[5E D&D] In Search of Booty, A Naughty Nautical Adventure

Started by Vreski, September 16, 2017, 10:19:41 PM

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Vreski

[5E D&D] In Search of Booty, A Naughty Nautical Adventure



Hello everyone! I've decided to run a 5E game in a tropical fantasy setting full of pirates, sea men, sea monsters, and various other nautical things. Think Dungeons & Dragons and Pirates of the Caribbean smashed together. It's going to be based in the Forgotten realms universe and the first part will be somewhat based on an old module I have.

Your character is from the Korinn Archipelago, a peaceful trading and fishing area, a string of islands extending far out into the western sea. The Archipelago contains hundreds of islands, some enormous, some too small to see on the map. And you do have a map, not that you need it, you know the waters by heart.
Your Map



The area, which was sparsely inhabited in times past, was settled about a hundred years ago by colonists from far to the south. They were led by a great seaman named Viledel. Viledel, never the subtlest of men, made as his base one of the westernmost of the Islands, in the area most thickly prowled by pirates and corsairs, and began his campaign of smashing piracy wherever he found it. His followers set up settlements and quickly spread further and further west, into the larger islands closer to civilized nations.

Viledel, who was known as the Sea King throughout his life, died 60 years ago when a pirate raid crushed his island defenses and overran his home. Since then, the Korinn Archipelago has had no central government, but has broken into a hundred petty island nations. Most islands and cities get along quite well, knowing the advantages to be gained through peaceful trade.

Piracy has increased in the last 60 years. Concentrated in the westernmost of the chain’s islands, but pirates no longer rule the seas. They prey upon the merchants like parasites instead of sharks. However, the further west you sail, the greater the risk is of running into pirate ships, and some particularly bold buccaneers sail deep into civilized eastern areas for the rich pickings there.

The original settlers of the islands were humans, but Viledel’s followers included many demi-humans. Most races have flourished in the maritime environment: dwarven and gnome craftsmen build fine ships, elves and half-elves are sailors at least equal to humans, halflings make good traders, and all the world needs soldiers, the one occupation to which half-orcs are most admirably suited.

Most people here are simple fishermen (who seek the great schools of herring, cod, and salmon that course regularly around the islands); herdsmen (who tend goats, sheep, or pigs hardened by weather and adversity); and there are a very few farmers. Many wild herbs and spices grow here. These, plus wool, linen, leathers, fish, pork, and mutton, make up the primary goods exported and traded throughout the islands.

A few of the islands have legitimate port towns upon them; these ports are the centers of trade. There are many traders, especially on the larger islands with ports which are also home to many craftsmen and providers of luxury goods and services. Most of the rest of the human settlements are simple villages, erected on a narrow shore in the lee of some protective natural breakwater, such as another island. The three most populated islands are Highport, Ventris, and Dennik.

There will be plenty of opportunities in this game for smut and there will be a separate smut thread so that the story won't get slowed down. Monsters may be a little bit more sexy in this game than normal and they may be more interested in sex than just killing you. If a player is not ok with a monster taking advantage of them after they fall in combat, then I will have the monsters leave them alone, but they will need to make death saving throws. Anyone who lets a monster take advantage of them while they're down instantly stabilizes.

I'm hoping for at least 3 post a week from everyone and if someone keeps us waiting for a week or more, I will PM them and then temporarily take over their character to move things along. If I have to take over a character for more than 2 months and don't hear anything back from their player, then that character will end up leaving the party in some way or another.

The Begginning
Separately and collectively, you've all fallen into the hands of pirate slavers Most of you remember it this way: You were walking in the countryside near your homes, strolling home from the tavern after a night’s drinking, walking down to the river to fetch some water, or gone to visit some lass or lad in neighboring village. And, suddenly, you heard a thrashing in the underbrush around you, and before you could turn you felt a whale of a blow to the back of your head, and everything went black.

When you awoke, you were in the dark, tiny, stinking hold of the pirate galley, completely naked and shackled by your wrists to the sturdy beams of the slave bunks, bunks stacked like cordwood. There were about 40 other captured folk of the archipelago there and they were all naked too.

You were sick from the blow to your head and from the tossing of the ship, from the revolting gruel the slaver pirates occasionally fed you, and from the knowledge that you were bound for one of the western slave ports, never again to see your own home. Your not sure what type of slave they intend to sell you off as and your not sure if it will be worse to be a slave of sex or labor. Mockingly, the keys to your shackles were hung from a hook right by the hatch to the deck, only 5 or 6 feet from the lot of you. They might as well be miles away.

Character Creation
Make a character like normal under the 5E Dungeons and Dragons rules. For stats you can do the point buy option in the book or arrange this array of stats however you like.
[18, 16, 14, 12, 10, 8] My array is a bit more generous than the one given in the book.

Don't worry about your equipment too much because you will be losing most of it at the beginning of this game. If things go right for you, you should find yourself with more than enough gold to replace everything after this first adventure. I will be making rolls to determine what you get to keep from your original equipment.

You can play any race you want in any of the official D&D books. If you really want to play some race that isn't, let me know and I will probably let you play it. I may have some conditions about your exotic race though.

As far as alignments go, you can play any alignment except for the evil ones.

The gods in this setting are all from the forgotten realms setting plus one new god. Valdoris, daughter of Istishia. She is a goddess of love, fertility, storms, and the oceans around Korinn Archipelago. In this area, she is the most popular deity and many pray to her before setting out at sea. Her symbol is a heart with a lightning bolt over it. She has a True Neutral alignment.
Valdora's Symbol


If you are interested in playing, please fill out and submit the character sheet below for approval. I am willing to accept 10 players and I will not be approving characters on a first come first serve basis. I have decided to accept all applications. Please have your applications in by 9/23/17 1:00PM EST. If you have any questions, please let me know.


[float=right][img height=300]IMAGE URL ADDRESS HERE[/img][/float]
[b]Name:[/b] (charname)
1xx years old, (gender) (race) (height) (weight)
[b]Class:[/b] (class)
[b]Alignment:[/b] (alignment)
[b]Personality:[/b] (2-3 sentences)
[spoiler=Stats]

[b]Armor Class:[/b] xx
[b]Initiative:[/b] xx
[b]Speed:[/b] xx'ft
[b]Proficiency bonus:[/b] +x
[b]Passive Perception:[/b] xx
[b]Passive Insight:[/b] xx
[b]Passive Investigation:[/b] xx
[b]Max Hit Points:[/b] xx
[b]Hit Dice:[/b] xdx

[b]Attributes[/b]
STR: xx (+x)
DEX: xx (+x)
CON: xx (+x)
INT: xx (+x)
[i]WIS:[/i] xx (+x)
[i]CHA:[/i] xx (+x)

[b]Skills:[/b] (class+background+race)
[b]Tool Proficiency:[/b] xxxx
[b]Language:[/b] Common, xxxxx
[b]Weapon Proficiency:[/b] xxxxx
[b]Armor Proficiency:[/b] xxxx

[u][b]Advancement/Feats[/b][/u]
xxxxx

[b][u]Features[/u][/b]

xxxxx

[spoiler=Spells (fill if spellcaster)]SPELLS PER DAY: 0th/at-will | 1st/x

Cantrips: xxxxx
1st (memorized/known): xxxxx
[/spoiler]


[u][b]Equipment[/b][/u]

xxxxx

[u][b]Weapon Attacks[/b][/u]

xxxx, +x xdx+x, (properties)
[/spoiler]

[spoiler=Backstory](write lots text here!)[/spoiler]

[b]Favored Kink(s):[/b] (prime ones for this RP and relate to char itself)


Added 9/21/17,
Additional Information

The pirate ship you are on is a typical Korinn Archipelago galley. It is about 60 feet long, with 6 two-man oar benches down each side. Obviously, it carries a rowing complement of 24 men plus a captain and a steersman. As slaves, you are often forced to row to the point of exhaustion before you are replaced by another slave from the hold. Besides the party, there about 40 other slaves on board. The only rooms on board are the hold you're all kept in, an aft hold, a captains quarters, and then a small room next to the captains quarters where Hilde stays.

