Dungeon Overlords vs Adventurers! (Dungeonbuilding, 5e D&D, NC-Exotic)

Started by Aenon, November 16, 2018, 07:21:29 AM

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Brittlby

Nitpicking naysayers barking like beagles, through the tall grass of poisonous tongues
Slide down your throat like an antidote you can quote...

O/O

Rummy Tum Tum

What timing. I was just about to start working on one (or two >.>)

Chulanowa

I've gotta cook up some more adventurers myself, AND make two dungeons. Busy busy busy!

Rummy Tum Tum

Demetrius Hale
Adventurer

Backstory: Demetrius was born to a tribe of mostly humans and half-orc barbarians; all of whom revered and sought guidance from the spirits of their ancestors. In his youth, he showed great potential for battle, but as he grew and trained, it became apparent that there was no benevolent spirit waiting to aid him in his future. No, the spirit tethering itself to him was one of pure evil. This revelation created a rift between him and his tribe; it saw him outcast, shamed, and demoralized. And it has haunted him ever since.

Personality: Because of his past and the evil spirit tethered to him, Demetrius has trouble connecting with other people, and even when he does come to cooperate in a group, he tends to put on a relaxed and friendly front that he cannot maintain for long.

Class/Level: Barbarian 1
Alignment: Chaotic Good
Race: Variant Human
Background: Haunted One
Initiative: +2
AC: 15 HP: 15/15
P. Perception: 11 P. Investigation: 10
STR: +3 (16) DEX: +2 (14) CON: +3 (16)  INT: +0 (10)  WIS: -1 (8)  CHA: -1 (8)

Saving Throws: Strength, Constitution
Skills: Athletics, Stealth, Perception, Survival, Religion
Tool Proficiencies: NA
Languages: Common, Orc

Background Feature: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Class Features:
Unarmored Defense: While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.

Rage: As a bonus action enter a rage for up to 1 minute (10 rounds). You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

Feats/Ability Score Increases: Great Weapon Master
-On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action.
-Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.

Equipment

Backpack
Bedroll
Chest
Crowbar
Greataxe
Hammer
Handaxe x2
Holy Symbol
Holy Water (flask)
Javelin x4
Manacles
Mess Kit
Mirror, Steel
Oil (flask)
Rations (1 day) x10
Rope, Hempen (50 feet)
Stake (Wooden) x9
Tinderbox
Torch x13
Waterskin


Post Rate, O/O

Rate is usually once or more per day. May slow down a little when school starts in a month.

- NC/rape (preferably no or little NC in adventure threads)
- Monster sex (if they're a humanoid female monster)
- Enslavement (non sexual and hopefully with a chance of rescue/escape)
- Body Modifications
- Pregnancy
- Bad ends/loss of characters (regular DnD death is fine)

Rummy Tum Tum


Alicolyn

If there's still room for a female adventurer? I'd be more than happy to make a character. I'm very familiar with making character in 5e DND.

Kathyan

Quote from: caelcormac on August 23, 2019, 11:40:10 AM
This game looks like a blast. If I wanted to make an adventurer should I go ahead and post in the "For Approval" thread?

You can post either here or at the "For Approval" thread

Quote from: Alicolyn on August 23, 2019, 05:34:43 PM
If there's still room for a female adventurer? I'd be more than happy to make a character. I'm very familiar with making character in 5e DND.

Indeed there is, go ahead.

Alicolyn

Jade Rikker
Adventurer

Backstory:
Jade was the daughter of a wealthy banker, she didn't have much to worry about in material matters or money. She took up the hobby of archery, competing in competitions throughout her region. Her father had recently been murdered while she was away at a competition, there house had been burned down in the raid and all their possessions were either taken or lost to the fire. She had been left with nothing but the skills her hobby granted her. She was no veteran to combat, but her raw talent and years of practice were there, she felt confident enough to try taking up work as an adventurer and see how far she could go turning her hobby into a profession.

