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Author Topic: Astonishing X-men rpg (STILL accpeting canon and created characters)  (Read 3568 times)

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Offline VoluptuousVixenTopic starter

The World has changed, with the war between the AVENGERS and the X-men becoming public knowledge. Cyclops, Emma Frost, Namor, Colossus and Magic were possessed by the Phoenix force. They changed the world and then nearly destroyed it. Scott Summers went mad with power and killed the man who raised him, Charles Xavier.

With Summers and the others now in jail the world hates and fears Mutants now more then Ever.
Wolverine is left to continue the dream of the man who did more for mutant kind then anyone else. Together with Storm, Beast, Ice-Man and Shadow-cat the school is left open for a new semester at the Jean Grey Institute.

An old enemy is on the horizon, plotting a new dark age for America and the rest of the world. 
As well as the X-men trying to find all the new Mutants and recruit them before Magneto does, who is ever wanting to bring members into his Brotherhood. Not to mention the Avengers as a looming threat on the Horizion.

Both Storm and Wolverine are already taken but the following characters are free.
Not to mention the created characters which you can submit who are more then welcome.

Multiple Man.

And many more.....Please feel free to dig into the X-men toybox and pull something out.
However the Original Night cralwer, Banshee, Jean Grey all will stay dead for now.
And we will not be using the X-men from the past, but im not against members of the Age of Apocalypse joining like Night cralwer.

I have a clear villain in mind for the first story arc. But im willing to have  the X-men`s Rouge gallery to spring up.
« Last Edit: September 20, 2013, 11:39:28 AM by loislanekent »

Offline JosuT

Re: Astonishing X-men rpg (Intrest check)
« Reply #1 on: September 10, 2013, 09:29:31 PM »
I hope that we will be able to get a good group of people for this. I will be co-mod with loislanekent. If you have questions you can ask either of us. I believe we are in two very different time zones, so it shouldn't be too hard to get in contact with at least one of us at most times of the day.

I'll be playing as Wolverine in this rp. Depending on who joins and what characters we have involved I will likely pick up other characters for certain plot points or as villains, but Wolverine will be the one I am focused on.
« Last Edit: September 10, 2013, 09:38:08 PM by JosuT »

Offline TamaRose

Re: Astonishing X-men rpg (Intrest check)
« Reply #2 on: September 10, 2013, 10:22:11 PM »
Are we allowed originals?

Offline VoluptuousVixenTopic starter

Re: Astonishing X-men rpg (Intrest check)
« Reply #3 on: September 10, 2013, 10:50:46 PM »
Yes, originals are welcome. Xxx

Offline TamaRose

Re: Astonishing X-men rpg (Intrest check)
« Reply #4 on: September 10, 2013, 10:59:46 PM »
Cool, because I really want to bring Autumn over to this group. I had never played her until the Uncanny X-Men and Really want to do more with her since I didn't get the chance. Where do I sign up?

Offline JosuT

Re: Astonishing X-men rpg (Intrest check)
« Reply #5 on: September 10, 2013, 11:26:16 PM »
I don't think we have a thread up yet to put character bios or anything like that. At least not that I know of. I'm sure we'll get one up once we have a few more people showing some interest.

Offline GhettoMagick

Re: Astonishing X-men rpg (Intrest check)
« Reply #6 on: September 11, 2013, 02:15:47 AM »
Can I play? I would like to be psylocke or rachel grey if thats okay

Offline Sasquatch421

Re: Astonishing X-men rpg (Intrest check)
« Reply #7 on: September 11, 2013, 05:53:30 AM »
I would be interested in trying to bring my Myth character over to this game... Or possibly Darkbird at some point as well. It's been awhile so I'll have to relook to remember her name.

Offline Pumpkin Seeds

Re: Astonishing X-men rpg (Intrest check)
« Reply #8 on: September 11, 2013, 07:36:07 AM »
Might be nice to try and bring Nuo back to life.

Offline VoluptuousVixenTopic starter

Re: Astonishing X-men rpg (Intrest check)
« Reply #9 on: September 11, 2013, 07:44:44 AM »
For now I think each of us focusses on one character each. At least for the first Storyline which is going to be entitled.
"The Forgotten Wife Of Scott Summers." I think that may be a big hint who our first villain is going to be.



APPERENACE/COSTUME: (Put pic underneath)








Offline Irishfire87

Re: Astonishing X-men rpg (Intrest check)
« Reply #10 on: September 11, 2013, 07:47:24 AM »
Can I RP as Surge?  If so I'm in.

Offline VoluptuousVixenTopic starter

Re: Astonishing X-men rpg (Intrest check)
« Reply #11 on: September 11, 2013, 07:53:57 AM »
Surge Would be a welcomed addition back to the School.

