[Closed--PCs chosen] Changeling the Dreaming: Duchy of Storms [System][BON]

Started by Blythe, February 05, 2018, 05:20:28 PM

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TheLaughingOne

Quote from: Blythe on February 09, 2018, 02:34:01 PM
I'll get a PM sent your way some time today with a rough draft of Woof's stats. :)

Though to be clear, I haven't accepted anyone into the game formally just yet (too early). I won't be selecting my final roster until two weeks is fully up or until I see enough sheets that I want for a full party. ^^

Totally understood! But even still am excited!!

My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

Eobelle

 






Name:    Arwen Deveroux ap LeanhaunPlayer: Eobelle
Chronicle:   The Duchy of StormsMotley: ---
Court:   UnseelieSeeming: Wilder
Legacies:   Dandy/Peacock   Kith: Arcadian Sidhe
House:   Leanhaun   EXP Spent: 0 EXP











Physical       Social       Mental
Strength:   ●●●●○Charisma: ●●○○○   Perception:●●○○○
Dexterity:   ●●●●●Manipulation: ●●○○○   Intelligence:●●○○○
Stamina:   ●●○○○   Appearance: ●●●●●●●   Wits:●●○○○


















Talents       Skills       Knowledges
Alertness:   ●●●○○Animal Ken: ○○○○○   Academics:●○○○○
Athletics:   ●●●○○Crafts: ○○○○○   Computer:●○○○○
Brawl:   ●●●○○   Drive: ○○○○○   Enigmas:○○○○○
Empathy:   ●○○○○   Etiquette: ●○○○○   Gremayre:●●●○○
Expression:   ○○○○○   Firearms: ○○○○○   Investigation:○○○○○
Intimidation:   ○○○○○   Larceny: ●○○○○   Law:○○○○○
Kenning:   ●○○○○   Melee: ●●○○○   Medicine:○○○○○
Leadership:   ○○○○○   Performance: ●●●○○   Politics:○○○○○
Streetwise:   ●○○○○   Stealth: ○○○○○   Science:○○○○○
Subterfuge:   ●○○○○   Survival: ○○○○○   Technology:○○○○○















Backgrounds       Arts       Realms
Treasure:   ●●●○○Dragon's Ire: ●○○○○   Actor:○○○○○
Treasure:   ●●●○○Wayfare: ●●○○○   Fae:●●●●●
Treasure:   ●●○○○   ? ? ?: ○○○○○   Prop:○○○○○
Treasure:   ●●○○○   ? ? ?: ○○○○○   Scene:○○○○○
Title:   ●●○○○   ? ? ?: ○○○○○   Time:○○○○○
Treasure:   ●○○○○   ? ? ?: ○○○○○   ? ? ?:○○○○○
Treasure:   ●○○○○   ? ? ?: ○○○○○   ? ? ?:○○○○○









Glamour:   ●●●●● ○○○○○Willpower: ●●●●○ ○○○○○   Nightmare:○○○○○ ○○○○○Banality:●●●○○ ○○○○○






Birthright:
Unearthly Beauty — Sidhe stand out in a crowd due to their beauty and regal bearing. Sidhe receive two additional dots of Appearance, even if this brings that rating above 5. When they invoke the Wyrd (p. 259), this beauty becomes overpowering. If a sidhe invokes the Wyrd in the presence of a character, the player must roll Willpower (difficulty 8). If that roll fails, the character can only stare in awestruck wonder at the sidhe for one turn for each dot of the sidhe’s Appearance.

Noble Bearing — Sidhe carry a quiet dignity at all times. Cantrips designed to humiliate them or make them look foolish automatically fail (that does not prevent cantrips from harming them, of course, they just don’t lose their poise when it happens). Sidhe cannot botch Etiquette or Politics rolls.

Frailty:
Curse of Banality — While the commoner kiths have learned to make their peace with the mortal world and live within it, the Arcadian sidhe still live with their minds and hearts in the Dreaming. As such, they are even more susceptible to Banality. Each point of Banality a sidhe would receive becomes two.

House Boon
The Muses are unnaturally charismatic. Leanhaun receive a free dot of Charisma, even if this takes them above 5. A Muse can also focus the full force of her charms on one person; all Social rolls involving that individual are at –1 difficulty, as are any rolls to gather Glamour involving that person. A Leanhaun can only target one individual this way per scene.

House Flaw
House Leanhaun members age rapidly when denied access to fresh mortal Glamour. Each week a Leanhaun does not gain Glamour from a Dreamer, she effectively ages one year. Glamour gained from Reverie or Rapture reverses such aging at a rate of 1 year for every 5 points gained, while Glamour from Ravaging cancels one year per point gained, and Glamour from Rhapsody restores 5 years per point. Revelry does not restore youth at all. Note that a Muse cannot become younger than her actual age by infusion of Glamour; any “excess” rejuvenation is lost. This aging carries over to the mortal seeming, meaning Leanhaun must monitor their Glamour acquisition carefully to avoid arousing suspicion.

This unnatural aging toll is suspended for Leanhaun living in freeholds or the Dreaming, and does not apply to those who have yet to experience their Chrysalis or whose fae seemings are currently slumbering (such as from chimerical death or being permanently Undone). Of course, spending a lot of time in freeholds or the Dreaming holds problems of its own, but sometimes a desperate Leanhaun finds it necessary to stave off advancing age.

