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Author Topic: Mass Effect: The New Galaxy [EX]  (Read 1921 times)

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Online thebobmasterTopic starter

Re: Mass Effect: The New Galaxy [EX]
« Reply #75 on: September 24, 2014, 03:17:11 PM »
Looks good!

Offline Landshark

Re: Mass Effect: The New Galaxy [EX]
« Reply #76 on: September 24, 2014, 03:25:32 PM »
Woops just caught that we have a character whos name is very similar to mine lemme change that real quick

Offline la dame en noir

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Re: Mass Effect: The New Galaxy [EX]
« Reply #77 on: September 25, 2014, 12:19:42 AM »
I may actually get a post up.

Offline johnnyboyboy

Re: Mass Effect: The New Galaxy [EX]
« Reply #78 on: September 26, 2014, 12:36:28 PM »
Felt like we needed a drell since i think they are awesome and we have all other races really.

Name: Leset Kaen -
Gender: Male
Race: Drell
Occupation: Assassin
Class: Infiltrator
Powers: Tactical Cloak, Sabotage, Incinerate
Weapon: Black widow sniper. M-77 Paladin
Description:
Spoiler: Click to Show/Hide
Notes: Leset was born on Kahje and had a less then normal childhood, both of his parents died due to Kepral's Syndrome. This lead the Hanar to take care of him and he was considered property of the government. When he became of age the Hanar began his training to be one of their assassins, teaching him meaning in everything. They not only taught him how to kill but how to hurt and maim. They taught him of the importance of the work he could do and gave him the tools. It took several years before he was in peak condition and trained properly to leave Kahje.

When he did leave Kahje he drifted for awhile, taking contracts for the hanar for free as he felt like he owed them, many hanar were greatful and often still tried to offer some form of thanks be it credits or words. he recently started to take contracts for a modest fee.

Limits: Like before, Death unless agreed, injuries are fine but loosing hand/leg is not.



Its hard to make drell without thinking he is too much like thane or something, then again i did want the whole Drell assassin thing as it seems interesting to play as something like it.

Online thebobmasterTopic starter

Re: Mass Effect: The New Galaxy [EX]
« Reply #79 on: September 26, 2014, 12:59:00 PM »
Looks pretty good. After this, though, with the exception of one person who PMed me, I don't want any more characters UNLESS you want to play a villain. Just because the squad is starting to get a little large.

Offline la dame en noir

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Re: Mass Effect: The New Galaxy [EX]
« Reply #80 on: September 26, 2014, 01:14:36 PM »
*hyperventilates* OMG OMG OMGOGMLKGJMDFLDJFLKSJFLSADFJALF:JASDLKASJDL:ASJDA

Offline la dame en noir

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Re: Mass Effect: The New Galaxy [EX]
« Reply #81 on: September 26, 2014, 01:15:14 PM »
I'm thinking of a villain :)

Offline Ontan

Re: Mass Effect: The New Galaxy [EX]
« Reply #82 on: October 02, 2014, 02:40:22 AM »
As above. Still looking for villains, or is one enough?

Online Juggtacular

Re: Mass Effect: The New Galaxy [EX]
« Reply #83 on: October 02, 2014, 02:50:19 AM »
If there's still room for people, bad guy or otherwise, I'd like to give it a shot.

Offline la dame en noir

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Re: Mass Effect: The New Galaxy [EX]
« Reply #84 on: October 02, 2014, 03:03:39 AM »
ohhh! that sounds fantastic! Villains! I love Villains!!!!

Online Juggtacular

Re: Mass Effect: The New Galaxy [EX]
« Reply #85 on: October 02, 2014, 07:30:32 AM »

 Marshall "Wraith" Kennedy
The name "Wraith" is synonymous across the space lanes with many things. Mysterious disappearances. Assassination. Blackmail. Coercion. Terror Acts. His name is a herald of bad tidings usually, but rest assured if he's there he's getting paid handsomely and someone, somewhere needs something big done for them. If someone doesn't like you and they can find and or afford him...watch out.

