Breath of the Wyrrd (Pathfinder, Gestalt, Female Party, Extreme)

Started by soular, June 15, 2019, 12:23:43 AM

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Ryu Wojin

I am at work but I am considering a bloodrager or a eldritch scion archetype of magus. Gestalted with spiritualist.

The idea is a knightly woman who is influenced by a draconic spirit. I could make backstory there, or I could leave it up to you. But effectively the spirit is why she is developing draconic features. I may go with a human, and take racial heritage of kobolds to justify having a huge dragon tail and horns.


soular

Sounds like an interesting take on the matter.  I'd take a look at what you come up with!
Breath of the Wyrrd (Pathfinder, Gestalt, Female Party, Extreme) - Now Recruiting

Absences & Apologies

Ryu Wojin

The question is if you'd like to take upon that backstory and if I should, like my character, be unaware of her backstory! But it could be funny waking up and suddenly having a spirit talking to her. People think she's crazy until the spirit comes out. But I do love having backstory relevent to the story and trying to self discover. I loved it when Strange Aeons and Wrath of the Righteous did it.

So I would play her as charismatically engaging, but not very smart in terms of how humanoid societies worked. So small pleasantries may allude her. Or even simple things townsfolk would be aware of. She'd come off as like a country bumpkin, being ignorant of luxuries that towns provided. But she'd be adorable about it. But her passion and fire can flare and she can fight for a good cause.

The main question left unanswered would be her spirit. And I am willing to give control of the spirit to the GM for roleplay purposes. In the setting you describe, the spirit may be the most knowledgeable and also a good device to help lead the party. (And also a good way to insert themself when the party is alone.)

I'd just like control of my spirit for combat :3.

MiraMirror

Currently working on a character, something to mix with a Mesmerist, I think. ^^
On's and Offs -  Please read before asking for a story <3

Terian

Gah, I was thinking on a Tiefling Bloodrager/Investigator using the following image.

Included



Might be conflicting with dragon-girl though.

pdragon


unmasked

Name: Akumi Kamida and Tsunomaru
Age: 28
Race: Human
Class: Samurai (sword saint)/Inquisitor (sacred huntsmaster)
Orientation: Pansexual

Personality: A woman of great faith dedication, Akumi upholds the tenets of her faith with serene reverence. Art, beauty, love...she engages all forms of expression with a demure grace and tranquil charm, whether it be the stroke of a brush, the beat of a song, or the sensuous caress of one body against another. Her faith has no taboo against sexuality in all it's forms, and despite her manner of dress leading one to believe otherwise, she is very open with her body, believing sex to be just another form of art, as well as a useful tool when the need arises. She believes herself a kind and generous soul at heart, and detests the use of violence. However even more than that she detests the thought of one not stepping up to protect others when it's within their power, and so despite her gentle heart she has resolved herself to seek out evil and strike it down without hesitation.

Bio: Akumi was the born the daughter of a minor nobleman in her homeland to the east. Her father had raised her with the intention of one day taking over his estate, as well as his political position, however things changed when she took up worship of the goddess Sheyln, patron of beauty, art, music, and love. Believing herself called to a higher purpose, Akumi forsook her birthright in order to join Sheyln's church: the Order of the Songbird. There she was tutored in all manners of art, aid, and even philosophy on the true nature of love, both emotional and physical. She had been content to simply serve as missionary and courtesan, perhaps one day work up to being a priestess. That changed, however, when an incident with a group of bandits revealed her skill with the blade, training received from her father, to the other members of the church. Seeing her prowess in combat, Akumi was pressed to become an inquisitor, skilled hunters who sought out evil and silenced it before their influence and harm could be spread to the innocent. The church detested violence, but the role was seen as a necessary evil to preserve peace, and those who gave up their pursuit of the arts to take up the blade were considered martyrs for having to paint their souls with blood. Akumi accepted, and much to her dismay she took to hunting and killing with chilling ease. She became regarded as one of the strongest warriors of the Order, and when war approached she was to lead her fellow inquisitors in service.
What a thrill...with silence and darkness through the night....

