A World Time Forgot (All welcome, recruitment still open)

Started by IrishWolf, March 25, 2017, 06:23:46 PM

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IrishWolf


The Bermuda Triangle, a place of myth and legend, just north of the Caribbean, in the Atlantic Ocean. For a long as ships have sailed those waters, there have been strange happens and disappearances. To count the number of ships and aircraft, which have gone missing, would be an impossible task. Of course, there are the even more sinister case of ships found devoid of crew, drifting at the mercy of the sea, their holds still full of cargo and without signs of struggle.

Theories abound to the reason for all of these occurrences. Many look for rational explanations, everything from magnetic anomalies, the weather, to pure human error or even columns of methane bubbles. Others claim more extraordinary means for the mysteries of the Triangle, citing alien encounters or technology of sunken Atlantis.

Perhaps all or none of this theories can explain such incidents as the disappearance of the USS Cyclops, the Ellen Austin found derelict, boarded, lost and found derelict again or the loss of Flight 19. However the loss of SS Errant, in the summer 1927, can be explained by different means, although none of the crew or passengers could figure out what happened to them, nor could those that made the brief search for the tramp freighter, when she was listed as overdo. It was well known but never proven that Günter von Schricker, Captain of the Errant, was a rumrunner and it was assumed he, his crew and those unlucky enough to have taken passage on the ship, met with a bad end at the hand of criminals. 

However, those aboard the Errant could have attested to, had they been able to return, that such was not their fate.


The true fate of SS Errant is far stranger. While sailing through the Bermuda Triangle, on a voyage from New York to Havana, Cuba, the tramp freighter passed through a violent and unexpected squall. As the ship was tossed and pitched through the wave, she slipped through the boundaries between worlds, into one which might be described as lost to time. The great and terrible beasts of every era of Earth’s past roam, still very much alive. Great and terrible lizards mingle with megafauna, as the sea teems with monsters. All kinds of men, modern and primitive haunt the jungles and plains, even humans of our world, shipwrecked like those of the Errant.

In this world, the crew and passengers, must try to survive.

Luckily for them, they are not defenseless. From 1920 until 1925, SS Errant had been sailing in the Far East, often smuggling weapons for Chinese Warlords. In such a dangerous line of work, it often pays to have protection and the steamer has a hidden armory aboard. Like the original crew, when she left Europe in 1920, her weapons are German in origin. Gewehr 98 rifles mostly, with some MP 18 submachine guns and an equal number of Mauser C96 pistols, with plenty of ammunition, after all just because the United States and the Caribbean islands are not torn apart by civil war, doesn’t mean they're not dangerous. Mobsters and Prohibition agents can be just as quick to shoot, as as the soldiers of warlords. Of course, the passengers may have their own, American made weapons.


Alright, so this is going to be a freeform story inspired by the Lost World genre (work’s like Sir Arthur Conan Doyle’s The Lost World, Edgar Rice Burroughs’ The Land Time Forgot, Jules Verne's Journey to the Center of the Earth), centered around the survival the crew and passengers of the Errant, along with any natives beings, humans or not, who join them. Characters of any sexual orientation are welcome. Native characters are open to just about anything, from primitive humans, to modern man, to non-humans and intelligent beasties. Passenger characters are anyone who would fit into mid 1920s America. Crew characters are somewhat restricted, details in the next paragraph.

When Kapitänleutnant Günter von Schricker returned to Germany in 1919, after surrendering his U-Boat at Harwich, he found his beloved Kaiserliche Marine disbanded and replaced by the new Vorläufige Reichsmarine, a gutted navy, lacking submarines. Finding no place for him, Schricker was discharged with honor and left to find a new profession. Using his own personal finances and funds left to him by his Junker father, he purchased an old freighter and hired a crew of former U-Boat sailors, who like him, were out of a job. Knowing work would be hard to find in Europe or America, for the men of the U-Boat fleet, he sailed for Asia, where merchant ships had never known the terror of unrestricted submarine warfare. He has lost men in China and replaced from the sailors to be found there.


So anyone interested?


