. She's alwasy got her nose in something; preferably an interesting mystery or strong scoop, but a mug of shobad mead or the personal space of a companion are jsut as good! But don't let the normal cheerful exterior mislead you; Weffil knows she's not safe, and just keeps up the good cheer so the peopel watching her don't catch on. Even before the clues she found, she had enemies, and it pays to be at least a little paranoid, and several steps ahead. If those several steps give her some space to enjoy herself and get some work done, well, all the better!

Bio: Weffil hails from Absalom Station. her family wasn't wealthy, it wasn't well-connected, and ended up scraping by in the slums, selling retrofitted equipment, doing minor repairs, and, in brother Nifp's case, hiring on as a shop guard against goblins (poor Nipf, she misses him.) Basically a typical credit-to-credit life with many gaps in between. Until that day that Weffil overheard something juicy about an incoming shipment. She knew just who to turn to! And the payout from that was good. Good enough that for a brief time she worked as an informant for one of the gangs. Very brief; she wanted no part of that life, and certainly didn't want her family dragged in. she just wanted a few spare credsticks and happened to find a talent for discovering information. Going form gang informant to investigative journalist might be a little dangerous, but to be honest, her boss was a lot scarier than three-toes Simm had ever been!

She covered everything. Hunted down leads like a ysoki possessed. she was a damn good reporter, at least until she began to notice... things. Threads coming together. and her editor began getting itchy over some of the stories she was following. Something was up, and she had to know more. The investigation took her past politics, past crime, past even the weird cults (the Lao Shu Po people were nice enough, at least...) and she got the sense that there was something darker, something involving beings that were more "thing" than "people." And then? it all vanished. Errors in her devices. A fire in her little office by bad wires. her editor committing suicide with an airlock. her little sister forgetting who Weffil was. She wanted the bottom of the story, but knew it was too big for her, and so she lit out from Absalom, obstinately as a freelancer. But always with an eye out, a gnawing suspicion in the back of her head...

Ons/offs Larger partners, being groomed, endotherms, magic play, slime, pain, being inescapably restrained (i.e., cuffs, but not loose "play" knots etc), extreme size differences (A rat has physical limits, after all).

Swordsman18

I am sorry all, real life came and kicked my butt. I guess it was trying to punish me for thinking of trying to run a game. However, it shall still live. Wait for the IC/OC, I have found more time and this will get off the ground!

Chulanowa

I'm actually going to withdraw; sorry guys, I'm finding my games currently a little filled-up  :-) Thanks for entertaining my submission though, swordsman; maybe next time!

LSWSjr

Still keen on my end :)

Cheers
Rowan/LSWSjr
"The true price of my immortality, has been outliving my children" - Kassey LeHane

http://lswsjr.deviantart.com/gallery/?catpath=/ - the Home of my SFW art commissions
http://www.hentai-foundry.com/pictures/user/LSWSjr - the Home of my NSFW art commissions