Futa characters are welcome and you can have your genitals however you prefer.

The variant human traits and training rules are allowed.

Magic users or those with magical abilities, have been fitted with an ankle bracelet that blocks all attempts to use magic. There also appears no way to remove it. Dragonborns have been fitted with muzzles to keep them from using their breath weapons.

Important NPCs
Captain Rockfist
Race: Ogre
Info: Captain Rockfist rules his ship with an iron fist. He's not the brightest fellow, but definitely smarter than the average ogre. His incredible strength makes up for his lack of intelligence though. He wields a massive club and is currently wearing a buccaneer outfit fit for a pirate captain. Surprisingly, his clothes fit him well for his massive size. He stands 10ft tall and weighs 1,200 pounds. The ships floor boards groan under his weight.

None of you have had much interaction with him outside of an inspection at the beginning of this voyage. It was then that he selected the slave he thought would be auctioned off for the most gold. A herm futa elf slave named Valana Silverleaf with a freakishly large set of male genitals. Her body looks like it was made for nothing other than sex and you got the impression that sex was all she cared about when she was down in the hold with the lot of you. Above deck, he has her chained to him Jabba the Hut style and is treating her like she is a beloved pet dog. Above deck when rowing, you often see her masturbating, occasionally she is worshiping Captain Rockfist's cock or being taken by him. He prefers to take her in his captains quarters, but she is insatiable.

Valana Silverleaf, NSFW





Hafkris Smith
Race: Half-Orc
Info: Hafkris is your Jailer. He's the pirate that makes sure everyone is secure and escorts everyone to and from the oars. He also makes sure everyone gets their allotted share of gruel and water. He refers to every slave as "Meat" and he as taken advantage of some of you. Hafkris has informed all of you that the ship is bound for Westhaven, the “greatest pirate city in the world,” where they will all be sold as slaves.














Hilde
Race: Green Hag
Info: Hilde is in charge of assessing and suppressing any magical abilities of slaves brought on board. Sometimes she speaks in rhymes and cackles like a stereotypical witch. With her job done, she mostly stays locked up in her room most of the time. Every night, she has gone down into the hold to pick a slave to sleep with. Recently, Hilde was picked up by a passing ship heading in the direction you were taken from.














Melisana Melkeras
Race: Human
Info: Melisana is a normal human girl, who like you, has been captured by pirates and is stuck in the hold with everyone. She isn't as interested in sex as the futa slaves seem to be. She used to resist sexual advances from the pirates until they gave her a good whipping. She's very unhappy with the situation she's found herself and tries to ignore the other slaves having sex with each other or masturbating. Melisana describes herself as the daughter of David Melkeras, a wealthy merchant of the large Island of Ventris.













Approved Characters so far:
Hobbes1266 - Salenia Tamili (Female Human Fighter)
HopeFox - Bryn Highport (Female Half-Elf Warlock)
Naughty Miss Adventure - Ushala (Female Human Barbarian)
Zaer Darkwail - Valnath Barrityl (Male Drow Sorcerer)
Jezabelle - Sabrae Lueltar (Female Drow Cleric)
SINless - Aellon Silvertongue (Male Eladrin Wizard)
AndyZ - Cyanistra (Futa Blue Haired Wood Elf Druid)
Waldham - Svetlana Avandth (Futa Human Rogue)
Miroque - Aessina (Female Half-Elf Sorcerer)
euanthe - Meriele Moonwhisper (Futa Half-Elf Bard)
TheLaughingOne - Araghast Ohn'Lee (Futa Minotaur Artificer)
Kathyan - Presrie Lovuh (Futa Firbolg Ranger)

HopeFox

Ooh, this looks like great fun! Slavery and piracy are both favourite themes of mine.

Am I correct in thinking that the PCs are likely to end up becoming pirates themselves? I have a few character ideas, so I just want to make sure I don't make someone who's too Good (or too Evil) to fit in with the rest of the party.

I'm tempted by a warlock right now. I shall give it some thought!
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Vreski

If everyone wants to be pirates, then pirates you all shall be. An alternate option, that is likely, is that the party will just be adventures who sail the high seas.

Naughty Miss Adventure

Seems interesting!  I could certainly do with a game as I somewhat find myself in the GMs seat more often than not!

I'm thinking a Chaotic Neutral Barbarian/Rogue gal (starting with Barbarian), Ushala, who's escaped her homeland, wanting to see the world and ended up in the setting.  If based in the Forgotten Realms, I'm thinking she's from Chult, but with a bit of Calishite parentage.

I'm flexible whatever they end up as :-)
Ons & Offs (last updated: 15.08.21)
Absences & Apologies (back after a near year-long absence!)
Current Status: Not Accepting New Games; Muse: Erratic

Visit Eridor, where the Black Gate has been opened! (Long-term D&D 5e project)
Visit Carla at The Breeding House of Vinicus

Hobbes1266

This sounds fun, I think I'd want to throw in a character I didn't get to play in a different game. I've never actually had the chance to play 5th ed, but I've made a good few characters and I'd be interested in giving it a try.

Since our equipment is going to be taken away immediately, could I have a magic item for fluff reasons? (A saber that only cuts clothes to be specific.)

schnookums

#5
Since it is kinda sorta official (In Volo's Guide) what's your feelings on an atypical (meaning not evil and stuff) kobold pc? Strongly thinking bard because a kobold bard would be awesome.

