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Author Topic: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)  (Read 1297 times)

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Offline Darkness ReignsTopic starter

Tamriel is a land that can rarely claim it has peace, and when it can, it's usually uneasy, at best. With the High Elven Aldmeri Dominion of Sumerset Isle still in power, never has this ever been more true. Their quest for political and magical domination has scarred the landscape of several countries and dissolved its fair share of factions and political parties. They had made some uneasy alliances out of the Khajiit of Elswyer and the Wood Elves of Valenwood in the past, but those certainly didn't last for long. All nations feel that they must defend themselves from the Aldmeri Dominion, while the Aldmeri Dominion feels they need to put all nations back in their place.
 
Only one faction seems to thrive off the chaos that this has caused, and that faction is the Dark Brotherhood. Having found itself back to its old glory with its even older traditions, the Guild of Murder hasn't seen a day go by without several contracts being brought to them. Travel has been perilous with the mistrust and suspicions from the governments of the various provinces, though, so several murderers within the guild have found themselves doubled, tripled, even quadrupled up for protection. Despite this, though, the Brotherhood has continued to keep their eyes everywhere...but whose eyes are upon them?

 
This game is set 50 years after the events of Skyrim, focused on the going ons in the Dark Brotherhood. The Brotherhood has risen back to power, with its traditions back to the way they were in Oblivion: the Black Hand, the Five Tenets, and of course, the Night Mother. Ranks certainly have grown in 50 years, with several sanctuaries being made and rebuilt all over Tamriel, but they are still small, with only veteran members in them. New recruits are sent to the Dawnstar Sanctuary in Skyrim, it being the most populated and most hospitable. While it is in Skyrim, most members in that sanctuary are still sent to other provinces of Tamriel, as there are just too many contracts for the other sanctuaries to keep up with.
 
Characters should be of the ten playable races in the game, and no others. I advise against any of them being brooding, anti-social creatures of the night, but of course also suggest they not be completely-innocent souls, as well; after all, murder is the name of the game, and cold-blooded murder, at that. I will NOT be accepting vampires or werewolves, as I find they grind the story down to a halt at times to suit their special needs.

Some other important things to consider for characters is that this game is going to be a little more lore-friendly; in other words, certain luxuries handed to you by the video game at higher levels are not as readily available to most. Ebony, Daedric, and to an extent, glass materials aren't easy to come by, and are very expensive to obtain and work with. I'm not saying you can't have these things, but it will have to be very-well justified. In the long run, however, equipment strengths won't affect too much; this is a freeform game, so having strong, expensive gear will only get you so far. There's going to be a sense of realism to the game, so armor, no matter what make or material, will have spots that will leave a character exposed, and there may come times where that will be in play.

Skills that a character has will affect how easily things can come to them, of course, but do remember that no one is a master of everything; keep the amount of skills and how good a character is at them to a realistic level. For example, a character devoted to sniping from the shadows most likely has dedicated a lot of practice to perfecting it, so there's a good chance they may not have taken the time to hone any magical-based skills, like destruction, enchanting, and what have you. The backstory is what I'll be checking to see if the chosen skills make sense.

Another thing to consider is that having a good motivation for actually joining the Dark Brotherhood is key. Just because a character committed one murder doesn't automatically mean they're willing to commit another. Do they just like killing? Are they in desperate need for gold, and the Dark Brotherhood can provide that for them? Is there a need to belong somewhere, anywhere? Does the sound of being a part of a family provide comfort? Just some things to keep in mind when writing up the backstory.

Also, in the backstory, I would like to see how they were approached by a Speaker, who their initiation murder target was, and how it was carried out. There's no need to go into explicit detail, just enough to give a good idea of how the character operates when seeking to end a life. If you want to know more about the Speakers in the game, just shoot me a PM, and I'll come up with which Speaker approaches you.

The last thing to remember is that I'm looking for new recruits; any character that is already an established member of the guild will be rejected. New murderers trying to grasp at what they've become is something I'm looking for here. Those that want to join just for the thrill are fine, too. It's just to help get a little more invested in the story, really.