Code (Native) Select

[b]Name[/b]:
[b]Age[/b]:
[b]Species[/b]:
[b]Gender[/b]:
[b]Sexuality[/b]:
[b]Appearance[/b]: (pics acceptable but please include a paragraph description)
[b]Gear[/b]:
[b]Special talents[/b]: (of any nature)
[b]History[/b]:
[b]Sexual ons[/b]:
[b]Sexual offs[/b]:


Code (Crew or passanger) Select

[b]Name[/b]:
[b]Age:[/b]
[b]Nationality:[/b]
[b]Gender[/b]:
[b]Rank or profession[/b]:
[b]Sexuality[/b]:
[b]Appearance[/b]: (pics acceptable but please include a paragraph description)
[b]Weapons[/b]: (either from the ship’s armory or personally owned)
[b]Personal effects[/b]:
[b]Special talents[/b]: (of any nature)
[b]History[/b]:
[b]Sexual ons[/b]:
[b]Sexual offs[/b]:


Name: Günter von Schricker
Age: 38
Nationality: German, specifically Prussian
Gender: male
Rank or Profession: Ship’s Captain
Sexuality: Straight and dominate
Appearance:
Günter is not a tall man, standing at five feet and nine inches but that had been to his advantage inside the cramped u-boats. Normally fair of skin, the past eight years skippering a surface ship around Asia and the Caribbean, has left him with modest tan on a weathered face, as well as darkening his short blonde hair somewhat. He looks older and sterner than he really is, from his service in the Great War. Proud but hard eyes, of a fierce light blue, dominate his face, which always seem to stare down his straight nose, even when he has to look up at someone. Athletic but not overly large, he’s more than strong enough to hold his own in a bar brawl. He can normally be found wearing muted tan or khaki shirts and trousers, with brown leather shoes and a battered looking and slightly strained white cap on his head. For cooler weather, he has a brown leather jacket.
Weapons: MP 18 and a Mauser C96
Personal effects: Günter doesn’t own much, save for his ship but he does keep six special items, most of which was kept tucked away in his cabin. The first, which he wears is his Girard-Perregaux wristwatch, which was issued to him when he was commissioned in the Kaiserliche Marine. The second is his old commander’s cap and his Kaiserliche Marine uniform. Folded carefully and reverently, a Reichskriegsflagge is tucked under his mattress. The final two are his Iron Cross second class and his Pour le Mérite
Special talents: His ability to take charge and lead, highly skilled navigator and a very good poker face, decent shot with a pistol
History: Born in 1889, into a family of Junkers, although not overly wealthy or powerful as nobles go, in Wismar. His childhood was rather uneventful, although he always had a love of the Baltic. When he old enough, he enlisted in the Kaiserliche Marine, where he was serve aboard a Magdeburg class light cruiser, until he was moved to U-Bootschule, in the early days of 1914. In the first year or more of the war, he served as both the second and then first watch officer on U-20, under Kapitänleutnant Walther Schwieger and stood at his station when U-20 sank the RMS Lusitania. After U-20 was grounded by Schwieger in 1916, Günter was promoted and given command of U-51, which he would hold until the end of the war. Commanding his U-boat for fourteen patrols, he managed to sink 49 vessels, equalling just over 100,000 tons of cargo sent to the bottom, earning him both the Iron Cross and the Pour le Mérite.

When Kapitänleutnant Günter von Schricker returned to Germany in 1919, after surrendering his U-Boat at Harwich, he found his beloved Kaiserliche Marine disbanded and replaced by the new Vorläufige Reichsmarine, a gutted navy, lacking submarines. Finding no place for him, Schricker was discharged with honor and left to find a new profession. Using his own personal finances and funds left to him by his Junker father, he purchased an old freighter and hired a crew of former U-Boat sailors, who like him, were out of a job. Knowing work would be hard to find in Europe or America, for the men of the U-Boat fleet, he sailed for Asia, where merchant ships had never known the terror of unrestricted submarine warfare.

In 1925, he returned to the Atlantic, sailing to the Caribbean and loading up with rum. His sailors, being well seasoned smugglers, were able to sneak the cargo of illegal booze right into New York Harbor, in broad daylight and unload it without getting caught. From that voyage forth, he has moved booze across the East Coast for criminals of all sorts and sometime takes passengers along, although not in the greatest of comfort and style.

Sexual ons: Either the very familiar or the very exotic, he most enjoys women who remind him of making port in Germany, after a long patrol in U-51 or something the likes he's never seen before. Bonus points if she's a friendly, adventurous woman.
Sexual offs: Being called a Hun or a murderer, especially right before having his advances rejected.

Lustful Bride

Just got back from watching Kong...totally craving something like this X3

IrishWolf

Funny story, I went and saw Kong, which started the craving for this kind of story. Great minds think alike, lol

Lustful Bride

Quote from: IrishWolf on March 25, 2017, 06:30:55 PM
Funny story, I went and saw Kong, which started the craving for this kind of story. Great minds think alike, lol

*nods* On the drive back home from the movie I actually started thinking on a similar setting to the movie with Vietnam Era tech and a stranded group of soldiers unknowing of the horrors that await them as they try to tame the savage land and horrors that Man should best let sleep.