Antithesis:
Hiding one's own beauty

Health:
RealLevel Chimerical
[ ]Bruised[ ]
[ ]Hurt (-1)[ ]
[ ]Injured (-1)[ ]
[ ]Wounded (-2)[ ]
[ ]Mauled (-2)[ ]
[ ]Crippled (-5)[ ]
[ ]Incapacitated[ ]






Merits & Flaws

Merits
Double-Jointed/1pt. Merit/You’re unusually supple. Reduce the difficulty of any roll involving body flexibility by two. Squeezing through a tiny space is one example of a use for this Merit.

Perfect Balance/3pt. Merit/Whether through constant training or inherited skill, your sense of balance is akin to that of a circus performer or bird on a wire. It’s very unlikely you’ll ever fall during your life. You may trip, but you’ll always catch yourself before you fully lose your footing or handhold. This Merit functions for such actions as tightrope walking, crossing ice, and climbing mountains. All difficulties involving such feats are reduced by three.

Sex Appeal/3pt. Merit/You put it down to your looks and charm, but the dark truth is you have a dangerous, and perhaps unconscious, level of control over your pheromones. Your sexiness and sensuality attracts lovers to you like moths to a flame. You are the irresistible center of attention at any gathering. All rolls where sexual attraction matters have the difficulty reduced by three. This Merit cannot be used to seduce someone lacking a baseline of sexual attraction to the character.

Blessing of Atlas/5pt. Merit/Remarkable among trolls and seen as a true miracle among other kiths, the Blessing of Atlas permanently raises your Strength by one, and raises the potential maximum Strength rating by one. You’re only slightly larger than your fellows, but defined as if carved of marble. Should it become known by others you possess this Merit, you’ll be expected to act the hero or be feared as a budding warlord.

Faerie Eternity/1pt. Merit/After you went through your Chrysalis, you had a birthday, and then another, and then another. Strangely, however — you didn’t seem to be growing or getting older. You’re touched with a vestige of the immortality that was the birthright of all fae. As long as your fae seeming is active, you will age at one-tenth that of a normal human or changeling and remain a childling. Should your fae seeming be permanently destroyed, or should you retreat into Banality, you begin to age normally.

Flaws
Changeling’s Eyes/1pt. Flaw/Your eyes are not only a startling color, but they change based on the light you are in, like alexandrite.  In candle or incandescent light they are a purple/red, while in daylight they are a jewel-like blue/green. This is a sign you are a changeling, recognizable to those who know the ancient lore.

Geas/3pt. Flaw/You are under a ban never, ever to seek retribution/recompense for non-consensual sex.  If anyone ever rapes you, you cannot even refer to it as such, or change your behavior towards you attacker in any way that would punish them.  You came under this ban after a poorly executed blackmail scheme with a powerful sidhe noble. The scheme was not made public, but he extracted this geas and an oath from you in lieu of a duel that most certainly would have ended in your chimerical death.

Oath/3pt. Flaw/You are under and Oath to always dress exceedingly sexily and provocative.  This usually means that most of her body must be exposed (or under completely sheer fabric that shows off her form).  Dressing conservatively or frumpily would violate this oath.  Her tits and ass are easily seen in just about everything she wears, shirt skirts with no underwear are common, or if she is wearing underwear, it is usually as overwear and only barely covers anything, if at all.  Whatever she wears, it is tiny for its type.  if she wears a bikini, it must be a microbikini that only covers her clit and nipples, if it is a dress it maybe covers her ass and pussy is you squint real hard and think of England.  In any regard

Treasures

Treasure/3pt./A series of six silver captive-ball labia rings that causes the character’s presence and appearance to be inhumanly captivating and compelling.  Appearance may expressly be used for most Manipulation and Charisma rolls against someone in your presence. (summer 3).

Treasure/3pt./A white gold capture ball clitoral hood ring inscribed with γνῶθι σεαυτόν, that allows the bearer to know their own true name (Saining 3).

Treasure/2pt./A pair of captive ball nipple rings that, when worn, give the character a mystical, alluring aire.  The character becomes freshly bathed, teeth brushed and perfect, hair and make up done in any manner the Changeling can imagine. Roll Glamor TN 8 (modified by bunks or other modifiers to arts) adding a number of automatic successes to all social rolls for the scene equal to the number of successes. (Grandeur 2)

Treasure/2pt./Black knee high boots that can become any article(s) of clothing that covers up to 3.5x it’s normal size or 1/16th its size (can shrink to a single anklet or something similar as well as grow to be a who (but tiny) clothing set) (Metamorphosis 2).

Treasure/1pt./A navel capture bar that staves off cold and regulates heat no matter how cold the temperature it. (pyretics 1)

Treasure/1pt./A silver tongue stud that cools the bearer to a comfortable temperature whenever they get too hot. (winter 1)

Personality: Arwen is libertine to a fault and rarely lets anything get in the way of herself and enjoying something. She is quick to laugh and quicker to kiss, she is a sensate who is always looking for the next thing. Her first love has always been movement, either writhing in a strip club, fighting in a pit, or dancing on stage, she loves the feeling of artistically moving her body for an audience... and she does certainly love an audience.  She loved being adored... that feeling of being wanted almost as much as the visceral pleasure of fucking someone.  She identifies as a lesbian, but that doesn't stop her from fucking men for fun and profit.  She also has a massive crush on Duchess Gabrielle.  She wouldn't admit it to anyone for fear that The Duxhess would not return the feeling and kick her out of the Duchy of Storms.

