So 20 point buy, +2 to Con or Wis if male, +2 to Int or Cha if female, first level characters...
How much gold do we have at the start (if any)? I think that's all we need to have our characters up.
The first is correct Ghostwheel. As for money, I recommend taking the average and adding another 15 gp on top of it.
In regards to how the two parties do or don't interact -- I'm fine with doing whatever is easiest for the GM.
Frankly, I don't really want the two parties to meet, because 10 people in a single scene is a bit much, and will take forever even if it's just talking. 10 players in a combat? The game will probably die.
Any preferred website for sheets? dndsheets? Mythweavers?
Noted lockepick. I've never really intended to do 10 people per combat (that's just insane, even for me!
). What I had intended was to get the two groups by 2nd level (with combat not occurring during the first level, mostly skill checks and general interaction). By 2nd level, the groups would be on their separate ways (though I'm hoping they'll keep contact and work towards a common goal, but just not together). Let me know your how that sounds to you (and anyone else who reads this).
As for sheets, I'm fine with whichever site you use, so long as I can access it and read it, I have no problems on my side!
I went with the class average with how much gold started with. I out of habit since usually the norm, went with max hit points at first level. The only thing I rolled was the age in which I got a 2 on a d6 to add to starting age.
As for the settings background theme. The portrait of darkness is fine. As it is a dark place, yet I envision like a Frank Miller graphic novel, the characters as a splash of color in a dark monotone world. Although I can go with any that the group on a whole wants. With regards also to including our dungeon master to his preferences.
Group two looks good to me. As indeed my character and Muse have linked in back story and character build. Through with groups one or both groups might stagnant as people some times have things come up in real life where they have to withdraw. I think keeping the option open in the story unfolding with the groups merging if such happens.
As I told Ghostwheel, if you take the average, you can add another 15 gp on top of that. Also, there's no need to roll for age - you can set it to whatever you feel fits (but if you're okay with what you rolled, 17 I believe, then you can keep that). The only thing required is that characters be within 16 - 30 years of age when they start. (Also see ageing
2nd and 3rd paragraph well noted.
Busy weekend.. I'll have my character sheet up and done by tomorrow.
Looking forward to it!
Cool! I'm working on my character sheet as we speak, and finally found a picture of my dude that works for me.
As far as content, I'm mostly okay with Portrait of Darkness with a few exceptions. I don't mind violence for the most part, but I'm not comfortable with descriptions of hard rape and child abuse. I'm okay with them being implied or off-screen.
Picture looks great! As it is, I think we'll be going with the Darkness through Inference option and occasionally splash some Portrait of Darkness. Your discomforts are well noted, and I'll be sure to keep away from direct portrayal of them (though given my own preferences, I won't even make mention of child abuse since it's a touchy subject with me).
Now, in other news, the OOC is 75% finished, so it should be up on schedule and will compile all the info we've gone over so far in a single place.Ageing:
As stated before, character's have the potential to age in this campaign (depending on how much time passes by dice roll during interim periods) so I'm going to add the following house rule on ageing
, since the original rules kind of suck and are pretty disadvantageous on the whole (in short characters don't mature, they just get weaker).