Personality:
She can be a bit of a snob sometimes from her long years in luxury, but recent events have definitely humbled her and tries to repress that part of herself. She can be unsure of herself, having ventured into a field she knows very little about and will often think her skills are not enough or that information she has will be of little help and maybe even not worth mentioning. She prefers having a thought out plan before acting and definitely feels more comfortable when she feels prepared.

Class/Level: Fighter 1
Alignment: Lawful Nuetral
Race: Variant Human
Background: Inheritor
Initiative: +2
AC: 16               HP: 12/12
P. Perception: 12    P.Investigation 9
STR: -1 (8)  DEX: +3 (16)   CON: +2 (14)   INT: -1 (8)   WIS: +0 (10)   CHA: +3 (16)

Saving Throws: Strength, Constitution
Skills: History, Survival, Perception, Acrobatics, Stealth
Tool Proficiencies: Flute
Languages: Common, Thieves cant, Sylvan

Background Feature: Inheritance
While most of her possessions were in fact lost in the fire or stolen. She had managed to hold on to a few things. One being the flute of her long lost mother who had died when she was a child to illness, she had spent some years learning the songs that her mother had played her when Jade was just a girl. Her other inheritance was her competition gear, that was gifted to her by her father before he was killed, which boasted a fine breastplate, sewn beneath the fabrics of her tunic. Finally was her bow, nothing special, but was a handcrafted longbow made by a friend of her father's and was gifted with her competition gear when she decided to tell her father she wanted to become competitive and attend events.

Class Features:
Fighting Style: (Archery) You gain a +2 bonus to attack rolls you make with ranged weapons.

Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Feats/Ability Score Increases: Sharpshooter
-Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.

-Your ranged weapons ignore half cover and three-quarters cover.

-Before you make a ranged attack with a ranged weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.

Equipment
-Breastplate
-Longbow, Arrows (20)
-Short Sword x2
-Light Crossbow, Bolts (20)
-a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, Waterskin, 50 feet of Hempen rope.
-Flute

Post Rate, O/O
Post Rate: 2-3 times a day on weekdays, once a day on weekends.

- non/con: on
- Monster sex: on (more grotesque and abnormal the better.)
- Enslavement: on (please make it sexual, if not that's okay too :/ but would like to eventually get away to play more.)
- Pregnancy: on (keep the periods of pregnancy short term, I don't wanna be crawling dungeons with a swollen belly.)
- Bad ends/ loss of characters: fine, as long as fair treatment was clear.

Used Rummy Tum Tum's character sheet as a template

Kathyan

Quote from: Alicolyn on August 28, 2019, 07:21:59 PM
Jade Rikker
Adventurer

Backstory:
Jade was the daughter of a wealthy banker, she didn't have much to worry about in material matters or money. She took up the hobby of archery, competing in competitions throughout her region. Her father had recently been murdered while she was away at a competition, there house had been burned down in the raid and all their possessions were either taken or lost to the fire. She had been left with nothing but the skills her hobby granted her. She was no veteran to combat, but her raw talent and years of practice were there, she felt confident enough to try taking up work as an adventurer and see how far she could go turning her hobby into a profession.

Personality:
She can be a bit of a snob sometimes from her long years in luxury, but recent events have definitely humbled her and tries to repress that part of herself. She can be unsure of herself, having ventured into a field she knows very little about and will often think her skills are not enough or that information she has will be of little help and maybe even not worth mentioning. She prefers having a thought out plan before acting and definitely feels more comfortable when she feels prepared.