Sex: Male
Race: Human
Occupation: Professional Fixer
Class: Sentinel
Description: Marshall stands at about 6'3, and he weighs roughly 240lbs, which is far more muscle than not. A lifestyle of constant activity and murder will do that for you. He's not pale, but he's not quite tan either. He's lived in space more or less all his life and it seems his skin will never feel the kiss of the sun. He's got brown hair which he styles(right now he's got the sides of his head shaved), and a scruffy beard/goatee combo thing goin' on. His biotics and eyes glow red as a result of the far beyond "safe" levels of eezo he was exposed to in utero...he thinks it's pretty badass, and very helpful when it comes to intimidation.  He's got a tongue piercing, and he speaks with a distinctive South London accent as that's where his parents were from(Brixton).
Powers: Throw(Telekinesis), Tactical Cloak, Barrier, Reave, Stasis


 
Weaponry: A telescoping Monomolecular Blade and a pair of N7 Hurricanes

- It's clear from his combat style that Wraith likes to get up close and personal if he can(he excels in a melee). If he can't, he's comfortable taking someone on up to the maximum range his guns will allow. And while he loves a good scrap, as someone who routinely assassinates people, he knows his way around a variety of weapons, including long range rifles so he can...reach out and touch someone.

History:  The man known as Marshall Kennedy was born as a result of humans not being able to shed who they were before leaving Earth. What that means is, despite the races being closer than ever, and all the things that everyone has been through...humanity still wants to be the best. Human Biotics were good, but on more than average, Asari Biotics and Krogan Battlemasters were just better.

 Attempts had already been made at making an amazing human biotic; like Biotic Acclimation and Temperance Training(BAaT), also known as Brain Camp. As well as the experiments that led to the powerful, but highly unstable Subject Zero, and the Ascension Project. But failure was only the inspiration for tomorrow's breakthrough, and success was merely a stepping stone to perfection. Which meant that the journey to making a better biotic continued. Terrance and Paige Henson were a couple who volunteered for the Alliance's top secret research base crew.

 And Paige unknowingly volunteered to be subjected to extremely high amounts of Eezo while in utero. She and about 2 dozen other women all volunteered" to see if abnormally high exposure would induce any increased effects beyond what had become the standard. The people living and working on the base thought they were all just doing highly classified research. The people monitoring the base from the outside knew better, and performed tests on them without their knowledge.

 Many of the babies didn't make it; most of the rest came out deformed or ill in some way. Marshall was the only one to come out happy and healthy, but his birth had been one of the last, so his parents knew something was wrong before he came. His father found out the truth and went AWOL with his budding family, so Marshall wouldn't be raised as a human weapon. His parents had done a lot of things for a lot of people, so disappearing and starting fresh wasn't too hard. And on the plus side, Marshall's  Biotic levels were also incredibly potent.

He was fitted with his implants when he was the right age, and began training immediately. A unique side-effect from his heightened biotics was a strange red coloration of his energy as opposed to the normal blackish-blue. He continued to train until he was old enough to enlist at his parents behest. You might think it strange that after getting him away from the Alliance, they'd throw him right back. But there was a method to the madness. If he joined the Alliance, he would just be seen as a highly skilled Biotic, and they could never have enough of them.

 No one would ever think he was the son of the one couple that had no birth records from the "Manifest Unity" station, and suddenly disappeared. From the moment he left boot camp, Marshall was on the fast track to success and rapidly climbed the ladder. He made N7 and was considered for being chosen as a Spectre before things changed. One day a branch of the Alliance he'd never heard of came to the family home, and less than twenty minutes later, his parents were dead.

He was incredibly valuable to the Alliance though, and a rising name in the military, so of course they'd try to keep him alive. Well killing the family of a biotic weapon on legs is not the best way to go about getting someone to go with you. He slaughtered the men who'd killed his family, took what money he had and left everything behind. His family was gone; the military had betrayed him. He was alone. He didn't resurface for months, but when he did he had a new name, a new face; an entirely new identity.