At minimum, I require the following to be in a character sheet:
 

Name:
Sex:
Orientation:
Race: (Pick one of the ten core races only: Altmer, Argonian, Bosmer, Breton, Dunmer, Imperial, Khajiit, Nord, Orc, or Redguard.)
Age:
Birthsign: (These will not have too much bearing on characters' development, but can affect certain abilities as much as the player wishes)
Physical Appearance: (can be an image, but a paragraph or two should also suffice)
Personality:
Skills: (pick a few, but not a lot; characters shouldn't be good at everything right off the bat)
Backstory: (include upbringing, events of first murder, and decisions behind joining the Dark Brotherhood. Backstory should also include the approach of the Speaker that invited them, as well as the initiation kill performed before given the location of the Sanctuary. "Figure in a black cloak" is an acceptable description of the Speaker.)
Equipment: (weapons, armor, etc. Don't include legendary or heavily-enchanted equipment. Daedric equipment will need to be well justified, and alchemical ingredients from Daedra will also need to be well justified.)

Example Character Sheet
Name: J'Skar
Sex: Male
Orientation: Straight
Race: Khajiit
Age: 40
Birthsign: The Steed
Physical Appearance: Standing shorter than most from his race, his fur is a dark-brown with jet-black stripes running along his sides and back. The tip of his left ear is missing, and he has a long scar down his left eye. His green eyes always seem to hold a happy expression, as does his lips, always curled to show his pointed fangs glinting in the light.
Personality: Typically upbeat and happy, he likes to talk with his fellow family members. Slow to anger, he is fearsome when his rage does show. He gets focused on tasks given to him or of his own making, and will not stop focusing on it until it is done, though he will acknowledge outside communication.
Skills: Archery, Sneak, One-handed
Backstory: Born in the city of Dune, located in the kingdom of Anequina in Elsweyr, J'Skar seemed to be just an ordinary Khajiit cub. When he was young, he was known for always having a charming smile across his lips. As he grew older, though, he would get himself in trouble a lot. He liked to sneak around the city, getting into places he shouldn't have. His favorite hobby was to scale the tall walls and roofs to snipe at birds with his bow until the Aldmeri guard caught him. He would always laugh when he was taken back to his home, despite at how angry his parents got. Fed up with him, his parents kicked him out of the house, and he shrugged it off. When caught raiding an Aldmeri storehouse for Moon Sugar so he could make his next meal, however, it was quickly decided that he should be exiled from the entire kingdom.

When escorted to the city limits by Aldmeri guards, J'Skar, allowed to take only a bow, some arrows, and the clothes on his back, had a smile on his face like it was no big deal. The Altmer felt that he was insulting them, so one held him by his arms while the other slashed at the left side of his head with a sword. The result was him losing the tip of his ear and a deep gash under his eye. The guards let go of him, leaving him to die without checking his condition, and for the first time, the happy Khajiit felt rage flowing through him. He slowly got up to his feet, drew his bow, then let an arrow fly expertly into the back of one guard's neck, unprotected by his helmet. He ducked behind a rock, leaving the other guard to run past it, making him an easy target for his next shot. J'Skar took some time to admire his kills, watching the blood pour onto the sands of the desert, and he started to purr. He didn't make it too far before the bloodloss and the heat got to him, and he felt that he was at his end. He was approached by an Argonian dressed in black at his most desperate hour, however, and she saved him from certain death. From that day forth, he had become one of the Dark Brotherhood's most prized snipers, and he felt nothing but loyalty to the family that saved his life, and allowed him to take the lives of others, especially the Altmer that cast him out of his home land and left him to die.

During one of his first contracts, he was paired with a newcomer; an Argonian female named Kud-Neeus. They talked while heading to the target, and found out that her parents had been killed, and she was searching for their real killer. He felt for her, and they were paired for a few more contracts after that. He fell in love with her when he was sure she wasn't just using her illusion magic to charm him, and in a year's time of them dating and killing together, they were wed. Kud-Neeus changed her name to Kud-Skar, and whenever together with his wife, he would always purr.
Equipment: Two longbows, arrows of varying types, a sharpened steel dagger, black leather armor, a wedding ring, and a contagious smile.