Spoiler: Click to Show/Hide

Spoiler: Click to Show/Hide


But enough about that. Would it be alright if I reused the same character I had last time?

IrishWolf


AmandaWho

I'm interested in this game. The pulp era lost world genre is a favorite of mine. I'm going to hold off on formally submitting a character sheet until I see what other interest is shown, but I think this is a fun setup to explore.

Lustful Bride

Guess its time to bring Amalthea back and see what she can get up to with these strange newcomers. ^_^

Amalthea



Name: Amalthea

Age: 21

Species: Viera.

Gender: Female

Sexuality: Heterosexual.

Appearance: Amalthea would honestly be considered standard for the Viera race. She is humanoid in that she looks perhaps like a tanned islander and her body matches that of a human save for several ways. The easiest of which to see is that she has two large rabbit ears on her head, her hair is absolutely white, her nails naturally grow to look like claws and she is able to run with more speed and stamina than a normal human would be able to do. She carries small scratches and scars from hunts that went badly and has marks on her feet from running barefoot most of her life. She can be seen wearing locally made clothes and keeps her hair tired back to prvent it from getting caught when she uses her bow.

Gear: Her bow and arrows, hunting knife and hunting horn.

Special talents: Superior sense of hearing, making it hard to sneak up on her. Amalthea can run faster and longer than most humans. She is also able to track her prey as a hunter and can communicate with other Viera hunters when using her horn.

History: Amalthea was born to a tribe that resided in caves and hills close to the beach, allowing them a chance to hunt both the creatures in the jungle and get easy access to the fish. This made it so that her tribe did not come into conflict often with other’s over food since they remained close to their own territory. It also meant that thanks to gifts from the sea they were usually able to have something to trade with the mysterious traders who came from far further inland with various tools and clothings to offer in exchange for fish, seashells, and various other thigns that the tribe had made. Amalthea herself grew up with only her mother, her father having been killed before her birth during one of the few times her people fought with another tribe. It also led to a shortage of males around the tribe's territory to do work and forced Amalthea, like many other girls, to have to take on lessons from the surviving males.

Amalthea herself was rather mischievous as a child, constantly playing pranks on others and sneaking away to play and explore at any chance that she could. She always enjoyed traveling farther and farther from her tribe's lands and finding new things to bring back, even if it meant getting a spanking from her mother for wandering away yet again.

When Amalthea was of age to choose her profession to aid the tribe, she chose that of a huntress, to be able to bring food back from her journeys to the tribe, as well as to be able to explore more and more of the island. While this has sated her desire to explore, Amalthea still craves more and constantly has a sense of wanderlust, wanting to see what lays beyond the great water, what lies further into the mainland where the traders come from.

Sexual ons: Same as player’s. Having her ears stroked genly.

Sexual offs: Overly muscular men. Men who only care about breeding time. Having her ears pulled harshly.

IrishWolf

We would love to have you AmandaWho.

Good to see Amalthea again Bride, welcome back.

Hopefully we'll be able to drum up some more interest and see more characters soon

Niferbelle

This setting looks really fun to me. Consider me interested! Are you expecting a fast posting rate though?

IrishWolf

A more relaxed posting rate. I know there are days I can't post, because of my job, so I dont expect others to bust out posts as fast as they can.

SlipperySue

Would love to repeat my character from the previous version of this story.

Name:  Natasha Kurilova (born Grand Duchess Anastasia Nikolaevna Romanova)
Age:      24
Nationality:   Russian
Gender:   Female
Rank or profession:  Travelling as a Governess, her current profession
Sexuality:  Bisexual
Appearance: Natasha is 5’3”, she has a petite body and figure, her naturally dark brown hair is dyed jet black.

Weapons: (personally held and concealed) An Imperial dagger decorated with her family's double eagle, and built into her trunk is a cavalry sabre given to her by a former Captain of her father’s Grodno Hussar Regiment she met in Vladivostok who aided her escape from Russia and was one of only four people who knew she was still alive.  Also she has a Colt Model 1903 pistol she purchased in New York which is in her purse.  The spare cartridges for the pistol are also in her trunk, buried in her lingerie.
Personal effects: A large steamer trunk, with secret compartment (see above), several outfits of clothing, and umbrella with an eagle head handle
Special talents: (of any nature) Fluent in Russian, German, French, English and Spanish, naturally able to pick up new languages rapidly.  She learnt to fence and shoot in Petrograd, trained by Officers in her father's personal guard.
History:  Natasha was born Anastasia, the youngest daughter of the late Tsar Nikolas Romanov of Russia.  When the rest of her family were murdered by the Bolsheviks, she was saved by her lover, the Commander of the Cheka unit that guarded her family and executed her parents, sisters and brother.  He arranged for her to be smuggled out of Yekaterinburg and on to Vladivostok under her new identity, where he would meet her. But she meet a former cavalry officer who assisted her out of Russia on a freighter to Japan.  She then took another vessel to Hong Kong, she thought she would be safe there.  But as the number of White Russians emigres increased in Hong Kong and her secret was likely to be exposed, she took another steamer to San Francisco and later trains across America to New York City, now she was moving again.
Sexual ons:  rough sex, anal sex, oral sex, verbal abuse, spanking
Sexual offs:  any waste products, underage, animals