ZameRagues

*Intersted and working on a character*

I assume those making characters would be starting at level 1?
Pure Impulse Plays
Discord - Zame Ragues
Dice Bot - 18627
O/Os

Hobbes1266

Name: Salenia Tamili
19 years old, Female, Human, 5ft 9in, 131lbs
Class: Fighter
Alignment: Neutral
Personality: Salenia is stubborn, competitive, and cocky, making her difficult to deal with at times, but she is humble in defeat and happy to befriend those she's faced in a fair contest, at least under most circumstances. Salenia has lived a life of sport and relative luxury, having never had to face any situation that she believed could have actually cause her harm, leaving her slightly spoiled and naive.
Stats


Armor Class: 14
Initiative: 4
Speed: 30'ft
Proficiency bonus: +2
Passive Perception: 12
Passive Insight: 12
Passive Investigation: 12
Max Hit Points: xx
Hit Dice: 1d10

Attributes
STR: 11 (+0)
DEX: 19 (+4)
CON: 13 (+1)
INT: 15 (+2)
WIS: 9 (-1)
CHA: 17 (+3)

Skills: Athletics, acrobatics, history, persuasion
Tool Proficiency: Dragon chess
Language: Common, xxxxx
Weapon Proficiency: Simple, martial
Armor Proficiency: All, shields

Advancement/Feats
xxxxx

Features

Position of privilege
Dueling (saber)
Second wind

Equipment

Leather armor, long bow, arrows ×20, ornate dueling saber, magical dueling saber (clothsbane), fine clothes, house Tamili signet ring, scroll of pedigree, purse of 25 gold coins, backpack, bedroll, mess kit, tinderbox, torches ×10, 10 days of rations, waterskin, 50 feet of rope

Weapon Attacks

Saber, 1d8+4, (slashing)

Backstory
Salenia was born into the noble house Tamili along side her twin Dansel. Where Dansel excelled in studies and political intrigue from an early age, Salenia missed nearly half of her lessons and every political event she could manage, far more interested in tournaments, sword play and tales of adventure.

She joined her first tournament at the age of thirteen where she was quickly defeated in every event she participated in, as a young girl of thirteen would when faced against others more skilled and better trained than her. From that point on she trained and joined every tournament she could, gradually beginning to win more and more as time passed.

At the age of sixteen, after a particularly rough tournament, Salenia over heard two locals speaking of a far more interesting "event" she'd never heard of, upon asking she managed to persuade the reluctant locals to give her directions to this new contest. Following the directions she'd been given Salenia found herself walking down a seedy back alley, met by a burley intimidating man standing guard in front of a door. Upon seeing her the guard eyed her curiously informing her that she wasn't old enough to be let in, and in response she bribed him with a healthy sum of gold. Salenia found herself inside a crowded room full of peasantry, with some nobility on balconies above, masked to hide there identities, with a large circle in the middle of the room. Salenia stayed in the crowd waiting curiously for something to happen, until eventually two women ventured into the circle wearing leather armor each holding a simple dueling saber that appeared to be blunted, an announcer spoke telling who the fighters were and layed out the simple rules: first combatant to be stripped of her clothes loses, to be left at the mercy of the crowds desires, while the winner receives a prize of three silver coins. Salenia stood shocked at the announcement as the two girls began fighting, slashing and parrying, the blunt blades manging to shred the leather it touches without leaving so much as a mark on the wearers skin,  and before long one woman stood nude while the other stood triumphant, though still very exposed. The audience almost instantly pulled the now struggling and pleading loser into the crowd, her pleas for mercy quickly muffled by a cock stuffed in her mouth, followed by other violations of her person. Salenia stared in shock and though she didn't understand it in the moment, arousal, as she watched the helpless girl being gang raped for her failure. After every tournament from that point on she made her way to this new "event" watching and fantasizing, trying to work up the nerve to participate.

At the age of Seventeen her parents did not return from a diplomatic journey to a house that had long shared a rivalry with house Tamili. With their parents absent Dansel became the new head of the noble house, and Salenia spent even more of her already devoted time practicing and participating in tournaments, soon building up the courage to begin participating in the secret event despite the possible consequences and the minimal reward. Due to her training and her opponents lack there of she managed to stay undefeated in the sexually charged event for over a year, with a few close calls that nearly robbed her of her dignity, but that only excited her further. This came to an end one day at the end of a fight, as she watched entranced by her defeated opponents humiliation, she heard a familiar voice call to her from the balcony above, where she saw her twins furious yet concerned gaze. After leaving to the alleyway the confrontation between the two siblings began, many heated and worried words were exchanged, until Dansel spoke in a shaky voice telling Salenia that she would have to leave until she could come to her senses.

That morning Salenia left the home where she had lived her life, possibly for the last time.

Favored Kink(s): Contests, bondage, public humiliation, impregnation, rape, slavery, pet play, and more.

HopeFox

Name: Bryn Highport
21 years old, female half-elf, 5'1", 110 lb.
Class: Warlock
Background: Urchin
Alignment: Chaotic neutral
Personality: Bryn has had a hard life, and it shows in her attitude. She is slow to trust, expecting that everyone is out to take advantage of her, and in return she is more likely to manipulate others than form bonds of mutual respect. She secretly longs for the day when this may change, though, and on that day she will have a lot of loyalty to give.
Stats


Armor Class: 13
Initiative: +3
Speed: 30'ft
Proficiency bonus: +2
Passive Perception: 12
Passive Insight: 12
Passive Investigation: 9
Max Hit Points: 9
Hit Dice: 1d8

Attributes
STR: 10 (+0)
DEX: 17 (+3)
CON: 12 (+1)
INT: 8 (-1)
WIS: 15 (+2)
CHA: 20 (+5)

Skills: Acrobatics, Deception, Intimidation, Persuasion, Sleight of Hand, Stealth
Tool Proficiency: Disguise kit, thieves' tools
Language: Common, Elvish, Orcish
Weapon Proficiency: Simple weapons
Armor Proficiency: Light armor
Saving Throws: Wisdom, Charisma

Advancement/Feats

Features

Darkvision 60'
Fey Ancestry
City Secrets
Otherworldly Patron (Great Old One)
Pact Magic
Awakened Mind

Spells
SPELLS PER DAY: 0th/at-will | 1st/1

Cantrips: Eldritch blast, prestidigitation
1st: Charm person, hex


Equipment


Weapon Attacks



Backstory

Slavery was illegal in Highport. It wasn't the sort of place where a tavern owner could simply buy a child in the market and raise her as a tavern wench, working long hours at cooking, cleaning and serving, and graduating to servicing his patrons more directly when she came of age. No, the law didn't allow for that at all.

So it was a stroke of good fortune for Gareth Windward, owner of the Briny Octopus tavern in the least refined of Highport's many dock districts, when a mysterious human woman rented a room above his tavern, gave birth to a half-elven baby, and died. It was surely an act of charity for Gareth to take care of this orphan girl whom nobody else wanted. And if she had to work hard for him, well, wasn't that only fair recompense for the sacrifices he made for her? She should be grateful that she had a roof over her head and a warm spot in front of the fire to sleep.

Needless to say, Bryn had an unhappy childhood. Gareth made her work long hours for nothing more than scraps of food and a place to sleep, but worse, he gave her none of the love and support that a young girl needed. Sometimes she would sneak out of the tavern in the early morning when Gareth was asleep, and beg or steal from sailors in an attempt to scrape together a little more food or other comforts, but she always went back to the tavern, because where else did she have to go?

When Gareth decided she was old enough, he started charging customers for the privilege of her company in bed. While she didn't relish the experience of servicing drunken sailors and other low-lifes, it did give her a little more time off her feet, and sometimes her customers would actually treat her like a real person, something that rarely happened as a child waiting tables. Oddly, it was the half-orc soldiers who often visited the tavern who treated her most like an equal, perhaps because they knew what it was to be scorned for their parentage.