Example 2
Name: Dahlia Worstrom
Sex: Female
Orientation: Bi, male lean
Race: Bosmer
Age: 65 (around 25 in human appearances)
Physical Appearance: Tall and lithe, the red-headed Bosmer has hair that runs to just above her shoulder blades. Her skin is sleek, seemingly fragile but actually resilient. Her muscles are surprisingly tone, given her figure.
Personality: Usually quiet, she tends to not say much when spoken to, unless it's about her profession as an assassin and locksmith. She isn't shy, just rarely has anything to say.
Skills: Sneak, Lockpicking, One-handed, Pickpocket
Backstory: Dahlia was born in the city of Arenthia in Valenwood, during the time when the Thalmor still had an alliance with Valenwood and Elsweyr in the third Aldmeri Dominion. She was used to seeing the Altmer patrolling the streets as she walked around with her mother, her father having gone off to join the ranks of the Thalmor, if only to keep his family safe. Her life was relatively peaceful, though she fell into a rough crowd when she was young, and found herself in trouble every once in a while, whether it be making too much noise when having fun or getting caught trying to break into an abandoned building. It became very clear early in her life that she understood locks very well, and understood how to pick them even more; her parents soon gave up trying to lock her toy chest and instead just hid it from her.

When she was sixteen, though, the Green Pact Rebellions started, where the Bosmer of Valenwood rebelled against the Thalmor for breaking their Green Pact when a Thalmor agent attempted to cut down one of the great migratory trees that held the city of Falinesti because he felt that members of the royalty were mocking him. She had no real idea what was going on during that time, but she knew that with the ensuing chaos, there was a lot she could do that she wasn't supposed to. She started to loot the houses of people she didn't like and took a few valuables here and there, and she looted the markets for jewelry she liked. She was having a lot of fun with it, until her father came home abruptly. He told his family that he was no longer a part of the Thalmor, as he believed that the rebellion was right, and he was going to protect them. The violence hadn't reached Arenthia at that point, so they assured him they would be alright, but three days later, the Thalmor came looking for the traitor. Breaking down the door to their home, Dahlia watched in horror in the hidden room of their house as her father sacrificed himself to save his family from the wrath of the Altmer, a longsword plunged through his stomach.

In a fit of fury, despite her mother's protests, Dahlia sprang out of the hidden cellar, and caught by surprise, the three Thalmor didn't have time to react when she dug her dagger, given to her by her father should things gone bad, into each of their necks, narrowly dodging a panicking swipe of the third one's bloody blade. Her mother ran out to try and stop her, but in her rage, Dahlia stuck her dagger right into her mother's eye, stabbing her through the brain. Devastated, Dahlia fled her house, just as the rest of the Thalmor started to lay siege to the city. She fled past the border of Valenwood into the Colovian highlands of Cyrodiil, over the Strid River, and found refuge in an abandoned house. She cried herself to sleep, only to be awoken by a figure in dark robes. She was offered a safe haven in the Dark Brotherhood, and she figured that she belonged there; if she could kill her own mother, she could kill anyone.
Equipment: many lockpicks, a steel dagger, a shortbow, a few arrows, and a practice lock.

Post your character sheets here!


I will be looking to accept, at maximum, eight players, and at minimum, two players. When I feel I have enough character sheets to start the game, I will notify those accepted and create the OOC thread in the Extreme Small Groups board.



What to Expect
Expect a slow start to the game, where characters can introduce one another, set up any goals they may have, and get to know the family in the Dawnstar Sanctuary. All characters brought forth are going to be new recruits; under no circumstances will a character be a previously-existing member of the guild. After a few contracts, events will be set in motion that will pose a threat to everyone within the Guild of Murder. The players will become an integral part in the survival of the Brotherhood, having to make tough choices, commit questionable acts, and travel all across Tamriel to keep their guild from falling. Decisions made while out on contracts can have an impact on the story as a whole. There will be many situations where characters have chances to have horrible things done to them: rape, kidnapping, torture, and possibly death. All these elements will be discussed on a case-by-case basis. Sex is not going to be a driving force in this game, though it will not be discouraged; there will be plenty of opportunities and downtime where smut is possible. There will also be times where side-quests for additional, helpful loot can be scored. While this is going to be a freeform game, having such loot can and will prove most useful later in the story. There will be much direction in the game, though during these side-quests, some sandboxing is perfectly fine. NPCs will be handled by myself, except in rare cases where I may ask a player to portray a certain one. NPCs will also react organically to kills, with investigations held that may or may not result in players being sought after for bounties, should precautions not be taken.