Florence

Tentative interest! I like the idea, but I'll have to mull over character ideas and see if anything jumps out at me.

Hmm, maybe a female private detective, often dismissed for her gender, yet good at what she does.

Either a lesbian or bi, smokes cigarettes and drinks whiskey, just like any good hardboiled detective.
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

IrishWolf

Quote from: Florence on March 28, 2017, 06:16:39 AM
Tentative interest! I like the idea, but I'll have to mull over character ideas and see if anything jumps out at me.

Hmm, maybe a female private detective, often dismissed for her gender, yet good at what she does.

Either a lesbian or bi, smokes cigarettes and drinks whiskey, just like any good hardboiled detective.

A detective, aboard a rumrunner, with a bootlegger and a Grand Duchess in hiding? Now that sounds like an interesting combination.

Its good to see Grand Duchess Anastasia again Sue.

I love Miss Wheeler, welcome.

Lets see if we can't get a few more characters.

SlipperySue

Shhhhhhhh, its not the Grand Duchess, it is a Russian Governess called Natasha or Comrades Stalin and Dzerzhinsky will despatch an assassination squad, to eradicate her and anyone knowing her secret.

IrishWolf

Hey everyone, well we haven't gotten any more characters yet, would we like to start and see if anyone else joins us later on?

I know its rather looking like a harem at the moment, not that I mind.

LordRod

I am sorely tempted for this but I am approaching my story limit.  Let me see if the story I think is 'dying' is actually such for another day or two and then will post something.
Glory is being Great and being Useful - Simon Bolivar

Because its There - Sir Edmund Hillary

"The Lord of the Mans of Rod" - Me, spelling everything write and still getting the sentence wrong.

On and Offs - https://elliquiy.com/forums/index.php?topic=265306.0

Alistair Leonhart

#16
Name: Akira Mori
Age: 19
Species: Cybernetic Organism
Gender: Male
Sexuality: Straight



Appearance: Akira appears at a first glance to be a normal boy in his late teens, adult enough to be recognized as such but slightly underdeveloped, or at least that's how his image comes across under his obscuring clothes and medium length blonde hair. He stands at 5' 7 feet and weighs approximately 140 kg, although no one would guess this last fact until they tried to lift him up; after all, his shoulders aren't broader than the average teenager's, and he appears to be as slender as one would expect from a vegan who does aerobic exercise most days of the week.

All the weight comes from the multiple mechanical and technological modifications and implants he's had through his life, made easier by his race's extremely high tolerance to foreign objects inside their bodies and ability to partially merge with them at the molecular level. If he took off his upper body clothing (about three layers), one could see not only a thin yet defined musculature, but also several spots where instead of skin, steel-like runes and marks are visible. These can be hidden and moved at will, and are mostly aesthetic, since it's just the leftovers of some implants that do not need removal as his body can assimilate them in that way. His right arm is completely robotic, but its extremely intricate structure would suggest it behaves exactly as a human one would, even expanding with exercise, with the only difference being its durability, matching that of high quality steel, and the sheer weight it presents. 

Sky blue orbs and large upper fangs are the most noticeable of his facial features. All in all, he looks young, energetic and cheerful most of the time. His choice of clothes when he's outside his city or simply wishes to look decently is usually one big set of them: a black collared shirt with cuffs and white trim, buttoned all the way to his neck, under a white jacket with black trim and decorated golden buttons as well as black cuffs with white buttons that nearly reach up to the elbows. A black piece of steel covers the outer side of his left arm as a way to provide armor to his only biological arm, but he does admit it does less as armor as it does as a simple decoration, since the steel is thin and a few good swings could maul through it. A thick belt keeps his jacket and plain white pants snuggled tightly against his body, while two others (on the smaller side in comparison) are worn below it, forming an X shape right where the jacket ends both in the front and the back. Most of the pants are hidden under two large black boots that reach up to his upper thighs, which have several large buttons in the upper and lower section as well as white soles, toe and heels. Finally, he covers most of his body up even more by wearing a large white cloak with a hood and several gold decorations with blue gems hanging out of them.