One day, a few weeks before her upcoming abduction by slavers, she had to serve a particularly strange and repulsive man, whose pockets seemed to be overflowing with gold, and whose demands were bizarre and demeaning even by the standards of the tavern's regular visitors. After putting up with his twisted fetishes and letting him exhaust himself, she rifled through his knapsack and liberated a strange glass orb, which she hid in the cellar. Over the next few weeks, the orb called to her, offering her power, freedom and vengeance against all who had wronged her. It didn't take much for her to agree to a pact with whatever intelligence lay beyond the orb.

Since then, Bryn has been experimenting with the small amount of power that the Thing in the Orb gave her. It was hard to control, and harder to conceal, and she knew what awaited her, a friendless orphan of highly suspicious parentage, if she was seen to be performing dark magic. So she bided her time, toiling as hard as ever, working towards the day when she might finally be free.

Bryn has grown into an extraordinarily pretty young half-elf woman, and she's quite good at smiling and pretending to be cheerful when necessary. When she doesn't need to be friendly, though, she looks run-down and haunted. Her hair and skin suggest that her father may have been a dark elf, making her look even more suspect.

Favored Kink(s): Slavery! Being forced to serve one's masters, or other people at their behest. Even more, being so tied in to the slave lifestyle that she will serve people "willingly", because she doesn't know any other way to live.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Naughty Miss Adventure

#9
Name: Ushala (Female Human)
Age: 27 years old, Height: 5' 9", Weight: 155 lbs.
Class: Barbarian 1, Worship: Silvanus
Alignment: CN
Background: Outlander (Exile/Outcast)
Personality: Ushala is a kindly woman, with a mind to see the world, though is one who is prone to act on impulse rather than accepted wisdom.  Even so, she rarely regrets her actions, and would rather deal with the consequences when they come rather than trying to figure out a smart way to approach a situation as she knows she's not particularly good at it.  She if fiercely protective of her independence, but provided it is never infringed upon, she is usually a fairly amiable and somewhat boisterous individual.  She is free with her sexuality, but is somewhat choosy with her lovers.

Stats

Armor Class: 19 (+4 Con, +3 Dex, +2 shield)
Initiative: +2
Speed: 30 ft.
Proficiency bonus: +2
Passive Perception: 13
Passive Insight: 11
Passive Investigation: 9
Max Hit Points: 16
Hit Dice: 1d12+4

Attributes
STR: 16 (+3)
DEX: 16 (+3)
CON: 19 (+4)
INT: 8 (-1)
WIS: 12 (+1)
CHA: 10 (+0)

Skills: Class (Animal Handling, Perception), Background (Athletics, Survival), Race (Stealth)
Tool Proficiency: musical (flute)
Language: Common, Primordial, Sylvan
Weapon Proficiency: martial, simple
Armor Proficiency: light, medium, shields

Advancement/Feats
Feat (Human): Resilient [Dexterity]

Features
Rage +2 (2/day), Unarmored Defense (10+Dex+Con)

Equipment
Background (animal trophy (panther's teeth necklace), belt pouch w/ 10 gp, hunting trap, staff, traveler's clothes)
Barbarian (dagger, explorer's pack, javelins x4)

Weapon Attacks
dagger, +5 1d4+3, (finesse, light, thrown [range 20/60])
javelin, +5 1d6+3, (thrown [range 30/120])
spear, +5 1d6+3, (thrown [20/60], versatile [1d8])

Backstory
Backstory (Contains Extreme elements):
Ushala's story begins along a Calashite trading post along the shores of the jungle-ridden lands of Chult, where merchants from Calimshan traded with the native tribes for copper, ivory, and gold.  A local woman caught the eye of one of the traders who decided to keep her for a mistress whenever he was in port.  When the affair resulted in child, Ushala was born.  Born on the periphery between the overly proud Chultan tribes and the industrious merchants from Calimshan, Ushala never really fitted into either culture.  During her time in the trading post, she heard many stories of the north, and they became her favorite childhood stories to listen to.

When the merchant returned to Calimshan, several years passed before her mother decided he was probably not coming back, and decided to return to her people.  Ushala did not fit in well, and chafed under the patriarchal autocracy where she had known a lot of leeway whilst living in the trading post.  When it was decided that upon her majority, which was only a year away, she was would be wed to a man more than twice her age, thrice her weight, and already boasting four wives, of which she was to be the youngest.  To prepare her for the marriage, she would have to undergo ritual female circumcision. Ushala reached breaking point and ran off into the jungle.  Death would have been an altogether likely possibility had she not stumbled into a grove sacred to the Treefather (Silvanus), where she found a measure of safety and lived there for years, learning to living in tune with the savage nature of the world around her.  Only creeping forth to spy upon the tribes and the trading settlement, as well as interacting with minor fey that occasional made their way into the grove, kept her from going entirely feral.

Even so, it was still a very lonely existence, leaving Ushala to dream about the stories she heard as a girl, which took a grander significance in her head from her isolation.  Blooming sexual frustration also wore on her until, at last, she sated her urges by consummating with a magnificent panther, becoming woman as her sexuality flowered.  Life was lived at her leisure, becoming an almost idyllic existence, but it ended when game hunters mortally wounded her feline mate.  Delivering the mercy blow herself, she fashioned a necklace of its teeth to keep it's spirit close, and went on the hunt herself.  While she stalked and killed two men, her inexperience ended up seeing her captured as it turned out that the hunters were also slavers.  She was loaded aboard a ship bound for unknown ports.

Because of her fierce spirit, she was seen as challenge to break, and was frequently the plaything of the men abroad, though they never dared take of her shackles.  As the spirit of vengeance burned in her heart, the experience did little to break her, and she even managed to take some measure of antagonistic pleasure in the act of being raped, all the while taunting her captors.  She did, however, learn subtlety from the experience, and whilst pretending that she had been rendered submissive, the slaver captain decided to take her to bed.

Killing him in his sleep with a fork shoved up his jaw and into his brain, Ushala set the cabin on fire with a candle and crept of the window.  By the time the fire was noticed, it was practically uncontrollable, made more so that Ushala had taken to attacking the water-bearers from hiding whilst they tried to tackle the fire.  Freeing the remaining slaves, she quit the ship in a row-boat with them and watched the ship burn to the waterline in the distance in the night.  By dawn they had found themselves in one of the islands of the Korinn Archipelago.  Drained, Ushala went to see what life she could make for herself so far from home.

She has lived there alone in a small hut for almost a year now.