History: Arwen grew up a dancer, which quickly included martial arts and stripping after her chrysalis and she moved out on her great adventure.  She never stayed in one place for too long, using her money from stripping to fun martial arts classes as well as meeting men to extract glamour from as her curse required.  She first began in California, but Las Vegas is the mecca for both blood sports and strip clubs.  As an unseelie, Arwen is completely without moral qualm when it comes to using the dreamers she comes across, who could not possibly resist her charms.  Whoring herself out to them is an easy as stealing candy from a baby, both for money and for glamour.  Prize fighting is also a surprising source of glamour, for if she loses, her opponent sees their hope for their dreams to come true expand, while if she wins, she crushes those hopes.  Either way, she gets what she wants.  Dreamers are rare in the pro scene, so she keeps to the amateur scene, before they can get their wild-eyed dreams literally beaten out of them. 

Arwen left Las Vegas for the Duchy of Storms because of the tales of heroism and glory around its Troll Duchess.  Arwen still travels back to Las Vegasn to make quick money or to fight, but now makes her home in Oklahoma.  She first made the trip because she wanted to feel like she was doing something interesting with her life, instead of just doing the same thing over and over.  Fighting Werewolves and protecting a balefire seemed like the next step in her growth... a few months there and then on to more interesting places, like a warrior pilgrimage.  Once she saw Duchess Gabrielle, all those plans came to a screeching halt.  She has decided to make this place her home, and has even managed to be knighted by the woman she adores.  Every time she sees the Troll, her heart thuds in her chest, and her mind wanders to how much she wants to be in those strong arms.

Thorne

I'm .. still thinking. The Sluagh appeal to my 'wanna play the sneaky!' but ... I keep looking at the clurichaun and thinking .. I .. could do something with that.

Still thinking about it. ^^;
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Blythe

Still plenty of time for people to think of a character & submit a sheet, so no rush, Thorne. :)

@Eobelle: Could you link rather than embed that 2nd image of your character & tag it NSFW? This request board is publicly visible and quite a bit of frontal is present, so would rather see NSFW character images linked/tagged appropriately. ^^

Pumpkin Seeds

Well, bought the book.  So just need to crack it open to see the goodies.

marauder13

#30
Currently : Work in Progress










Name:    Richard "Rick" LancasterPlayer: marauder13
Chronicle:   The Duchy of StormsMotley: ---
Court:   UnseelieSeeming: Wilder (+1 WP)
Legacies:   Ringleader/Paladin   Kith: Redcap
House:   ? ? ?   EXP Spent: 0 EXP











Physical       Social       Mental
Strength:   ●●●○○Charisma: ●●●○○   Perception:●●●○○
Dexterity:   ●●●○○Manipulation: ●○○○○   Intelligence:●●○○○
Stamina:   ●●●●○   Appearance: ●●○○○   Wits:●●●●○
Specialties: Stamina - Resilient. Wits - ? ? ?.


















Talents       Skills       Knowledges
Alertness:   ●●○○○Animal Ken: ○○○○○   Academics:○○○○○
Athletics:   ●○○○○Crafts: ○○○○○   Computer:○○○○○
Brawl:   ●●○○○   Drive: ○○○○○   Enigmas:●○○○○
Empathy:   ○○○○○   Etiquette: ○○○○○   Gremayre:●○○○○
Expression:   ●○○○○   Firearms: ●●○○○   Investigation:○○○○○
Intimidation:   ●●○○○   Larceny: ●●●○○   Law:●●●○○
Kenning:   ○○○○○   Melee: ●●○○○   Medicine:○○○○○
Leadership:   ●●○○○   Performance: ○○○○○   Politics:○○○○○
Streetwise:   ●●●○○   Stealth: ●●○○○   Science:○○○○○
Subterfuge:   ●○○○○   Survival: ○○○○○   Technology:○○○○○














Backgrounds       Arts       Realms
Resources:   ●●●○○Chicanery: ●○○○○   Actor:●●○○○
Retinue:   ●●●●○Dragon's Ire: ●○○○○   Fae:○○○○○
? ? ?:   ○○○○○   Legerdemain: ●○○○○   Nature:○○○○○
? ? ?:   ○○○○○   ? ? ?: ○○○○○   Prop:●●○○○
? ? ?:   ○○○○○   ? ? ?: ○○○○○   Scene:●○○○○
? ? ?:   ○○○○○   ? ? ?: ○○○○○   Time:○○○○○









Glamour:   ●●●●○ ○○○○○Willpower: ●●●●● ●●●●●   Nightmare:○○○○○ ○○○○○Banality:●●●○○ ○○○○○






Birthright: Dark Appetite - Redcaps can eat anything. Full stop. Their horrific jagged teeth are hard as metal and their digestive systems are best left up to the imagination. A cross between a shark and a Kithain garbage disposal, redcaps can eat anything they can put their mouth around, and chew larger objects down into smaller pieces to ingest. Tough or toxic materials (waste products, jagged metal, wood, etc.) take a point of Glamour to keep down. Redcaps prefer meat, animal or human, but once the hunger gets going, they will eat anything. Do not ever place anything in front of a redcap’s mouth you wouldn’t mind losing.