Gear: A mechanical right arm equipped with a few tools (you could call it a Swiss Army Arm) inside of it, being able to pull them out via his fingers or opening a larger part of his arm to get out the biggest tools. Most of those tools are headed towards crafting and blacksmith work, but there's plenty of casual tools in there as well, or stored in his backpack when he can't possibly fit all of the things he needs in his arm. He has no guns per se since he has never encountered that sort of tech, but if he managed to have a look at one and inspect it, he could begin crafting basic ones. A crimson sword concealed by his cloak and carried in the left hip. Crafting and smith paraphernalia at home. A few harmless and funny artifacts, trinkets, pieces of machinery... his house is a bit of a mess. A battery that powers his enhancements installed in his solar plexus.

Special talents: Natural tinkerer. If it's mechanical and can plausibly be created with the materials at hand, he can craft it. Fluent in Spanish and English from previous contact with more primitive humans (actually from the 1600's, but he considers most of them primitive due to the lack of tech advancement in comparison). While being specially heavy in a thin frame doesn't really count as a talent per se, it makes him hard to push or pin down by force.

A few implants he has in his body allow him to run almost indefinitely as long as he can keep getting nourishment along the way, and be stronger/faster than the average human, while appearing to be even weaker than them. These implants are located on his lungs and muscles, consisting of enhanced metallic replacements crafted by his kin, and could be tweaked into superior versions if he knew how to handle those (the really good ones were way too expensive). However, they require a charged battery unit to function properly, so if his battery runs out of power he'll have a bit of trouble breathing and moving around until it's recharged.

History: Akira was born in what contemporary, savvy humans would call a cyberpunk-styled city, son to a medium class marriage (his father being a miner at the Umbral mines and his mother being a tinkerer who sold high-quality prostheses and implants made from the materials his father brought home, ensuring more than enough income to live happily most of their life.), the whole city being the only fragment of his original world that ended up in this rift in space and time. The residents' world had no other life form but theirs, so when faced with the rift's enormously varied biosphere, they didn't know what to call themselves. In the end, seeing as almost no other species was able to incorporate and/or eat metals and minerals in their bodies like they could without fearing their body rejecting them, the race ended up calling themselves Cyborgs, or Cybernetic Organisms.

The two defining points of the race, other than looking quite human by nature, are their ability to consume any non-harmful material in a way that they can absorb every single nutrient from it and put them to use, specially in their tech implants; and the capacity to have mechanical and organic implants in their bodies without them rejecting the foreign bodies, this often resulting in the Cyborg living up to the stereotypes and getting mechanical implants that improve their bodies, as well as being able to receive blood donations from any humanoid without rejecting it.

They still cannot eat things like poison or mercury, but their teeth can break down steel naturally (and some even implant mini-drills in them if they want to eat tougher food) and their digestive system is strong enough to digest metals and minerals without tearing or even feeling uncomfortable. They have some unique diseases that hail from their original world, like Plaga Ustus (which is a minor allergic reaction to certain implanted or ingested metals that can be very uncomfortable for a short time if treated), and Atrophia Mollis (a rare condition that causes random disconnections in the nerves of an implanted prosthesis, rendering it unusable for shorts amounts of time at random moments of a given day). Cyborgs do not need to excrete at all since their digestive system absorbs all elements poured into it as long as the general compound isn't naturally harmful to touch, such as skin-absorbed poison or napalm, so they have no anuses or any other excreting system. If they need to excrete something harmful, it goes out the upper hatch.

Akira was born heavily interested in his race's history as miners, mechanics, scientists and doctors, also considering the lower area of proficiency that was the military and art to his people. He soon began to learn his mother's secrets by watching her tinker with devices and metal chunks, until one day he surprised her by making a small, clockwork spider that could walk slowly if you wound it up. Despite being a crude work, for a kid he had amazing potential, probably something in his genes, or so his mother thought, teaching him everything she knew over the years and watching him help her with the sales until they were pretty much doubling their profits, almost considered a part of the higher classes of their micro-society by that point.

But soon enough, Akira wanted to leave home. He was tired of waking up and doing the same thing over and over. He wanted to mine his own minerals and metals, get his own workshop and travel the world, meet new races, new faces, and have some excitement in life. For this purpose, he removed his right arm and had it replaced, surgically, at a local hospital with the best mechanical arm her mother had ever crafted, receiving his father's crimson sword as a farewell gift, and soon he was living his dream, crafting tiny little tools and storing them in his arm. As his arm was installed along with a battery unit to supply power for it, and his portable generator is currently out of fuel with his battery at a worrying state, he is know currently seeking some sort of fuel or power unit he can connect to recharge his battery and continue his journey through the world.

