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Author Topic: Orphaned Characters, looking for a group/GM  (Read 1012 times)

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Offline ThorneTopic starter

Orphaned Characters, looking for a group/GM
« on: June 06, 2015, 01:00:07 AM »
   Thorne's Home For Orphaned Characters.
   Won't you adopt an Orphaned Character today?

 My character folder is bulging with characters I've invented for a game, gotten attached to and then ... Paff. No more game. Either enough players vanished that the game ended, or the GM vanished and the game ended.
So, here's my quandary. I have no games for these characters. I want to play these characters!

With that out of the way, here's what you - be you GM or player who's trying to help - need to know:
I'm a fairly reliable player, able to post daily if needed, although I prefer every other day, or so. RL does occasionally come up, and I don't always manage to say something, but I can usually be reached for a thorough sporking if it's necessary.
I don't do drama out of character, and while I am happy to discuss builds (especially for systems I'm not as familiar with), I generally set my characters up as people, and that means sometimes, I will choose builds that are not optimal.
I enjoy plotting, working out places where two characters might have some history, especially if it gives them a reason to be involved.
I'm not in this for smut. I don't mind if it comes up, and writing it can be amusing as hell, but it's not what I'm in this for.  ... some of my characters may have other ideas. Gods help me.

I tend to play people. They may have some odd shapes, they probably won't be human, but they will be people, with shapes and issues and their own unique set of characteristics. I don't generally run hard-core loners - largely because I generally aim for intelligent characters, and even the most anti-people character I play is going to be smart enough to know that some things can't be done by oneself.

I prefer system games, (usually Pathfinder) but if your pitch is good enough, I'll consider freeform - especially if you can promise me no god-modding, Mary Sues or OoC drama. None of those are my idea of fun.
So. On to the menager- ahm. Orphans.

Sahine Merryx (Wulfhart)
Aasimar Paladin.
Sahine's dusky skin and vivid red hair with its shimmering bronze-and-copper highlights are enough to get people staring by themselves. Combined with the lighter gold markings and her almost glowing green eyes, no one is surprised that she is both Aasimar and godsworn. The markings give her features a lupine cast, an impression backed up by the shape and set of her ears.
Sahine is in turns warrior, diplomat and smoother of cultural wrinkles. As someone who's never quite fit in to anyone's idea of what Aasimar should be, or what paladins should be, she's very good at finding the places where compromise can be made.

Part of the reason I've never actually gotten to play Sahine is difficulty finding a GM who will let me have a direwolf as her bonded mount. Swiping some orc/hobgoblin's warwolf, or borrowing one are a couple of ways of picking one up, but either way, it's been a deal-breaker. So, I've never been able to play her.

Satriis Jaegersson

Tiefling Fighter

Satriis towers head and shoulders over most people, standing close to nine feet tall. His frame is broad and powerful, something his armor does nothing to disguise. All of that would be fine, if not for the feral yellow glow of his eyes, the talons on his hands, the tail, the horns .. and the broad hooves. Satriis goes shod, and few things he kicks ever get back up again.
He's not unattractive. His features are even, his dark red skin clear, his hair black and thick. Splotches of black cover his body in an uneven pattern that seems to be a little different every time someone looks. Handsome, yes. But the villein girls avoid him, except for the boldest, or most desperate, and those tend to come back a little .. spraddled. They do tend to come back, though.
An orphan lucky enough to have a place to go, Satriis largely grew up in a forge. Having a talent for the work helped. As an adult, the work gives him something to do with his hands, something to work out his temper on and generally keeps him calm. It also gives him a valuable skill, a means of making a living that gives those around him a reason to tolerate his less-pleasant mannerisms, if not always his company.
Tris is usually a hard sell, even if he wasn't a raging ball of temper and hormones. A disciplined ball of raging temper and hormones, but ... yah. I did manage to get him into a game - and the GM up and vanished before the game really got started. *sigh* So, here's for seeing if someone needs a ball of temper, hormones .. and possibly some sarcasm. The one thing he is not is a lone-wolf. Tris is a social animal, and he works very hard to control the mannerisms that most people find uncomfortable. He doesn't always succeed, but such is the stuff stories are made from.
Fun Fact: Satriis is a WoW transplant. The original is a Draenei Paladin. Go ahead and wrap your brain around THAT one. ^^;

