[5E D&D] In Search of Booty, A Naughty Nautical Adventure

Started by Vreski, September 16, 2017, 10:19:41 PM

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Hobbes1266

I don't really know how to respond to that ;D but yep it's one of my turn ons, though I plan on avoiding it for my character as best I can (while still hoping to fail at preventing it...) I'm not sure what would happen if my character were to be raped by another player character, I would have to see.

AndyZ

Well, Cyanistra is hoping to cause pregnancies >.> Ultimately, though, your character, so your decision if pregnancy happens.

I know you want folks to hold off on any sexual activity until the game actually starts, but we'll see how things go after that ^_^
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Jezabelle

 :o Flagrant violations of the law  :o

This will not do, no no no.  I'll have to whip you boys into shape.  >:)

AndyZ

I can definitely see Sabrae and Cyanistra trading domme and sub roles several times over their experiences together while they're both slaves, if that sounds good to you, Jezabelle ^_^
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Hobbes1266

Quote from: AndyZ on September 18, 2017, 10:18:09 PM
Well, Cyanistra is hoping to cause pregnancies >.> Ultimately, though, your character, so your decision if pregnancy happens.

I know you want folks to hold off on any sexual activity until the game actually starts, but we'll see how things go after that ^_^
I'm happy to let the dice decide what happens, feel free to try whatever you like once the game starts (with some exceptions, I don't like mixing sex and death for example) if your character ends up raping and/or impregnating mine I'm perfectly fine with it, but my character will still try to prevent it.

Quote from: Jezabelle on September 18, 2017, 10:45:47 PM
:o Flagrant violations of the law  :o

This will not do, no no no.  I'll have to whip you boys into shape.  >:)
O.o who gettin whipped?

AndyZ

Gotcha ^_^ I don't see her being too outright rapey, but good to know where your character stands ^_^
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Jezabelle

Quote from: AndyZ on September 18, 2017, 10:48:07 PM
I can definitely see Sabrae and Cyanistra trading domme and sub roles several times over their experiences together while they're both slaves, if that sounds good to you, Jezabelle ^_^

::)  We shall have to see where this leads.  After all, she'd do anything for the law.

Quote from: Hobbes1266 on September 18, 2017, 10:57:32 PM
O.o who gettin whipped?

Lawbreakers and similar heretics.  Of course, whose temporal laws one is subject to at a given time can be a matter of some... deliberation.

Miroque

AndyZ: Yes, I gotthe impression that everyone is quite new to the galley.


Vreski

Quote from: AndyZ on September 18, 2017, 03:08:44 AM
Very understandable ^_^ I the player absolutely want to make sure that everyone is cool with whatever is done.  Like, you mentioned wanting to keep Salenia a virgin until game starts, which I'm good with, but after that, Cyanistra will probably go after her ^_^

Awesome ^_^ May I PM you about some of the ideas with Cyanistra and Hilde?

Feel free to PM me! :-) Keep in mind though that after this first chapter you may not see Hilde again.

Quote from: Zaer Darkwail on September 18, 2017, 10:29:38 AM
Seems most slaves are female/futa, not against the idea if my char has been forced to 'breed' with fellow slaves (or at least try as I assume woman pregnant with drow child could sell higher in markets as drow slaves are exceedingly rare product). However curious how pirate crew had shut down magic/cantrip use with caster types. Or that how long PC's been with crew overall.

Hilde inspected everyone as they were brought on board and those she determined as magic users or able to use magical abilities were fitted with an ankle bracelet. When a magic user or someone with some magical ability tries to use magic or their magical ability, a rune on the bracelet glows cyan and the magic completely fails to work. They also lose the spell slot they tried to use. I was planning to mention the bracelets in the first post of the game. There appears no way to take them off without magic. The PCs have been on board for about a week. Also any dragonborns have been fitted with a muzzle that prevents them from using their breath weapons.


HopeFox

Quote from: AndyZ on September 18, 2017, 10:40:08 AM
Sounds awesome to me ^_^ Cyanistra will make sure Bryn gets fed (even if just a Goodberry on days when they might forget to feed the slaves or something) and healed.  She'll be pretty obviously trying to make Bryn pregnant, but OOCly, I don't recommend letting that happen.  Cyanistra will be a truly terrible parent.