Favored Kinks: Slavery (with the opportunity to get revenge on the slavers), male High Elf/Half-Elves warrior-wizards, impregnation (preferably by the former), bestiality (large wolves a favorite, with an eye for knotting), romance, switch partners, rough housing, casual sex, herm/futas/shemales, vaginal, anal, pegging (giving), watching male masturbation (openly or secretly), bi-sexual males, sex in chains, master/slave romance, oral (giving and receiving)
Ons & Offs (last updated: 15.08.21)
Absences & Apologies (back after a near year-long absence!)
Current Status: Not Accepting New Games; Muse: Erratic

Visit Eridor, where the Black Gate has been opened! (Long-term D&D 5e project)
Visit Carla at The Breeding House of Vinicus

Zaer Darkwail

#10
Name: Valnath Barrityl
110 years old, male drow, 5'4'ft, 150lb
Class: Sorcerer 1
Alignment: Chaotic Neutral
Personality: Valnath is quite indifferent in morality scale wise, picking and choosing when apply virtue and sin whenever he likes it on whim based on his fluid sort personal code. Not inherently evil but because living and born at Underdark he is acceptable to even most morally questionable methods and practices. However thanks his mother's influence he does not see goodness abhorrent weakness which needs avoided all cost (much to charging of his father). But he has definately inherited drow sense of justice; bloody spiteful long planned revenges and also ambition and pride of his own race superiority over others.
Stats


Armor Class: 16
Initiative: +3
Speed: 30'ft
Proficiency bonus: +2
Passive Perception: 12
Passive Insight: 10
Passive Investigation: 11
Max Hit Points: 10
Hit Dice: 1d6

Attributes
STR: 8 (-1)
DEX: 16 (+3)
CON: 16 (+3)
INT: 12 (+1)
WIS: 10 (+0)
CHA: 19 (+4)

Skills: Arcane, Persuasion, Deception, Sleight of Hand, Perception
Tool Proficiency: Disguise Kit, Forgery Kit
Language: Common, Elven, Draconic
Weapon Proficiency: daggers, darts, slings, quarterstaffs, light crossbows, rapiers,  short swords and hand crossbows
Armor Proficiency: none

Advancement/Feats
xxxxx

Features

False Identity (none yet)
Keen Senses
Fey Ancestry
Trance
Superior Darkvision
Sunlight Sensitivity
Drow Magic
Drow Weapon Training
Spellcasting (Cha based, Sorcerer list)
Sorcerous Origin (Draconic Bloodline)
Dragon Ancestor (Deep Dragon, Acid)
Draconic Resiliency

Spells
SPELLS PER DAY: 0th/at-will | 1st/2

Cantrips: Acid Splash, Poison Spray, Prestidigitation, Minor Illusion, Dancing Lights
1st (known): Shield, Magic Missile


Equipment

Light Crossbow + 20 bolts, 2xdaggers, arcane focus (scepter/walking rod), Explorer's Pack
A set of fine clothes, a disguise kit, a deck of marked cards and a belt pouch containing 15 gp

Weapon Attacks

Crossbow (light), +5 1d8+3, Loading, Range (80/320), Two-Handed
Dagger, +5 1d4+3, Finesse, Light, Range (20/60), Thrown

Backstory
Valnath is son of a infamous drow sorcerer; Baeloth Barrityl, The Entertainer, The master of the Black Pits gladiator arena! He suffered some drawbacks early on his career as bunch of adventurers overcame him and he was forced live for time in surface world to recover from his defeat (and find inspiration for new and grander Black Pits arena). He eventually rebuild the Black Pits in underdark and after several years a another adventurer group led by a high elf woman, skilled duelist and swordswoman, made him almost loose everything again! But this time he triumphed, defeating the new champions of the arena but sparing the haughty high elf woman....and place her under a permanent charm spell and make her fall in love with him. So thus Valnath's mother, Valara Brightsun, met his father and was defeated and enslaved for life with him. It did not take long for her get pregnant and give birth on Valnath, drow genes dominant in elf couplings and he inherit only her brilliant emerald green eyes than drow whites.

His life was filled with luxury and prestige, fitting for a drow noble in the mercenary/trade underdark city where Baeloth was highly respected (and feared man for his fierce demeanor) and also as his nick name indicates; one best entertainers in city and provider of best kind entertainment to denizens of underdark (and beyond as there are portals to the city from other cities or even planar cities). However enslaved as mother was, she managed raise Valnath not to be completely evil and influenced by his environment, teach appreciate love, affection and sense of decency and flamboyant manner and pride which both she and Baeloth have. As even if she eagerly spreads legs and goes down on knees before Baeloth, her skills as deadly duelist haven't faltered. Early on Valnath's sorcery manifested, Baeloth excited on about it for his son abilities manifesting and he eagerly educate him and start raise him as potential inheritor of Black Pits (he of course planning open new arena but this time on planes itself than prime material plane).

However, during education he noticed Valnath, albeit pleasantly flamboyant, charming and skilled, he lacked the 'ruthless' attitude and sheer 'bloodlust' to see gladiators to die on purpose in arena. Where as Valnath sponsors somekind fair play, this displeased Baeloth greatly and as means to bring out 'ruthless side' from him he casted teleport spell on him and threw him into surface world! As his own experience in there is only bitter, angry and resentful for surface dwellers! He having the basic drow hatred for surface, where as Valnath does not possess said blind hatred (even if he has racial pride being drow). So Valnath wound up into surface and on irony of fate he wound up close to slavers and he came in and just made friendly greeting he was pummeled before he could defend himself and put on board on the slaver's ship where he starts to wake up.....all while eating mushroom popcorns Baeloth watches him through scrying orb. Enjoying his now own personal entertainment to see will his son grow ruthless bloodthirsty spine or not.

Favored Kink(s): Dominace (of others), reverse-rape, multiple partners, bondage (himself or others), non-con, M/s relationships, impregnation

euanthe

Interested! I'll try to have a sheet up a bit later. Thinking of a dexterous paladin. Or a bard.

Jezabelle

Name: Sabrae Lueltar
123 years old, female Drow, 5'9", 147 lbs
Class: Cleric
Alignment: Lawful NeutraL
Personality: Sabrae is intolerant of that which she considers to be profane in the eyes of Adhan--the undead, temporal distortions, those who violate their own laws, and the generally unjust.  While she values charity in its proper place she is reluctant to offer compassion.  Measured and collected, Sabrae keeps her composure as part of her dedication to her god.
Stats


Armor Class: 16
Initiative: +4
Speed: 30'ft
Proficiency bonus: +2
Passive Perception: 15
Passive Insight: 15
Passive Investigation: 10
Max Hit Points: 9
Hit Dice: 1d8

Attributes
STR: 8 (-1)
DEX: 18 (+4)
CON: 12 (+1)
INT: 15 (+2)
WIS: 17 (+3)
CHA: 16 (+3)

Skills: Insight, Medicine, Perception, Sleight of Hand, Stealth
Tool Proficiency:
Language: Common, Elvish
Weapon Proficiency: Martial, Simple
Armor Proficiency: Medium, Shields

Advancement/Feats

Features



Spells (fill if spellcaster)
SPELLS PER DAY: 0th/at-will | 1st/2

Cantrips:
Spare the Dying
Guidance
Sacred Flame
Resistane
1st (memorized/known):
Cure Wounds (mem'd)
Bane (mem'd)
False Life
Ray of Sickness


Equipment
Small Knife
Map of City
Pet Mouse
Common Clothes
Studded Leather
Manacles (15 HP)
Chain, 10ft
Priest's Pack
Rapier

Weapon Attacks

Whip, +6 1d4+4
Net, +6
Hand Crossbow, +6 1d6+4


Backstory

Sabrae was an orphan in a Drow city and thought that all the lawlessness and backstabbing that orphaned her sucked, so when she met a wandering priest who'd just stove'd some criminals heads in she thought he was pretty rad.  He offered to take her to the surface and teach her all about The Law.  She did that and now wanders the land as a Priestess of Adhan.  She was branded a heretic by the main church, but considering it isn't tolerated in most cities due to their "extra legal" extreme law-giving, this mostly just means she travels where they have no permanent presence.