Ylva Oakheart
Human Cleric (Erastil)
Tall enough to be elegant, Ylva's even-featured good looks draw many an eye - but her ability to leave chaos in her wake draws many more. She wears her strawberry blonde hair pulled into a loose braid, and rarely fails to have a smile for somebody.
Traveling doesn't come naturally to Ylva. If she had a choice, she'd still be mixing herbs and brewing alchemical tinctures in her home village. That, at least, she can usually do without something going horribly wrong.
Ylva is the clumsiest character I have /ever written/. This is the girl who could trip over air - and does. She's a good shot, and a decent enough healer, but no one wants her in melee range. I've gotten her into one or two games, but they've always fallen apart for some reason. :/

Dakiiri Eri'kaan
Elf ... Fighter? Ranger?
   Dark hair falls in oily strands across the face of the slender elf leaning bonelessly against the bar, watching the rest of the room through bleary, blood shot eyes. Beside her rests a great yew bow. Unbent, it is a foot again taller than its owner, and her empty hand rests near it as she lifts a heavy mug to her lips to drain it.
She sets the mug down with a thump and makes as if to get up and leave.
   "Hey! Pay your tab, elf-girl!" The bartender barked. She twitched, and swung around. For a moment, they stared at each other, then she sighed.
   "Yeh ... han' on a shec." she slurred as she scraped the last few coppers out of her belt pouch and tossed them on the bar. Despite her advanced state of inebriation, they landed squarely where she intended them to ... right in the ale pitcher. The innkeeper muttered something no doubt obscene, as she picked up her unstrung longbow and made her way to the door.

Daki's another one of those that I built, played for a little while, and then the game fell apart. I'm very sorry there isn't a variant on the 'drunken boxer' archetype for archers, because that sort of thing is what Dakiiri was built to do.
The reason I have her set as fighter or ranger is because she is well-suited for either class, with the only real difference being whether she needs to be an active tracker or not. That I intended her to not be a magic-user, and there really isn't a functional ranger archetype for what I wanted to do means she is probably going to be primarily a fighter. Mostly, she's a Forlorn-type elf who has a deep-seated hatred for slavers.

Rasila 'Raz' Silkwind
Aasimar Gunslinger (Musketmaster).
No one has ever mistaken Raz for a tiefling, but she's gotten some strange looks over the years, for her elf-like long ears and dainty cloven hooves. All she needs, her few friends have been known to joke, is antlers and an animal companion, and she'd make a fine druid. Considering the source, that may or may not have been a compliment. Raz prefers otherwise. She likes green spaces well enough, but her weapon of choice leads her to other paths, and she knows it. Family friends took her in when her parents died, and there are more than a few that find her detached - if not outright cold - for the mannerisms she's picked up from her dwarven parents.

.. I have two versions of Raz, the other one is an elf and has a slightly different background. Either way, they both carry a musket and keep a rather ... unusual outlook. For whatever they're supposed to be.

Elf Fighter
Eztli'eyal stands about 5'10". He's frequently taken for human - he's got that build - but a good look at him tells a different tale. Those sharp features are handsome enough, broken nose and all, but his slanted grey eyes are hard, with little laughter in them. On the rare occasion he's caught out of his armor, he's actually leaner than he appears, with an assortment of minor scars striping his pale skin. He wears fairly heavy armor, plain, but well-made, and carries a long, elegantly curved blade.

