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Author Topic: Living in Interesting Times (Star Wars FFG, 3 players)  (Read 2918 times)

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Offline ShadowFox89Topic starter

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Living in Interesting Times (Star Wars FFG, 3 players)
« on: April 30, 2017, 07:28:58 pm »
 The Post-dated Check Loan probably isn't the safest ship to be traveling on. An old, refurbished and stripped down Consular-class cruiser, The Check Loan has it's regular route along the Corellian Run. Which does make it a cheap, reliable form of transportation, known well to Imperial patrols and generally waved along through checkpoints. But, the times, they are a changing. Word has spread about the destruction of Jedha'a capitol, about a potential new superweapon of the Empire. While word of this spreads, the Check Loan is commissioned for a new route, Alderaan.

 Interesting Times is intended to be a game for three players using Fantasy Flight Games's Star Wars system. All three base books are open for use, however I currently only have Keeping the Peace, Nexus of Power, and Special Modifications for expansion books.

Offline 1SAZ

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #1 on: April 30, 2017, 07:36:57 pm »
Color me rather interested. I am curious how well this system runs in a PbP set up.

Offline Pumpkin Seeds

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #2 on: April 30, 2017, 07:38:04 pm »
I so want my books from New Orleans.  :: cries and makes grabby hands::

Offline KirbysFolly

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #3 on: April 30, 2017, 09:59:51 pm »
I am extremely interested. I'd love to get a chance to play a gearhead character in the FFG system.

Offline Pumpkin Seeds

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #4 on: April 30, 2017, 10:34:28 pm »
Mind if I go Pilot?

Offline 1SAZ

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #5 on: April 30, 2017, 10:54:55 pm »
If we have a pilot and engi, I could certainly play the muscle.

Offline Pumpkin Seeds

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #6 on: May 01, 2017, 07:43:34 am »
Yay!  Now to choose among the plentiful options.

Offline ShadowFox89Topic starter

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #7 on: May 01, 2017, 09:11:33 am »
I do have someone I play with often interested, if needed I can open it up to more players. Not counting on anything until I see some concepts.

Offline TheFourthShade

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #8 on: May 01, 2017, 09:17:19 am »
I can posit a few ideas. 

I think one of my ideas was a senator or former senator's aide, probably someone who handles problems more with words than weapons.  I'm a bit behind the curve on sleep, but the important thing is that I'm interesetd.

Offline clonkertink

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #9 on: May 01, 2017, 09:55:04 am »
I'm an old hand at FFG Star Wars. Been running it for a long while.

With a vessel name like that, I'm guessing you'll need a merchant? I could play a Trader or Entrepreneur. They probably want to just run an honest business, but as times get tougher, it's getting harder to balance those books....

Offline Pumpkin Seeds

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #10 on: May 01, 2017, 12:04:56 pm »
Sort of leaning toward Twi'lek.  Sort of hate that because it's pretty standard, but I have an idea in my head that really plays off that species.  Was also considering a Torguta, which are my favorites.

Offline clonkertink

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #11 on: May 01, 2017, 01:04:30 pm »
Pumpkin Seeds - Would it be stepping on your character's concept if I went Trader, and used some of the career skills to cover the co-pilot role? It's rare for anyone except the pilot to have the Gunnery skill, so having an extra pair of hands on the controls can be helpful.

Mostly, though, I figure my character's job (when not bargain hunting) would be calculating efficient hyperspace routes and assisting through the "Plot course" and "co-pilot" actions.

Offline NightLux

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #12 on: May 01, 2017, 01:18:05 pm »
I'm interested but I guess my biggest reservation is how the ruleset is going to work here.  As for what the role to fill - I'm open to most anything.

Offline Pumpkin Seeds

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #13 on: May 01, 2017, 02:58:05 pm »
Not at all.  I sort of envision my character as being a surly pilot type.  She likes boring.  I doubt she'd have much use for advanced hyperspace skills as it seems like this current job is mostly point A to point B through pre-plotted and check point guided Imperial Space.  Mostly she'd be for the juking and diving if pirates happened to catch them. 

As for social, I think she might be into Deception and games of chance.  Eventually she might branch into a more social role or maybe into using her light pistol for something more than show and flash.

Offline clonkertink

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #14 on: May 01, 2017, 04:03:44 pm »
That sounds neat. I've been toying with playing a Chiss. Haven't decided on a gender yet, but it means "Cool" is actually my best dice pool at the moment. I'd guess they've got a pretty solid saabac face.

I'm considering taking "debt" as my obligation. Maybe they took out a substantial loan to help get this enterprise off the ground, and it's time to start paying it back.

