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Author Topic: The World of Zhor  (Read 699 times)

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Online Wenterburn

Re: The World of Zhor
« Reply #25 on: October 18, 2018, 01:44:42 AM »
Ah, I was suggesting something like a Murder on the Orient Express sort of thing.

The group of us succeeded in a coup or heist, and are being pursued, perhaps together or scattered. But while we're together we are suspicious and distrustful, maybe even sabotage each other. Eventually we are captured and shamed anyway

Offline Kyra tg

Re: The World of Zhor
« Reply #26 on: October 18, 2018, 03:11:24 AM »
Time of change is important. I’m a fan of knock out wake up changed. Not slow but quick. Where are other people sitting. I know it’s meant to be a week in the Zhor universe but I’m thinking an hour max.

Offline Kyra tg

Re: The World of Zhor
« Reply #27 on: October 18, 2018, 03:16:14 AM »
And yeah. Characters for the war band.

Name

Age

Rank

Description / physical / personality

Ons

Offs

Speed of change
« Last Edit: October 18, 2018, 03:51:54 AM by Kyra tg »

Online Max

Re: The World of Zhor
« Reply #28 on: October 18, 2018, 10:27:18 AM »
Think we should agree on how long the change takes place before hand.  To be truthful, has been awhile since I looked at the Zhor stuff, but it seemed to me that the change took a bit of time, maybe a couple of days or so.  Not sure.  But not, "Oh, I got hit with this dart...  Eek, I am a woman!" type things.  And that that the change would knock out the victim while it happened.  So, if the change does take a long time, if we are doing the picked off one by one thing, the ones that are ruked will be out of play for quite a while.


Offline Kyra tg

Re: The World of Zhor
« Reply #29 on: October 18, 2018, 01:16:22 PM »
The darts can be laced with a sedative so being knocked out is optional. The process is painful and debilitating and takes about a week.

 I prefer an hour to say six to change to keep the players in game. And a painless one though not one where much physical action can occur - unless absolutely necessary. It’s tiring and hungry making. Knock out would be undesirable... except perhaps at night. Making camp... etc. But we should have horses so the party will not leave people if the change is in the day. Short time jumps of an hour to six will be easy I expect. An hour or six of mad riding from an enemy can be compressed in an encounter. And the need to quietly hide for some time might come up.

Online Wenterburn

Re: The World of Zhor
« Reply #30 on: October 19, 2018, 08:25:26 PM »
Name: Edgard Vault

Age: 36

Rank: Line Leader, Second Horse Lancer Troop of Prydferth

Description / physical / personality: Edgard is a tall, athletic man, with a physique most resembling a climber than a brute soldier. Enemies underestimate his slimmer frame, but his great reach and surprising strength has left many a corpse in the street -- as well as his surprising ability to gain vertical clearance in a vault befitting his name. As a Line Leader of the Horse Lancer Troop, he is an excellent rider and has crushed hundreds of men in charges. The infamous Horse Lancers are so well-regarded that he easily makes connections with soldiers and wannabe aristocrats (who dream about being soldiers), and so when not fighting he serves as "the man who knows a man" among the conspirators. He is a philanderer especially with soft noblewomen, and often presses them to try passion nectar or work as a dexing girl for a weekend.

Ons
+ Lash mistresses, slave auctions, being bought by former girlfriends
+ Being second, please!
+ Reduced to low status, being put on show, maybe even forbidden clothes

Offs
+ Pain, pregnancy,

Speed of change
+ Slow is good. Progressive changes?
+ Only request is not to be the first to be changed.

Online Max

Re: The World of Zhor
« Reply #31 on: Today at 05:54:08 PM »
Hi there.  Still interested in a Zhorian game, but not so much the current idea, sorry.