Sexual ons: Oral worship (goes both ways), the rest he's not so sure (he's not the most experienced lad out there, if you will)

Sexual offs: Watersports, Scat, Vore, violent stuff (anything from getting a bit too sadist to guro and snuff), non-con (dubious con is a maybe, depending on the circumstance), may have others he's not aware of yet, as with the Ons.

SlipperySue

What is the view of a player having multiple characters and a female player having a male character as I am beginning to buy into the challenge of having a male character front and centre in a game, as I am already writing very active npc's in other stories.

IrishWolf

I am perfectly fine with multiple characters and I have no problems with female writer/male character or the other way around.

SlipperySue

Might have to invent a male character then.

IrishWolf

#20
Now then, Akira Mori is certainly an interesting character to be sure but I don't think he fits in with the Pulp Magazine feel of the rest of the setting. I get a very futuristic vibe, nanomachines and all that.

However, I do like more then a few things about him. The "Swiss Army Arm" for one, the idea of a lost colony, a human like species that eats metals and the idea of a cyborg in cool but I think for it to fit in, a much more dieselpunk approach is need. Say, instead of having nonamachines that let him be stronger then a human, he's got implanted metallic muscles, which are kept in order by his race's ability to eat metals and are powered by a battery unit (either in his chest, kinda like Iron Man or in his back), which he has to keep charged or his body will be too heavy to move and any replaced limbs will stop working. Normally, when away from home, he carried around a little diesel generator but because of miscalculations or some other lose, he's out of fuel for it or doesn't have it anymore period. This gives him a reason to befriend the crew and passengers of SS Errant. They could somehow connect him to the generator in the ship and let him charge his battery that way.

I would also prefer if his enhancements were a little more noticeable.

Dieselpunk Cyborgs




The first two are more what I was thinking for a replacement limb, not so much the third one but I wanted to throw that one in as well

I would also say no to the ability to breath underwater. It makes the character way too overpowered. I would want that changed to water being very bad for your character, all that metal would make them sink like a rock, no one would be able to pull them to safety and even if they were somehow dragged out or he managed to get his head above water in time, it would cause problems with say, the replacement limb. Quick acting rust and the like.

Alistair Leonhart

I'm completely ok with those changes! To be honest, I wanted to write him as having a futuristic vibe, but the idea of the implants being larger, more noticeable and bulky, and the possibility of rust are all interesting as well. So, to recap some of the changes:

-His implants do not allow him to breathe underwater. In fact, his huge weight would make him sink too easily, and even if a small group of people managed to get him out of water, if his limb doesn't get cleaned up and oiled in time, it could lead to rust really quickly (relatively speaking; in comparison with normal rusting).

-He doesn't have artificial skin covering his arm, in fact if one removed his clothing it would be on plain sight, obviously metallic and foreign to his body.

-He has a small battery unit located in his chest, that runs on fuel sort of like a car (I'm guessing a combustion motor or something similar compressed into a very small unit (for something like a car. It would be a bit larger than his fist I'm guessing) or perhaps some other type of battery that converts fuel into power for his body.) For now, it keeps his right arm and enhanced, metallic muscles in shape so he's able to lift his right arm as he would any other limb and be stronger/faster than an average human while looking a bit inferior in both aspects at a quick glance. The battery unit sticks out of his chest a bit, and even though it can be hidden below all those clothes it does leave a noticeable bulge in his chest, so a good shooter would know where to aim for. The battery isn't like Iron Man (it doesn't shine, that's a bit of a waste of power, and instead it looks like a simple metal plaque on the outside) and it can take a shot or a good hit before being irreversibly damaged and needing to be replaced with an entirely new one, made from scratch. According to the intensity of the rumble in his chest, Akira's able to vaguely determine the percentage of fuel that he's got; if it's not making vibrations he can feel in the slightest, that could be bad news. At full power, however, it's not anything unlike a heartbeat (so it doesn't mess up his pulse more than his heart already does), although it IS a bit tingly to him. 

-A battery unit would allow him to install tools that require power to function in his arm as long as they fit, like a small drill in one of his fingers or a forearm-sized drill if he dedicated all of the space inside the arm for its pieces and took a few seconds to mount it before using it. Basically, instead of only having the possibility of storing manual tools in his right arm, he can also install power-dependent ones should the need arise and should he have the materials at hand or the tools themselves nearby. Using those kinds of tools will obviously make him run through fuel faster than normal, depending on the size and power consumption.