Should a redcap attempt to use his Birthright in combat, the player must spend a point of Glamour. The base damage for the bite is Strength + 2 (difficulty 5). A redcap may also try to sever a limb in a fight, which requires five successes on a Dexterity + Brawl roll (difficulty 8), or three successes if the victim has already been grappled. If successful, the attack inflicts a minimum of three health levels of damage in addition to any damage rolled, and the redcap comes away with a mid-fight snack.

Bully Browbeat - Redcaps are so frightening they can Intimidate anything, from mortals and unenchanted supernatural beings to imaginary or chimerical creatures. The difficulty of all Intimidation rolls is reduced by two, and they can never botch Intimidation rolls.

Frailty: Bad Attitude - Nobody likes a redcap, just on general principle. Whether it’s their eating habits, their issues with authority, or just their tendency for destruction, redcaps are often targeted by nobles for exclusion from freeholds. If something goes wrong, the redcap is the first suspect. This stigma comes with a +2 difficulty (or greater) penalty on any roll involving social situations other than Intimidation.

Antithesis: Wearing a suit and tie on his mortal body.

Health:
RealLevel Chimerical
[ ]Bruised[ ]
[ ]Hurt (-1)[ ]
[ ]Injured (-1)[ ]
[ ]Wounded (-2)[ ]
[ ]Mauled (-2)[ ]
[ ]Crippled (-5)[ ]
[ ]Incapacitated[ ]






Freebie Points

15 + 5 (Flaws) = 20

Perception 3  (5 pts)
Expression 1 (2 pts)
Willpower 6 -> 10 (5 pts)
Retinue 4 (1 pt)
Resources 3 (1pt)

Danger Sense (2 pts)
Natural Leader (1 pt)
Crack Shot (2 pts)
Ambidextrous (1 pt)

Merits & Flaws

Merits
- NAME / COST / DESCRIPTION
Ambidextrous (1 pt) - You have a high degree of off-hand dexterity and can perform tasks with the “wrong” hand at no penalty. The rules for taking multiple actions still apply, but you do not suffer a difficulty penalty if you use two weapons or are forced to use your off hand.

Natural Leader (1 pt) - You’re gifted with a certain magnetism to which others naturally defer. Difficulties of all attempts to rally people with your words are reduced by two. You must have a Charisma rating of 3 or greater to purchase this Merit.

Crack Shot (2 pts) - Whether pointing a gun, arrow, or dart, you hit your target with great accuracy. You receive no increased difficulty when targeting any specific location and reduce the difficulty of rolls not involving specific targeting by one.

Danger Sense (2 pts) - You have a sixth sense warning you of danger. When in danger, the Storyteller will make a roll against your Perception + Alertness; the difficulty depends on the remoteness of the danger. If the roll succeeds, the Storyteller will say you have a sense of foreboding. Multiple successes may refine the feeling and give an indication of direction, distance, or nature.

Flaws
- NAME / COST / DESCRIPTION
Addiction (1 pt) - Smoking. You suffer from an addiction to a substance or experience. If the addiction is to something sedative and a fix cannot be obtained, you should roll to avoid triggering a gain of temporary Banality, as the mists of fugue gnaw at you. If the addiction is to something stimulating and a fix cannot be obtained, the Storyteller can choose to give you a point of Nightmare or even an Imbalance. For a one-point Flaw, the addiction must be satiated weekly; for a two-point Flaw, the addiction must be satiated daily; for a three-point Flaw, the addiction must be satiated after an hour of sobriety.

Impatient (1 pt) - Action always trumps inaction, and standing around is for grumps. Once per story, if you’re forced to wait around instead of acting, make a Willpower roll (difficulty 5). Failure makes you repeatedly insist on action, to the likely annoyance of your motley. If they do not follow your advice, you likely act no matter their attempts to stop you.

Insubordinate (1 pt) - Following the orders of leaders you do not respect rankles you like nothing else. Whenever such a leader makes a command or request of you, roll Willpower (difficulty 5) and on a failure, you will work against their decree.

Short Fuse (2pts) - The slightest provocation against you or one of your close companions compels you to lash out with fists, feet, or whatever comes to hand. When incited, you must make a Willpower roll to compose yourself, with the difficulty decided upon by the Storyteller based on the severity of the insult.



Personality: Rick (never Richard) is a Redcap. He is loud, argumentative, bucks the system except for the rare few that he respects. He drinks, smokes, swears, gambles, enjoys a good fight (brawl), and will stand up for those who he gives his word to (good luck getting it in the first place). He will skirt the law as far as he can get away with, and not give a rat’s arse (or any other part of any other rodent) who he pisses off along the way, mainly because those higher up the ladder have pissed him off, or worse, pissed on him. But he has enough sense to keep his mouth shut during formal occasions, leaving as soon as it is socially acceptable.

History: Rick Lancaster was born John Smith and was raised in a lower social standing family in Brisbane. He always resented his father, who was authoritarian to his bones, who never thought John would amount to much. Even as a kid, he had a short temper, and his father never tried to find out why his son was constantly angry.

