Black, longBreast Size
As Mebbeth's apprentice and one of the Champions chosen this turn, Marissa stands at about average height for a human female -- though not exactly short, she won't tower over others either. She is slim of build, her fair skin and jet-colored hair giving her a dainty look that belies her skill with a blade. Though her figure is clearly feminine -- and quite fetching, all things considered -- she is far from voluptuous and could likely cross-dress if she bound her handfuls and wore loose clothing. The problem with that proposition, however, is that her narrow-shaped face would easily give her away: between naturally red pert lips, her delicate lightly aquiline nose, the silky skin and soft cheeks that adorn her visage, no one would ever mistake her for the opposite gender.
Blue eyes, light to the point they almost look white in the right lighting, watch her surroundings with keen interest, holding a glint that often speaks of secrets known and quiet amusement. They are framed by dark eyelashes, with a small birthmark situated just under her left eye providing the finishing mark to her otherwise symmetrical face. Her brows, well-shaped but prominent due to the contrast between light skin and black hair, are thin and follow the curve of her eye, giving Marissa a mischievous look that turns all too easily into a light scowl.
Her hair is long and straight and reaches well past her shoulders, running down to her waist at the back and almost below the swell of her breasts on the front -- however, she wears it parted on her forehead, with a good portion -- to forelock -- cut short to just above her eyebrows so that the lustrous black doesn't interfere her vision under ordinary circumstances.
Though she rarely shows off, she moves with a lightness afforded to her by her fencing training and her body language suggests a level of confidence she rarely feels. Her voice is pleasant and light, though slightly roughened by a past tonsil infection -- it gives her a sultry edge when flirting and a tendency to cough when her throat is dry, but has left no other permanent marks.Personality:
Marissa is a young woman full of hope and curiosity. She has a mischievous side and prefers to solve problems with cunning and guile over brute force, though part of the reason for this may be her lack of confidence. She tries to hide it behind a brave front, but when faced with a threatening foe or difficult problem she will often question her own ability to deal with it/them.
This problem finds it root in her arcane abilities. They manifested at an early age and marked her an outsider, as unwanted -- despite trying to take a positive attitude, she could easily have turned into a recluse if not for the wise woman who took her in. Under her tutelage Marissa reconnected with other people and began to form positive relationships, developed a strong sense of curiosity and interest in the wondrous and fantastic. She learned not to blame others for their ignorance, as well.
Now, years later, she looks forward to helping protect her village. Her skills are still very basic, but she is smart and keeps an open mind about the esoteric and strange and even knows how the basics of combat. She doesn't have any intimate knowledge of men (or women, for that matter), but she is well aware that her pretty face and smile can earn a favour or two.
She is kind and wants to help people, but is often plagued by occasional nightmares that she secretly believes are a sign of things to come. She has resolved to learn and train even more since she was chosen, but worries that it won't be enough. That she is a bad choice for the role.
On the other hand, she is excited by the idea of going to another world, to have opportunities few else ever will and secretly hopes that it isn't quite the terrible hell-realm people think it is.Background:
Marissa grew up in a decently sized town - still somewhat rural, but already large enough to be considered a bustling settlement. She grew up with only her father to raise her -- the identity of her mother was never shared with her, though she strongly suspects that she might have been a witch or sorcerer. The spectre of war loomed on the horizon, however, and her father was called to duty when she was eight years old, never to return.
She had to steal or work to get food and she opted for the latter, doing light deliveries for various local shops and other simple tasks - between that and the loss of her only parent, she wasn't the most popular child. At one point, at the age of ten, she was teased by a number other children and at the height of emotion produced a flash of magical light -- ultimately harmless, but enough to scare a bunch of adolescents and very obvious.
The town was not particularly fond of sorcery and she was quickly ostracized. Turning to begging and food theft, she likely would have ended up in a far worse place if she had not been approached by a kindly wise-woman named Mebbeth. Though she appeared to be a producer of poultices and expert at hearth wisdom-type of things, she was actually a skilled practitioner of the secret arts. Of magic.
She taught Marissa for years, taught her many things except the one she wanted to learn most of all, her arcane skill. She always deflected questions, saying that she wasn't ready, that the time wasn't right.
Mebbeth knew of the sacrificial true nature of the 'Champion' sent forth and realized all too soon that if she remained here, the choice would fall on Marissa. It would be convenient: the city council would have their protection from demon invasion and be rid of someone unwanted. But Mebbeth didn't send Marissa away, instead she made certain to give her a holistic education, to make sure she would keep an open mind and see beyond the obvious, to respect gods and god-like entities without blindly relying on them and much more, even hiring a trainer to teach her the modicum of martial skill she would need to get by in a hostile world.
Her true reasons for preparing her yet withholding lessons in sorcery and true witchcraft are her own. Perhaps she feared Marissa's potential, perhaps she wanted to protect her … or to more sinister ends, she might have thought to use the girl -- perhaps she even orchestrated the choosing of her as a Champion. The truth remain to be seen.On/off:Spoilered because I separated it up and went into detail regarding transformations for the character. It's fine for this to be a simple list without explanations, though.
Transformation, mental and physical, but never into anthro-dom. Faces, please, not snouts.
Corruption. Slowly growing to lust for power, corruption, until the very heart is dyed in the colors of evil. Delicious.
Monster people (Monstergirl-esque, so all with strong human characteristics). Succubi and Omnibi, driders, cowgirls, dragons/salamander, sharkgirls, centaurs, witches, insect people, naga, slime ...
Monsters of classic mythology. It's fine for a Minotaur to have a proper bull-head, for example, despite my dislike for such things in other cases. It'd be weird if they didn't, even. Mental disconnect and all.
Mind/arousal control. Implanted fetishes and desires, spells to get the loins frothing, aphrodisiacs ...
Pregnancy, lactation and oviposition are great, too, on female/futanari characters.
Cum-Addiction is fine, too.
Anthro/furry. I don't really enjoy the aesthetics of classic furries and generally prefer the 'defurred' version of existing CoC characters that had the option.
Multiple sex organs. One extra dick is fine, a bunch of tentacles is great, but four dicks, three breasts and five vaginas is just weird.
Extreme proportions. Large is good, but people still need to be able to move.
Inflation, not sexy.
Weird nipples. Fuckable nipples, cock nipples, 'lipples'. Not really my thing.
Transformations: demonic succubus/omnibus transformations (demonic tail, horns, wings, eyes, claws, what have you - not a big fan of the bone-heel-thing since it sounds more painful than sexy) are wonderful, turning the character into a futa, growing hair or changing to unnatural colorization, breast and penis growth, all great.
What else? Monster girl stuff is nice. Big fan of cow girls and arachne/drider types, though I'd prefer a demonic appearance as the main transformation 'goal' for Marissa. Tasteful tattoos and nipple/clit piercings are nice, some Ceraph-style implanted fetishes (as long as they're not Offs, of course) wouldn't be too bad either.
The Bimbo liqueur item is something I enjoy, but if at all as a temporary thing on the player character. I prefer corruption towards selfish evil, not over-sexualized ditziness -- but it can be fun for a bit and something to be dreadfully embarrassed about afterwards.
Corruptive parasites are nice, too, though I'm not a fan of the existing worms.