And considering the axe he had to grind with the Alliance, he began using his considerable penchant for taking life to make a profit. Originally he only targeted Alliance soldiers and officials, but soon the demand for his services simply grew beyond that and he became something of a Fixer; solving people's "problems" before they came back to bite them on the ass in some way. Spying, bribery, blackmail, extortion, assassination. He did anything and everything as long as you could afford him. The name Wraith soon became known far and wide in the underworld. It's funny how some people still don't believe he's real. Funny but that's the way he likes it. Even though he's branched out, he still wants to find the people who took his family away, and he wants to do horrible things to them.

Inspirations: Drizzt Do'Urden, Kai Leng, Kelsier(Mistborn Trilogy), Assassin's Creed, Deadpool, Dragon Age(Clearly), etc...

Sexual Orientation: Hetero

Availability: He likes to think of himself as a ladies man, so he flirts a lot and due to his confidence, good looks, and silver tongue; he often is. He has no real preference to women, although he's never tried to climb a Krogan or bothered with a Volus or anything like that.

Ship: The Laurentian is a frigate class vessel; a bit smaller due to Wraith working alone mostly, but it doesn't lack for weapons and armor. In fact it has a bigger punch and a tougher hull than most would expect from a craft that size. Where the Laurentian really excels though is speed and maneuverability as well as it's stealth capabilities. Wraith needs to get places quickly and quietly; and his job means sometimes he has to blow up ships while avoiding getting blown up himself. It's a tough job, but his baby is always up for the task.

Limits: No gore(extremely gruesome), vore, scat, watersports, etc... Bad guys lose, and that's to be expected, but good bad guys also win. Ever heard of the Xanatos Gambit? All he wants is a nice balance. Getting beaten all the time like Team Rocket sucks.  >:)
« Last Edit: October 02, 2014, 07:39:45 AM by Juggtacular »

Online thebobmasterTopic starter

Re: Mass Effect: The New Galaxy [EX]
« Reply #86 on: October 02, 2014, 10:20:19 AM »
That looks like quite the interesting villain, Jugg! And yes, Ontan, there is still room for more villains.

Offline Ontan

Re: Mass Effect: The New Galaxy [EX]
« Reply #87 on: October 02, 2014, 11:12:59 PM »
Great - I'll try to get something written up this afternoon! It'll be another human male, but apart from that were you after anything in particular from the antagonist?

While I'm on the topic, Jugg: did you want our villains to have any sort of shared history?

Online thebobmasterTopic starter

Re: Mass Effect: The New Galaxy [EX]
« Reply #88 on: October 02, 2014, 11:20:22 PM »
Not really. Go wild.

Online Juggtacular

Re: Mass Effect: The New Galaxy [EX]
« Reply #89 on: October 02, 2014, 11:21:47 PM »
Great - I'll try to get something written up this afternoon! It'll be another human male, but apart from that were you after anything in particular from the antagonist?

While I'm on the topic, Jugg: did you want our villains to have any sort of shared history?

Sure they could have history. Maybe they've crossed paths or done a few jobs together?

Online Juggtacular

Re: Mass Effect: The New Galaxy [EX]
« Reply #90 on: October 05, 2014, 12:10:39 AM »
Helloooo? -looks around-

Online thebobmasterTopic starter

Re: Mass Effect: The New Galaxy [EX]
« Reply #91 on: October 05, 2014, 12:15:04 AM »
I'm here. Just waiting to see if anyone else will post, and trying to think of something for your character. Hell, I have half a mind to play that quarian bartender. I have half of a mind anyways, but still.

Online Juggtacular

Re: Mass Effect: The New Galaxy [EX]
« Reply #92 on: October 05, 2014, 12:21:23 AM »
Coolio. :D Just wanted to make sure I wasn't the only one lol.

Offline Ontan

Re: Mass Effect: The New Galaxy [EX]
« Reply #93 on: October 05, 2014, 01:16:25 PM »
Right then... sorry for the delay.

Much as I want to post a fully polished character sheet, I've probably kept you all waiting long enough. I'll sneak in a quick edit later to add pictures and revisions, but in the mean time consider this to be a draft for the proposed villain.



