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Author Topic: Do ye have th' guts? (Dwarven Pathfinder Game)  (Read 2204 times)

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Online BlinkinTopic starter

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #50 on: September 29, 2013, 09:07:22 AM »
There is. Have you read the first post in it's entirity?

Tell me about the character.

Offline Marie Reynolds

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #51 on: September 29, 2013, 09:40:28 AM »
Well as far as Back story goes, A  Female Dwarven Bard/ Rogue, in her back story she was born into Drow Slavery her mother died in child birth, She was raised by the other slaves that were used for entertaining and wrestling for their Drow owners amusement. this would be their lives till a conflict between the house that owned them and a rival house erupted and they took that chaos as their time to make their escape. Since then she has been leading a wandering performing troupe that has gone from dwarven community to dwarven community hoping to be accepted in on but never finding a place to settle due to other dwarfs not wanting someone in there community that has been tainted by drow life even if it was not her choosing That is the rough draft of it that i have so far Also have a archetype question as well.

Offline Ghostwheel

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #52 on: September 29, 2013, 09:42:42 AM »
Should/can I drop Disable Device if your character is joining us?

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #53 on: September 29, 2013, 09:46:50 AM »
MR: Ask your question. So far, I don't see anything that I would object to. I think there is a trait that you'll have to take due to the raised in drow society, but I forget what it's called at the moment.

GW: You can drop disable device if you like, it's probably costing you an arm and a leg to get it that high when you aren't getting a lot of SP to start with.to begin with.

Offline Ghostwheel

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #54 on: September 29, 2013, 09:48:53 AM »
GW: You can drop disable device if you like, it's probably costing you an arm and a leg to get it that high when you aren't getting a lot of SP to start with.to begin with.
If no-one else has it, I'll be picking it up. That said, if MR's character has it, I'll take Sleight of Hand or something similar instead. My character concept is that of a sneaky scouty tracky kinda guy, so either one works decently.

Offline Marie Reynolds

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #55 on: September 29, 2013, 09:50:57 AM »
I was looking at Ninja to fit the motif of the character being a more stealth unarmed combatant.

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #56 on: September 29, 2013, 10:31:12 AM »
GW, why didn't you just go for a ranger type. They're more suited for what you're looking for and you get 3x the skill points.

MR:  I'll have to take a close look at the Ninja, but my initial reaction is a no. It really doesn't fit either the setting or the drow background... but let me look at it. What do you think Anon?

Offline Ghostwheel

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #57 on: September 29, 2013, 10:32:53 AM »
GW, why didn't you just go for a ranger type. They're more suited for what you're looking for and you get 3x the skill points.

Ummm... I do have levels of ranger.

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #58 on: September 29, 2013, 10:57:00 AM »
Ok, so fighter/ranger? or rogue/ranger?

I'm waiting on Anon315's response to the request. While the Ninja (Not a Rogue archetype), the class will be weaker in trap finding than a regular rogue.

Offline Ghostwheel

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #59 on: September 29, 2013, 10:59:06 AM »
Ok, so fighter/ranger? or rogue/ranger?

The former, with the Trapper archetype to give me Trapfinding so I can disable magical traps.

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #60 on: September 29, 2013, 12:51:06 PM »
Ah, ok. So, you want the character to be out front and scouting then? It makes sense to me. I've always thought that rangers should be out front in the wilds, rogues in urban or dungeon situations. What's the point of finding a trap after you set it off because the guy who can find them are in the middle of the pack. I don't have a problem with the concept that I've heard so far. It'll be interesting to see the character in it's fully flushed out condition.

Offline Ghostwheel

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #61 on: September 29, 2013, 01:33:53 PM »
He'll be a scout, but in the classic scout-ranger-archer style, scouting ahead and staying in the backline in actual combat. And while ninjas don't have Trapfinding, I'll have it covered, since you can't disable magical traps without the class ability.

Offline Phaia

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #62 on: September 29, 2013, 01:48:38 PM »
darn darn DARN!! i waited too long to reply here. I was busy the  past few days and was looking at trying to join!
By the way a create feat ya all should look at is inscribe tattoo.... upto to3rd level [5th casting level] a magic tattoo could be placefor 500gp or less so as an example the wizard [which i was considering -- monk1/wizard5 or even monk1/witch5 no longer able to advance as monk] could do a magic tat of burning hands on anyonr for scroll cost x4 in this case [level 5 cast] for 500gp or a  summon monster 3 on everyone

inscribe tattoo for the group along with scribe scroll would be useful

well have fun and good hunting

Phaia

Offline Marie Reynolds

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #63 on: September 30, 2013, 04:53:24 AM »
Okay I already have the Privileged Slave Trait, so ill find that one if i can. that will be the last ting ill need to do and ill post the character sheet shortly after.

Offline Callie Del Noire

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #64 on: October 01, 2013, 11:58:57 AM »
Argh.. lost my write up for the fighter/alchemist I built.

