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Author Topic: Ninja Village Kartaru (Pathfinder Kemonomimi game)  (Read 1363 times)

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Offline Muse

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Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #25 on: October 13, 2014, 07:56:52 PM »
  I can help too, idlewilde. 

  I bet this will also be of use:  http://www.d20pfsrd.com/classes/alternate-classes/ninja

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #26 on: October 13, 2014, 08:03:08 PM »
Everyone okay with the ki change mechanic? I would also increase your max ki to make things interesting. With the equation being CL+Cha Mod.

Offline Idlewyld

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #27 on: October 13, 2014, 08:03:53 PM »
OK by me.

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #28 on: October 13, 2014, 08:37:47 PM »
Even better idea for recharging ki via sex!

If you fuck someone that doesn't have a ki pool, you get back 1d4 ki points when they cum from your actions. This makes it so you have to pleasure your partner and cannot just masturbate your way into more ki. Additionally, if both love partners have a ki pool, something else happens entirely. Instead of getting 2d4 ki back, each person leeches 2d4 ki from the other person as soon as one or both of them cums.

So, if one or both of you already have a full ki pool you'll take the difference from your individual rolls and go from there. Each has 10 ki, the girl rolls 5 while the guy rolls 6. The guy would still be at full while the girl would be down 1 ki point since the drain happens at the same time. If you have zero ki then you cannot lose and would get ki while your love partner would get nothing.

Adds a bit of fun randomness with ninja on ninja action.

Offline Muse

  • Bibliopheliac -- Luna's Arcangel -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination
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Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #29 on: October 13, 2014, 08:55:25 PM »
Yay!  Sex craft ninja battles!!! :)

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #30 on: October 13, 2014, 08:59:20 PM »
OOC: https://elliquiy.com/forums/index.php?topic=215522.0

IC: https://elliquiy.com/forums/index.php?topic=215524.0

Muse has her character in, since as soon as you guys finish I'll add you in at good spots and have you all meet if you want.

Offline Chulanowa

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #31 on: October 13, 2014, 10:03:45 PM »
Ki mechanics are fine with me.

Hmmm. so one full six-level ninja.

And yeah, males have more fuzz. It's the testosterone. Just look at all the manly manliness pouring off of those pictures. GRRRRRRRR! Eat more jerky, drink more brawndo!

 ;D

Offline Chulanowa

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #32 on: October 14, 2014, 03:06:12 AM »
http://www.myth-weavers.com/sheetview.php?sheetid=1034510

Meet Yukio "The Dancing Wind" Matsu. Went with Ninja 2 and Swashbuckler 4 (Inspired Blade archetype)

Nicci, is it cool if I use a wakizashi instead of the Inspired Blade's (and fencing grace feat's) reliance on rapiers? They have the same stats, and i think a wakizashi is more thematic what with, y'know, ninja.

Also I'm at a bit of a loss for his level 5 feat, and haven't gone shopping ofr him yet... but other than that, he's done!

Online Zaer Darkwail

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #33 on: October 14, 2014, 10:38:00 AM »
I am fine with full anthro but I think guys may have more fur/animal traits compared to women perhaps (but some women may be more animal alike). So it varies inside clan how much animal traits you get but all got some (a full anthros could be even 'superior' breeding results or more pure bred with no added mechanics).

Anyways I pick a dog clan as clan of choice. However is Nicci okay mixing ninja and samurai levels? As dog clan is expert swordsmen it would make sense they have hybrid of ninja/samurai (would go for sword saint archtype).

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #34 on: October 14, 2014, 10:44:03 AM »
I am going to make it easy for myself and not have any attribute changes between the non-furry/furry variants. It will just be a personal choice and we will go from there. You are free, however, to be smug about it in character since why not?

Mixing samurai/ninja would be weird from a historical standpoint. Those two social classes didn't exactly go along well together, but I'll allow it since it isn't broken and class mixing is perfectly fine.

Yukio is good to go besides needing to update your ki pool to reflect the new equation. You should be at 10 ki points to better utilize the unique ki recharging features.


Online Zaer Darkwail

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #35 on: October 14, 2014, 11:06:04 AM »
Historically awkward yes, but plan pick order of black daimyo so my samurai is more self-interested and less honorable anyways :P.

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #36 on: October 14, 2014, 10:59:15 PM »
Horray for evil samurai ninja doggie boy?

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #37 on: October 16, 2014, 06:57:52 PM »
OK by me.

Almost got that item list finished?

Offline Idlewyld

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #38 on: October 16, 2014, 07:36:22 PM »
Yep will have it up tonight

Offline Angiejuusan

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #39 on: October 16, 2014, 07:42:28 PM »
If you're still taking applications, I'm wanting to throw in my support. I feel like rolling up either a Ninja/Oracle (Oracle is basically Sorcerer with Divine spells) or a Ninja/Monk.

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #40 on: October 16, 2014, 07:45:13 PM »
Fine by me. Which species are ya going with?

Offline Angiejuusan

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #41 on: October 16, 2014, 07:58:08 PM »
Kitty girl seems up my alley.

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #42 on: October 16, 2014, 08:04:41 PM »

Offline Angiejuusan

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #43 on: October 16, 2014, 08:22:52 PM »
I highly doubt the dress code of any nearby ancient temples/monasteries is "fetishistic".

On the other hand, she is sexy...

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #44 on: October 16, 2014, 08:28:40 PM »
Are you kidding? Any sort of dress code for a nekomimi order would have to be kinky. It's in the contracts!

Offline Angiejuusan

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #45 on: October 16, 2014, 08:57:59 PM »
Well actually, this kitty is the daughter of a Drunken Master, so...

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #46 on: October 16, 2014, 09:06:38 PM »

Offline Angiejuusan

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #47 on: October 16, 2014, 09:09:07 PM »
Actually, can I take the Drunken Master Archetype? It replaces some stuff with a Drunken Ki pool, that can be used to power my Ki abilities.

I know, I'm stacking Ki Pools, but you'll hate me more for the Improved Trip Feat.

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #48 on: October 16, 2014, 09:11:33 PM »
Your total ki would be still your class levels plus charisma modifier. You can use drunken monk stuff with that ki and go from there.

Offline NicciKotorTopic starter

Re: Ninja Village Kartaru (Pathfinder Kemonomimi game)
« Reply #49 on: October 16, 2014, 09:26:38 PM »
« Last Edit: October 17, 2014, 01:17:01 AM by Oreo »