What I Expect
I expect players with at least an average knowledge of the Elder Scrolls universe, though a deep understanding of the lore is not required. Characters with backstories that can be easily implemented into possible scenarios are most welcome, such as past rivals that may make appearances, or loose ends that need tying up. Those able to post at least once per week will be most considered. Characters with complex motivations and personalities that can either clash or meld easily with others are to be expected. I expect applicants to be willing to go through rape, kidnapping, torture, and other dark elements. Characters are expected to be able and willing to kill again, whether for thrill, pleasure, or necessity.

If there are any questions, or something you think I may have accidentally left out, feel free to ask in this thread or PM me. I've had plenty of time to plan this out, so there's very little I haven't already planned on. With that, I hope to see some of the best--or worst--Tamriel has to offer!
« Last Edit: September 07, 2016, 06:15:11 PM by Darkness Reigns »

Offline Red Lobster

Throwing in my interest for this game of you are still looking to run it, Darkness!

Offline Rel Mayer


So, I got this in the mail? Is the address right? Am I supposed to be here?

...

But in all seriousness, I'm a huge fan and would be interested in joining if you find enough people to run it. :)

Offline Darkness ReignsTopic starter

Glad to see you two have some interest! Honestly, two is the minimum that I would need to run the game, though I'm holding out for four or five, really. I plan on running the recruitment thread until August 2nd (since I have a business trip I'll be attending until then), then moving forward on that date if I still have enough people interested.

Online Izaya Orihara

Curious.

Offline Nim

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #5 on: August 02, 2016, 01:59:57 AM »
I am interested if you decide to put this game into play.

Offline Darkness ReignsTopic starter

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #6 on: August 04, 2016, 03:55:53 PM »
Just a mere two days after getting back home from my business trip, and I'm still rather exhausted. That aside, I'm glad to see there's a bit of a growing interest. For those still interested, I'm going to go ahead and say that you can start sending me character sheets as you wish. I probably should make a proper recruitment thread (if this doesn't count; I'm still new here and don't know all the proper etiquette for this stuff) for it, but for right now, I'm stating it here.

Also, it would seem I've gotten a bit of a promotion during my trip, so I'm going to be working a lot more. As such, instead of looking for people who can post at least once per day, I'm going to have to change that to once per week, as I'll be super busy each week now.