Great! Bryn will be quite grateful for that, or at least appear so. They should have an interesting relationship if and when the pirates are overthrown. :)

I'm actually okay with the idea of Bryn becoming pregnant (whether from Cyanistra or someone else). My only concern is that she not be excluded from the action too much, but if the game is going to operate over a timescale of months or years, it could be cool!

Quote from: Vreski on September 19, 2017, 02:42:17 AM
Hilde inspected everyone as they were brought on board and those she determined as magic users or able to use magical abilities were fitted with an ankle bracelet. When a magic user or someone with some magical ability tries to use magic or their magical ability, a rune on the bracelet glows cyan and the magic completely fails to work. They also lose the spell slot they tried to use. I was planning to mention the bracelets in the first post of the game. There appears no way to take them off without magic. The PCs have been on board for about a week. Also any dragonborns have been fitted with a muzzle that prevents them from using their breath weapons.

Okay, cool. Does this extend to magical abilities other than spellcasting, too? Such as Bryn's telepathy?

Does anyone else want to have a sexual history with Bryn before the game starts, or shall we save it until then?
If you're such an iconoclast, where were you when we trashed Constantinople?

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SINless

Quote from: Vreski on September 19, 2017, 02:42:17 AM

Hilde inspected everyone as they were brought on board and those she determined as magic users or able to use magical abilities were fitted with an ankle bracelet. When a magic user or someone with some magical ability tries to use magic or their magical ability, a rune on the bracelet glows cyan and the magic completely fails to work. They also lose the spell slot they tried to use. I was planning to mention the bracelets in the first post of the game. There appears no way to take them off without magic. The PCs have been on board for about a week. Also any dragonborns have been fitted with a muzzle that prevents them from using their breath weapons.



Well, there goes my dastardly plan to escape.... Seems these were prudent pirates. Prudent permiscuous pirates. Now that's one to try 10 times fast when you're drunk.

Miroque

How do HILDE descide who can wield magic ? I meen, by drow's its natural (and quite known in FR) like Dragonborn's case (natural breath weapon) but human ? Wizards have their spellbooks, sorcerors got nothing.. or bards?  Faithcasters have their divine link (and aura's of good/evil)

Maybe easier way to prevent casting would be, that there was some item that made the galley as antimagic area?  Or that every slave was wearing the runeband.

SINless

Quote from: Miroque on September 19, 2017, 07:27:31 AM
How do HILDE descide who can wield magic ? I meen, by drow's its natural (and quite known in FR) like Dragonborn's case (natural breath weapon) but human ? Wizards have their spellbooks, sorcerors got nothing.. or bards?  Faithcasters have their divine link (and aura's of good/evil)

Maybe easier way to prevent casting would be, that there was some item that made the galley as antimagic area?  Or that every slave was wearing the runeband.

An item that detects magical aptitude? Also, just clapping one on every elf would be a good start. Just to be safe.


Zaer Darkwail

Yeah, clap on default the manacles on elves makes sense. But if think otherwise; she is a witch, she is spellcaster and if go by fluff the spellcasters can 'sense spark of magic' with fellow casters if they study them long enough (or just plain custom ability which Hilde had mastered as a witch). Overall no reason question it as issue as plot armor guarantee by the GM explain why party full of casters haven't escaped yet.

Miroque

@Zaer: I disagree with your assestment. To have "plausable" way to do sense magical spark/gift/midichlorians/whatever means that players might utilize it somepoint themselves. Ergo, thats why its very important to have workable solution for that to happen. Witch "skill" would be plausable. And what comes to the runebands, they are going to be utilized by PCs if they are around when they get out of them.

TheLaughingOne

Name:  Araghast Ohn'Lee
18 years old, Futa Minotaur 6'5 450lbs
Class: Artificer (Guild Artisan)
Alignment: Chaotic-Good
Personality: Araghast is cocky and impulsive, very sure of her intelligence and wits. Willing to try and use her physical stature to try and intimidate people and can act aggressively, though by someone stronger can easily be cowed.