Eztli'eyal is as fairly generic a character as I make. He's a different brand of jerk than Satriis; where 'Tris likes women regardless, Eztli tends to think they're flighty, faithless, fluffbrains ... as a mercenary, he does just about whatever has to be done to get by, but he has a bad opinion of ... well, really, just about anyone who hasn't demonstrated competence.
... I swear, I /do/ write men who aren't assholes. Just, y'know, not these two.

« Last Edit: December 05, 2016, 01:37:26 AM by Thorne »

Offline ThorneTopic starter

Re: Orphaned Characters, looking for a group/GM
« Reply #1 on: June 23, 2015, 11:59:28 PM »
   So, in case anyone's thinking, 'oh, I want to run this thing, but no one ever wants to play THAT' I am going to list a few of the games I'm looking for and types of games I like to play, in the hopes that maybe I hit one someone's been waffling over.

I prefer system games: Pathfinder, D&D (2e, 3/3.5e). I used to play WW (Vampire, Werewolf) - I prefer the oWoD setting to the new, though. I have played Cortex (briefly). I didn't get into it much, but the system looked functional. I'll try almost anything, and I have the books for most things, including systems that I've never actually had a chance to look at closely (FATE).
I have also played Shadowrun and a little bit of card-based Deadlands. I've played Star Wars (the D20 version), and BESM. Hell, I've run a game using BESM. Don't ask.

I like a game that has a little bit of everything - a little dungeon-crawling, some social combat/diplomacy stuff, psuedo-noir detective-ing (.. okay, I've been reading too much Dave Gross lately. Stop judging me. Radovan is awesome), with sprinkles of humor and people being people.
I wouldn't mind running in a high-level campaign that did not attempt to challenge high-level characters by pitting them against deities, either, or an evil campaign (or a campaign that allows evil characters) that does not degenerate into PVP within two pages of posting. Or, really, within any pages of posting.

APs that I would /love/ to play (since we're talking Pathfinder):
Legacy of Fire! Actually, set something in an Arabian Nights inspired setting, I can get you at LEAST two players. I will be one of them.
Curse of the Crimson Throne might also be fun; they've updated it, and I'm given to believe they might have fixed the hinky bits.
And, because I'm sure someone will ask - APs that are off my list include Rise of the Runelords (I've run it), Shattered Star (am running it), Reign of Winter, Kingmaker and Second Darkness (played them, have no wish to repeat the experience). 

Settings I find interesting, and will be tempted by include:
Dragonlance: pre Age of Mortals; so far I have seen nothing very much interesting in Krynn in Canon AoM. :/
Eberron: Flying ships! Monsters that might or might not /actually/ be evil! Awesome! Gaslamp magic .. I can't even. Yes, please.
Forgotten Realms: With 90% less emo conflicted C/G drow and Mary-Sue demi-god NPCs.
Battletech: Treat this like a larger scale Firefly; focus on the people, the culture shifts and differences between them, and let the big, stompy 'Mechs be a sort of side thing, and I'm interested. Hey, pull a Jumpship, stick a crew of random pulls from various places and backgrounds on it, and send them all over the place; that could be fun. Leaves space for pretty much everything.
Warcraft: Lose about 80% of the faction bullshit, and I'm interested. 
Golarion: Well .. yes.
Al Qadim: I believe I mentioned that someone running something interesting in this type of setting would score two players? Yah. Brace yourself for incoming Sha'ir, or so.

Settings without systems? Yah, a few. I may date myself here..
Pirates of Dark Water: Swords, sorcery and shenanigans on the seas of Mer. Holy /shit/ did I love that setting. It was beautiful and different.
Hyboria: Uh.. well. Yes. Actually, I enjoy Howard's Conan the Barbarian. The setting is fun, too, whatever variant you're playing with; the original books, the Savage Sword comics, the movies ... the ORIGINAL movie! or even the admittedly watered-down cartoon (yes, I /still/ like it).
« Last Edit: December 05, 2016, 01:48:02 AM by Thorne »

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Re: Orphaned Characters, looking for a group/GM
« Reply #2 on: June 25, 2015, 04:05:02 AM »
Oh, Thorne!   you play second edition D&D!?! 