Thaddeus "No Relation" Sheppard

Safety, liberty, and privacy: according to the extranet listing for his private security firm, Thaddeus will ensure that these rights are upheld to the utmost professional standard. It would sound like a noble ambition, unless one knew the sorts of clients that employ him… or the ruthless tactics he utilises. Part bodyguard and part insurance policy, Thaddeus has recently founded a lucrative career on ensuring some of the galaxy’s most wanted individuals escape reprisal, be it formal arrest or a Council-sanctioned assassination attempt.

Gender: Male
Race: Human
Occupation: Private Security Expert
Class: Soldier

Description: Standing at 82kg and 186cm (181 lbs / 6’1"), Thaddeus is certainly stronger than some, though it’s his speed and intellect that make him dangerous. His auburn hair, pale complexion, and easy confidence lend him a refined charm, which helps counteract the effects of his calloused hands and wolfish smile when he introduces himself. Thaddeus’s blue eyes gleam with cleverness and cruelty in equal measure, a gaze which commands nervousness from shopkeepers, and curiosity from fools. 

Beneath his high-end equipment and immaculate clothes, Thaddeus bears a half-dozen scars across his body – proof that armour and shields aren’t infallible. Most of the blemishes are little more than faded slashes on his skin, but a ragged patch along his ribs tells of a particularly horrific wound somewhere in his past.

Powers:
-Chemical Rounds – Popular with pirates, criminals, and mercenaries, these rounds are coated with highly toxic (and often radioactive) compounds designed to poison and inhibit healing.
-Proximity Mines – In addition to the usual timed or remote detonation, these vicious explosives can be set to explode when intruders come within range.
-Fortification – A mechanism that temporarily reinforces combat armour with non-Newtonian fluids and protective Foucault currents. Though intended as a defensive measure, the current can be ‘purged’ through the gauntlets to deliver a powerful one-off melee attack.


Weapons:
-M-6 Carnifex (Heavy Pistol) – Exceptionally accurate and with immense stopping power, these pistols are favoured by mercenary leaders. Its slow fire rate, small clip, and extraordinary price tag limit its popularity elsewhere.
-M-76 Revenant (Assault Rifle) – Despite being heavy, inaccurate, and difficult to maintain, these assault rifles are often a source of pride for their owners, and terror for their enemies. With a mammoth clip capacity and blistering rate of fire, it excels at laying down suppressive fire.

History:
“Too thuggish for engineering corps, too insidious for marines” – so reads an early annotation on Thaddeus’s military records. However unkind the words might’ve been, the author did hit upon a certain truth.

Right from the onset, Thaddeus’s time in the Alliance military was chequered to say the least. He struggled in a number of core subjects, though he graduated from the academy due to his excellent marks in firearm proficiencies, field repairs, and electronic system management. Notwithstanding a number of earlier concerns about his performance, his superiors decided to take a gamble and allowed Thaddeus to join the Alliance as a garrison technician. The decision was not without merit: Thaddeus excelled in certain aspects of his work, namely those which leant themselves to creatively inflicting violence and running from danger (or, to use military lingo, field modification and displacement tactics), and his more malignant shortcomings were yet to manifest.

Charged with maintaining the security systems and equipment of a modest Alliance outpost, Thaddeus served the Alliance for almost two years, all the while using the relative isolation to procure a few black-market acquisitions or indulge in some questionable projects of his own. In his defence, Thaddeus was always careful to cover his tracks, and his unlawful activities would have almost certainly remained undetected were it not for a pirate raid on the outpost. He survived the raid, of course, but his career didn’t survive the ensuing Alliance investigation.

When they reviewed footage of the attack, Alliance officials discovered that Thaddeus had deliberately sacrificed a number of his peers during the defence of the outpost. At its least culpable, this comprised of sealing the permitter too early, leaving stragglers to die; at its worst, Thaddeus intentionally fired explosives into a group of friendlies in order to eliminate some hostiles who’d closed to melee range. Placed under the microscope of the Alliance disciplinary board, Thaddeus’s other secrets – black market weapons, illegally modified equipment, and so forth – soon came to light. A dishonourable discharge was a forgone conclusion. Thaddeus escaped incarceration by fleeing to the Terminus system, but his reputation was forever marred.

