All right folks, confession time. I do have a certain problem with DMing group games in the past, with being either too strict with the plot or giving up too early. I entirely blame myself for this, as I want to improve my standing here in the community and expand it for the fun and profit of everyone. I'll appreciate any positive feedback on how to improve as a DM and try to make this game be as fun as possible for everyone. Mostly with how everyone would like the plot to progress, as either following a central arch designed by me, or to have you all organically come up with one yourself. Each one has its perks and I want to get more player feedback on which one is favored for the moment.
Anywho, here is the game idea:
The Ninja Village of Kartaru is quite the place to live, as long as you were from one of the four main guilds: Foxes, Cats, Bunnies, and Dogs. These four guilds represent the village in the form of the central forum of elders from all fours guilds, whom maintain order through their exception talents at the ninja and arcane arts. This just maintains order for the most part, as the four guilds don't exactly enjoy each other very much. Rivalries and blood feuds, kidnapping and impregnation of captors, various hijinks, and other debaucheries to keep their ninja arts up to snuff for when real missions come that the elders gather from neighboring kingdoms for their services.
Basically each of you would pick a guild to go into, as I will have to figure out ways to make each guild unique, with different racial powers or ninja arts that only they know. Suggestions are highly encouraged for this. Also each guild has a different social structure that I will expand upon later, but what I have figured out so far is that the bunnies are patriarchal while the kittens are matriarchal. Also you don't have to play as ninjas persay, as you can go into what you feel like that makes sense within the scenario.
-Level 6. Where the first two levels are for ninja classes and the last four are for whatever. This is done primarily so that you at least have a ki pool and be ninja's in name.
-Use the catfolk or kitsune race templates for your race if you are going either doggies or bunnies. Keep it nice and simple.
5d6 drop lowest two reroll ones.
Here is a full page summary on how the village works:
The village of Kartaru resides deep within the old woods of Hasimori, protected by hundreds of miles of wilderness and mountain ranges, safe from the petty squabbles of the local governments that try to gain aid from the village. For this village is very special, being run by four clans of kemonomimi ninja's, representing the dog, the kitsune, the cat, and the bunny. Successive generations of selective breeding and tight control has led to this village being the only source for ki powered individuals, which is a requirement for the ninja arts. As such, the warring governments routinely hire out contract killings, sabotage, kidnappings, and all of that juicy stuff.
The village itself is controlled by a council of elders, two from each clan, as they in turn elect elect the Amryliym Seat, whom acts as the final word on matters of tradition and state. As it stands right now, the Amryliym Seat is being held by a 9-tailed kitsune arch-mage by the name of Yukikaze Pannetone.
Each of the four ninja clans represent entirely different species that cannot interbreed with each other. The Inumimi govern within themselves the eastern section of the village, which spans for miles. They are known for their warrior traditions and culture, and train the best melee sword fighting ninjas out of the four clans. They are ruled internally by a council of honored warriors and maintain strict order and discipline within the ranks.
The Usagimimi are the bunnies and run the southern section of the village, controlled and maintain as a strict patriarchy. Males of respect and success routinely have multiple wives to showcase their superior breeding. Mostly it is the males that maintain the ninja arts, with there being a smaller female ninja population within the Usagimimi Clan. They specialize in the more acrobatic nature of the ninja arts, being able to jump and scale buildings far better than the other four clans.
The Nekomimi Clan runs the west side of the village, as far away as possible from the Inumimi, and loosely run their clan as a society of individuals with similar causes. Not bothering to bog themselves down with tradition and are the more expressive and experimental of the ninja clans, going with the more unorthodox of ninja arts and splicing in the most use of divine magicks into their ninja skills.
The Kistunemimi Clan runs the north, which has all of the local areas selection of hot springs. Due to the Kitsunemimi having such affinity for the arcane they tend to mix such magicks into their ninja arts, especially the kitsunemimi that have been gifted with additional tails from birth. Their society is a strict matriarchy, with mothers having strict control over their daughters reproductive rights and whom they can marry.
Within the center is the Council Building where the council stays along with their staff to remedy any tensions between the clans and to levy out missions to which clan is best served to accomplish them. Clans are not only encouraged but taught to be competitive within themselves and with each other, since healthy competition makes for better training and sharper skills. Just as long as the competition doesn't get bloody most everything is tolerated, including kidnappings and humiliation and other shenanigans.
It isn't rare for a individual in one clan to kidnap a ninja girl from another clan just to enjoy having a sex slave for a few days before releasing her. Any longer and he would be putting himself as a target for friends or family of the ninja girl to take something valuable of his for ransom. All of which requires stealth and guile to pull off, traits needed for a successful ninja.