black, shoulder-lengthBreast size:
As Mebbeth's apprentice and one of the Champions chosen this turn, Marissa stands at about average height for a human female -- though not exactly short, she won't tower over others either. She is slim of build, her fair skin and jet-colored hair giving her a dainty look that belies her skill with a blade. Though her figure is clearly feminine -- and quite fetching, all things considered -- she is far from voluptuous and could likely cross-dress if she bound her handfuls and wore loose clothing. The problem with that proposition, however, is that her narrow-shaped face would easily give her away: between naturally red pert lips, her delicate lightly aquiline nose, the silky skin and soft cheeks that adorn her visage, no one would ever mistake her for the opposite gender.
Blue eyes, light to the point they almost look white in the right lighting, watch her surroundings with keen interest, holding a glint that often speaks of secrets known and quiet amusement. They are framed by dark eyelashes, with a small birthmark situated just under her left eye providing the finishing mark to her otherwise symmetrical face. Her brows, well-shaped but prominent due to the contrast between light skin and black hair, are thin and follow the curve of her eye, giving Marissa a mischievous look that turns all too easily into a light scowl.
Her hair is long and straight and reaches well past her shoulders, running down to her waist at the back and almost below the swell of her breasts on the front -- however, she wears it parted on her forehead, with a good portion -- to forelock -- cut short to just above her eyebrows so that the lustrous black doesn't interfere her vision under ordinary circumstances.
Though she rarely shows off, she moves with a lightness afforded to her by her fencing training and her body language suggests a level of confidence she rarely feels. Her voice is pleasant and light, though slightly roughened by a past tonsil infection -- it gives her a sultry edge when flirting and a tendency to cough when her throat is dry, but has left no other permanent marks.Personality
Marissa is a young woman full of hope and curiosity. She has a mischievous side and prefers to solve problems with cunning and guile over brute force, though part of the reason for this may be her lack of confidence. She tries to hide it behind a brave front, but when faced with a threatening foe or difficult problem she will often question her own ability to deal with it/them.
This problem finds it root in her rare arcane abilities. They manifested at an early age and marked her an outsider, as unwanted -- despite trying to take a positive attitude, she could easily have turned into a recluse if not for the wise woman who took her in. Under her tutelage Marissa reconnected with other people and began to form positive relationships, developed a strong sense of curiosity and interest in the wondrous and fantastic. She learned not to blame others for their ignorance, as well.
Now, years later, she looks forward to helping protect her village. Her skills are still very basic, but she is smart and keeps an open mind about the esoteric and strange and even knows how the basics of combat. She doesn't have any intimate knowledge of men (or women, for that matter), but she is well aware that her pretty face and smile can earn a favour or two.
She is kind and wants to help people, but is often plagued by occasional nightmares that she secretly believes are a sign of things to come. She has resolved to learn and train even more since she was chosen, but worries that it won't be enough. That she is a bad choice for the role.
On the other hand, she is excited by the idea of going to another world, to have opportunities few else ever will and secretly hopes that it isn't quite the terrible hell-realm people think it is.Background
Marissa grew up in a decently sized town - still somewhat rural, but already large enough to be considered a bustling settlement. She grew up with only her father to raise her -- the identity of her mother was never shared with her, though she strongly suspects that she might have been a witch or sorcerer. The spectre of war loomed on the horizon, however, and her father was called to duty when she was eight years old, never to return.
She had to steal or work to get food and she opted for the latter, doing light deliveries for various local shops and other simple tasks - between that and the loss of her only parent, she wasn't the most popular child. At one point, at the age of ten, she was teased by a number other children and at the height of emotion produced a flash of magical light -- ultimately harmless, but enough to scare a bunch of adolescents and very obvious.
Magic being incredibly rare to non-existent, it was usually considered evil by default and knowledge about it was practically nonexistent, more superstition than anything else. Marissa was quickly ostracized as a result. Turning to begging and food theft, she likely would have ended up in a far worse place if she had not been approached by a kindly wise-woman named Mebbeth. Though she appeared to be a producer of poultices and expert at hearth wisdom-type of things, she actually was one of the very few skilled practitioners of the secret arts. Of magic.
She taught Marissa for years, taught her many things except the one she wanted to learn most of all, her arcane skill. She always deflected questions, saying that she wasn't ready, that the time wasn't right.
Mebbeth knew of the sacrificial true nature of the 'Champion' sent forth and realized all too soon that if she remained here, the choice would fall on Marissa. It would be convenient: the city council would have their protection from demonic invasion and be rid of someone unwanted.
But Mebbeth didn't send Marissa away. Instead she made certain to give her a holistic education, to ensure she would keep an open mind and see beyond the obvious, to respect gods and god-like entities without blindly relying on them and much more, even hiring a trainer to teach her the modicum of martial skill she would need to get by in a hostile world.
Her true reasons for preparing her yet withholding lessons in sorcery and true witchcraft are her own. Perhaps she feared Marissa's potential, perhaps she wanted to protect her … or to more sinister ends, she might have thought to use the girl -- perhaps she orchestrated the choosing of her as a Champion. Perhaps she is
her mother! ('Nooooo, that's not true, that's impossible!'
) Perhaps she is an agent for the demons and foresees Marissa becoming a great tool for evil. Or a combination of the above. The truth remains to be seen.Writing Sample/Prologue
The wise woman's apprentice was wearing proper traveling clothes. Leather boots, green pants with a dagger strapped to each leg, a caramel shirt -- her small breasts were bound with straps of cloth for added comfort. Around her shoulders rested a cloak, dark brown in color. A gift from Mebbeth that was practical if perhaps not fashionable. On her belt was a short sword and a pouch with some necessities that included: an old set of lockpicks she had somehow gotten her hands on as a child, a few shiny coins, some healing herbs and two pieces of candy.