Offline ShadowFox89Topic starter

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #15 on: May 01, 2017, 04:04:06 pm »
 Who knew there'd be so much interest for this?

 So! You don't have to play a member of the crew, you could easily be a passenger hitching a ride. I do have a plan of what the Check Loan is going to be doing, which doesn't include all too legal things, so plan on your character going on the wrong side of the law early in the game.

Offline Pumpkin Seeds

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #16 on: May 01, 2017, 04:09:05 pm »
The FFG system is immensely popular.

So are we the owners or what have you of this ship and endeavor?  I think it would be kind of funny if the ship was bought and she just sorta "came with it." 

Maybe your character had intention of being the pilot but she was there and didn't seem to have much inclination to go anywhere else.

"This is our pilot.  Don't really mind her though she just came with the ship....like the computer."
« Last Edit: May 01, 2017, 04:14:48 pm by Pumpkin Seeds »

Offline NightLux

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #17 on: May 01, 2017, 04:19:52 pm »
Who knew there'd be so much interest for this?

 So! You don't have to play a member of the crew, you could easily be a passenger hitching a ride. I do have a plan of what the Check Loan is going to be doing, which doesn't include all too legal things, so plan on your character going on the wrong side of the law early in the game.

Star Wars?  With the new movie starting to be teased more and more?

Now that I think of it, I'd love to play a Rigger but not sure how that'd work with the group.  Like I said, I'd find a character concept that works with everyone.

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #18 on: May 01, 2017, 04:23:41 pm »
Why wouldn't a Rigger work?

Offline NightLux

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #19 on: May 01, 2017, 04:26:54 pm »
Why wouldn't a Rigger work?

I guess I'm not sure if I can make it thematically make sense if he's not at least partial owner of the ship/its crew.  Seems strange for him to start poking around and messing with a ship that isn't his.

Unless it has a docking port or something, then he could have his own ship/starfighter.

Offline ShadowFox89Topic starter

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #20 on: May 01, 2017, 04:31:54 pm »
 Well, the Check Loan is a Consular-class cruiser. That's those three-engine cruisers with the big cylinder in front from the prequels. Incidentally, it only need a crew of 9 to function, including 4 engineers. Actually, to make things simple, here's the crew list:

 Captain (will be an NPC to make things simple)
 Pilot
 Co-Pilot
 Navigator
 Comms Operator
 4 Engineers

Offline NightLux

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #21 on: May 01, 2017, 04:37:58 pm »
Well, the Check Loan is a Consular-class cruiser. That's those three-engine cruisers with the big cylinder in front from the prequels. Incidentally, it only need a crew of 9 to function, including 4 engineers. Actually, to make things simple, here's the crew list:

 Captain (will be an NPC to make things simple)
 Pilot
 Co-Pilot
 Navigator
 Comms Operator
 4 Engineers

I totally missed that it was a Cruiser.  Nevermind my comments thus far.  To reset...

I'd like to play a Rigger.  Probably one of the permanent crew that is just trying to keep it flying?

Offline clonkertink

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #22 on: May 01, 2017, 04:46:24 pm »
I've actually toyed some kind of Rigger build for a Consular at times, usually trying to pair it with a Commodore, for some sort of elite "Frigate Hunter" status. But that's for a very different, AoR game. It's Sil 5, so it's definitely viable as a signature vehicle.

I feel like my character wouldn't really want to be the primary pilot. Sorta like how Mal's the captain of Serenity, but Wash flies it. Not that I wanna be the Captain necessarily. Just that my character wants someone else to handle running the helm, so they can focus more on watching the markets and planning business ventures.

Edit: Navigator actually seems like the perfect place for my character (at least, when they're between spaceports), if the Rigger wants to take the co-piloting position.
« Last Edit: May 01, 2017, 04:53:27 pm by clonkertink »

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #23 on: May 01, 2017, 04:50:01 pm »
I've actually toyed some kind of Rigger build for a Consular at times, usually trying to pair it with a Commodore, for some sort of elite "Frigate Hunter" status. But that's for a very different, AoR game. It's Sil 5, so it's definitely viable as a signature vehicle.

I feel like my character wouldn't really want to be the primary pilot. Sorta like how Mal's the captain of Serenity, but Wash flies it. Not that I wanna be the Captain necessarily. Just that my character wants someone else to handle running the helm, so they can focus more on watching the markets and planning business ventures.

We wouldn't need necessarily defined roles.  My character could be the primary pilot when at stations but works with the engineering team on "his ship".  Actually, I kind of like that.

Offline Pumpkin Seeds

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Re: Living in Interesting Times (Star Wars FFG, 3 players)
« Reply #24 on: May 01, 2017, 05:24:26 pm »
hrmm?