Thorne's Home For Orphaned Characters.
Won't you adopt an Orphaned Character today?
My character folder is bulging with characters I've invented for a game, gotten attached to and then ... Paff. No more game. Either enough players vanished that the game ended, or the GM vanished and the game ended.
So, here's my quandary. I have no games for these characters. I want to play these characters!
With that out of the way, here's what you - be you GM or player who's trying to help - need to know:
I'm a fairly reliable player, able to post daily if needed, although I prefer every other day, or so. RL does occasionally come up, and I don't always manage to say something, but I can usually be reached for a thorough sporking if it's necessary.
I don't do drama out of character, and while I am happy to discuss builds (especially for systems I'm not as familiar with), I generally set my characters up as people, and that means sometimes, I will choose builds that are not optimal.
I enjoy plotting, working out places where two characters might have some history, especially if it gives them a reason to be involved.
I'm not in this for smut. I don't mind if it comes up, and writing it can be amusing as hell, but it's not what I'm in this for. ... some of my characters may have other ideas. Gods help me.
I tend to play people. They may have some odd shapes, they probably won't be human, but they will be people, with shapes and issues and their own unique set of characteristics. I don't generally run hard-core loners - largely because I generally aim for intelligent characters, and even the most anti-people character I play is going to be smart enough to know that some things can't be done by oneself.
I prefer system games, (usually Pathfinder) but if your pitch is good enough, I'll consider freeform - especially if you can promise me no god-modding, Mary Sues or OoC drama. None of those are my idea of fun.
So. On to the menager- ahm. Orphans.
Sahine Merryx (Wulfhart)
Sahine's dusky skin and vivid red hair with its shimmering bronze-and-copper highlights are enough to get people staring by themselves. Combined with the lighter gold markings and her almost glowing green eyes, no one is surprised that she is both Aasimar and godsworn. The markings give her features a lupine cast, an impression backed up by the shape and set of her ears.
Sahine is in turns warrior, diplomat and smoother of cultural wrinkles. As someone who's never quite fit in to anyone's idea of what Aasimar should be, or what paladins should be, she's very good at finding the places where compromise can be made.
Part of the reason I've never actually gotten to play Sahine is difficulty finding a GM who will let me have a direwolf as her bonded mount. Swiping some orc/hobgoblin's warwolf, or borrowing one are a couple of ways of picking one up, but either way, it's been a deal-breaker. So, I've never been able to play her.
Satriis towers head and shoulders over most people, standing close to nine feet tall. His frame is broad and powerful, something his armor does nothing to disguise. All of that would be fine, if not for the feral yellow glow of his eyes, the talons on his hands, the tail, the horns .. and the broad hooves. Satriis goes shod, and few things he kicks ever get back up again.
He's not unattractive. His features are even, his dark red skin clear, his hair black and thick. Splotches of black cover his body in an uneven pattern that seems to be a little different every time someone looks. Handsome, yes. But the villein girls avoid him, except for the boldest, or most desperate, and those tend to come back a little .. spraddled. They do tend to come back, though.
An orphan lucky enough to have a place to go, Satriis largely grew up in a forge. Having a talent for the work helped. As an adult, the work gives him something to do with his hands, something to work out his temper on and generally keeps him calm. It also gives him a valuable skill, a means of making a living that gives those around him a reason to tolerate his less-pleasant mannerisms, if not always his company.
Tris is usually a hard sell, even if he wasn't a raging ball of temper and hormones. A disciplined ball of raging temper and hormones, but ... yah. I did manage to get him into a game - and the GM up and vanished before the game really got started. *sigh* So, here's for seeing if someone needs a ball of temper, hormones .. and possibly some sarcasm. The one thing he is not is a lone-wolf. Tris is a social animal, and he works very hard to control the mannerisms that most people find uncomfortable. He doesn't always succeed, but such is the stuff stories are made from.