Request Thread

Muse

How are you going to choose, Soular?  You said you just wanted three.  Do we need a full sheet for an application?  (Or two sheets in my case since I offered the Cleric/bard if the story didn't wind up with a good healer.)
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

soular

Quote from: Ryu Wojin on June 16, 2019, 08:26:55 AMThe question is if you'd like to take upon that backstory and if I should, like my character, be unaware of her backstory! But it could be funny waking up and suddenly having a spirit talking to her. People think she's crazy until the spirit comes out. But I do love having backstory relevent to the story and trying to self discover. I loved it when Strange Aeons and Wrath of the Righteous did it.

So I would play her as charismatically engaging, but not very smart in terms of how humanoid societies worked. So small pleasantries may allude her. Or even simple things townsfolk would be aware of. She'd come off as like a country bumpkin, being ignorant of luxuries that towns provided. But she'd be adorable about it. But her passion and fire can flare and she can fight for a good cause.

The main question left unanswered would be her spirit. And I am willing to give control of the spirit to the GM for roleplay purposes. In the setting you describe, the spirit may be the most knowledgeable and also a good device to help lead the party. (And also a good way to insert themself when the party is alone.)

I'd just like control of my spirit for combat :3.
At this point, if the character gets past the selection process, I'll likely have it that last she looked, she was human, but in the interim dormancy, she's developed draconic features (with the help of the Racial Heritage feat) which she'll discover upon reawakening.  For story sake, the spiritualist spirit will not be too knowledgeable on the goings on there after, having latched on to her shortly after she was placed in her sleeping chamber along with the others - it will probably recall a few details after the point she looses her memories and be able to provide hints, but lacks context.

Quote from: MiraMirror on June 16, 2019, 04:04:34 PMCurrently working on a character, something to mix with a Mesmerist, I think. ^^
Awesome stuff ;D

Quote from: Terian on June 16, 2019, 04:41:20 PMGah, I was thinking on a Tiefling Bloodrager/Investigator using the following image.

Included



Might be conflicting with dragon-girl though.
Up to you, though I wouldn't worry about the build so long as they don't have a similar backstory.  That said, when you mentioned tiefling bloodrager...

Quote from: pdragon on June 16, 2019, 09:08:35 PM

unmasked

Name: Akumi Kamida and Tsunomaru
Age: 28
Race: Human
Class: Samurai (sword saint)/Inquisitor (sacred huntsmaster)
Orientation: Pansexual

Personality: A woman of great faith dedication, Akumi upholds the tenets of her faith with serene reverence. Art, beauty, love...she engages all forms of expression with a demure grace and tranquil charm, whether it be the stroke of a brush, the beat of a song, or the sensuous caress of one body against another. Her faith has no taboo against sexuality in all it's forms, and despite her manner of dress leading one to believe otherwise, she is very open with her body, believing sex to be just another form of art, as well as a useful tool when the need arises. She believes herself a kind and generous soul at heart, and detests the use of violence. However even more than that she detests the thought of one not stepping up to protect others when it's within their power, and so despite her gentle heart she has resolved herself to seek out evil and strike it down without hesitation.

Bio: Akumi was the born the daughter of a minor nobleman in her homeland to the east. Her father had raised her with the intention of one day taking over his estate, as well as his political position, however things changed when she took up worship of the goddess Sheyln, patron of beauty, art, music, and love. Believing herself called to a higher purpose, Akumi forsook her birthright in order to join Sheyln's church: the Order of the Songbird. There she was tutored in all manners of art, aid, and even philosophy on the true nature of love, both emotional and physical. She had been content to simply serve as missionary and courtesan, perhaps one day work up to being a priestess. That changed, however, when an incident with a group of bandits revealed her skill with the blade, training received from her father, to the other members of the church. Seeing her prowess in combat, Akumi was pressed to become an inquisitor, skilled hunters who sought out evil and silenced it before their influence and harm could be spread to the innocent. The church detested violence, but the role was seen as a necessary evil to preserve peace, and those who gave up their pursuit of the arts to take up the blade were considered martyrs for having to paint their souls with blood. Akumi accepted, and much to her dismay she took to hunting and killing with chilling ease. She became regarded as one of the strongest warriors of the Order, and when war approached she was to lead her fellow inquisitors in service.
Awesome, pdragon, I'll be sure to review it.  Don't forget background skill if you haven't already included them.

