How does the game work?
The game is a strategy and sneaking game, with roleplay. Though plenty of roleplaying should occur through the flavor text, the primary point of the game is to discover the Pirates or to take the vacationers hostage, depending on your alignment. The players are each assigned a role before the game begins, with Vacationers, Crew and Pirates. The goal for either side is to eliminate the opposite. Feel free to make descriptions of what you are doing, have fun with it, etc, but these will not affect the game-play, only the voting truly affects the game.
After receiving roles, the game begins by electing a Captain of the Ship. Though the actual Captain is on deck, our Cruise Captain will make deciding votes if there is a tie in a lynch vote. If the voting for the Captain is tied, the GM will roll dice to decide who will become Captain. If the Captain is taken hostage or arrested, a new Captain will be voted in on the next day before the arrest.
Night will fall after the Captain is elected. The Pirates will learn who their colleagues are, and they will decide on one Vacationer/Crew to take hostage during the night. Some of the special roles can prevent a hostage exchange. All roles that work at night will have their abilities used or left for another night before morning comes. When morning comes, a post will be made outlining what had happened during the night (if someone died, or if they didn't).
When a person is taken, their role is revealed and they will not longer be able to participate in the daily vote or post freely in the game thread.
When day comes, the vacationers and crew will gather and vote on someone to arrest, someone who they think is working with the Pirates. Everyone will vote, and eventually the person with the most votes will be cast off. Some of the special roles can save others from such a fate, or force it to occur on a different person than selected (see the Roles below). Night will fall, and the cycle of night-day will repeat.How do you win?
>>The goal of the vacationers is to try and find out who the pirates are and to eliminate them before they take all of the innocents hostage and overtake the ship. The vacationers win when all the pirates are arrested.
>>The goal of the pirates is to take all of the vacationers hostage before their identities are discovered. The pirates win when their numbers equal or outweigh the numbers of the vacationers and crew.Notes
-Once the game has started, no new players can join unless requested by the GM to replace a member who had to leave.
-You must have access to PMs to play this game. I'm sorry unapproved members.
-The game decides your alignment, not your friendships.
-Your role will be PMd to you before the game begins. Approximately 1/4 of the players will have Pirate roles.
-The Pirates are made aware of who the other Pirates are, after the Captain is chosen.
-You are required to vote. You may not vote for yourself. If you do not vote for several rounds, the GM may take you out of the game to keep it running smoothly.
-Campaigning for votes is not necessary.
-Pirates may not kidnap other Pirates.
-If someone is spared from the Pirates by a special role, they must be a Vacationer. (Use this to your advantage specials - you know those people are on your side. Speak to them!)
-The game is a game of lies and deception. Lying about your role, motivation, and what others have said/done in private is encouraged.
-Vacationers are encouraged to talk amongst each other in private. Please use forum PMs, and add Saffron to any messages sent.
If you insist on using Instant Message, please forward a copy to Saffron.
-Remember that everything you hear could be a lie... who can you really trust?
-Expect the unexpected in this game.
*NOTE* You may have noticed a difference here. The players taken hostage by the Pirates are not killed.