Fun Fact: Satriis is a WoW transplant. The original is a Draenei Paladin. Go ahead and wrap your brain around THAT one. ^^;
Human Cleric (Erastil)
Tall enough to be elegant, Ylva's even-featured good looks draw many an eye - but her ability to leave chaos in her wake draws many more. She wears her strawberry blonde hair pulled into a loose braid, and rarely fails to have a smile for somebody.
Traveling doesn't come naturally to Ylva. If she had a choice, she'd still be mixing herbs and brewing alchemical tinctures in her home village. That, at least, she can usually do without something going horribly wrong.
Ylva is the clumsiest character I have /ever written/. This is the girl who could trip over air - and does. She's a good shot, and a decent enough healer, but no one wants her in melee range. I've gotten her into one or two games, but they've always fallen apart for some reason. :/
Elf ... Fighter? Ranger?
Dark hair falls in oily strands across the face of the slender elf leaning bonelessly against the bar, watching the rest of the room through bleary, blood shot eyes. Beside her rests a great yew bow. Unbent, it is a foot again taller than its owner, and her empty hand rests near it as she lifts a heavy mug to her lips to drain it.
She sets the mug down with a thump and makes as if to get up and leave.
"Hey! Pay your tab, elf-girl!" The bartender barked. She twitched, and swung around. For a moment, they stared at each other, then she sighed.
"Yeh ... han' on a shec." she slurred as she scraped the last few coppers out of her belt pouch and tossed them on the bar. Despite her advanced state of inebriation, they landed squarely where she intended them to ... right in the ale pitcher. The innkeeper muttered something no doubt obscene, as she picked up her unstrung longbow and made her way to the door.
Daki's another one of those that I built, played for a little while, and then the game fell apart. I'm very sorry there isn't a variant on the 'drunken boxer' archetype for archers, because that sort of thing is what Dakiiri was built to do.
The reason I have her set as fighter or ranger is because she is well-suited for either class, with the only real difference being whether she needs to be an active tracker or not. That I intended her to not be a magic-user, and there really isn't a functional ranger archetype for what I wanted to do means she is probably going to be primarily a fighter. Mostly, she's a Forlorn-type elf who has a deep-seated hatred for slavers.
Tiefling Oracle (or.. something).
Under the azure-dyed dreadlocks and the deliberately intimidating makeup is a very serious young woman - her demeanor and tone reflect that much. Her features are strong and even, her natural skin tone pale, even without makeup.
Working, she wears full formal robes, in dark blues and greens, trimmed with fancy embroidery in white and grey thread, the picture of foreign mystery. Full, long chalwar, gathered at the ankle, just barely not showing slippered feet. Long, full tunics, belted at the waist, under a full vest. Her long hair pulled up and twisted with silver chain and black cord, trailing azure cords down her back and over her shoulders, with matching silver jewelry.
On off hours, or when not playing the all-knowing oracle to the hilt, Cyrellia prefers simpler clothing in earth tones, and on the road, she adds a layer of armor to the ensemble.
Cyrellia is the exception to my 'no hermaphrodites' rule. She's kind of an odd duck, in her way, and she's probably best suited to a Pathfinder game, as a fault-spawn (Asura-blooded) tiefling. She makes a living trading information - Varys is actually not a bad comparison for the type of character I'm aiming for, although she's probably not as well connected (and all her parts are there, /and/ they work).
Tall, slender and covered in leather armor, Etana carries a powerful longbow and a curved blade on her hip, a shield over her back. She's attractive enough, pleasant of voice, and face, and smells mostly like leather and beeswax - and saddlesoap - but she doesn't talk much.
She carries a falconer's gauntlet on her belt - a long one, scarred with criss-crossing marks as of a very large raptor - and, indeed, there is a huge grey feather with black malar striping tucked into her auburn hair.
Ah, my unsuspecting Falconer ranger. I built her for a game, the GM vanished and.. lo. Another orphaned character. This one, I didn't really manage to get my head around much, other than she's got noble blood on her mother's side, she's probably a bastard, and she hasn't had a lot of contact with 'people'. Whatever 'people' is this week.