In her backpack, she further carried a rope, dry rations that might last her a few short days, a waterskin, some mapping tools and a small effigy that was part of the ritual. Supposedly it identified her as the proper Champion.
As Marissa stood upon the wooden stage, the eyes of hundreds of citizens upon her, she swallowed nervously. Before her shimmered the portal to another dimension, a phantasmal image of another place hanging in the air, gleefully defying the laws of nature. The young woman glanced back towards the head priest, a pompous man who was currently intoning a grand speech that she didn't really care to listen to. Something about the gods, surely, that she had long abandoned in her thoughts. She shifted her gaze around to seek out the woman who had prepared her for this, who had taken her in and raised her when no one else would -- but Mebbeth was nowhere to be found, a single old woman lost amidst the crowd. She recognized some faces - the stable boy whose affections she had spurned, a red-nosed merchant from whom she had often bought cooking supplies, but none of them seemed sad to see her go.
Many were well into their glasses at this point, drunkenly singing and shouting, others were praying, but ultimately most looked relieved -- relieved to be rid of her, the 'demonspawn', the 'sorceress'. Marissa briefly considered that she, too, should be relieved to be rid of this town, though a more sarcastic part of her mind wondered if it wasn't rather foolish on their part to send a supposed 'demonspawn' off to fight demons on their behalf. For all they knew, she might come right back with an army of monsters behind her.
That notion was of course silly. Marissa could hardly blame the people for being afraid -- the incident
had riled up many old superstitions and she herself had little understanding of the power that seemed to slumber inside her.
As the priest finished and bid her to step forward into the portal, Marissa thought back and tried to think of any opportunities to escape she might have missed, but it ultimately was a futile endeavor so she opted to give one last spiteful look to the balding man, and stepped into the translucent image.Ons/OffsSpoilered because of size and detail. In no particular order, though particular favorites are bold.
Character Sheet: High Concept
Assume all critters that are more on the furry end of things to have been 'de-furred' and imagined on my end with human-like faces.
Demons (all manner thereof but mostly succubi and ominibi)
While I don't mind playing around a bit, I ultimately prefer character transformation to run along a certain theme -- the goblin's pointed ears, shark teeth and sand trap's perfectly black eyes go well with a Succubus transformation, but a Succubus with a bee-stringer, cat-ears and spider legs coming from her back is just weird.
While I'm a huge fan of cowgirl transformations, for Marissa, my main interest lies in taking demonic (or demon-appropriate) transformation aspects (appearance aspects, not Aspects) and of course becoming a futa.
When if she goes evil, she could totally keep herself a nice stable of cowgirls, but that's besides the point. Unless otherwise noted, both receiving and giving when appropriate.Corruption
(the bread and butter for this game - turning evil, selfish, power-hungry and aggressively dominant, ideally to the point of taking the place of/taking over former opposition)Transformation
(the honey on top of said bread and butter)Futanari
(not every girl ever should sport a cock, but it's nice to have a sizable selection)Corruptive Parasites
(NOT the ones already in the game, those are pretty squicky, but in general)
Piercings (nipples, clit)
Tattoos (artistic, no taglines)
Full Feminization (manly man turning into a voluptuous woman - it's hot, though not applicable to my character since I'll play a female ... well, to begin with, anyway.)
Lovey-dovey lesbian/futa SM relationships (is that a fetish of its own? I like them a lot, so eh. Let's say it is.)
Oviposition (ideally from driders with a bit of webbing-bondage thrown in)
Cum Addiction (druggy minotaur cum, or perhaps psychological)
Lactation (to the point of needing to be milked
with a bit of cow transformation thrown in)
Being in heat (if appropriate transformations are involved)
Hypnosis/Mind Control (implanting certain orders/ideas/fetishes rather than full puppetry)
Bimbofication (with an opt-out for it not to be permanent)
Horse cock (previously an off, lately … kind of an on after a certain other CoC game
. Taking, not having.)
Anthro/furry (Snouts, paws, etc. Animal features on mostly human faces such as fangs, insect eyes or shark teeth are fine as long as they have a mouth and a nose.)
Multiple sex organs (a pair of cocks are fine, but any more than that is a bit much. Also not a fan of multiple sets of breasts or vaginas.)
Extreme proportions (big is good, but there is such a thing as too much. If a set of breasts is so big it would literally break your spine or a cock could actually be used to skewer someone, it's too much.)
Weird nipples (having cow-teats on a cowgirl is great, but when they start to turn into cocks or lips or become fuckable, that's really not my thing.)
Just to restate, because I listed them as an off in my on-list comments: the dick-worm colony. Just no.
Studious Witch ApprenticeTrouble
corrupted the catAspects
Unharnessed Magic Potential
Sneaky +1Fate Points
Innate Magic: Because Marissa is able to produce arcane light from her hands, she can illuminate her surroundings or temporarily blind sight-based foes near her once per chapter in order to escape.
Herbal Lore: Because Marissa knows herbal lore, once per chapter she may declare that she finds a plant-based item with beneficial effects. She may alternatively choose a specific plant if she knows of it and they are native to the area.
Creative Combatant: Because Marissa is a creative combatant, she gains a +2 bonus to Cleverly create an advantage in combat.