Quote from: Muse on June 16, 2019, 10:32:26 PMHow are you going to choose, Soular?  You said you just wanted three.  Do we need a full sheet for an application?  (Or two sheets in my case since I offered the Cleric/bard if the story didn't wind up with a good healer.)
Like I said, a trio is probably what I'd like, but I'm going to take up to 4 characters just to account for potential drop out.  If all 4 stick around, it won't be a problem either.  I'll mostly be looking at the characters based on how well I think they fit into the setting, so that they don't end up out of place, as well as the potential I think they hold for story purposes, so I'll only be choosing once I close recruitment.  During now and then, players can feel free to edit their characters if they feel some inspiration to do so.
Breath of the Wyrrd (Pathfinder, Gestalt, Female Party, Extreme) - Now Recruiting

Absences & Apologies

Ryu Wojin

Did you have any plans to make the mythic abilities scale? Like having Enduring Armor would be flavorful to go armorless, like a dancer fighter or a mage with more than mage armor. But if mythic never advances, that ability is pretty useless.

soular

Quote from: Ryu Wojin on June 17, 2019, 08:04:33 AMDid you have any plans to make the mythic abilities scale? Like having Enduring Armor would be flavorful to go armorless, like a dancer fighter or a mage with more than mage armor. But if mythic never advances, that ability is pretty useless.
Mostly, it's going to be level 1 and that's all.  Now, if the players are intending to do great things (by which, I mean really great things), they can come up on the OOC table and lay it out before me, whereupon I'll lay up the criteria that need to be met.  During this mythic trial, the safety wheels come off and dying becomes a very real possibility.  It'll kinda be like high-stakes gambling - put your (PC's) life on the line, and there's a mythic level waiting at the end.
Breath of the Wyrrd (Pathfinder, Gestalt, Female Party, Extreme) - Now Recruiting

Absences & Apologies

soular

Hiya Vergil!  Approximately 2 weeks from now (methinks 1st of July).
Breath of the Wyrrd (Pathfinder, Gestalt, Female Party, Extreme) - Now Recruiting

Absences & Apologies

soular

Breath of the Wyrrd (Pathfinder, Gestalt, Female Party, Extreme) - Now Recruiting

Absences & Apologies

pdragon

Quote from: soular on June 17, 2019, 08:01:54 AM
Awesome, pdragon, I'll be sure to review it.  Don't forget background skill if you haven't already included them.
Thanks, I'm glad you like her. I already chose background skills, they're just extra check marks in the skill section so they're not distinctly marked or anything. Also how exactly do mythic ranks/abilities work? I looked them up a few days ago, but it seemed kind of vague. Is there a list or anything like that?
What a thrill...with silence and darkness through the night....

Request Thread

soular

Basically, at mythic rank 1, you basically get 5 points of mythic power/day that you can use to activate certain abilities from mythic archtypes, feats.

You get Mythic surges (activated by spending mythic power points) that allow you to add +1d6 to any d20 roll you just made (but before seeing the results).

You get 1 mythic feat that allows you improve an existing feat you already have for more powerful effects.  I'll allow you to take this at any level you want since players might want to apply it to a feat they don't have yet.

You get the Hard to Kill (Ex) ability.

You choose an archetype from Archmage, Champion, Guardian, Hierophant, Marshal, or Trickster that best represents what type of mythic character you want.  Each gives you a basic extra attack which you can activate using mythic power.  Then choose one 1st tier path ability from the archetypes list (which, again, gives various effects, some requiring mythic power to activate and other don't).