After undergoing his Chrysalis and finding that he was a Redcap, he found his way into the local court of the Duchy of the Winding River. His experiences at the hands of his father, and the mortal authorities, left him with little patience for the matters of Court, so he forged his own path. He encountered mortal law on too many occasions, and through a combination of narrow book learning, and too much practical experience in getting himself out of legal trouble, he managed to keep his formal charges from ever turning into convictions.

But he was burning more Bridges than he could build, and decided it was time to find fresh fields further away. With the assistance of Baroness Alicia de Wynter of House Fiona, a childling who took a shine to Rick, he was able to leave not only the Duchy, but also the country, and found himself landing on the West Coast of the United States, and slowly made his way to the Duchy of Storms.

Being in a totally different land, with a totally different legal system, Rick knuckled down, and took advantage of a plethora of online courses to hone his knowledge of the new laws, and managed to put his skills to great use, collecting a small group of mortals who he helped get out of their troubled lives, and led them into a different type of troubled life, at least one that was more profitable for the group as a whole.


Rick's Retinue
Keith Stowers (Accountant) – Both Keith and Rick were waiting in the court chambers, and being bored, Rick started talking to Keith. Keith had been caught cooking some books, lost his job and was facing charges. He had no money to pay for a legal rep, so in return for some help with money matters, Rick was Keith’s legal rep. He got Keith off the charges, and the pair have been together since.

Nancy ?????? (Thug) – Rather than getting her off any charges, Rick jumped into a brawl where the woman was losing the fight. He impressed her with his skill, that she invited him to join the gang she was a member of. It didn’t go well, and they blamed her, and booted her out with him. After he pulled her arse out of the grinder again, she decided to throw her lot in with him.

Mike Hammer (Thug) – “Think of Jayne from Firefly, but not as pretty” is the line Rick uses to describe Mike. Big, nasty, enjoys a brawl even more than Rick does, and is willing to do anything for his cut of the loot. More mercenary than loyal, he has stuck around because the pay and benefits have been the best he has got so far.

Annabelle Howitt (Doctor) – The young doctor couldn’t handle the pace early in her career and resorted to stimulants to get her through. But the need grew stronger, and the strength of stimulants needed grew stronger, resulting in her stealing from the hospital pharmacy. This led to her dismissal, and loss of her licence to practice. While he was getting Mike out of legal trouble, he noticed Anna waiting for her turn, and like he did with Keith, he made her an offer. She didn’t hesitate, and she has been helping folks where she can and keeping the group as healthy as possible.

Dwayne Elliot (Electronics & Computers)

Joshua Bellezia (Mechanic/Wheel man)


Muse

  Evening everbody.  :)  I have the book now too. 

  Now, what do we not have applications of allready....  :)
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Blythe

A list to help people! I haven't approved any sheets yet, just to mention, but I thought it might help if I made a list of what's been batted around. This is very tentative, of course, and subject to change. :)



NameConceptSheet Submitted
HairyHereticSeelie TrollN
NadirPookaN
SparrowhawkeUnseelie SlaughN
TheLaughingOneSeelie PookaY
EobelleUnseelie Sidhe (Arcadian)Y
ThorneSlaugh or ClurichaunN
marauder13Unseelie RedcapY (partial)

Interested, but no concept mentioned:
- Pumpkin Seeds
- Muse

Sparrowhawke

Will be going for Unseelie Sluagh, if that helps your list, Bly~

Blythe

*updates* Woot, yay!

To mention, as I don't know if it helps people to know, I have absolutely no issue with 'overlap'--I am totally okay with more than one person playing a Pooka or Slaugh or Troll, etc. I'm of the opinion that people make their characters unique via RPing so some statistical resemblance is often totes okay to me.

Muse

Okay... 

Could I have some feedback please.  Here's a tagline Ill pitch: 

Male Seelie Troll Knight
Old Wilder or young Grump. 
He makes his mundane living as a published author, and I'm torn between his being a conventional fantasy author, or him using a female alias to write and publish romance novels. 

heheh...  I think I just answered my own question.  (With some input elsewhere from Atarn making me take the romance novelist idea a lot more seriously.)  I think he does both!  Fantasy under his own name and romance novels under a female psuedonym. 

Might even be a fun little personal sub plot for him to decide that his agent was wrong, that the nome de plume is an unaceptable deception, and for him to reveal his identity to his romance fans.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

marauder13

I say we gather all the Unseelie together and go on a quest to pants all the Seelie Changlings in either public, or for bonus points, during High Court events.

Consider it a fallback plan if we don't have anything better to do.

Eobelle

Quote from: marauder13 on February 10, 2018, 12:18:21 AM
I say we gather all the Unseelie together and go on a quest to pants all the Seelie Changlings in either public, or for bonus points, during High Court events.

Consider it a fallback plan if we don't have anything better to do.
...or we could both literally AND figuratively fuck them. ;)

Blythe

As a heads up for people, my activity levels will be slower for the next week, though that still should be well within the original two weeks I gave from when I first posted the interest check to submit sheets. But if I don't reply to a PM or post in this thread, I promise I'm still interested & super hyped to GM, it just means that RL's eating my time a bit more than I'd like. Will try to keep up, but I wanted to give notice since I may very well be much slower than normal for the next week so people didn't wonder what was going on. ^^;

Eobelle

Quote from: Muse on February 10, 2018, 12:12:23 AM
Okay... 