I love you forever!  Will you game with me?  :) 

Offline ThorneTopic starter

Re: Orphaned Characters, looking for a group/GM
« Reply #3 on: February 12, 2016, 08:17:40 PM »
Let's add a few more orphans to the pile. I did used to play White Wolf, although it's been a good long while. These three are, respectively, a Hunter, a Vampire and a Werewolf. I generally prefer the Bastet to the Garou, but when you get down to it, I'll play either, if I could find a game for any of them.

Melinda 'Lindi' Karthak
Concept: Hunter's Prodigal Daughter

Lindi isn't a big girl. She's short, brawny and capable of filling a room, if she cares to. Most of the time, she doesn't care to.
She prefers jeans and a tank top under a loose jacket, with a pair of heavy boots no doubt purchased from a military surplus shop. She wears her reddish hair cropped short and tied into a neat ponytail at the back.

Lindi's not a hunter out of choice. Her father's disappearance coupled with his journal showing up in the mail, prompted her to start. What little she's turned up has made her question her initial belief that there's nothing 'weird' in the world. That didn't take much, for a woman home from tour, who's seen a large amount of 'weird' already.

Concept: Second-story expert under cover.

Felicia is a slender, young-looking woman with vivid green eyes and a lean, wiry build. She tends to jeans and snug tops, with a light pack. She has a charming smile, but there is something a little too perfect about both her body and her features.

There's more than meets the eye, with Felicia - not only is she a vampire, and only a slightly merciless killer - she's an expert thief, and she's hiding from the one who made her, and his ilk.

Aneva Stillwater
Concept: Mystic Ward (Utkena Ahroun)

Aneva Stillwater is a tall, muscular woman, dusky of skin and black of hair and eyes. She generally moves around in jeans and a plain t-shirt, under a dark brown leather jacket. She wears a big, broad-bladed knife sheathed under her jacket, and generally has a sense about her that poking her would have roughly the same good results as poking a mama bear with a stick while holding her squawling cub.

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Re: Orphaned Characters, looking for a group/GM
« Reply #4 on: February 13, 2016, 04:55:13 AM »
Don't you hate it when you put a lot of effort into creating a person to play, get into a game and suddenly, the game is gone? Here's this character that you're really attached to and want to play... so you offer it in another game... and the GM says that it's off-putting because you've already offered the character someplace else.... it's lazy, the GM says.

Anyway, like you, I have a number of characters laying about that I would love to play, but can't.

Good luck and I hope one of them gets adopted. :)

Offline ThorneTopic starter

Re: Orphaned Characters, looking for a group/GM
« Reply #5 on: February 21, 2016, 02:44:42 AM »
Lazy my butt. It's /efficient/.

Added some systems I've played, and some more settings I'm interested in, for completeness and stuff.

Offline ThorneTopic starter

Re: Orphaned Characters, looking for a group/GM
« Reply #6 on: December 05, 2016, 01:50:47 AM »
*yanks thread out of mothballs*
. .. . ... Updated the orphan list, adjusted the systems/settings lists. .. the usual.

I feel like I should note that a character who actually has developed a background is either a character I had a big muse-splosion over, or has actually been played and developed background in play.

Offline wander

Re: Orphaned Characters, looking for a group/GM
« Reply #7 on: December 05, 2016, 07:16:48 AM »
Hey Thorne, alot of your characters would be welcome additions to my Wander Worlds setting for the Dungeon World system.

Don't worry if you don't know how to play Dungeon World, it's a simple system and I have the free playkit spoiler-linked in the 1st post of my Wander Worlds thread. :)

Essentially the basic roll is 2d6, 10+ succeeds, 7-9 is a success but something happens and 6 or less is a fail, but gain 1xp for learning from your mistake. Stats modify this roll and certain classes can do things other's can't or gain buffs for rolls, etc.

D&D lite, basically. :)

I'm looking for solo games that I can run for a single player, if I've taken your interest.