-He's running out of fuel (I'd say 25%? Somewhere crossing the line between "barely safe" and "uh-oh", I'd say) and at this point, he's a bit desperate to recharge, lest his arm stopped working and he needed to find a solution without it.

-His "metal runes and shapes", the ones that are visible if he takes his clothes off, are still there (should still make his implants noticeable), as well as his ability to eat metals and other tough stuff (and digest them perfectly), his capacity to resist foreign objects entering his body, metallic or organic; his Swiss Army Arm, the rest of the gear, and so on. If someone was around him for about 45 mins-1 hour, paying some sort of attention to what he does, they would probably realize he's not human by then. However, since he has a power unit that feeds into his implants, his hunger is akin to that of humans and he usually eats once every three hours.

Did I miss anything? I hope these new features are more akin to the rest of the setting, I sure am faulty of being ignorant of the feel of these kinds of settings, so I apologize for the mess ^^; 

Juggtacular

I found you again, Irish! I will make a character shortly. Native I think.

IrishWolf

Good Gods I've been found! *flees*             Good to see you again Juggtacular, been too long without a story.

Now then Alistair, you've hit about all the points I wanted covered. Just a small clarification on the battery and fuel. I was more thinking that the battery in his chest, was just that, a battery of some sort, which would by recharged by a portable generator (either diesel or gasoline). That would be what your character would be running out of fuel for. The Errant being an older ship, wouldn't have fuel for him but does have a larger generator, used to power the ship's lights and refrigerator, which he could connect to, to recharge his battery.

Juggtacular

#24




Name: Zael Arkyn
Age: 26
Species: Beast-Kin
Gender: Male
Sexuality: Heterosexual
Appearance:

Zael is a hardy young man, built from a lifetime of this harsh, unforgiving world. He is nearly all muscle and has tribal tattoos all over his body. He stands at 6'4, and his skin is a soft shade of caramel. He keeps his hair dreadlocked, just long enough to brush his shoulders. He has a scar over one eye from a hunt when he was younger, but he killed the beast so he wears it as a badge of pride. His eyes are a metallic gold, and he can make them glow. He usually keeps himself clean shaven, although sometimes he will let a goatee grow in. Even in his human form, some of his features are explicitly animalistic. His eyes are slit, and his canines unnaturally long and sharp. His fingernails and toenails are claw-like.

Due to his being a Beast-Kin, he can transform into an animalistic, hybridized state. In this form, Zael is nearly eight feet tall and weighs roughly 3,000lbs. The closest representation people seem to think of him is like a Gargoyle or a Dragon Man. Some have even called him Satan and the Devil. It's a good fit, as size  and scales aside, in his beast form he has slate gray skin, horns, fangs, claws, massive wings, and a tail.


Gear: On him at any given time, Zael has several weapons and items for both hunting, exploring, and combat.

Spear(Multipurpose Weapon/Tool) - Zael's spear is made from a metal mined deep in the caves of the island called Derrelium. It is naturally dense, yet easily malleable with the proper smithing techniques. If forged correctly, it is nearly unbreakable. And while the metal's density means it is also incredibly heavy, Beast-Kin can wield weapons and tools made of it with ease.

Long Knife(Close Combat Weapon/Tool) - Zael's long knife is about a few inches shy of being considered a "Short Sword", which is appropriate for him considering it's size. Like all of his weapons, it's made of Derrelium. He mainly uses it to finish off creatures and skin them. Although he is incredibly profficient in wielding it along with his hatchet.

Bearded Hatchet(Close Combat Weapon/Tool) - Zael's hatchet is more utility tool than weapon, as he uses it to chop wood, the beard to dig holes, etc... However, it is still incredibly deadly and he uses it with great skill. Due to the blades and handles being made of Derellium, it is heavy, sharp, and can be swung with great force.

Bow & Arrow -  The bow is made from a thick wood, and the arrows are simply iron. However the bow string is made of threaded Derellium. So arrows shot with it hit with much greater force than one would think possible. Between the PSI on the bow and Zael's own strength, his arrows are more like rifle bullets.


Pistol -  While he doesn't really use his gun all that often, he keeps it in case there's a situation where he doesn't have the luxury of getting up close and personal, or lining up a shot with his bow and spear.

Journal - This is where Zael writes down what he finds in his adventures and during hunts.

Travel Bag - A satchel that he keeps miscellaneous tools and things in like needle and thread, bandages, salve, etc...