Like most in his position, Thaddeus’s desperation soon caused him to fall in with the ‘wrong’ crowd. He spent a few rough years flitting between criminal gangs, constantly trying to stay afloat in the tumultuous and, above all, violent politics of Omega station. His lucky break finally came when a local mercenary took notice of his military training, and offered him a position in Blackwatch, one of the sector’s countless security firms. Almost immediately, Thaddeus’s fortunes started to improve for the first time in years. With access to proper equipment (and hideously illegal weapons) it wasn’t long before the former Alliance technician put his skills to sinister new uses, with spectacular results. Within a week, Blackwatch was reinforcing client compounds with proximity mines – wicked devices that had the added benefit of torching incriminating evidence. Within a month, Blackwatch guards were armed with a deadly new strain of toxic ammunition. Ultimately, Blackwatch rose too far, too fast, and incurred the attention of Omega’s stronger predators. It mattered little to Thaddeus. A survivor and consummate pragmatist, he abandoned his saviours with the same ease that one might abandon a sinking ship, pausing only take the client list and, of course, burn any links back to him.

The lesson learned, Thaddeus is now starting over once more, albeit with a significant pool of assets and a list of potential customers. Amid the chatter and hollow promises of the Terminus system extranet, one more listing is adding its voice to the clamour. Argos Security is the latest in a long line of boutique security firms, but it’s already receiving referrals from some of the sector’s most iniquitous criminals. They say that Argos Security delivers on the promises it makes to clients: their safety is enforced through a strong offence, their liberty measured in dead Council investigators, and their privacy reflected in burning ruins where incriminating evidence existed just moments before.

Sexual Orientation: Usually heterosexual, though Thaddeus sometimes indulges with the occasional married couple.

Availability: Never one to build a lasting relationship, Thaddeus prefers the convenience and disposability of hook-ups. Fortunately for him, this is a rather common mindset in the shady environments that he occupies.

Ship:
The Corvus is a powerfully ugly ship, but to be fair it was never designed to operate in inhabited space. Originally designed to survey isolated planets, its potent engines and exemplary sensory systems have since been repurposed, and the ship now serves as both a lookout and getaway vehicle. The rigors of operating in lawless space necessitate a modest armament, but much like its namesake, the Corvus relies on cunning and agility rather than brute strength. It can house fifteen crewmen in relative comfort, but in recent times the only occupants are a few service droids and Thaddeus himself, who spends much of his time in the on-board machine shop.

Limits: Please see my Ons / Offs for general preferences. I’d also like to echo Juggtacular’s comment about bad guys, losing, and the odd Xanatos Gambit.
« Last Edit: October 05, 2014, 09:46:55 PM by Ontan »

Online thebobmasterTopic starter

Re: Mass Effect: The New Galaxy [EX]
« Reply #94 on: October 05, 2014, 01:19:45 PM »
Very interesting character, Ontan! I like it!

Offline la dame en noir

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Re: Mass Effect: The New Galaxy [EX]
« Reply #95 on: October 05, 2014, 09:01:05 PM »
Just wanted you to know that I'm still here! D:

Offline Behindthemask75

Re: Mass Effect: The New Galaxy [EX]
« Reply #96 on: October 05, 2014, 09:24:15 PM »
Yeah, don't worry. I'm still here as well. I'll check in like this from time to time, but for the most part I'll just watch until something's posted for me to reply to in the main story thread.

Online Juggtacular

Re: Mass Effect: The New Galaxy [EX]
« Reply #97 on: October 14, 2014, 09:59:39 PM »
What's the status of this game? I really hope it isn't dead. I like it too much to not have been able to do anything.

Online thebobmasterTopic starter

Re: Mass Effect: The New Galaxy [EX]
« Reply #98 on: October 15, 2014, 12:27:11 AM »
It's not dead. I'm hesitant to timeskip ahead, but I might end up doing so to get the action started.

Online Juggtacular

Re: Mass Effect: The New Galaxy [EX]
« Reply #99 on: October 15, 2014, 12:33:30 AM »
Cooolio.