Stats


Armor Class: 15
Initiative: +3
Speed: 30'ft
Proficiency bonus: +2
Passive Perception: 14
Passive Insight: 12
Passive Investigation: 16
Max Hit Points: 7
Hit Dice: d8

Attributes
STR: 11 (+0)
DEX: 16 (+3)
CON: 8 (-1)
INT: 19 (+4)
WIS: 14 (+2)
CHA: 12 (+1)

Skills: Arcana, Investigation, Deception, Athletics, Perception
Tool Proficiency: Thieves Tools*, Smiths Tools*, Alchemists Tools*, Navigation Tools, Vehicles (water), Instrument (Nyckleharpa)
Language: Common, Elvish
Weapon Proficiency: Simple, Thunder Cannon
Armor Proficiency: Light & Medium

Advancement/Feats

Features

Magic Item Analysis: Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.

Horns: You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.

Goring Rush: When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.

Hammering Horns: When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.

Labyrinthine Recall: You can perfectly recall any path you have traveled.

Sea Reaver:  You gain proficiency with navigator’s tools and vehicles (water).

Ship's Passage: Able to secure passage on a ship in exchange for work.

Background: Sailor

Equipment
Handaxe
Light Hammer
Crossbow & 20 bolts
Thunder Cannon
Arcane Magazine
Studded Leather Armor
Thieves tools
Explorers Pack
(Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50 feet hempen rope)
50 feet silk rope

Weapon Attacks
Handaxe: Prof:+2, damage: 1d6+0 Slash, Range: 20/60, Light
Light Hammer: Prof: +2, Damage: 1d4+0 Bludgeoning, Range: 20/60, Light
Horns: Prof:+2, Damage: 1d10+0 Piercing, Advantage to shove creatures
Thunder Cannon: Prof: +2 Damage 2d6+3 Piercing, Range: 150/500, Reload as bonus action

Spells:
Cantrips:
Mending
Detect Magic

Level 1:
Identify (Ritual)



Backstory

Araghast is something of an oddity in the area. That area being the world in general. She claims she comes from another Realm altogether, her people being sailors of legend in that place, instead of the giant monsters that patrol labyrinths. She makes claim of having sailed on a ship with her Clan Family, only while on leave she walked through some strange door only to find herself some place completely different, an insane land filled with doors, demons, solars, and everything between. In a panic she bolted through the streets as the strange peopel jabbered and laughed at her until she fell through a hole in the street and slid through the sewers until she was tossed out into the ocean... She is largely humored on these stories, and has since managed to fit in rather well with the people around her.

While odd to see, she has proven to be reasonable company with most ships and knows her way around the riggings well enough, and has made a welcome addition in her skill with her strange long arm rifle in helping ward off pirate and other sea spawned hazards. She claims to be an artificer, a person trained in the ways of constructing magical equipment, which to be true, she has shown some rather obscure knowledge and facts of, happy to identify and catalog the strange odds and ends people bring to her in exchange for some spare coin.

In recent she has found herself in a bit of trouble, the ship she was on captured by pirates when several of the sailors was secretly working for them. Quickly chained up she has been put to work in manufacturing gun powder for their long arms, and even making thunder cannons for the officers of the crew, though she has secretly been producing extremely low quality goods while waiting a chance to escape and take revenge..


Favored Kink(s): Multiple partners, Anal (giving and receiving) oral (giving and receiving) Vaginal (giving and receiving), excessive cum, cum bathing/covering, Domination, submission (fairly rare), Leans more towards Female/futa preference, though open to male partners in orgys, bukakke (it is a sailing tradition...)
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

SINless

Hell yeah. If I get picked to play, and I get in control of the ship, those bands would be the first things I'd secure.

CeruleanSerenity

I've been thinking of joining this, but I'm unsure if I'd be a good fit for a few reasons... there are some things I wanted to ask about so I can figure that out.

Will everyone in the game be in one party, or will we be splitting up into multiple groups? 10 players sounds like a lot, and I find it harder to keep up with games that have lots of players, since there's more to read through and react to. I'm not confident I could manage three posts a week if there would be that many people in one group.