Could I have some feedback please.  Here's a tagline Ill pitch: 

Male Seelie Troll Knight
Old Wilder or young Grump. 
He makes his mundane living as a published author, and I'm torn between his being a conventional fantasy author, or him using a female alias to write and publish romance novels. 

heheh...  I think I just answered my own question.  (With some input elsewhere from Atarn making me take the romance novelist idea a lot more seriously.)  I think he does both!  Fantasy under his own name and romance novels under a female psuedonym. 

Might even be a fun little personal sub plot for him to decide that his agent was wrong, that the nome de plume is an unaceptable deception, and for him to reveal his identity to his romance fans.  :)
Well, if you want feed back from me, I think that sounds great!  Would you be popular enough that some of us may have heard of your or be a fan of your work?  I know "I" would flip the fuck out if I found out that my favorite fantasy author and favorite romance author were one and the same.  Also, book groupies are a thing.


Blythe

Quote from: Marie Reynolds on February 10, 2018, 12:41:45 PM
Are you still taking Applicants?


I am currently still accepting applications, as I haven't yet formally accepted any characters.

Quote from: Muse on February 10, 2018, 12:12:23 AM
Okay... 

Could I have some feedback please.  Here's a tagline Ill pitch: 

Male Seelie Troll Knight
Old Wilder or young Grump. 
He makes his mundane living as a published author, and I'm torn between his being a conventional fantasy author, or him using a female alias to write and publish romance novels. 

heheh...  I think I just answered my own question.  (With some input elsewhere from Atarn making me take the romance novelist idea a lot more seriously.)  I think he does both!  Fantasy under his own name and romance novels under a female psuedonym. 

Might even be a fun little personal sub plot for him to decide that his agent was wrong, that the nome de plume is an unaceptable deception, and for him to reveal his identity to his romance fans.  :) 

Personally, I love the idea. I think I like the idea of fantasy under his own name and romance under a female pseudonym. Given the general culture of the setting for this CtD game, you'll get some excellent IC reaction from NPCs with a 'big reveal' to fans. ^^

I lean a bit more to the Young Grump than Old Wilder, though there's nothing wrong with either, obviously. :)

Sparrowhawke

#42
Edited: to include extra point of Mentor that was discussed in pm
Edited again to add in a last name








Name:    Quinn RosePlayer: Sparrowhawke
Chronicle:   The Duchy of StormsMotley: ---
Court:   UnseelieSeeming: Childling
Legacies:   Pandora/Crafter   Kith: Sluagh
House:   ? ? ?   EXP Spent: 0 EXP











Physical       Social       Mental
Strength:   ●○○○○Charisma: ●●●○○   Perception:●●●●○
Dexterity:   ●●○○○Manipulation: ●○○○○   Intelligence:●●●○○
Stamina:   ●●●○○   Appearance: ●●●●○   Wits:●●●○○
Specialties: Appearance - Otherworldly. Perception - Eye for detail.


















Talents       Skills       Knowledges
Alertness:   ●●○○○Animal Ken: ●○○○○   Academics:●●○○○
Athletics:   ○○○○○Crafts: ○○○○○   Computer:●●○○○
Brawl:   ○○○○○   Drive: ○○○○○   Enigmas:●●●●○
Empathy:   ●●○○○   Etiquette: ○○○○○   Gremayre:●○○○○
Expression:   ●○○○○   Firearms: ○○○○○   Investigation:●●●●○
Intimidation:   ●○○○○   Larceny: ○○○○○   Law:○○○○○
Kenning:   ●●●○○   Melee: ○○○○○   Medicine:○○○○○
Leadership:   ○○○○○   Performance: ●●●○○   Politics:○○○○○
Streetwise:   ○○○○○   Stealth: ●○○○○   Science:●○○○○
Subterfuge:   ○○○○○   Survival: ○○○○○   Technology:●○○○○
Specialties: Enigmas - Lateral Thinking. Investigation - Internet Research.













Backgrounds       Arts       Realms
Chimerical Companion:   ●●○○○Autumn: ●○○○○   Actor:○○○○○
Dreamers:   ●○○○○Chronos: ●○○○○   Fae:●○○○○
Mentor:   ●●○○○   Soothsay: ●○○○○   Prop:●●●○○
Resources:   ●●○○○   Naming: ●○○○○   Scene:●○○○○
? ? ?:   ○○○○○   ? ? ?: ○○○○○   Time:○○○○○








Glamour:   ●●●●● ●○○○○Willpower: ●●●●● ●●○○○   Nightmare:○○○○○ ○○○○○Banality:●●●○○ ○○○○○






Birthright: Squirm — Confining or restraining a sluagh is almost impossible because they are able to contort their bodies with ease. They cannot change their mass, but can contort into almost any shape. The player must roll Dexterity + Athletics, with the difficulty ranging from 6 to escape from ropes to 9 to worm through the bars of a locked cell. A sluagh cannot use this Birthright when restrained or confined by cold iron.
Sharpened Senses — Sluagh reduce the difficulty for all Perception rolls by one. They can also see through any illusory magic; this requires the expenditure of a point of Willpower and a successful Perception + Alertness roll (difficulty 7).
Sluagh are also capable of seeing lurking ghosts. This requires the player to make a successful Perception + Kenning roll (difficulty 7). By spending a point of Glamour, the sluagh can also converse with these spirits.