Nikodaemus Porlo, a Human Cleric of Adhan who taught her everything that she knows about the Law.  He was assassinated by others for his position after rising high through a legal loop hole.  After his assassination, Sabrae was branded a heretic to keep her from bringing this to light.

While she has an obvious motive for revenge, Sabrae does not give in to the simple and emotionally driven concept.  She will correct the injustice committed against her mentor in time.  But for now she will bide her time and find the correct position from which to do so.  A fool's errand never properly upheld the law, as far as Sabrae's concerned, and she knows she's no match for her mentor's foes--yet.

Favored Kink(s):
Bondage, Non-Con, Humiliation, Role Reversal, Domination, Submission

Vreski

Quote from: Hobbes1266 on September 17, 2017, 12:52:41 AM
This sounds fun, I think I'd want to throw in a character I didn't get to play in a different game. I've never actually had the chance to play 5th ed, but I've made a good few characters and I'd be interested in giving it a try.

Since our equipment is going to be taken away immediately, could I have a magic item for fluff reasons? (A saber that only cuts clothes to be specific.)

Sure! It's possible that you may never see it again though. Also the pirate slavers will have some fun with it once they get there hands on it.

Quote from: schnookums on September 17, 2017, 12:55:29 AM
Since it is kinda sorta official (In Volo's Guide) what's your feelings on an atypical (meaning not evil and stuff) kobold pc? Strongly thinking bard because a kobold bard would be awesome.


I love Kobolds!

Quote from: ZameRagues on September 17, 2017, 01:38:12 AM
*Intersted and working on a character*

I assume those making characters would be starting at level 1?

Yep, everyone starts at level 1.

Also everyone's characters look great so far!

SINless

Name: Aellon Silvertongue
115 years old, Male Eladrin 6'0" 169Lbs
Class: Wizard
Alignment: CN
Personality: Aellon is prideful and selfcentered. He is quiet most of the time, but can be more talkative if surrounded by those he considers worthy. He is rather quick to anger, and slow to appease.
Stats


Armor Class: 15 (18 with mage armour)
Initiative: +5
Speed: 30'ft
Proficiency bonus: +2
Passive Perception: 12
Passive Insight: 12
Passive Investigation: 15
Max Hit Points: 5
Hit Dice: 1d6

Attributes
STR: 12 (+1)
DEX: 20 (+5)
CON: 08 (-1)
INT: 17 (+3)
WIS: 10 (+0)
CHA: 14 (+2)

Skills: Arcana, Insight, Investigation, Perception, Persuasion
Tool Proficiency: none
Language: Common, Elven, Sylvan, Halfling
Weapon Proficiency: Elven
Armor Proficiency: none

Advancement/Feats
xxxxx

Features

xxxxx

Spells (fill if spellcaster)
SPELLS PER DAY: 0th/at-will | 1st/2

Cantrips: Booming Blade, Firebolt, Green Flame Blade
1st (memorized/known): Mage Armour, ,Burning Hands,  charm person, magic missile


Equipment

2 Shortswords

Weapon Attacks

Shortsword, +7 1D6+5, (properties)
Shortsword, +7 1D6, (properties)

Backstory
As an Eladrin, Aellon was born to the highest echelons of high elven society. Destined to become a member of the court, Aellon was not feeling his life was unfolding the way he wanted it to. Having been trained in the mystic arts since he was a child, Aellon started to be more and more interested in the martial skills. Dodging his lessons to go out in the field and train with the soldiers instead, Aellon soon became quite proficient with the Short sword. His feeble stature made it hard for him to wear the elven armour, but his preternatural speed and agility, along with his knowledge of mage armour made him a tough target for even the best trained soldiers though, and he earned much praise.

Not from his parents though, who forbade Aellon to train with the soldiers, instead he was to spend his time perfecting his magical skills. After a few years, Aellon decided he had enough, and decided to head out into the world to forge his own destiny. He travelled towards the coast while practicing the combination of martial and magical skills he'd acquired. One night he stumbled on a small village that was being attacked by slaver pirates, and he decided those would make a great target for him to practice his skills on. He hid in the nearby brush, and took out several of the pirates with a combination of steel and green flame. His appearance shifted the battle away from the Pirates' favour, and soon they ran off. The local vilagers came towards him, filled with gratitude, they offered him a home, food and everything they could give him. Aellon agreed to stay for a while at least

A while turned to months, and months turned to years, until last week. Ships had been seen, and it was feared that Slavers had come again. Aellon headed to the beach. A ship was moored out in the deep part of the bay, and he could see longboats far on the water. That's when everything went dark.

Favored Kink(s): Multiple partners, impregnation, body modification/shapechange.

AndyZ

Name: Cyanistra
109 years old, Futa Wood Elf 5'4" 135 lb.
Class: Druid
Alignment: True Neutral
Background: Outlander
Personality: Attuned to the natural order but kind and gracious when circumstances permit.  Disdainful of "civilized" social mores but willing to submit to a stronger force.

Stats


Armor Class: 12 without armor or shield
Initiative: +2
Speed: 35'ft
Proficiency bonus: +2
Passive Perception: 16
Passive Insight: 16
Passive Investigation: 11
Max Hit Points: 11
Hit Dice: 1d8

Attributes
STR: 08 (-1)
DEX: 14 (+2)
CON: 16 (+3)
INT: 10 (+0)
WIS: 19 (+4)
CHA: 14 (+2)

Skills: Athletics +1 Insight +6 Nature +2 Perception +6 Survival +6
Tool Proficiency: Drum, Herbalism Kit
Language: Common, Druidic, Elvish, Sylvan
Weapon Proficiency:
Elven and druid
Longsword, Shortsword, Longbow, Shortsword, Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitaurs, sickles, spears
Armor Proficiency: Light, Medium, Shields (Druid restrictions)

Advancement/Feats
xxxxx

Features

Darkvision
Keen Senses
Fey Ancestry
Trance
Fleet of Foot
Mask of the Wild

Wanderer

Spells (fill if spellcaster)
SPELLS PER DAY: 0th/at-will | 1st/2

Cantrips: Guidance, Poison Spray
1st (memorized/known): Charm Person, Create or Destroy Water, Detect Magic, Goodberry, Healing Word


Equipment

Everything was stolen, so...

Weapon Attacks

xxxx, +x xdx+x, (properties)

Backstory
The island that Cyanistra is from has no name for its inhabitants; it is simply home.  To everyone else, however, it is Blue Elf Island, so named because of the hair color of the elves who reside there.  The island is a tropical paradise, where there is more than enough food for everyone, fights are held in jest and without drawing blood, and disputes are settled with philosophical discourse.

To many a juvenile elf, it was simply too perfect.  The young heart does not seek peace but adventure, and even with her sagacity, wanderlust struck her as it did so many.  That so many elves leave when they reach adolescence helps to maintain the island's population; more than enough return to keep the island inhabited.

