So Since Onyx Path looks as if they won’t have 3rd edition out anytime soon and Exalted is my all-time favorite game, I’m gonna stop holding my breath and try my hand at a game here.
This will be a game of empire-building open to Solars and Lunar Bond mates (with some special rules relating to all that). I might be convinced to allow one Alchemical ambassador and one Sidereal, but only with a really good sell. Also be forewarned Characters who are not in Solar-Lunar Parings will find themselves at an even greater disadvantage against these pairs due to the way I am thinking of doing bonds. Abyssals and Infernals are antagonists
and will not
be allowed so please don’t even try. All players must be ostensibly allied and seeking some manner of cooperation or restoration of the Deliberative. That said, ulterior motives are allowed and probably expected—just not sufficient to ruin anyone’s fun. What I am looking for is flawed heroes—not villains in disguise.
Note: most of what is listed below is subject to change.
A Tentative Background.
The Realm slowly slipped into chaos when the Scarlet Queen vanished, not all at once to be sure, but it died the slow death of intrigue, factionalism, betrayal, and infighting. At first the return of the Chosen of the Sun only added to the turmoil but gradually they managed to wrest order from the chaos. Through the strength of their abilities and after over 100 years the Solars have managed to reorder Creation yet again. The Realm has fallen and thousands of years of Dragon Blooded propaganda has been put to rest. This is not to say that the Dragon Blood Resistance is not still alive and well. The Bronze Faction has been reimagined after seeing the seeming inevitability of Solar rule, their mission is in a state of flux.
For their part the Sun Children have managed to come together to face great threats to Creation. Deathlord incursions, vengeful Green Sun Princes, invasions in the South by the forces of Autochthon, shifting masses of Fair Folk, and rebellions from Lookshy have all been stopped. The Exalted are even now aware of the Great Cruse, though they find themselves powerless to stop it. The Curse was only a last bit of spite, the true trap is the Games of Divinity which prevent the Incarna from freeing their Chosen and no Solar is yet powerful enough to free themselves. But when these greater threats have been dealt with the Solars return to their newly minted kingdoms and empires to plan and plot. Some suggest they rebuild the Deliberative, others point to past failures and suggest a Confederation of independents states, and there are those who want to rule it all.
The State of Things (WIP).
Many Dragon Bloods now serve various Solar masters, others have formed their own city-states similar to Lookshy, and some have formed a resistance against Celestial rule.
The forces of Autochthon have carved out a large section of the South but after repeated thrashings by various unions of Solars they have ceased their advance and opened up dialogues.
The Deathlords and their Shadowlands have been contained but are still a threat, despite the fact that several Abyssal Essences have been redeemed and only a relative few corrupted essences remain.
The Lunar Castes have been restored and the bonds they have with their mates have flared to First Age levels.
The Sidereals are attempting to sort the entire mess out and figure out why Fate has thrown them a curveball.
Other Notes to Get in the Open.
1. I should note I am a bit more strict about stunts than some storytellers, if the descriptions become passe it is not worth a stunt or may be worth less dice, IMO. I don't do this often, but be forewarned it could happen.
2. Characters need to be well-rounded but not so versatile as to be ineffective. ‘Glass Cannon,’ characters will not do well in this game. If you are the great Socializer or Warrior and literally unable to do well at anything else, this is not likely to be the game for you. My antagonists will exploit any ‘one trick ponies.’
3. I am kicking around the idea of the Bond conferring great power to the bonded pair and making them very nasty as a team, providing enhancements for both members of the bond. This is part of the explanation for the ability of Celestials of lower essence to defeat much stronger foes.
4. Players will have 3 options (unless someone comes up with others). Their Bondmate can be another PC’s or the Bondmate can be an NPC controlled with by me or themselves. The latter option could of course come with certain restrictions and GM caveats. (And yes the PC could be the Lunar and the NPC the Solar).
5. I am open to ideas for changes to the setting from interested players (well from anyone with constructive input, actually).
6. And yes the game could get kinky.