Apocalypse World is a tabletop RPG with a pretty pared-down approach to rules and an emphasis on story and character development, particularly with regard to player characters interacting with each other (and not always in a positive or constructive way - you know, like in life). The setting, as one might gather from the name, is post-apocalyptic, though exactly what form that takes is shaped by the Master of Ceremonies (aka: Game Master) and the players as we craft the world around us through play. You can find the basics on the mechanics of the game and its playbooks (aka: character classes) here
A few of us started up a new campaign of AW here not too long ago, but it's on pause at the moment as one of our players has some other things to deal with for a couple of weeks, so in the interim it seemed like a good idea to open up a thread for new interest in the game from other players. Our current cast includes Cold Heritage as the Faceless, CarnivaloftheGoat as the Driver, and Ebb as the Skinner, so those books are spoken for, but the rest are on the table. I'm Shjade and I'll be your Master of Ceremonies, pretending to have a plan while making it up as I go to keep things interesting and varied for everyone who takes a stab at surviving Apocalypse World.
For a general feel of what the world is like at present: The most stable nearby community is a bit more on the rigid side, not so much because of wealth or violence, but because of, well, ignorance, really. The Contents aren't terrible folk, and they're not stupid, but it's hard to put a whole lotta faith in people who put theirs in some scrap of paper nailed to the wall they swear tells them who they are. As long as you do right by them, they'll do right by you. Mostly. Mega, the Faceless, makes a living here scavenging meat and selling it to the commune for whatever other goods he might need, with some other violence on the side as opportunities arise. One of those opportunities led to the Contents thinking ill of June, the Skinner, for inciting Mega to make a messy example of one of their own. Funny how a group takes that kind of thing personally.
As for the territory around them, well, it's not exactly lush. Meat's mostly competing with the wildlife for scavenging what you can, and the only greens around are what meager growing they can manage in the Contents' commune - nothing to brag about, but more than anything else in easy reach, enough to draw attention from anyone who'd care about that sort of thing. Water's a lot easier to come by, just not the sort you'd want to try drinking unless you're the desperate sort (though, really, who isn't these days). Dark weather's more likely to rain down lightning than anything else, and a good wind will have you gagging on grit for days if you don't button up.
There's a long-dead riverbed on the south side of the Contents' camp that goes on for miles, pretty much a long winding gulch that ends up at the Basein. Creative folks that they are, the fellows who decided to build their home in the old lake bed just said at some point they oughtta build a base in it, and the thought became the name. They get by mostly on trading what water they can dredge up from below, which isn't a helluva lot, but still more than most other places have to offer, at least within reasonable traveling distance for most folk. Figure the Contents and Basein are at least a good hundred miles apart, maybe longer - not that the specific distance is important, just enough that it's a task to get from one point to the other unless you've got wheels, and even rolling it's gonna take a not-insignificant period of time, say at least a couple hours.
Feel free to ask questions, throw ideas, post character concepts, or just have a browse.
OOC thread (which kicks off with the above summary of the setting): https://elliquiy.com/forums/index.php?topic=247780.0
Game thread: https://elliquiy.com/forums/index.php?topic=249029.0