In the wolf tribe, the alpha male rules supreme and his will is unquestioned in case disorder reigns and weakens the tribe to its enemies. Even so, there are those who different ways rather than merely cling to old traditions, and when one woman awakens into a werewolf, she uses that power to show that women are every bit as capable as their male counterparts and soundly humiliates the tribes alpha. Despite this, certain things are too ingrained into the general psyche of the tribe – she is rejected and made pariah.
In scorn or resignation, she leaves everything behind, including family, and goes on journeys far to learn the wisdom of many lands – she is an adventurer, a warrior, a siren, a lover to many men, a priestess, a witch, and a lost soul. After many years, and a few close calls with death, she feels the pull to return to the grim, misty lands of her birth; perhaps a chance to see it one last time. In her absence, the wolf tribe has been decimated by its enemies, and pushed from their ancestral lands – her one well-intentioned, yet reckless act, capitalised on by the tribes many enemies who had felt that wolf tribe had grown to strong and too dangerous.
Yet, in her absence, the people had not completely despaired. The tribe had a new alpha, one who had also received the blessing of the gods. And now, as word of her return to the lands came to them, he came out to meet her and, as the tribe expected, humble her for her presumed insolence. Yet the man that comes to her at the head of his warriors is no stranger, but the son she left behind, seemingly a lifetime ago.
Skinwalkers are individuals who use shamanistic magic to change from human form into a specific animal form. In general, they look human, but have a feral appearance and, occasionally, superficial traits of their animal form. They also take on the social structure of their animal types. Skinwalkers used to be human in an age long past, but have subtly shifted since then – now their animal traits are locked and part of their bloodlines – they can only breed true within their own tribe or normal humans (hence a wolfwalker and a bearwalker could never produce offspring.)
Were- creatures are extremely rare, in theory the perfection of the skinwalker's art that merges wo/man and beast; the actual reason why it happens is unknown – perhaps a fluke of genetics, or a (dangerous) blessing of the old gods. They are usually revered as divine avatars by their local tribe, except in rare circumstances. More so than skinwalkers, full weres always feel the pull of their animal instincts. Whilst individuals keep their personalities, everything is seen through a very angry/bloodthirsty tinge (think Hulk, before he had control.)
In this setting, those who become were-creatures have a form of immortality. Unless beheaded, they cannot be killed unless they are in were form, and anything that would kill them in their human form simply causes them to become inert until the next full moon. In addition, their aging slows to a crawl, and some weres have been around for centuries. In were form, they can sustain injuries, but only silver-alloyed weapons can cause significant harm and is actually painful (importantly, it can cut through a were's bone). The only two ways to kill a were-creature is with silver (or the savagings of another were-creature); impalement of the heart or beheading.
I'm thinking that this would generally start out small, focussing mainly on the primary characters of the story at first, before expanding to tribe itself, and then the world beyond. Alternatively, world-building and scene setting could be done beforehand to give some context to the characters.
Onto another point, I'd like lycanthropy to remain as a curse rather than as a superpower with an inconvenience or two – the classic interpretation; transformation is agonising, happens on the full moon, etc... that said, it could be coaxed out with magic if needed, though it should never be the first solution to a problem. On the whole, a were-creature isn't an anthropomorphic animal/human hybrid – it's a terrifying and unnatural creature that any sane person would be terrified of (in short, more like this
and not like this
One thing I'd like to emphasise from the beginning of this, is that I'd like characters who are sexual but not licentious – with animalistic instincts, the consideration of sex often tugs on the mind, but not always acted upon for whatever reasons – basically the fight between the animal instinct and the human reason.
I'd like to play the taboo relationship for all its worth, including the guilt in the aftermath. I'm thinking that as an opening for this, it could begin on a celebratory night after a victory of some type, when passions are running high, inhibitions dulled, and their animal sides more in control of them – as the alpha in the tribe, he is entitled to the best females and she has more than proved her worth, whilst she can sub-consciously sense that he really is the alpha in the truest sense of the word which tempers her fire and makes her receptive.Seeking:
Someone to play the mother werewolf character.