Started by Zeitgeist, January 14, 2009, 07:34:22 AM
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Quote from: Aeval on January 14, 2009, 07:37:37 AMGreat questions, Zamdrist. I would as you a question about the LAST question:"do I understand how this story would end? Is there a clear end game concept?"Sometimes, doesn't this change as the rp changes?
Quote from: Moondazed on January 14, 2009, 07:45:04 AMIt's good to establish what your expectations are of a writing partner, but some people prefer not to plan out every detail from the start, instead just letting things go where they may :) I think one of the first questions asked should be, "What are you expectations of this story?" or "Do you want to begin with a fully defined storyline now or start with an idea and see what develops?".
Quote from: jouzinka on January 14, 2009, 07:41:56 AMWell... I don't wish to counter you (that much), but I think, that IF one really has a developed plot and merely seeks a counterpart, these are questions one SHOULD ask the counterpart and clear these matters, for both of the sides' sakes. My opinion. ;)
Quote from: Zamdrist on January 14, 2009, 07:53:04 AMI would agree with that, the onus is largely on the principal writer, the person who came up with the idea and started the thread.
Quote from: Zamdrist on January 14, 2009, 07:49:17 AMI think we agree, I would just say that no, you need not plan out every detail but lay out a rough plan of what the beginning/middle/end of the story might look like. If it is open ended, than great, communicate that too. But if its open ended with no clear structure the story/game will eventually drift, as will the players.
Quote from: Moondazed on January 14, 2009, 07:59:32 AMI suspect there are many here who would disagree with your opinion regarding open-ended stories. It's more accurate to say that for YOU, stories that are open-ended with no clear structure don't work, don't you? :)
Quote from: Zamdrist on January 14, 2009, 07:49:17 AMIf it is open ended, than great, communicate that too. But if its open ended with no clear structure the story/game will eventually drift, as will the players.
Quote from: Moondazed on January 14, 2009, 08:05:26 AMI understood the above to indicate that you think that type of game will eventually drift. If you meant that it will drift unless that intent is clearly communicated then I misunderstood.
Quote from: Zamdrist on January 14, 2009, 08:03:35 AMI wouldn't suggest that stories cannot be open ended. I would only suggest that if indeed they are open ended, that you communicate that concept.
QuoteIf indeed the story has a rough end game in mind, that too should be communicated.
Quote from: Haibane on January 14, 2009, 06:01:18 PMIn fact trying to measure, quantify, plot and pre-plan a RP is something like being in the army. Wasn't it an ancient military tactician who wrote "a plan, no matter how well concieved, never survives first contact with the enemy", in our case it's "a role-playing plot or plan lasts only as long as the first post by a player other than the planner".
Quote from: Haibane on January 14, 2009, 06:01:18 PMOuch. Are you suggesting telling the player(s) how the game will end? Or how you want it to end? And ruin the surprise? That sounds like the word scripted to me which where I come from in role-playing is a Very Bad Thing Indeed. ;)I'm not having a go at you, Zamquist, and I am treating his rather lightly. But I am in disagreement with pretty much everything you've suggested :D
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