Offline Nim

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #7 on: August 04, 2016, 09:24:39 PM »
Name: Sharalyn or Shar to close family (only one adoptive sister) and friends
Sex: Female
Orientation: Bi
Race: Dunmer: 
Age: Mid to late 20's.  Sharalyn was adopted as a young child and was never told anything about her birth parents.
Birthsign: The Thief
Physical Appearance: 5'11" weighs 145 lbs, D cup sized breasts slim waist and hips with the muscular build of an archer and sword maiden.  Dark grey skin, long dark red hair usually worn in a pony tail.  Her eyes are blood red.  With her high arched brow and deep set eyes Sharalyn on first meeting her would seem extremely angry and difficult to get along with.  Which in part is correct.  She also has three scars running down the side of her left face.  They start just under her left eye and run to just under her chin.  Thes scars are the result of a Saber toothed tiger attack when she was 12 and just learning to hunt.  Around the house while she is working at the forge and smithing she wears the typical brown leather smithing apron and cloths.  When she's not working she wears a comfortable red dress tailored for using weapons if needed.   
Personality: As mentioned above the setting of her eyes makes her look angry and in part she is.  She is angry over the loss of her adoptive parents.  An anger which still remains even after killing the one who murdered them.  This anger however is not the sum of her being.  Once you have gained her trust which can sometimes be a tedious task, Shar is extremely loyal to those she considers to be close to her and will do anything for those she cares about and loves.  One thing to always keep in mind with Sharalyn is in all things she is a warrior first.  To her mind her smithing skills are part of her warrior training.  She feels you have to really understand how something is made and designed before it can be properly wielded to its full potential. Shar is also very adventurous and is more than willing to go out mine her own ores and gather her own furs to make leather with.  Not to leave out the fact that she loves exploring caves and Dwarven ruins.
Skills: Expert archer, above average skills with swords and daggers, very high sneak.  Basic destruction and healing skills.  High Smithing thanks to working with her step parents from a very early age.  But because of the rarity of the materials needed to make certain armors and weapons Shar has been forced to hone her glass armor and weapon skills. 
Backstory: Raised by one of the smiths of Markarth where she learned her skills with smithing.  Her race being naturally adept with weapons she fell in love with the use of the bow honing her bow skills by hunting, training and during the time she spent exploring different parts of skyrim.  She also learned how to hold her own with short swords and knives.  After her adoptive parents were murdered Sharalyn set out on a search for those responsible, which led to her first quest to commit murder while avenging her adoptive parents.  In the process she was forced to kill a couple of guards in order to get to where she needed to be as well as one cook who came in after she had killed the woman who had killed her adoptive parents.  Currently Sharalyn has been living in Whiterun doing odd jobs for the companions, hunting for local shop owners and selling the weapons and armor she makes.
Equipment: Glass armor enchanted to resist fire by 25 and improve one arm weapons by 15. Glass bow, short sword and knife all made with her own hands  All with 30 percent fire damage.
« Last Edit: August 08, 2016, 11:42:34 PM by Nim »

Offline A Painter

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #8 on: August 05, 2016, 03:30:28 AM »
I'm interested as well :)

I do have a question before I start making a sheet.  If we are allowed to use pictures will there be restrictions as to what kind of pictures we use?
« Last Edit: August 05, 2016, 03:33:41 AM by A Painter »

Offline harrymason

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #9 on: August 05, 2016, 01:38:01 PM »
definitely up for this game if it does run, i'll make a sketch of a character sheet in word or something, and if we end up running the game, i'll finish it and add it to the thread if that's alright?

Offline Darkness ReignsTopic starter

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #10 on: August 07, 2016, 02:06:48 PM »
Name: Sharalyn or Shar to close family (only one adoptive sister) and friends
Sex: Female
Orientation: Bi
Race: Dunmer: 
Age: Mid to late 20's.  Sharalyn was adopted as a young child and was never told anything about her birth parents.
Birthsign: The Thief
Physical Appearance: 5'11" with the muscular build of an archer and sword maiden.  Dark grey skin, dark red hair and red eyes.
Skills: Expert archer, above average skills with swords and daggers, very high sneak.  Basic destruction and healing skills.  High Smithing.  Can currently make anything except Dragon armor or weapons.
Backstory: Raised by one of the smiths of Markarth where she learned her skills with smithing.  Her race being naturally adept with weapons she fell in love with the use of the bow honing her bow skills by hunting and training.  She also learned how to hold her own with short swords and knives.  After her adoptive parents were murdered Sharalyn set out on a search for those responsible, which led to  her first quest to commit murder while avenging her adoptive parents.  In the process she was forced to kill a couple of guards in order to get to where she needed to be as well as one cook who came in after she had killed the woman who had killed her adoptive parents.  Currently Sharalyn has been living in Whiterun doing odd jobs for the companions and hunting for local shop owners.  Recently she has learned of the existence of the Dark Brotherhood but does not know how to contact them.
Equipment: Glass armor enchanted to carry 50 extra pounds resist fire by 40 and improve one arm weapons by 20. Daedric bow, short sword and knife.  All with 30 percent fire damage.

This character sheet makes me realize that I did a very poor job explaining what I'm looking for, and I apologize so much for that. First, I'll say that Daedric weapons have to be extremely-well justified before I allow them to be used. They're supposed to be incredibly difficult to find, being something normally only found on the planes of Oblivion, and aren't very easy to obtain; honestly, they can be classified as legendary equipment. The armor is something that goes against what I put in the description of the sheet, as well, with it being rather heavily enchanted, even if the enchantments are on different pieces.

