I'm looking at quite a few crafting feats (y'know, provisional on a lot of stuff, naturally), as I kinda have this image of taking the excuse of dwarfiness to do a lot of things I might otherwise wouldn't. I'm currently thinking a lot of knowledge and crafting skills (I am going to have awful scores — stupid 2 point wizards. T.T ) in service of a notion of a sage-scholar sort of wizard, with social role heavily inspired by Jewish and Islamic jurists, with some active adventuring as fantasy always has lots of unearth and rediscover.
And out of that collection and rediscovery, picking up a lot of means of producing and repairing old dwarven artefacts, represented mostly so far by taking at least craft wondrous item (and of course scroll), and then arms and armour and maybe wand, and in theory more as things leveled into the range where the others were accessible.
Which, come to think, I think this has been already answered but I wanted to confirm, if I have craft arms and armour, can we coordinate so I can help out with their costs? Or at any rate can we if we then coordinate backstories to explain why?
Basically, I have this really strong image of aging dwarven Indiana Jones runesmith historian and legal scholar. Who is probably too old for your shit, but getting to be on the ground for a successful expedition here is just too tempting to pass up.