How dark do you expect the game to be, and how much of an emphasis on slavery and non-con will it have? I'm rarely into either of those things, but I know you said nothing will be forced on players that don't want it... more likely, I'd play a character who would eagerly submit, so that in itself wouldn't be an issue. But I know a lot of other players do enjoy those elements, and if they're going to have a significant focus, I worry I wouldn't make a good match for the game. I might have trouble playing a character who would be willing so sit by and let others suffer, and in her case, being an eager participant might clash with the spirit of things...

Lastly, are you willing to consider homebrewed classes and character options? This isn't that important to me joining, but I might want to play something a bit different... so I might as well ask now.

Vreski

Quote from: HopeFox on September 19, 2017, 05:03:21 AM
Great! Bryn will be quite grateful for that, or at least appear so. They should have an interesting relationship if and when the pirates are overthrown. :)

I'm actually okay with the idea of Bryn becoming pregnant (whether from Cyanistra or someone else). My only concern is that she not be excluded from the action too much, but if the game is going to operate over a timescale of months or years, it could be cool!

Okay, cool. Does this extend to magical abilities other than spellcasting, too? Such as Bryn's telepathy?

Does anyone else want to have a sexual history with Bryn before the game starts, or shall we save it until then?

Yep, the ankle bracelet has been blocking your telepathy.

Quote from: Miroque on September 19, 2017, 07:27:31 AM
How do HILDE descide who can wield magic ? I meen, by drow's its natural (and quite known in FR) like Dragonborn's case (natural breath weapon) but human ? Wizards have their spellbooks, sorcerors got nothing.. or bards?  Faithcasters have their divine link (and aura's of good/evil)

Maybe easier way to prevent casting would be, that there was some item that made the galley as antimagic area?  Or that every slave was wearing the runeband.

Some races she just assumed could. She looked through everyone's stuff for things like spell books, arcane focuses, spell components, holy symbols, musical instruments, and numerous other things that might a reveal a magic user. She also used tea leaves and a special incantation. The tea leaves never lie about magic users. One way or another, she managed to get an ankle bracelet on everyone that needed one. She's pretty surprised about how many needed one on this trip. She also has a branding iron to permanently brand slaves with this rune. You all think it's likely no one has been branded because you're all worth more as magic users.

Quote from: CeruleanSerenity on September 19, 2017, 11:39:50 AM
I've been thinking of joining this, but I'm unsure if I'd be a good fit for a few reasons... there are some things I wanted to ask about so I can figure that out.

Will everyone in the game be in one party, or will we be splitting up into multiple groups? 10 players sounds like a lot, and I find it harder to keep up with games that have lots of players, since there's more to read through and react to. I'm not confident I could manage three posts a week if there would be that many people in one group.

How dark do you expect the game to be, and how much of an emphasis on slavery and non-con will it have? I'm rarely into either of those things, but I know you said nothing will be forced on players that don't want it... more likely, I'd play a character who would eagerly submit, so that in itself wouldn't be an issue. But I know a lot of other players do enjoy those elements, and if they're going to have a significant focus, I worry I wouldn't make a good match for the game. I might have trouble playing a character who would be willing so sit by and let others suffer, and in her case, being an eager participant might clash with the spirit of things...

Lastly, are you willing to consider homebrewed classes and character options? This isn't that important to me joining, but I might want to play something a bit different... so I might as well ask now.

At first, everyone will be in the same group, but eventually the party may split into to two groups. Three posts a week is what I would consider to be idea, but one post a week would be fine. I don't expect things to be very dark and the slavery bit is just for this first part. It's likely there may be an opportunity for escape. Consent from players is very important to me, so nothing will happen to a character unless their player says it's ok. I only expect non-con to happen right now while everyone is at the mercy of the pirate crew and in cases where a tpk would happen. Those cases will be rare. However, a monster may take an interest in a down character in the middle of combat until the other characters start to attack it.

I will consider homebrew classes and character options.