Secondly, I messed up in explaining how new recruits would be contacted. It's a process like in Oblivion, where new murderers of great potential are approached by a Speaker; for this part, being approached "by a figure in a dark cloak" is sufficient enough description. They will be the ones that direct the players to the Dawnstar sanctuary; there's no need for the players to seek out the Brotherhood themselves, unless they wish to write a backstory based on that.

Third point is more about some missing points there, Nim. You forgot to put in the personality, which is something I will be looking at with some interest. I'm also going to need a more detailed description of her physical features, as well; I can glean only so much off of just two sentences. Notes to hit are possibly imperfections, other body measurements other than height, typical attire, scars, and hair style.

I'm interested as well :)

I do have a question before I start making a sheet.  If we are allowed to use pictures will there be restrictions as to what kind of pictures we use?

As long as it's a picture of the race you're using, there isn't too much of a restriction. If it's NSFW, it's probably best to note that in the spoiler.

definitely up for this game if it does run, i'll make a sketch of a character sheet in word or something, and if we end up running the game, i'll finish it and add it to the thread if that's alright?

I'm not exactly sure what you're asking for here. Are you saying that you're going to wait for the game to start before posting the sheet? If so, I'm picking character sheets before I actually start the game.

Offline Nim

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #11 on: August 07, 2016, 04:33:50 PM »
Quote
This character sheet makes me realize that I did a very poor job explaining what I'm looking for, and I apologize so much for that. First, I'll say that Daedric weapons have to be extremely-well justified before I allow them to be used. They're supposed to be incredibly difficult to find, being something normally only found on the planes of Oblivion, and aren't very easy to obtain; honestly, they can be classified as legendary equipment. The armor is something that goes against what I put in the description of the sheet, as well, with it being rather heavily enchanted, even if the enchantments are on different pieces.

Secondly, I messed up in explaining how new recruits would be contacted. It's a process like in Oblivion, where new murderers of great potential are approached by a Speaker; for this part, being approached "by a figure in a dark cloak" is sufficient enough description. They will be the ones that direct the players to the Dawnstar sanctuary; there's no need for the players to seek out the Brotherhood themselves, unless they wish to write a backstory based on that.

Third point is more about some missing points there, Nim. You forgot to put in the personality, which is something I will be looking at with some interest. I'm also going to need a more detailed description of her physical features, as well; I can glean only so much off of just two sentences. Notes to hit are possibly imperfections, other body measurements other than height, typical attire, scars, and hair style.

Ebony ingots and a Daedric hearts can be used by any smither worth her salt but I'm not one to argue to so I'll settle for Ebony bows for now.  LOL.  I can change around some of the enchantments but I really didn't select anything that could not be found by an adventurous soul and patients and or skill with enough pics to pick a lock or two. 

And yes by all means have the mysterious man/woman in black make their clandestine visit. It is one I'll be really looking forward to.

The fault in the profile isn't all your own I've been away from E for a while so my writing skills seem to be a bit rusty.  I'll go back through and make the changes needed sometime today.

Looking forward to the start of the game. 

~Nim~

Offline usha

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #12 on: August 07, 2016, 04:39:18 PM »
Add my name in as an interested party as well! It looks like it has a good interest base, at the very least =D *watches quietly*

Offline Nim

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #13 on: August 07, 2016, 10:47:43 PM »
I have made changes to my profile but I think I'm going to stick with keeping the daedric weapons only because my character is a smith and had the skill to make them.  Eventually while in the process of the game she'll get to where she can make dragon armor and weapons because quite frankly smithing is always a skill that all the characters I have played while playing skyrim have all had 100 smithing.  LOL  I did however change the enchantment lvls on her existing armor.  I hope the changes are what you were looking for.  If you need more info please let me know and I'll do another revamp of the character sheet.