Class/Level: Fighter 1
Alignment: Lawful Nuetral
Race: Variant Human
Background: Inheritor
Initiative: +2
AC: 16               HP: 12/12
P. Perception: 12    P.Investigation 9
STR: -1 (9)  DEX: +3 (17)   CON: +2 (15)   INT: -1 (9)   WIS: +0 (11)   CHA: +3 (17)

Saving Throws: Strength, Constitution
Skills: History, Survival, Perception, Acrobatics
Tool Proficiencies: Flute
Languages: Common, Thieves cant

Background Feature: Inheritance
While most of her possessions were in fact lost in the fire or stolen. She had managed to hold on to a few things. One being the flute of her long lost mother who had died when she was a child to illness, she had spent some years learning the songs that her mother had played her when Jade was just a girl. Her other inheritance was her competition gear, that was gifted to her by her father before he was killed, which boasted a fine breastplate, sewn beneath the fabrics of her tunic. Finally was her bow, nothing special, but was a handcrafted longbow made by a friend of her father's and was gifted with her competition gear when she decided to tell her father she wanted to become competitive and attend events.

Class Features:
Fighting Style: (Archery) You gain a +2 bonus to attack rolls you make with ranged weapons.

Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Feats/Ability Score Increases: Sharpshooter
-Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.

-Your ranged weapons ignore half cover and three-quarters cover.

-Before you make a ranged attack with a ranged weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.

Equipment
-Breastplate
-Longbow, Arrows (20)
-Short Sword x2
-Light Crossbow, Bolts (20)
-a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, Waterskin, 50 feet of Hempen rope.
-Flute

Post Rate, O/O
Post Rate: 2-3 times a day on weekdays, once a day on weekends.

- non/con: on
- Monster sex: on (more grotesque and abnormal the better.)
- Enslavement: on (please make it sexual, if not that's okay too :/ but would like to eventually get away to play more.)
- Pregnancy: on (keep the periods of pregnancy short term, I don't wanna be crawling dungeons with a swollen belly.)
- Bad ends/ loss of characters: fine, as long as fair treatment was clear.

Used Rummy Tum Tum's character sheet as a template
I can't see any rolls made by you and you can't get those scores through point buying, unless you had one less point in everything making her stats 8,16,14,8,10,16 already considering the variant human bonuses, I wonder if that's what you meant. These scores would have the same modifiers by the way.

If going variant human you should get an extra skill which you are missing and you should also have yet another language.

I'll think about something special for your inheritance but if you already have an idea or want to suggest something go ahead.

Alicolyn

You're right, the stats are 1 more than they should be because I counted the variant human stat increase twice somehow. My idea for inheritance is in the background, I tried to keep it modest and realistic, I believe I only get 2 languages, which I picked common and thieves cant, If I get another I supposeI'd pick sylvan. I chose sharpshooter for the variant human feat.

Kathyan

Ah I see, yeah you don't add both human and variant human stat increases. Variant human also gives you a free skill. And as a human you get common an extra language and inheritor also gives you another one. Also I'll be adding a special (and kinky) something to her armor.

So fix your scores, add another skill and add sylvan to your languages and you'll be ready. With the changes done you can post your revised character in here

Alicolyn

Okay, thx, I'll fix everything and have it ready in the new thread.

Bibliophilia


Rummy Tum Tum


Bibliophilia

-giggles.-

How are low rolls handled with stat rolling?  I mostly got damn good rolls, but I ended up with a 6.  I don't mind keeping it, but I figure if I don't gotta...

Laughing Hyena

Quote from: Bibliophilia on August 31, 2019, 02:02:22 PM
-giggles.-

How are low rolls handled with stat rolling?  I mostly got damn good rolls, but I ended up with a 6.  I don't mind keeping it, but I figure if I don't gotta...

Not a DM but as some player to player advice; Characters that have one low stat are more interesting than a character with no low rolled stats. Think about it. Thats roleplaying potential. ^_^

*Thanks autocorrect for that gaffe!

NotoriusBEN

Quote from: Laughing Hyena on August 31, 2019, 08:04:39 PM
No a DM but as some player to player advice; Characters that have one low stat are more insetting than a character with no low rolled stats. Think about it. Thats roleplaying potential. ^_^

If you've ever seen vox machina, travis plays grog, a barbarian with 6intelligence and is one of the most hilarious characters ive seen

https://www.youtube.com/watch?v=BbwEraxKuhM

https://www.youtube.com/watch?v=ygBf6QulLZg

Brittlby

The official answer from the boss man is:

"Rolling for ability scores is not advised, but it is left as an option just for those who are ok/look forward to playing a char with very low or very high ability scores.