Offline Irishfire87

Re: Astonishing X-men rpg (Intrest check)
« Reply #12 on: September 11, 2013, 07:55:14 AM »
So I fill out the Character App.  here right?

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Re: Astonishing X-men rpg (Intrest check)
« Reply #13 on: September 11, 2013, 08:09:12 AM »

*starts making character sheet*

Offline VoluptuousVixenTopic starter

Re: Astonishing X-men rpg (Intrest check)
« Reply #14 on: September 11, 2013, 08:41:37 AM »
REAL NAME: Ororo Munroe
AGE: 32
HEIGHT: 5`11
WEIGHT: 127lbs.
AFFILIATION: The X-men, The Jean Grey Institute for Higher Learning.




A) Weather Control;

Storm has demonstrated a plethora of abilities, most of which are facets of her power to manipulate the weather. Storm possesses the psionic ability to control all forms of Weather Manipulation over limited areas. She has been able to control both Earthly and extra terrestrial ecosystems on several occasions. She can modify the temperature of the environment, control all forms of precipitation, humidity and moisture (at a molecular level), generate lightning and other electromagnetic atmospheric phenomena, and has demonstrated excellent control over atmospheric pressure. She can incite all forms of meteorological tempests, such as tornadoes, thunderstorms, blizzards, and hurricanes, as well as mist. She can dissipate such weather to form clear skies as well.

B) Electromagnetic;

Also known as Electromagnetic Radiation, EM Energy is the mixture of electric fields and magnetic fields combining together causing the flow of electricity to generate multiple effects. The electromagnetic force is second in effective strength only to the strong force and is infinite in range. Storm has a direct relationship with this source of energy. By using him as a lightning rod, Storm was able to focus a massive amount of EM energy through Colossus, and then into herself, and has also shown the ability to create EMPs of varying degrees. Electromagnetic radiation is classified according to the frequency of its wave. One classification would be gamma rays. Using a combination of gamma radiation and kinetic energy Storm was able to deflect solar flares from the sun around the entire planet. Since Electromagnetism is one of the four fundamental forces of the universe, Storm is also able to use this source of energy to amplify her other abilities to incredible levels.

C)Radiant/Solar Energy;

Radiant Energy is the energy of EM waves and can be transmitted in the form of electromagnetic radiation. The Sun as well as other stars produce radiant energy and given the right circumstances Storm can manipulate this energy on a large scale. Outer Space contains elements of much larger quantities and potency than that on Earth, which is why Storm's powers are seen as amped during her time in space. Storm was able to manipulate the radiant energy from the solar corona of the sun and convert it to Solar winds to fly in space, as well as create a Force 12 Gale to destroy a sentinel backed by the full power of the sun. Both are impressive feats but the most ambiguous display occurred when Storm summoned the full power of an entire galactic core, millions of stars and suns within a close proximity, within herself to stop a brood transformation


A)Claustrophobia: (Practically formerly) Having been trapped under rubble for three days while her mother lay dying, Storm's claustrophobia was once so severe, it rendered her completely helpless. However, she has more or less conquered her fear, though tight spaces still make her uncomfortable.

B)Emotional Influence:(Practically Formerly) Storm's ability to manipulate the weather in her immediate vicinity is affected by her emotions; hence, if she does not maintain control, a fit of rage might induce a destructive storm. As a result, Storm has in the past kept a tight rein on all extreme emotions.

C) Physical Condition:(Practically Formerly) Storm is limited by the force of her will and the strength of her body. It once took her several hours to put an end to a savage blizzard sweeping over much of Canada, and she nearly killed herself from exhaustion in the process.


Ororo Munroe, also known as Storm, is the descendant of an ancient line of African priestesses, all of whom have white hair, blue eyes, and the potential to wield magic. Born Ororo Munroe, her mother, N'Daré, was the princess of a tribe in Kenya, who married the American photojournalist, David Munroe, and moved with him to Manhattan, where Ororo was born.

When Ororo was six months old, she and her parents moved to Cairo, Egypt and, at the age of five, a plane crash destroyed their home. Ororo's parents were killed, but she survived, buried under rubble near her mother's body. This traumatizing effect left Ororo with the severe claustrophobia that still afflicts her today.