Zaer Darkwail

Quote from: Miroque on September 19, 2017, 11:34:22 AM
@Zaer: I disagree with your assestment. To have "plausable" way to do sense magical spark/gift/midichlorians/whatever means that players might utilize it somepoint themselves. Ergo, thats why its very important to have workable solution for that to happen. Witch "skill" would be plausable. And what comes to the runebands, they are going to be utilized by PCs if they are around when they get out of them.

Up to GM decide will players able use same tricks.

*notices Vreski post*

Ah, there is explanation then :). Hilde just made assumptions + own sort invocation with tea leafs (sort ritual figure it out and it sounds she may be warlock; so may be unique pact related thing to use tea leafs and such).

CeruleanSerenity: I do find slavery OOC arousing but my char case he is merely okay if others use it but he himself is more laid back on issue and will not force it on someone (not to mention his own mother is a 'slave' for his own father so he would treat any his own slaves kindly so long they do not rebel, harm him/friends nor try escape). My char is morally gray but not first idea going kicking babies (that was very issue why his father threw him out into world; to grow ruthless EVIL spine). So to avoid serious non-con your char could had willingly submitted to the pirates (in return not be harmed or have bit more freedom as 'cargo' as you can).

CeruleanSerenity

All right. Thank you for the answers, you two... I think I will submit a character, if I can manage it in time.

I think you mentioned that you're okay with pervy characters, Vreski, so I was considering playing a nymph... and playing up the pervy elements of that race. It's something I have wanted to try for a while, but I've never really gotten a chance.

That's hardly a core race, though, and I know nymphs are typically not meant to be PCs... though they don't have official 5e stats. Would you be okay with me playing a nymph, or would you rather I do something else, like a subrace of elves with nymph blood or another race entirely? There are other concepts I'm considering.

(And if I do play a nymph, would it be all right if she had an aversion to wearing clothes? I like to imagine them as having different and very relaxed attitudes towards nudity and sex compared to most races, but I don't know what a typical society's attitudes would be in this setting... or if she would cause serious trouble if she didn't conform.)

Zaer Darkwail

Well, I found homebrew rules for nymph race. But I think is bit unbalanced (but then again you got two significant drawbacks to pay for your stats and abilities). However perhaps closest to idea of a nymph would be perhaps female elf warlock which had made pact with a nymph and as result of pact gained some lovely appearance and disregard of clothes is already done by party druid (who is elf also as well and a futa), so you may have cultural or raised by fey and thus naturally not wear clothes unless weather demands it.

CeruleanSerenity

I agree that race does seem a bit unbalanced, but I wouldn't mind modifying it to be more in line with other races, or making my own. Fifth edition homebrew is easy enough to do... but we'll see what Vreski says. There are other ways I could work the concept too, like you said.

I haven't read over all the other characters yet, but if someone else is doing the casual nudity thing, that's good. So maybe my character can be similar about it (and I imagine they'll get along quite well).

Zaer Darkwail

Cyanistra, AndyZ char is nudist blue haired druid :). Or rather casual about clothing anyways.

AndyZ

Quote from: HopeFox on September 19, 2017, 05:03:21 AM
Great! Bryn will be quite grateful for that, or at least appear so. They should have an interesting relationship if and when the pirates are overthrown. :)

I'm actually okay with the idea of Bryn becoming pregnant (whether from Cyanistra or someone else). My only concern is that she not be excluded from the action too much, but if the game is going to operate over a timescale of months or years, it could be cool!

I'll have to nix the Goodberry idea.  I didn't realize we were getting magical dampeners.  All the rest still works, though ^_^

Fair warning that Cyanistra will make a terrible parent, but she's very happy to do the thing that causes a pregnancy ^_^ Then again, I don't know what the rules even are regarding actual babies on Elliquiy.  Maybe we can send them off to Blue Elf Island to be raised.

Quote from: Zaer Darkwail on September 19, 2017, 11:59:43 AM
*notices Vreski post*

Ah, there is explanation then :). Hilde just made assumptions + own sort invocation with tea leafs (sort ritual figure it out and it sounds she may be warlock; so may be unique pact related thing to use tea leafs and such).

I'm under the impression she's a Green Hag.  They can get away with all kinds of stuff.  I just hope we'll be able to keep some of the ankle bracelets and put them on NPCs we capture later ^_^
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