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #65 on: October 01, 2013, 12:09:35 PM »
There's time still. You can recreate and submit it.

Offline frost rose

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #66 on: October 01, 2013, 07:21:02 PM »
I don't even have the excuse of losing this for taking a while, but... here.

Now, I wrote it up as is, but I have a few questions as to whether I might want to redo some bits. I nicked an alternate conjurer specialty out of... Advanced Player's Guide, I think, and likewise swapping out a racial. The bonuses to knowledge checks instead of appraisal checks, and making items instead of acid dart. And a few (mostly effectless normal) items as well. Mostly things that seemed reasonable, tho'.

The other thing is that by the RAWs you can make a wondrous item with a continuous spell effect at 2k base price per spell level per caster level. Soooo taking this at face value, items with continual mage armour and shield is this okay? I realise some GMs find this sort of flexible wondrous item creation to be gaming the system a bit.
« Last Edit: October 01, 2013, 07:37:45 PM by frost rose »

Offline Muse

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #67 on: October 01, 2013, 07:40:01 PM »
Forst, the listed cost for a continual force armor bonus superscedes that, just as the cost for stat bonuses supercedes bull's strength items. 

May i sugest a pearl of power 1 or two, so that you can keep your own mage armor spell going through the day? 

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #68 on: October 02, 2013, 02:35:42 AM »
Frost Rose, I don't have a problem with the racial trait change. I think that there's already an alternate that you can use for that, so it's not an issue. The APG usually sticks to a balanced class, so I'm not concerned about that one either.

I think Muse is right about the cost thing. I would have some concern that the option may be taking too much advantage of the game. You could go with the pearl option, or just get Bracers of Armor +4 at 8K if you use the same feat to create them and it's effectively the same thing without loosing a spell slot every day.

Offline Inash

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #69 on: October 03, 2013, 01:03:50 AM »
If it's not too late, I have an idea for a frontline cleric.

I was thinking a young, bit of a prodigy really, hot-headed dwarf from an order of weapon smith priests.  The order would have been far enough from stonegaurd that they never quite understood how bad it was, and have always wanted to mount an expedition.

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #70 on: October 03, 2013, 03:09:45 AM »
  I don't know if there's room or not, but that would be very useful to have!  :)

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Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #71 on: October 03, 2013, 03:28:32 AM »
At the moment, we have 3 of 5 character sheets submitted and 2 in development. I would agree that having someone who can stand up and swing something would be useful, not to mention a cleric as well.

If we don't see the last 2 character sheets by Sunday, I'll give you a slot.

Basically, at the moment, you're on the back-up list, if that's ok. I want a fast paced game (2 post per week), so if we hit a problem there, we'll bring you in.

Offline Inash

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #72 on: October 03, 2013, 01:01:13 PM »
Ok, thanks.

Offline frost rose

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #73 on: October 03, 2013, 02:25:59 PM »
Mmm, I was under the impression the reason that bull's strength and a belt of strength didn't stack was because they were both typed enhancement modifiers, but point well enough taken.

So that said, the pearls are nice on their own, but not actually useful for what I had in mind. Basically the reason I'm trying to sneak around this is not so much an optimisation attempt (as I'm on the whole pretty bad at that to be honest just look at my skill selection after all), but that I am loathe to use spells for basic defence here. I have enough slots more or less, and the real problem for me as I see it is that, as mentioned, combat has the potential to slow down pbp games to a crawl, and I really don't want to spend the first one or two rounds of every combat just putting up defensive spells that honestly are less useful anyhow than just making sure party cooperation is good.

Doubly so for an internet game where mostly what I'm after is less the mechanics-y bits if I wanted that I'd go for an entirely different system anyhow but the RP-y bits, which is why I avoided attack spells as well. Battlefield support and control in my experience just allows me more options and interesting possibilities to write for, for the mixed reasons of more often is going on, and that I have more flexibility in what I can put up before GM feedback.

Okay, all those words words words aside, given that there is no way in hell I'm managing a decent pair of bracers on a budget, I think I'll just scratch trying to get AC to something reasonable. The extra survivability is not worth the threat to my motivation in posting. People drop out of games way more often than characters die, in my experience.

But yay on the other things thanks. They didn't look too unbalanced, which is why I didn't mind grabbing them and asking permission afterwards, and it fit a lot better with my character image. I'll think about gear a bit more and make the necessary modifications there.
« Last Edit: October 03, 2013, 02:27:27 PM by frost rose »

Offline Ghostwheel

Re: Do ye have th' guts? (Dwarven Pathfinder Game)
« Reply #74 on: October 03, 2013, 05:19:26 PM »
It's not that they don't stack, it's the a "permanent" spell of bull's strength in an item might be cheaper than the 16k it costs by the rules to buy an item that grants +4 to a stat, and when those conflict, you should go by what it actually costs to get the ability by the rules, rather that custom-creating an item that does precisely the same thing, but cheaper and better.