Frailty: Curse of Silence — No matter how hard they try, Sluagh cannot speak above a whisper. Even a scream only comes out as a soft sigh. They are very awkward in social situations and must add two to the difficulty of any Social rolls when interacting with anyone other than other sluagh.

Antithesis: Having to cut-off or leave a conversation when someone is gushing about something they love.

Health:
RealLevel Chimerical
[ ]Bruised[ ]
[ ]Hurt (-1)[ ]
[ ]Injured (-1)[ ]
[ ]Wounded (-2)[ ]
[ ]Mauled (-2)[ ]
[ ]Crippled (-5)[ ]
[ ]Incapacitated[ ]






Merits & Flaws

Merits
- Night Sight / 2pt / Night blinds many eyes, but not yours. Regardless of the lighting conditions, your eyes adjust automatically, so you can see equally well at high noon, midnight, or entering pitch darkness. The adjustment is instantaneous, so if you are standing in a dark room and someone lights a candle, you’re not blinded.

- Surreal Beauty / 2pt / You possess a beauty far beyond that of normal mortals, unsettling in its perfection. People stand in awe of your ideal, yet alien, form while an inexplicable nausea subconsciously rises to the fore. Reduce the difficulty by three on any roll in which you try and acquire a changeling or faetouched individual’s attention, or win them over with your looks. Other beings find your beauty unnatural, imposing a +1 difficulty on attempts at winning such a person’s trust.

- Calming Presence / 1pt / Common among the pooka is the ability to calm any animal or child with a quiet word or even a look. Something in your aura conveys safety and security to the animal or child. Guard dogs and wild animals never attack you, and babies in your presence calm and gaze up at you in fascination and wonder.

Flaws
- Twitch / 1pt / You’ve some sort of repetitive motion that manifests in times of stress, and it’s a dead giveaway as to your identity. Examples include a nervous cough, constantly wringing your hands, cracking your knuckles, and so on. It costs one Willpower point to refrain from engaging in your tic. (Hums under their breath when nervous)

- Ward / 3pt / You are devoted to the protection of a mortal or Kinain. This character may be a friend or relative from your pre-Chrysalis days. Wards get caught up in the action of stories, and they’re frequent catalysts for dangerous situations. Describe your ward to your Storyteller in advance of your chronicle’s commencement. (Twin Sister)

- Bard’s Tongue / 1pt / You speak the truth, uncannily so. Things you say tend
to come true. This is not a facility for blessing or cursing, or an effect that can be ruled by any conscious control. At least once per story, an uncomfortable truth regarding any current situation will appear in your head and through your lips. To avoid speaking prophecy, you must expend a Willpower point and take a Health Level (bashing) from the strain of resisting.

- Bizzare Quality / 2pt / Mortals find something about you disturbingly fascinating. At inappropriate times, mortals stare at you and strike up conversations in the hopes of getting to know you better. Worse still, mortals of less savory natures will choose you over other potential targets for their illicit acts.


Chimerical Companion (25pts to build)





Physical       Social       Mental
Strength:   ●○○○○Charisma: ●○○○○   Perception:●●●●○
Dexterity:   ●●●○○Manipulation: ●○○○○   Intelligence:●○○○○
Stamina:   ●●○○○   Appearance: ○○○○○   Wits:●●○○○
(5pts)

Alertness: ●●
Stealth: ●●
Investigation: ●●
(2pts)

Willpower: ●● (6pts)
Glamour: ●●● (3pts)
Health: ●●●● (2pts)

Fear: 2pts - The chimera can cause its target to flee screaming in terror, or freeze in paralytic horror. Bloodcurdling shrieks, mental domination, horrific physical appearance, and natural auras of terror are common methods of using this Rede. Fear lasts for a number of rounds equal to the chimera’s permanent Glamour. The victim may roll Willpower (difficulty 6) to reduce the duration by one turn per success. (Use Cost: 1 Glamour)
Sense Banality: 2pts - The chimera can tell exactly how much Banality is in a person, place or thing. This is a prized ability for chimerical companions of urban changelings especially, who appreciate an early warning for approaching Autumn People and assessments of areas where they plan on using Arts or other faerie magic. (Use Cost: 1 WP/scene)
Befuddle: 3pts - This Rede allows the chimera to confuse its target, clouding its mind and making it difficult to perform any action. The Storyteller rolls the chimera’s Glamour at a difficulty equal to its target’s Willpower. The target loses one die from all dice pools per success the chimera achieves. The effect lasts for one minute per success, or until the chimera leaves the vicinity of its victim. (Use Cost: 1 Glamour)


Personality: Quinn is an absolute nerd, and loves collecting things relating to their interests. While their own tastes tend to be a bit darker (horror movies, novels, games - along with anything particularly stereotypically Goth), they love to listen to anyone talk about their particular passions. Seeing what makes people get fired up is fascinating to them, even if it was something bright and bubbly. They are also deeply fascinated by the life they have recently been thrust into, and they devote a fair amount of their time, when not occupied with something else, looking into the culture and history and other mysteries. They are not the best at navigating social situations - though plenty would say that is expected for a Sluagh - unfortunately they tend to attract a fair amount of attention because of their looks, leading them to cover up quite a bit in both voile and mundane dress.