Offline Nim

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #14 on: August 08, 2016, 11:43:55 PM »
Have made changes to character sheet

Offline Darkness ReignsTopic starter

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #15 on: August 14, 2016, 01:58:53 PM »
I'm starting to wonder if I need to make a new thread made specifically for character applications; again, I'm not sure how Elliquiy etiquette handles stuff like that. I may need to in order to thoroughly explain what I'm looking for in a character sheet, though, as I will admit I haven't done quite a good job at that. If someone could let me know what I should do for that, I'd be grateful.

Offline Rel Mayer

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #16 on: August 14, 2016, 02:43:26 PM »
I'm starting to wonder if I need to make a new thread made specifically for character applications; again, I'm not sure how Elliquiy etiquette handles stuff like that. I may need to in order to thoroughly explain what I'm looking for in a character sheet, though, as I will admit I haven't done quite a good job at that. If someone could let me know what I should do for that, I'd be grateful.

You can edit your first post with any additional information you may want people to know.

Offline Nim

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #17 on: August 16, 2016, 07:02:00 PM »
I'm starting to wonder if I need to make a new thread made specifically for character applications; again, I'm not sure how Elliquiy etiquette handles stuff like that. I may need to in order to thoroughly explain what I'm looking for in a character sheet, though, as I will admit I haven't done quite a good job at that. If someone could let me know what I should do for that, I'd be grateful.

It probably wouldn't hurt to just keep this as the recruiting thread and build a new place for a character sheet and O.O.C chatter.  I mean you obviously have quite a bit of interest build up in your game it couldn't hurt to take it up to the next level where we can all get more on the same page with what you have in mind for your game.

Offline LordRod

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #18 on: August 19, 2016, 01:07:29 PM »
Clarifying question: I get that you set it as when.

What is the status of Morrowind in your timeline by the time 50 years has passed?

Will we be spending time there?

Where does the game start? Skyrim is implied but not explicitly said.

Offline Darkness ReignsTopic starter

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #19 on: August 20, 2016, 01:09:24 PM »
Alright, I think I managed to get as clear as I could without being too restrictive on character sheets in the OP now. My exhausted mind may have made me forget a few things, but for right now, that's what I'm going to leave it with. I also added a second example character sheet for another piece of potential inspiration. And with that, I will make sure I state it clearly:

I am accepting character sheets! You may post them here or PM them to me!

Clarifying question: I get that you set it as when.

What is the status of Morrowind in your timeline by the time 50 years has passed?

Will we be spending time there?

Where does the game start? Skyrim is implied but not explicitly said.

Morrowind is still pretty ashy, but it's starting to come back around. Vvardenfel is still uninhabitable, but the mainland is nearly back to normalcy. Crops are growing, trade is picking up, and hardly anywhere on the western side of the province is covered in ash anymore. Blacklight is still the capital, and is rather large, one of the largest now in all of Tamriel. Many have traveled to Morrowind looking for work in the Netch farms, saltrice plantations, trade houses, and such.

Yes, there will be call to spend some time in Morrowind later in the game, but starting out, it will just be an occasional place, should contracts take players there for work.

The game does indeed start in Skyrim at the Dawnstar Sanctuary, but characters need not necessarily be from there. Characters can be from any of the provinces of Tamriel, though all new recruits are sent to Dawnstar, as all other sanctuaries are still being rebuilt and reestablished, and as such can't really handle members that need to learn the ropes.

Offline Nim

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #20 on: August 20, 2016, 09:43:37 PM »
Question:  What is your final verdict?  Is my character accepted as she had finally been presented?

Offline Nintentoast

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #21 on: August 20, 2016, 10:19:01 PM »
Hi! Just leaving a note of interest here!

Offline PrincessAriel

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #22 on: August 21, 2016, 03:56:09 PM »
I am interested!
Ive played The Elder Scrolls game since Morrowwind.
I will gladly work on a character tonight or tomorrow!

Online Izaya Orihara

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #23 on: August 21, 2016, 04:21:34 PM »
No vampires, eh?

Offline PrincessAriel

Re: The Guild of Murder is Recruiting (Elder Scrolls Dark Brotherhood, EX)
« Reply #24 on: August 21, 2016, 05:49:09 PM »
I am currently home and replaying Skyrim to perfect a character. :p