If you decide to roll, but your rolls turn out to be something that you aren't willing to play, you can reroll (you have to reroll all of them). It is ok to reroll once or twice, but after that point you should consider using point buy."


Nitpicking naysayers barking like beagles, through the tall grass of poisonous tongues
Slide down your throat like an antidote you can quote...

O/O

Bibliophilia

Eiryn'leissa L'aboudaine
Level 1 CG Half-Elf Life Cleric
Anthropologist


Role: Adventurer

Personality: Eiryn is a difficult woman to parse, given her time spent among bugbears followed by her intensive religious and martial training in the Chauntea temple.  She often has her nose in a book, either scribbling notes or reading, and she talks to herself without seeming to notice how this habit makes others look at her.  She's picked up certain habits from her time with the brutish goblinoids, such as snarling and jerking her food away if she suspects someone might be reaching for it, or brandishing her nails like claws if a stranger invades her personal space or touches her without permission.  There's a glint of coldness in her eyes that turns to a full frost when she witnesses cruelty or violence against innocents, and she never hesitates to meet violence with violence if necessary.  When the being under assault is deemed evil or cruel, however, she seems indifferent to their suffering at best. 

That all being said, she is perfectly capable and willing to be a lovely companion.  She has a dry wit and personable manner that makes her enjoyable company at a fancy society party, in a common tavern over a pint or gathered around a guttering campfire in a dank cave.  Her insight into others and easy adaptability make her quite skilled at blending in, no matter the setting, and even developing a rapport with the most unlikely of people, humanoids, monsters or beasts.

Gender & Sexual Orientation: Pansexual Cisfemale

Character On/Offs: ONS  Banter, confidence, intelligence, wit, seduction, power exchange, public/semi-public sex acts, teasing, flirting, mutual masturbation, enthusiastic consent, anal (giving and receiving), androgyny, deep-throating, tribadism, dry-humping, risk of pregnancy | OFFS  Non-con, dub-con, coercion, body modification (permanent), scat, vore, gross partners (nothing oozing or dirty), excessive smut/pointless smut/bad ends, humiliation, torture, maiming, burning/branding, dumb partners, stupidly huge genitals and breasts, slapping/spitting/degradation (in a sexual context)

((To be clear, some of the Offs I expect might indeed happen if my character is in a fight or somehow is taken captive, I just don't wish them to be used with the expectation of smut or played out sexual encounters.))

History:

Eiryn was born out of wedlock to a young, wild girl who had been raised in a simple farming village by a pair of simple, farming folk who were at their wits end about what to do about their only child.  The girl, Anna, had been cavorting with a wandering Elven minstrel and about a month after he'd left town on the back of a cabbage wagon, Anna had discovered she was in a family way.  She wasn't terribly keen on the idea of being tied down to her boring village with a screaming brat, so not long after she'd given birth...about a week following her recovery from the ordeal, in fact and well before her baby had been a month out of the womb, she snuck off in the dead of night.

Worried about their daughter, but guessing she'd high-tailed it to one of the big cities she was always prattling on about with some shiftless wanderer from the village inn, Eiryn's grandparents decided their time was best spent caring for the newborn.  Luckily, one of their goats was nursing, so they were able to feed the baby on goat's milk until she was old enough to be weaned to corn mash and pureed squash from their fields.  They raised the girl as their own, trying to make up for the mistakes they felt they'd made with her mother, though they often speculated that some children just are born with a wild spirit that can't be tamed.