History: Quinn only experienced their Dream Dance a couple of years ago, making them relatively new to the scene. Only a little more recently have they gained relative independence, both in the Saining and in their more mundane life. They make a living with a mix of part-time work at the local library and doing ASMR videos on youtube, both lending well to their particular frailty. They were born and raised in Oklahoma, and continue to live with their twin sister, who is incredibly creative and often works with them on videos. Quinn is incredibly devoted to their sister, and considers her to be even more important than their multitude of interests and studies.

Quinn mostly kept to themselves during their Pre-Chrysalis life, and still mostly does so, though they have, oddly, come out of their shell a little in recent months. Their curiosity about learning more has made them a bit bolder, getting themselves involved in Changeling life much more than they ever did in human affairs. They speak with their Mentor, another Sluagh, regularly to learn more or even just to talk a while to someone more on their speed. After all, some kith can be very loud.

Quinn's chimerical companion is a large spider (similar in size and shape to a Goliath Birdeater) that is dark-red and black, named Ungoliant. It has been with them since their Dream Dance, slowly developing as time went on.





Hope this is ok~ Will detail the Mentor and the twin sister a bit more if/when needed ^^

Marie Reynolds

#43
Well I am looking at bringing an Autumn Sidhe Diplomat,Caregiver,Host/Hostess and jack of all trades.

I decided to  go with this option for the character and I am working on the sheet.

The other way I do this concept as a member of  House Fiona and he/she fulfills her role to those in  need of  his/her services as a Neutral party, Providing entertainment relaxation,Pleasure and confidences in  the path he/she has chosen to show his/her leadership through service to others and follow the passions with his/her individual take on the Oath taken as a member of House Fiona. Though this concept would also be much more open to a variety of  background ties.

Muse

  The Duchess is really sexy, Blythe.  I think my guy's going to have a serious crush.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

marauder13

This is a sample of another CtD game I played elsewhere. I hope people like it.

~||~

Rick was licking their blood off his knuckles as he was sauntering towards Hammerstein Avenue. He smiled as in his memory he listened to Weedy's pleading for mercy. Rick had been feeling generous and hadn't broken any of his bones in the beating Rick delivered. At least Weedy would be in a state capable of getting his operation out of Rick's turf. The muscle, on the other hand, would be resting up in a clinic somewhere for a while at least, while internal bruising subsided and bones could set.

"Hardly worth getting excited about.He should have brought at least one more heavy with him. It would have made it at least some fun. Hmmpf. Stupid human." He turned left onto Hammerstein and was brought to a halt by what he saw. Sitting not too far from the corner was a woman in her middle years, the lightest touches of frost amongst the rich autumn hues of her hair. Her face was equally touched by the passage of time, though it seemed to accentuate her features rather than deteriorate them at all. Her eyes, when she turned them his way, seemed to sparkle with some suppressed mirth. He saw that she was wearing an emerald green gown better suited for a theatre than for wearing on the street. Rick found a spot to sit, watching her the way a child watched a clown, or a costumed performer of some favourite cartoon character. She bent down and opened the large case at her side. Out came a cello that Rick knew beyond doubt that was as old as she was at least. She got the instrument settled, and gave it a quick check.

Even the warm up notes touched him deeply. The deep, mellow feel that accompanied the short pieces of music made Rick wish they could carry him with them, so he could relish them further. He caught the warm smile from her as she started her first piece. She was no longer a woman with a string instrument; they combined to become an artist. She closed her eyes, and seemed to connect to music and the cello. The result was amazing. Here was a woman as old as his mum, but the years weren't a burden, but a welcomed addition. A refinement like the soothing hand that time has for a good vintage of wine. She drew on her experiences of her life, and gave it to the music.

That was why her music captivated him so greatly. She didn't play it; she lived it and shared that passion she held for the music. Her heart was the metronome. Her soul resonated to every note born of her cello, amplifying each in a way that no technology ever would. Because of that deeply spiritual amplification, she filled the air not only with nearly unearthly beautiful sounds, but colour, warmth, joy and wonder. The icy feeling deep within Rick slowly thawed as the strands of the centuries old piece carried all that heard it further from dearth of winter and closer to the glories of summer.

He didn't care how long he sat there. He didn't even know. All he did was sit and listen to her play until she was done. A face that was almost perpetually in an expression of contempt and annoyance was trying to deal with the instructions to show awe. Tears of joy streamed down his face as he walked over to the little tin box she had opened to receive monetary appreciation of her music. Rick reached her, gently taking her bow clasping hand to his lips, brushing them with the lightest of kisses across her knuckles. With equal care, he released her hand, oblivious to the degree of surprise on the woman's face. He dug through one of his pockets, pulling out some notes and spare change and placed them within the tin. He turned from her, and walked back to the freehold. It took all his efforts to resume his normal expression by the time he reached the freehold door.

"The day has really been a fucking good one so far."

Muse

Blythe, these formating tags are making me dizzy.  Would you accept an aplication in a publicly viewable google document? 

Here's where I'm starting.  SAy the word and I'll try and figure out the formating.  ^_^;; 

<snip>
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)


TheLaughingOne

My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

Nadir