Cyanistra set out from home with only the knowledge of the druidic language and a wand carved from one of their sacred Ashberry trees.  On occasion, the strange people she meets request that she wear clothes, but others are far more interested about her ways and her nature.

To her, many of the ways of others are foolish and simplistic.  Clothes can be useful when the elements require them just as armor can be necessary in particular situations, but concepts like property are far too contrary to the natural order.  It is simply the way of things that might dictates the course of any under its influence, but any who do not seek harmony with their subordinates are doomed to eventually be overcome as they attempt more conquest than their power can manage.  That one should claim something and not offer it constant vigilance simply baffles her, and it does not surprise her when others take it away.

Another of her beliefs is that it is not her duty to care for children, even one she creates, though she can be persuaded to assist by those who truly win her heart.  She has traveled all over the place and created many blue-haired children, but offers them no guidance, expecting their mothers to raise them alone just as things are done on her island.

It used to puzzle her why women have so few children outside of her island, but given the scarcity of resources and the difficulty in raising more than a few at a time, she has come to understand.  However, she also feels it her duty to leave her mark on the world and ensure her bloodline by siring as many as possible.  Still, with women she respects who have professed a desire not to become pregnant, she will pull out.

When captured by women, which has happened a few times before, she is submissive and willing, but will always find a way to turn the tables in the situation.  Part of her actually enjoys it, and she sees it as only natural.

In a hundred years or two, when her lusts have cooled and her bloodline is assured, she will likely just go back home and live out the rest of her days in peace.

Favored Kink(s): Very interested in female demi-human sexual partners, not at all interested in most others.  For example, interested in dryads, not interested in lycanthropes in hybrid form or lizardfolk, Orcs and Tabaxi are a maybe but probably not (Tabaxi become a very yes if they're just catgirls on this world ^_^), and so on.

I would prefer to have Cyanistra under female (not male or futa) captors and to have her consent willingly (and eagerly if they're beautiful enough).  If the story goes that way, she will gladly turn the tables on her current captors and claim them for her own.  Building a harem would be fun, and sometimes they might even capture her again for short periods.

With male or futa captors, she will not submit willingly, and I'm not really interested in RPing having her raped.  I understand if that becomes necessary for the story, but would rather it just got fast forwarded to afterwards, when she's livid and thinking of revenge.

If it's okay, I may also give her things like excessive semen production, the ability to have multiple orgasms, and so on.  It might just be a natural feature for all the blue-haired elves.
Ons/Offs   -  My schedule and A/As   -    Advice for GMs on Elliquiy

If I've owed you a post for at least a week, poke me.

euanthe

Oooh... futa characters are possible?

Secondary question - would mermaid or triton race be acceptable?

euanthe

AndyZ

I don't honestly know, but I figured I'd try.  Only took two hours to make up a char, and I can pitch her if not.
Ons/Offs   -  My schedule and A/As   -    Advice for GMs on Elliquiy

If I've owed you a post for at least a week, poke me.

TheLaughingOne

Soo... I gotta question.. What about expands from unearthed arcana..? Like the extra class options things for warlocks, warriors, wizards and everything...? Are they allowable..?
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

TheLaughingOne

Quote from: RedPhoenix on September 17, 2017, 02:06:56 PM
This is a terrible time for me to apply for a new game but I want everyone to know how seriously I thought about a Kenku that looks like a toucan instead of a crow.

... That. Is the most awesome Idea EVER!
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

Waldham

Hello, I have some questions about your campaign.
Did these optional rules authorized or not ?

QuoteVARIANT HUMAN TRAITS
If your campaign uses the optional feat rules fram chapter 5, your Dungeon Master might allow these variant traits, all of which replace the human's Ability Score Increase trait.
Ability Score Increase. Two different ability scores of your choice increase by 1.
Skills. Vou gain proficieney in one skill of your choice.
Feat. Vou gain one feat of your choice.

QuoteTRAINING
Vou can spend time between adventures learning a new language or training with a set of tools. Your DM might allow additional training options.
First, you must find an instructor willing to teach you.
The DM determines how long it takes. and whether one or more ability checks are required.
The training lasts for 250 days and costs 1 gp per day.
After you spend the requisite amount of time and money, you learn the new language or gain proficiencey with the new tool.


Name: Svetlana Avandth
Human Rogue

Profile




  • Age:  18 years old
  • Hair Color:  Auburn
  • Eye Color:  Gray
  • Skin Color:  Pale White
  • Height:  5' 9"
  • Weight:  154 lbs
  • Gender:  Female/Futa
  • Orientation:  Bisexual
  • Alignment:  Chaotic Good
  • Bra Size:  36 GG (Medium natural breasts : Firm nipples, slightly raised areola)
  • Erect length:  14.9 " (solid/firm set of heavy balls : extremly sperm production)
  • Semen output a day: 33 oz.
  • Favored sexual position: Reclining Lotus

Personality


Svetlana would rather use the weapons and the armors, the technology that the divine or profane magic that either a spell or a magic item. She is not particularly bloodthirsty and sees no purpose in finishing off felled foes or battling to a lethal end. Dead targets can’t talk, after all, and can never be turned to the righteous side.
She is tall and slim, with auburn hair. His eyes are light gray, gleam with intelligence and curiosity and his natural expression is wary.

Backstory

Background


Native from Lantan, Svetlana is passionate about engineering (water-powered lifts, hydraulic energy), alchemy, herbalist, medecine. As she grew older, she longed to experience life outside of Lantan, and when she turned 16 she left Lantan.
So she has had opportunity to travel in other country as guard for the merchant caravan.
Svetlana always felt awkward in his skin. She increasingly found himself identifying with strong female figures. And for most of his life, Svetlana would carry the conviction that he had been born with the incomplete body. As alchemist, she created an elixir of sex shifting. So with her elixir, she becomes a futa. She traveled to Phlan as a Merchant/Scholar. She sold perfum, elixir, oil ...

Other Information




  • Ons: She likes all physical characters except obese and overweight. She prefers female and hermaphrodite partners. She can copulate with all races and species if she attracted by the partner. She likes knotting cock, large and small breasts, big and multiple penises, tentacles. Svetlana is not paying enough attention to the status.
    She likes anal and vaginal sex, the bondage, domination, multiple partners, oral sex, sex toys.
  • Offs: She doesn't like giving or receveing ennemas, scat. She hates pain and torture.
  • Post Frequency:  I can post every day, sometimes stuff can get in the way.  If there's important things going on I try to make sure I stay on top of responses so people aren't waiting on me.

Stats


Armor Class: 14 [11 + 3 : leather armor]
Initiative: +3
Speed: 30 ft
Proficiency bonus: +2
Passive Perception: 14
Passive Insight: 12
Passive Investigation: 14
Max Hit Points: 9
Hit Dice: 1d8

Attributes 
STR: 8/9 (-1)
DEX: 16 (+3)
CON: 12 (+1)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 18/19 (+4)

Skills: (class+background+race) Insight, Intimidation, Investigation, Perception, Persuasion, Stealth, Survival
Tool Proficiency: Thieves’ tools, Alchemists Supplies
Language: Common, Draconic, Elven
Weapon Proficiency: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Armor Proficiency: Light armor
Saving Throws:
Dexterity, Intelligence

Advancement/Feats
Lucky : You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.