If you don't find a path ability from the mythic archetype that you like, you can also choose an ability from the universal paths, that any mythic archetype can choose.

Hope that helps! :-)
Breath of the Wyrrd (Pathfinder, Gestalt, Female Party, Extreme) - Now Recruiting

Absences & Apologies

pdragon

What a thrill...with silence and darkness through the night....

Request Thread

Terian

Quote from: soular on June 17, 2019, 08:01:54 AM

Up to you, though I wouldn't worry about the build so long as they don't have a similar backstory.  That said, when you mentioned tiefling bloodrager...


Hah!  To be honest, it's because I like playing up characters who look the opposite of what you'd expect.  A tiny, Kyton-blooded (And extremely powerfully so) berserker who's constantly pushing back against that because what they'd really want to do is just spend all their time studying somewhere--but this being a setting that won't really allow for that.

I'm not terribly fond of Barbarians themselves even as I appreciate their ability to blenderate everything, so Bloodrager makes it a bit more pleasant.  I could probably do some kind of Magus instead though.

Lockepick

Planting interest flag! Need to do some research on the B-Classes to pick one out, but I'll likely aim for a Rogue type.
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Yukina

Quote from: soular on June 17, 2019, 11:26:01 AM
Basically, at mythic rank 1, you basically get 5 points of mythic power/day that you can use to activate certain abilities from mythic archtypes, feats.

You get Mythic surges (activated by spending mythic power points) that allow you to add +1d6 to any d20 roll you just made (but before seeing the results).

You get 1 mythic feat that allows you improve an existing feat you already have for more powerful effects.  I'll allow you to take this at any level you want since players might want to apply it to a feat they don't have yet.

You get the Hard to Kill (Ex) ability.

You choose an archetype from Archmage, Champion, Guardian, Hierophant, Marshal, or Trickster that best represents what type of mythic character you want.  Each gives you a basic extra attack which you can activate using mythic power.  Then choose one 1st tier path ability from the archetypes list (which, again, gives various effects, some requiring mythic power to activate and other don't).

If you don't find a path ability from the mythic archetype that you like, you can also choose an ability from the universal paths, that any mythic archetype can choose.

Hope that helps! :-)

Thank you for stating that. :) My sheet has been edited to reflect it.


pdragon

I edited Akumi's sheet to add in the mythic stuff, as well as retool some of her base stats and one of her feats. I didn't realize until reading it more closely just how little inquisitor actually uses wisdom.
What a thrill...with silence and darkness through the night....

Request Thread

Yukina

I also added the "Combat Casting" feat for the 1st level feat I forgot. :)


LtFox

Well, since this kind of opportunity doesn't come very often, and I'm suddenly at freedom to post often, I'll throw my hat in.

Given this is Gestalt, it occurs to me to try something a lot more weird and flavorful than I would normally go for in Pathfinder.

Namely, I'm thinking of some variety of necromancer, specifically of the undead commander variety.  Given the amnesia, she might have been a more positively viewed necromancer before, but in this new life raising undead becomes to her easy.

Build will feature the necromancy class I'll decide upon after looking through the options for what's actually feasible, and a class for actual survival from the second list, likely Warpriest.

This seem like something worth pursuing further?  I figure it's best to ask early since some people don't want to deal with minions, though if I go this route I'll pre-stat the few types of undead I'll be using, and even with the Gestalt and Mythic going, it's not going to really get deep into the things until several levels in.
O/O

In Sword, Truth.

Ryu Wojin

The link in the name goes to my online sheet. But I did make a more forum friendly readout for her level 1 stats.

[Floatright]Image removed by Staff[/float]Rani, Water Dragon Knight
Level 1 Oracle (Dragon Mystery, Deep One Curse) / Inquistor [Ravener Hunter]
NG Female Human
Init +2: Senses Perception +5


Defense
AC 18, Touch 12, Flat-Footed 16 (+6 Armor, +2 Cha) <- Assuming I get Breastplate to start
HP 19 (d8 + 2[Con] + 1[Favored] + 3[Toughness] + 5[Mythic Champion])
Fort +4, Reflex +3, Will +3.