Eiryn was more subdued than her mother, and more studious, enjoying the books her grandfather shared with her and the work she helped to do around the farm once she was old enough.  Unfortunately, she wasn't a terribly graceful child and more than once the feed she had meant to scatter for the chickens ended up in a pile in the dooryard, or she tumbled into the hog's pen while trying to fill their water trough.  The injuries she inflicted upon herself with her clumsiness weren't as upsetting to her, though, as the damage she did to property and others around her.  She grew quite tall, quite fast after getting her bleeds, and as a result she was forever knocking into doorways, or tumbling things off of tables or shelves with her elbows or knees.  The apothecary in town finally refused to let her enter and made her wait outside the shop for her grandmother's liniment.  The village just felt too small and close for her lanky form.

When she was seventeen, a band of vicious, unkempt bugbears raided her village and snatched all of the young, strong looking men and women, along with any food they could find, then carted it all off back to their camp.  Some of the men and women were traded with other bands of bugbears, but Eiryn was kept as a favorite of the leader of the raiders who had sacked her village.  Thankfully, they hadn't bothered killing anyone who didn't try to fight back, and Eiryn had begged her grandparents to stay inside their cottage while the raid went on.  So, they had survived the attack.  Eiryn was miserable, but she soon realized that it went easier for her if she did as she was told and didn't fight the cruel leader of the gang.

For three years she traveled with the roaming band, watching as they returned from their attacks with more slaves and stolen food.  She saw the torture and humiliation heaped upon those captives who failed to wise up and behave quick enough to suit their new masters.  The bugbears were painfully stupid, for the most part, but they had a kind of cunning that required her to keep on her toes in order to avoid tipping them off to her deception.  Still, over time she was able to ingratiate herself to them, serving as their cook and - thankfully only occasionally - concubine, while pretending she had no desire to leave whatsoever.  She adopted their customs, ate their food, learned their language and eventually they came to view her as a member of their community.

And when they stopped being concerned about her escaping, and when she had squirreled away enough food and pilfered coin to see her on her way, she crept away while the band was off on a raiding party.  She found her way to a Chauntea temple in a rolling field of golden wheat outside of a small farming village much like the one where she had grown up.  She had been traveling for weeks, often on foot, and was down to her last few coppers when she was drawn like a moth to the golden radiance of light shining over the simple, yet beautiful, temple.  The priests within took her in and listened to her story, then offered her respite for as long as she needed.

Her first night, freshly bathed and well-fed on the rustic, delicious fare of her childhood, she experienced a revelation of the divine in the form of a dream.  Her destiny was to venture forth into the world as a divine warrior for life and knowledge, to learn about the savage races and to battle the forces of evil, decay and death where they roamed.  When she woke from her dream, she felt blessed by the Great Mother, and went to the priests to tell them what she had learned.  For the next two years she was taught to fight, educated in religion, history and medicine, and sought out new languages that might aid her in learning of the most brutal of beings that inhabited the earth.

Finally, she left the temple where she had been trained, gifted with the items she would need to perform her holy mission, and traveled first to the village where she had been born and which she had not seen for over five years.  When she arrived, her grandparents were overjoyed to see her, despite the fact that she shattered their serving table with her mace by dropping it carelessly.  For the next couple of weeks, she caught her grandparents up on all that had happened to her since the attack - well, not all of it, there was no need to make them feel worse -  and helped them around the farm, as well as helping her grandfather fashion a new serving table.  Only a couple of days after she arrived, she discovered her mother had returned to the village in the years she'd been gone and had settled down with the local butcher.

The man was a widower with three children, and her mother had served first as their caretaker before marrying the butcher and proving that time had settled the wildness within her.  The relationship between Eiryn and Anna was strained, but both made an effort to settle old resentments and become - if not mother and daughter - friends.  A few weeks after returning home and pleased to find all was well, she struck out again on her mission, knowing Anna and her family would care for the loving people who had raised her.




Player Expectations & Posting Rate -

I don't care whether or not my DnD experience has a sexual component.  For me, it's more important that everything feel natural and organic, and not be forced for the sake of smut.  I'm perfectly fine running a game from start to finish with no sex involved whatsoever, or just having any sexual components be implied, rather than explicitly played out.  But, I'm not opposed to their inclusion as long as the game play doesn't suffer and the story being created isn't mangled out of recognition for the sake of them.