Features
VARIANT HUMAN TRAITS
Ability Score Increase. Two different ability scores of your choice increase by 1. [Str, Cha]
Skills. Vou gain proficieney in one skill of your choice. [Persuasion]
Feat. Vou gain one feat of your choice. [Lucky]

Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit. [Perception and Alchemists Supplies]
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Thieves’ Cant
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Equipment
A dungeoneer’s pack
Leather armor, two daggers, and thieves’ tools
[None (because she's prisoner)]

Weapon Attacks
2 Short Sword, +5 1d6+3, (properties)

Backgrounds : Dragon Casualty
Prior to the coordinated attack by the Maimed Virulence and her rebel Black Fist supporters, you were once a visitor to Phlan.
Skill Proficiencies: Intimidation, Survival
Tool Proficiencies: Alchemists Supplies (Merchant/Scholar)
Languages: Draconic
Feature: Dragonscarred
Over a period of several months Svetlan was subject to magical and mundane torture at the claws of Vorgansharax and his minions. These experiments have left you horribly disfigured but mark you as a survivor of the Maimed Virulence.
You can parlay this attention into access to people and places you might not otherwise have, for you and your companions. Nobles, scholars, mages, and those who seek to ferret out the secrets of the Maimed Virulence would all be keen to hear your tale of survival, and learn what secrets (if any) you might possess, and/or study your affliction with great interest.
Disfigurement
  • Pointed ears
  • One reptilian eye hidden behind an eye patch (She can see through but her eye keeps hidden from the others)
Personality : I am slow to trust, but incredibly loyal to those who have earned it.
Ideal : Survivor, Secretive, Compasionate
Bond : I seek to reclaim and rebuild my former life to the best of my ability.
Flaw : Once I make up my mind, I follow my chosen course of action regardless of the consequences.

Favored Kink(s):


Svetlana has a passion for clothes : her favorite materials are lace, latex and leather. She loves to try out new and pleasurable techniques. Svetlana loves to be in control, she can edge for hours when she fucks someone.

Vreski

Loving everyone's characters! I didn't expect to get so many applicants so fast. I believe we're up to 8 now. I'm thinking about increasing the amount of players allowed in to 12 depending on how many more applicants I get.

Quote from: AndyZ on September 17, 2017, 10:12:50 AM
I would prefer to have Cyanistra under female (not male or futa) captors and to have her consent willingly (and eagerly if they're beautiful enough).  If the story goes that way, she will gladly turn the tables on her current captors and claim them for her own.  Building a harem would be fun, and sometimes they might even capture her again for short periods.

With male or futa captors, she will not submit willingly, and I'm not really interested in RPing having her raped.  I understand if that becomes necessary for the story, but would rather it just got fast forwarded to afterwards, when she's livid and thinking of revenge.

If it's okay, I may also give her things like excessive semen production, the ability to have multiple orgasms, and so on.  It might just be a natural feature for all the blue-haired elves.

The pirate crew is mostly made up of men, but there is one woman. Her name is Hilde and it is suspected she is some kind of witch. There are a few more important members of the crew, but I'll wait to reveal the rest of them in the first post of the game. The crew has been somewhat sexually abusive, using their soon to be auctioned off slaves to satisfy their own lusts. If you or anyone else would like their character to be left alone that is fine and so far they have been over looked and other NPC slaves have been receiving the sexual abuse in their place. The crew has also been careful not to impregnate anyone so far. Hilde is mostly interested in the men and futas. She may have taken an interest in you if you'd like. We're going to start the game after all this sexual abuse and it's up for each player to decide what all the crew has done to them.
Hilde
She's not an orc, but she does have green skin and sometimes cackles.



Excessive semen production and the ability to have multiple orgasms are more than ok with me. Let me know about the so on, I'm pretty open minded. You can also choose whether or not to have balls and the size of your cock. This is about the maximum size I'll allow:
NSFW, Big Futa Cock


Quote from: euanthe on September 17, 2017, 10:53:41 AM
Oooh... futa characters are possible?

Secondary question - would mermaid or triton race be acceptable?

euanthe

Yep! Futa are definitely allowed. I had meant to include a tidbit about that in my original post. In this setting, about one third of elves are futa. Futa cocks are bigger than regular male cocks on average. Most futa have balls that can be seen, but there are some that have them on the inside hidden away. Other races can be futa too, but it's more rare. Futas are also worth a ton of gold on the sex slave market.

I will accept a Mermaid using these rules, but with the land speed nerfed to 10ft and I will bump up the swim speed to 50ft. I must warn you though, there is a lot of island exploration in the future and you will be a mermaid out of water. A Triton character would also be acceptable using the rules from Volos Guide to Monsters.

Quote from: TheLaughingOne on September 17, 2017, 01:23:24 PM
Soo... I gotta question.. What about expands from unearthed arcana..? Like the extra class options things for warlocks, warriors, wizards and everything...? Are they allowable..?

I am not super familiar with them, but I will allow them.

Quote from: Waldham on September 17, 2017, 03:13:17 PM
Hello, I have some questions about your campaign.
Did these optional rules authorized or not ?

VARIANT HUMAN TRAITS
If your campaign uses the optional feat rules fram chapter 5, your Dungeon Master might allow these variant traits, all of whieh replace the human's Ability Score Increase trait.
Ability Score Increase. Two different ability scores of your choiee increase by 1.
Skills. Vou gain proficieney in one skill of your choice.
Feat. Vou gain one feat of your choice.

TRAINING
Vou can spend time between adventures learning a new language or training with a set of tools. Your DM might allow additional training options.
First, you must find an instructor willing to teach you.
The DM determines how long it takes. and whether one or more ability checks are required.
The training lasts for 250 days and costs 1 gp per day.
After you spend the requisite amount of time and money, you learn the new language or gain proficiencey with the new tool.

I hereby authorize those optional rules. I'm not sure when training will come into play, but I think that Variant Human Traits rule is a great rule.

Hobbes1266

If Salenia were to get in, I would personally prefer that any sexual abuse that were to have happened to her before the game starts be minimal. Maybe a reason for this could be that the pirates thought a virgin would sell for more ? Or maybe she could have just been overlooked?

How do the players feel about the idea proposed of whether or not they should end up becoming pirates themselves? I don't have much of an opinion one way or another, but I would like it to be discussed.

MiraMirror

I'm interested, but I might not be able to join in.   Three posts a week might be a bit too much for me at this point.  =× 
On's and Offs -  Please read before asking for a story <3

Zaer Darkwail

My char is not against becoming a pirate (albeit for obvious reasons he is at moment angry to their captors). Hilde has probably taken delight abuse the 'rare drow meat' on board :P. Albeit normally in drow society women are top and men are used to it, but my char is not as thanks his parenting where male is in absolute control over the female (and the underdark city was not drow/Lolth religion ruled albeit many drows do live in the city). But OOC myself I am not against reverse rape; I more than welcome it :).