It's been 50 years since the defeat of the Reapers at the hands of Commander Shepard. One would think that this would reduce crime rates, make the galaxy a safer place. Truth is, the galaxy was not fixed. Some elements have vanished. The Reapers are gone, destroyed by Shepard. Cerberus met the same fate.
Things have changed since. Having retaken their homeworld, acclimating with the help of the geth shortly before their destruction, a large percentage of quarians are able to take off their suits, though many choose to keep their environment suits, in respect of tradition. Due to the part played in saving the galaxy, krogans and quarians now have Council seats, bringing the total number of councilors to 6. In addition, there have been a handful of krogan and quarian Spectres, mostly picked up through C-Sec.
Not all is well, however. Crime is still fierce throughout the galaxy, threatening the peace. One of those criminal elements will be reaching the Citadel soon, and will bring with it the biggest threat since the Reapers to stability.
Well, now that I got the background out of the way, some clarifications. First, this is not intended to be entirely true to the Mass Effect universe. I'll try to stay true to the broad strokes of what was stated to have happened in the games, but I also have no problems bending some of the more arguable elements if needed. Besides, the Codex is unreliable and not entirely accurate.
In addition, this follows the Destroy ending for ME 3. However, as 50 years have passed, certain machines, such as VIs and geth, are back up and running. After all, the machines were destroyed, but not the knowledge or ability to make them. At least, as far as I'm aware. If I'm wrong, I invoke artistic license!
As a final note before getting to the meat of the roleplay, the reason I have this listed under Extreme is because, well, I figure that the players should have freedom in doing as they will, to a degree. Also, the Mass Effect universe was already quite dark, so making it any lighter than Extreme didn't seem true to the games, in a way.
OK, the meat of any roleplay is...well, the story and rules. But before I ruin the fun with rules, I think I should go into characters! Well, I'll post a sample sheet to indicate what is expected. You don't have
to follow it strictly, but these are the elements I want included in some way.
Name: Seriously, if you can't figure this out, you are too young for the site.
Gender: See name.
Race: Just about any race is allowed, but keep in mind that, for example, a volus would make for a weird mercenary. Also, no yahgs or other obscure species, though that should go without saying.
Occupation: It is tempting for everyone to be a Spectre, but I want it limited to have maybe one other Spectre besides my character. Not because I'm the GM, but because of the story. I mean, how interesting would Mass Effect be if it was Shepard and 5 or so other Spectres saving the day?
Class: Any of the six classes would work fine.
Powers: You are allowed up to three powers, with one caveat.
Weapon: You are allowed up to two weapons. If you want more weapons, you must give up a power. This is for balance reasons.
Description: What does your character look like? You can either use a picture, if you have one, or text.
Notes: This is for anything you want known about your character. Background, weaknesses, etc.
Limits: This is for what you don't want happening to your character.
Now, as promised, a sample. This will be my character.
Name: Sera'Zarda vas Citadel
Powers: Tech armor, AI hacking
Weapons: pistol, submachine gun, shotgun
Description: Sera stands about six feet tall, with a gymnast build of lean muscle. She usually is clad in an environment suit. The environment suit is entirely black, except for a dark blue visor. She has decent curves, but not large enough to be overly distracting. When she talks, she has a deeply feminine voice with a Midwestern accent.
Notes: Sera got her position as a Spectre after being nominated for her role in breaking up a drug ring. In doing so, however, she was shot in the stomach by one of the drug pushers. She still has a scar from that injury, and will limp if forced to exert herself greatly.
*sigh* Rules...man, do I hate rules. So limiting. For that reason, I'll try to keep this list short.
1. I will not
kill off characters without permission. That said, your character will be at risk for a good portion of the game, and injuries are quite likely. If your character gets injured, I don't hate you, and medigel will cover it. If you are the kind to get upset over your character being injured, this is not the roleplay for you. Sorry.
2. By the same token, please don't kill off other characters without permission from the character's controller. Unless they are NPCs. No one cares about them.
3. If you have to leave the RP, I understand. Real life comes first. That said, tell me first. If it's a brief absence, we'll work it out. If the roleplay just isn't working, that's fine too. I just don't like being left in the lurch.
4. No god moding. Seriously, characters are not gods, and no one wants to play with a Mary Sue. Or Mary'Sue vas Badass, or what have you.
That's really about it for the rules. I'll be kind of guiding the story from point A to point B, but how we get to each point will be in control of the players. I don't really like being railroaded, so I'll do my best to not do that to others.If you can read this, you don't need glasses. Unless you are wearing glasses.
This will be a freeform game, as systems are a bit complicated to work with, and I feel like this gives more freedom. Plus, I trust myself to be able to keep things fun without relying on dice. Plus, dice are devils and will screw you over, as anyone who has ever rolled a 1 can attest to.
If you are still interested, post below. Once I have enough interest (and I don't need all that much), I'll put up an OOC and Character topic. Once I have enough characters, I'll start the main RP! Links will be below this post when available.OOCCharactersCitadel