My posting rate is dependent upon the scene and my life, really, but I can generally manage to keep up with the posting rate being set by the game I'm in, as long as it's not more than a couple to three times in a day.  That said, I can get in the flow of several posts a day if they're short, simple posts for a combat scene where detail and dialogue are brief or non-existent.  I'm generally not the type to let games lie dormant for long if I'm being actively waited on by multiple people, or a more speedy posting rate has been previously established.






Stat Rolls

Roll ID: 139036
Owner: Bibliophilia
Viewer: Noone or Anyone
Time Rolled: 2019-08-31 13:49:18

Summary: At 2019-08-31 13:49:18, Eiryn (uid: 24594) rolls: 4d6a3 Result: 21

Full Result: Eiryn rolled: 4d6, adding 3 to the total
Comment: DOvA
Result: 5, 5, 3, 5,
Total: 21

Roll ID: 139037
Owner: Bibliophilia
Viewer: Noone or Anyone
Time Rolled: 2019-08-31 13:49:33

Summary: At 2019-08-31 13:49:33, Eiryn (uid: 24594) rolls: 4d6a3 Result: 10

Full Result: Eiryn rolled: 4d6, adding 3 to the total
Comment: DOvA
Result: 2, 2, 1, 2,
Total: 10

Roll ID: 139039
Owner: Bibliophilia
Viewer: Noone or Anyone
Time Rolled: 2019-08-31 13:57:34

Summary: At 2019-08-31 13:57:34, Eiryn (uid: 24594) rolls: 4d6 Result: 12

Full Result: Eiryn rolled: 4d6
Comment: DOvA
Result: 2, 5, 3, 2,
Total: 12

Roll ID: 139040
Owner: Bibliophilia
Viewer: Noone or Anyone
Time Rolled: 2019-08-31 13:58:13

Summary: At 2019-08-31 13:58:13, Eiryn (uid: 24594) rolls: 4d6 Result: 16

Full Result: Eiryn rolled: 4d6
Comment: DOvA
Result: 4, 1, 5, 6,
Total: 16

Roll ID: 139041
Owner: Bibliophilia
Viewer: Noone or Anyone
Time Rolled: 2019-08-31 13:58:37

Summary: At 2019-08-31 13:58:37, Eiryn (uid: 24594) rolls: 4d6 Result: 20

Full Result: Eiryn rolled: 4d6
Comment: DOvA
Result: 6, 6, 2, 6,
Total: 20

Roll ID: 139042
Owner: Bibliophilia
Viewer: Noone or Anyone
Time Rolled: 2019-08-31 13:58:49

Summary: At 2019-08-31 13:58:49, Eiryn (uid: 24594) rolls: 4d6 Result: 18

Full Result: Eiryn rolled: 4d6
Comment: DOvA
Result: 4, 2, 6, 6,
Total: 18

Bibliophilia

Yeah, I just made it a character trait, which is what I normally do with my dump stat.  I just didn't want to be walking around with a 6 if there was some ruling that anything below an 8 could be bumped up or rerolled.

CurvyKitten

Wicked Vixen sent me this way because I have been craving a DnD type game. I was wondering if this was still open, and what class or type would you be missing or lacking?

Kathyan

Quote from: CurvyKitten on September 04, 2019, 03:52:04 PM
Wicked Vixen sent me this way because I have been craving a DnD type game. I was wondering if this was still open, and what class or type would you be missing or lacking?
Sure we are still open and recruiting. Welcome Kitten :)

About what class and type I wouldn't know. I felt tempted to make a list of all available adventurers but haven't done so but don't worry about it and bring in whatever you feel like playing, you are also welcome to make more than one character if you want.

Chulanowa


CurvyKitten


Chulanowa

I don't think we have a druid yet! And as for races, I'm prettuy certain all published playable races are fair game; we're kinda heavy on tieflings, humans, and elves, I think?