This sounds delightful. Would love to play. Also, I recommend going pathfinder or, if using D&D, allowing Unearthed Arcana to make non magic or low magic options more prevalent.
That was the plan anyways. There is magic in Westeros that's certain but it's more rare (I would allow only spontaneous casters; no clerics nor wizards). Druids other hand need become spontaneous casters also.
Now, I read that in Westeros or in general in Game of Thrones manipulation of elements (like ladders made from fire or using fire magic) is common. But there are other magics like shadow, blood etc. Valkyria was a high magic culture but upon disaster most of magic stuff went very low (perhaps disaster was related to magic and magic was reduced as result).
So, it would rule off hand all valyrian steel to be a +1 weapons (mostly swords but axes or other weapons possible). Some blacksmiths who have no magic abilities can make valyrian steel (through a feat).
Anyways, to compensate that defense value is presented as means increase your AC than enchantments. However when you face something magical creatures with magic DR and if you don't have valyrian steel, said encounters are higher in CR when counting XP.
Also I am open to ideas what rules apply to make setting to work. So far I thought to use Master
class in place of bard or as general class meant for any 'professional guy' sort approach. Just need backward engineer the pathfinder version to 3.5 edition (if we go that edition). Also Knight class from PHB II would be good choice as core class also.
Anyways, we have interest and general folks want pathfinder or do not have preference (or if go 3.5 edition DnD need quite bit house ruling).
Are we going to be allied or is this going to have several plotlines going on?
What kind of Games of Thrones game it would be if there would not be multiple plot lines going on
. As said all noble houses are available to be served, be sworn swords or bastards etc. Or join Nightwatch or be half-sister to Daenarys Talgaryen etc. So you need 'pick a side' of speaking between choosing Stark or Lannister and roleplay as events unfold. As said events can change and nothing stops your char having plots kick Geofrey onto nuts and take iron throne yourself. Overall though there is going to be separated threads but if folks group up or pick 'same side' of conflicts then they likely stick in same thread than all having one own thread. It is easier for me as GM if majority would be in cluster of small groups (either being same house or being close associates etc).
But you start as 1st level chars while there are many canon chars who are between 3-10th level.
Anyways, I thought introduce following feat to present house connection with the char (so they can be house members if they decide to be knight or a fighter or ranger etc). As note a noble gets this following feat as bonus feat in 1st level. I can allow you take this feat and take another noble house (example vassal house loyal to Stark but need discuss exact details of benefit and skill involved).Favored in HouseYou are in good standing in one seven kingdoms great noble houses and it gives you benefits. Your member of the house either through blood or through marriage or adoption.Benefit:
It varies what house you take and also gives minor skill boost in key skill related to that house.Arryn of the Eyrie:
Being warden of the east has given you cautious and observant nature. You gain Guerrilla Scout
as bonus feat and you gain any masterwork medium armor for free.Baratheon:
If you come from King's Landing branch, the life in King Robert's court had taught you to have fortitude to remain in pace with king who was very lively sort and ran several parties. You gain great fortitude as bonus feat and gain +2 bonus to diplomacy.
If you come from Dragonstone branch, you are accustomed to sea travel in Storm's End. You gain Sea Legs
as bonus feat and gain +2 bonus to profession:sailor checks.Baelish:
As noble from riverlands your accustomed to travel and combat by on a horse. You gain Mounted Combat as bonus feat and +2 bonus to ride checks.Bolton:
Coming from a noble house with grim and dreadful reputation it's easier for inspire fear than trust in others. You gain Dreadful Wrath
as bonus feat and +2 bonus to intimidate skill.Greyjoy:
Ancient legacy of piracy and sea faring from Iron Islands runs in your veins. You gain Scourge of the Seas
as bonus feat (once qualified) and +2 bonus to profession:sailor checks.Stark:
As being one wardens of the north and regular friend to Night's Watch you have heritage of guardianship and as watcher of north to follow. You gain Guerrilla Scout
as bonus feat and gain +2 bonus to survival check.Lannisters:
Coming from wealthiest house gives you lots influence and power in all parts of Seven Kingdoms. You gain 3,000gp extra starting money and also gain +2 bonus to Favor ability use. If lacking Favor ability you gain +2 to diplomacy instead.Martell:
Blood of noble dornishmen burn in quick and fierce passion and unbroken will reinforces your resolve. You gain Force of Personality
as bonus feat and gain +2 to initiative.Targaryen:
Blood of the dragons give their mystical blessing to you. You get Dragontouched
feat and fire resistance equal to 3 x per draconic feat you have (does not stack with Draconic Resistance feat).Tyrell:
As raised by a very wealthy and also very militant family in the south has given you both grace and strength. You gain Persuasion as bonus feat and get masterwork chain shirt barding and heavy warhorse for free.