Special talents: All Beast-Kin are naturally stronger, more durable, faster, heal more quickly, etc... than a human by a decent amount. Due to their animalistic traits, many Beast-Kin also have enhanced senses. All of them are enhanced to a degree, but certain Beast-Kin are better at certain things. A wolf-kin for example can smell better than a snake-kin, but the snake-kin has thermal vision, etc...

Dragon-Kin - With an incredibly pure bloodline tracing back to one of the original leaders of the Blacklands Beast-Kin tribe, Zael has a rare beast form. That of a Dragon. His beast form is the pinnacle of what it meanst to be Beast-Kin. He can track a scent for miles, see in the darkness with ease, hear a heartbeat. His scales are like thick, heavy armor, allowing him to take far more damage than one would think and still soldier on. He is incredibly strong and able to fight the monsters and beasts of the jungle on even footing. He is fast as well, an Apex Predator among Apex Predators. He can even breathe fire due to a pair of fluid glands in his throat. One produces a slick, jelly-like substance, and the other a chemical that reacts violently when mixed with the jelly and air. By expelling them, he can literally breathe flames. He uses his tail like a bludgeon, although the tip can be used to impale as well as grasp things like a extra arm. His wings are fully functional as well, allowing him to fly quietly through the air.

History: Zael was born to the Chieftain of the Blacklands Tribe Zhon, and his wife Nyla. Their family had been Chieftains for a very long time, and they had always done well, so there was no reason for things to change. When Zael was born, there was so much speculation about what his Kin would be.

When he showed it to be one of the rarest, a Dragon, word spread from one Beast-Kin tribe to the next, that the Blacklands had produced a Dragon-Kin, one of the first in many many years. It was a special sign, a good omen for the Blacklands and their people. And  Zael naturally took to being the Chieftain's son. He began his training as soon as he was able, and he learned much. Reading, writing, math. How to make a weapon, how to shoe a horse, how to repair things.

He was taught how to track, and hunt, and so much more. He was even taught to draw on the natural abilities of the best within him, to bring himself to new heights. He was trained relentlessly from childhood to be Chieftain. And though his father still rules with a strong hand, he is constantly grooming Zale. In the meantime, Zael has become the Champion of the Blacklands, a title given to the bravest, most powerful warrior a Tribe has at it's disposal. He is the first to defend his home, the first to attack an enemies.

He is an extension of the will of the Blacklands. So it was with his fathers blessing, that he was sent to have talks with the newest ship to find itself marooned in their lands in the hopes of maybe trading something valuable, and if not, gaining allies in this unforgiving place, maybe it even meant getting more ammunition for their weapons.


Beast-Kin History
The Beast-Kin are a mysterious people who many among the land assume to have been one of the first societies to be trapped here if they weren't already. They are one people, but spread out across the land in different tribes. Zael's is the largest, and the original tribe from where all the others diverged. The Blacklands Tribe reside somewhere deep in the jungle, said to be the perfect location between the mountains and the rest of the jungle. They have prime hunting ground, farmland, and even a town; however the trade-off is that they live in one of the most dangerous areas of all.

The only reason they are bold enough to live there, and strong enough to survive, is that the Beast-Kin are just that, people who are akin to beasts. Each one is born with a beast, an essence of some animal that has existed, whether science has discovered it or not. That is that person's "Kin". So there are Wolf-Kin, Bear-Kin, Dog-Kin, even exotic and fantastical creatures like Yeti-Kin. Kin are usually genetic, but sometimes like with anything else, things change. Two Cat-Kin parents could have a Shark-Kin son for example. These abilities allow them to combat the creatures of the jungle, hunt them, kill them, even tame them.

Even with their abilities it is not an easy life, but it's nearly impossible for anyone else. They are a mysterious, yet kind people. They welcome traders, travelers, and those in need with open arms, but will deal with violence against them(especially unmitigated) swiftly and harshly. Due to their powers, they are often sought out as guides, mercenaries, bodyguards, hunters, and more. They are highly valued, and as such are well liked by many of the settlements. This also means they  see and hear and learn from those that visit them. It makes them stronger as a people. Since they interact normally with essentially everyone, even though they still have a tribe mentality, their technology is surprisingly up to date, especially when it comes to things like smithing.


Sexual ons: Rough sex, dirty talk, foreplay, roleplay, anal, oral, vanilla, public sex, risky sex, multiple partners
Sexual offs: Vore, Watersports



Hope he's okay. The idea was basically for them to find someone nearly as beastly as the monsters themselves, who would help them even the odds a bit.  He'd basically be filling out the "Cave Man/ Primal Guy" archetype. Because the crew of a rumrunner isn't the greatest for fighting off giant dinos and such, lol. :)