Offense
Speed Land 20 ft, Swim 20 ft
Melee Greatsword +4 (2d6 + 6) <- Also Assuming I get.
Special Attacks Cold Breath (30ft cone, DC 13 reflex Half, D6 Cold Damage)
Tail Swipe +4 (d8 + 4) Only for Attacks of Opportunity.
Judgement, One per day.

Spellcasting Oracle Level 1
At Will : [Detect Magic, Create Water, Mending, Purify Food and Drink]
First Level : 4 per day [Cure Light Wounds, Shield of Faith, Divine Favor]

Spellcasting Inquistor Level 1
At Will : [Detect Poison, Guidance, Light, Stabilze]
First Level : 2 per day [Cure Light Wounds, Bless]


Statistics
Str 18, Dex 10, Con 14, Int 12, Wis 13, Cha 14,

Base Atk +0, CMB +4, CMD 16
Feats Toughness, Extra Revelation
Skills Climb +1, Diplomacy +6, Intimidate +6, Kn. Arcana +5, Kn. Arcana +5, Perception +5, Sense Motive +5, Survival +5, Swim +8.
Background Skills Profession [Cook] +5, Craft [Armor] +5

Mythic Hero [Champion] Path Ability : Fleet Charge
Ability : Extra Mythic Feat [BANKED (Prolly for mythic power attack)]
Feat : Dual Path [Hierophant - Path Ability : Inspired Spell]

Misc Choices of Revelations
Dragon Mystery from Oracle : Tail Swipe, Dragon Breath
Lunar Mystery from Ravener Hunter : Prophetic Armor

Traits Armor Expert, Fate's Favored, Twitchy


Background?/Personality

Rani's background is being connected with, endowed, championed, etc. by a water dragon. She draws alot of her innate powers from that connection and it has turned her into a hybrid. This will be something she isn't expecting when she awakens. Perhaps her powers nurtured while she was asleep? I will be leaving this up to the GM. Discovering one's own background is fun! And Rani might be more than concerned with discovering this when she wakes up with a giant lizard tail and horns.

Rani is an energetic woman. A curious little thing. She wants to discover more and talk to people. However, she might be a little... out of touch with societal norms. Even more so than normal given the campaign's setting! But she hate's injustice. She hates overly selfish people who walk upon others. She'll be a cutey pie until the moment comes when the Greatsword comes out, then she'll be fighting with the fierceness of a dragon that completely is left-field from her normal happy-attitude. She is trained well in utilizing armor and maneuvering within it, and is strong with her greatsword. But she is probably going to be a bit sheepish and distant at first, not understanding what with herself as she awakens with a tail and horns. And feeling... almost alien in her own body. (This is the 3rd given trait).

She's probably going to dislike the setting more. And take a strong stance in re establishing good in the world. And rebelling agaisnt tyranny and oppression or norms that would oppose her.

Ryu Wojin

This was one question I happened upon when I was making Rani, so I think it'd be good to ask regardless.

The rule set concerning Wild Arcana [From Archmage] and Inspired Spell[From Heirophant] are not clear. There's been an errata that kinda messed things up and now the waters are muddied.

the D20pfsrd site does suggest making them both use standard actions, but I feel the allure of these abilities was using them as swift actions. Anyways, up to the GM to clarify.


Other questions to be asked that would be specific to my character.
1, I am considering Noble Scion As a feat to help with my character's lack of initiative It'd help fuel the change over to Cha fueling her dex based stuff (sans skills). The only thing that would make sense for that though would be if her backstory included her with noble dragons or like high dragons or something.

2, For languages. What language would make sense to replace Draconic with? Could also be background related too.

Terian

That's a nice format, I'm going to borrow it for my own design, okay?

MiraMirror

On's and Offs -  Please read before asking for a story <3