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Author Topic: Interest Check - Me and My Monster/Me and My Human  (Read 1606 times)

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Offline EdwardShane

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #100 on: August 19, 2014, 09:01:45 PM »
Most certainly.  The tail will actually be among the last (if not BE the last thing) to be upgraded in any sense, the other stuff needs to be brought up first.  It's already a really strong part as it stands, it doesn't need to be touched for a while.

Offline ZephySempai

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #101 on: August 19, 2014, 10:28:36 PM »
This game looks like fun, and sexy characters are included. Definitely interested.

Though this will be my first experience with system games ever, I will give it a shot.

Online Kunoichi

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #102 on: August 19, 2014, 10:45:03 PM »
Alright. ^^ Feel free to let us know if you need any help with anything.  I know I'll certainly be happy to provide advice.

Offline EdwardShane

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #103 on: August 19, 2014, 10:45:10 PM »
Awesome!  Looking forward to seeing what you come up with ^^

Offline ZephySempai

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #104 on: August 19, 2014, 11:18:47 PM »
So I have a human down...

My monster is a lot harder.

Could you provide me with a quick rundown of the stat boosters (Gnarly, Tough, Wicked Fast, Awesome) and their purpose? I think I understand, but just want to be sure.

Offline EdwardShane

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #105 on: August 19, 2014, 11:28:54 PM »
Gnarly increases damage by 1 per point of Gnarly on the attached part.  So having Gnarly x2 on, say, a powerful jaws type thing would make it do 2 extra damage on a successful hit.

Tough reduces the damage taken to the part, so with Tough x2 you shave off two damage that the location would have normally taken.

Wicked Fast basically helps you with making sure the action tied to the location goes first.  It's another stackable stat, the more stacks you have the more likely your action is to go first.

Awesome allows you to choose what one of your dice that you roll comes up as.  At one stack, you choose before you roll, but with two stacks, you choose after the roll.

Just a quick rundown of what I understand.  For more information, you might look at this post, which describes the monster powers a little better.

Offline ZephySempai

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #106 on: August 19, 2014, 11:40:55 PM »
Ah, I see. Thank you. I think I'm starting to get the hang of it.

Also, my monster has a hybrid and full monster form, but is unable to fight in Hybrid form. Would I have to make Transforming a power, or can that be innate since it is a requirement of battle?

Online Kunoichi

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #107 on: August 20, 2014, 12:07:51 AM »
The basic mechanic that this system runs on is pretty simple.  You roll a number of d10s equal to your dicepool and look for matching sets.  If you had a 10d pool and were running a race, for example, you could end up rolling and getting a set of two 10s and four 3s.

Now, how high the numbers are is referred to as the height, and how many matching numbers you got is referred to as the width.  So, the first set would be referred to as a 2x10 set, and the second one would be referred to as a 4x3 set.

Height is how well you do whatever task you're setting out to achieve, while Width is about how quickly you accomplish the task.  So, for the example, the 2x10 set would have you running really well, keeping your arms and legs in perfect form and just generally showing a lot of skill as a runner.  The 4x3 set, on the other hand, would have you actually crossing the finish line faster, and might actually win you the race.

On the other hand, if you were taking a math test with those rolls, you would probably want to take the 2x10 set, because being the first one to finish the test would be less important than getting every question right.  So some situations you wind up in might see you wanting to favor either Width or Height, depending on your rolls.

In combat, when you Attack, the Height of your roll determines which location you hit on your opponent, while the Width determines how much damage you do and how quickly your attack goes off.

When you Defend, your Height and Width both need to be equal or greater than the incoming Attack roll.  If the Width is too low, your defense wasn't fast enough and the enemy gets a hit in before you can raise your guard.  If the Height is too low, your defense just wasn't good enough to block your opponent's totally-rad attack.  If the Width and Height are both equal or greater, each one of your dice neutralizes or 'gobbles up' one of the incoming attack dice.  You can split up dice from your defense rolls as you wish among multiple incoming attacks, as well, so if you roll well enough, you can even completely block attacks from multiple opponents.

Ah, I see. Thank you. I think I'm starting to get the hang of it.

Also, my monster has a hybrid and full monster form, but is unable to fight in Hybrid form. Would I have to make Transforming a power, or can that be innate since it is a requirement of battle?

For something like that, I'd build it as splitting up your monster's parts between the hybrid form and the full monster form, and roleplay it so that you transform whenever using the monstrous parts.  Here's an example of a similar monster concept taken straight from the sample npcs in the rulebook...

Quote
Lucinda, Susan's Monster

Appearance: Lucinds looks like a coifed Texas beauty queen aged to about 40, but her appearance is only skin deep--and that skin is a hard shell, covering a thick gooey filling that smells like concrete sealant and burns the skin.  She's always smiling. And she always has cookies or brownies, fresh from the oven,even when there isn't an oven for miles.
Personality: Lucinda is Susan's new stepmom, and plays the part of "wanting to be her best friend" but sort of... wrong.  She looks human, but hasn't gotten the hang of the subtleties.  She talks in a slow Texas drawl, paints her nails every morning (drinking the leftover polish), and just wants to know everything about her new stepdaughter.
Favorite Thing: Cookies.
Way to Hide: Lucinda smiles wide and acts like a regular person.  She even has a job substituting at her stepdaughter's school.

1-2 Hard Candy Shell 5d (Useful [blend in with regular folks], Useful [could seduce a saint], Awesome x2, Tough x2)

3-4 Graceful Hands/Tentacles 7d (Attacks, Useful [cooking, cleaning, baking!], Tough x1, Wicked Fast x1)   

5-6 Long Shapely Legs/Pseudopods 8d (Defends, Useful [run like a steam engine], Tough x1)

7-8 Pulsing Goo-Sack 5d (Attacks, Useful [spray quick-hardening goo], Awesome x2, Tough x2)

9-10 Ovipositor 7d (Attacks, Useful [inject mind-controlling larvae], Awesome x2)

Offline IdlewyldTopic starter

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #108 on: August 21, 2014, 07:12:27 PM »
« Last Edit: August 21, 2014, 07:14:23 PM by Idlewyld »

Offline EdwardShane

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #109 on: August 21, 2014, 07:14:34 PM »
OMG FINALLY *pounces on the new RP*

Offline IdlewyldTopic starter

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #110 on: September 27, 2014, 12:56:19 PM »
We're looking to fill some slots for lost players, so if you're interested, please take a look.

Offline Killer Robot

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #111 on: November 08, 2014, 10:13:42 PM »
Are you still recruiting for this game?   

Offline IdlewyldTopic starter

Re: Interest Check - Me and My Monster/Me and My Human
« Reply #112 on: November 09, 2014, 12:17:44 AM »
Actually the game's on hiatus for the moment while I figure out how to make it more enjoyable for players (the first run wasn't too successful.) I'll try and put a redux post up when I think I'm ready for another try.