She became a thief and was the first of Xaviers students to encounter him. But despite offers she didn't return to America with him.
Months later, however, Professor Xavier was left with no choice but to recruit Storm, as he called her, and other mutants from around the world into the X-Men in order to rescue his original students from the threat of the sentient island being, known as Krakoa. Prof. Xavier explained to Ororo that she was not a "goddess", but a mutant and had a responsibility to use her abilities to help the world, just as she had helped the local tribes. Curious, Ororo accepted Professor Xavier's offer and was given the codename "Storm". After most of the original team left, Ororo, along with fellow new recruits Nightcrawler, Colossus, Wolverine, Thunderbird, and Banshee stayed as members of the new X-Men.
After serving with the team for two years, Storm was appointed leader of the team following the departure of former leader, Cyclops, after the apparent death of Jean Grey.

Soon after, the X-Men encountered the underground community of mutants, known as the Morlocks, who had kidnapped one of their former members, Angel. To save her friend, Storm challenged the Morlock leader, Callisto, to a duel and bested her in hand-to-hand combat. As a result, Storm became leader of the Morlocks and she ordered them to cease their hostilities against the surface-dwelling humans.
When the X-Men later traveled to Japan to attend the wedding of their team member Wolverine, Storm first met the ninja named Yukio and the X-Men battled Viper and Silver Samurai over control of Clan Yashida. A friend of Wolverine's, Yukio was the most carefree spirit that Ororo had ever met and the two became fast friends. Yukio influenced a major rebellious change in Storm's attitude towards life and she took to wearing leather and shaved her hair into a Mohawk.

Storm later had her powers accidentally neutralized by Henry Gyrich with a gun invented by the mutant machinist, named Forge, who took it upon himself to nurse Storm back to health. During her convalescence at Forge’s headquarters in Eagle Plaza in Dallas, Texas, Storm and Forge fell in love, but their relationship was cut short after Storm learned Forge had created the device that stripped her of her powers.
She However continued to serve as leader of the team without her mutant gifts.

But her powers were eventually restored by the time the X-men temporarily moved to Australia.
Throughout the ever changing roaster of the X-men over the next few years Storm remind a loyal member.
When the X-Men journeyed to Niganda to investigate reports of mutant animals, they ran into Black Panther. At the end of the mission, Storm stayed in Niganda to help the mutants affected there. During this time she came into conflict with an African Colonel named Shetani, who was hunting down and killing de-powered mutants in search of Storm. When she finally confronted him, he revealed to her that he was her uncle. Afterward, Shetani told Storm of a hidden village in Northwest Kenya where she met her grandmother for the first time. This finally prompted her to accept the Black Panther's marriage proposal. A week after her 30th Birthday.

Since her marriage to the Black Panther Storm has found the last two and a half years difficult. Trying to desperately balance her marriage and responsibilities as Queen with her X-man duties. She even has served as both a member of the Fantastic Four and Avengers in that time.

Storm was summoned by Captain America to an Avengers meeting detailing their plans for the coming of the Phoenix Force and to prepare in case of a fight against the mutants of Utopia. Storm left in disgust, siding with her fellow mutants against the Avengers. After Namor attacked and almost destroyed Wakanda searching for the Avengers, T'Challa named the X-Men enemies of his country. Feeling Ororo betrayed their people by siding with the X-Men, and after Storm threw down her ring after a confrontation with her husband, the High Priest of the Panther Cult had their marriage annulled. Despite this, Storm still aided the Avengers to free their teammates from the Phoenix imbued X-Men, and in the final confrontation to defeat the Phoenix.

In the wake of the Avengers vs X-Men conflict, Storm returned to the school and was immediately hired as headmistress at the Jean Grey School for higher learning.


A passionate and careining nature. A born leader and mother figure. She has a passionate side.
Storm was formerly in a serious relationship with Forge.
Ororo lost her virginity to T'Challa, at age 12.
Storm is claustrophobic due to her traumatic childhood experiences in Cairo.
Ororo was best friends with Jean Grey.


Storm often carries lock picks. Also formerly a knife for protection when she lost her powers. and M'Rinn gave her a Cameo Crystal that could detect and allow Storm to get to M'Rinn's dimension.

KNOWN ENEMIES: The Shadow King, Mystique, Calisto, The Man Ape,
« Last Edit: September 11, 2013, 08:47:20 AM by loislanekent »

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Re: Astonishing X-men rpg (Intrest check)
« Reply #15 on: September 11, 2013, 09:00:08 AM »
REAL NAME: Todd Mortimer Tolansky
AGE: 17
HEIGHT: 5'8''
WEIGHT: 169lbs
AFFILIATION: Whoever isn't going to kill him. Toad does hope to be part of a team someday.


(Toad doesn't like costumes)

Superhuman Leaping: The Toad's primary mutant power is the ability to leap to heights and distances far greater than that of an ordinary human. He possesses some degree of superhuman strength, particularly in his legs, which grants him his superior leaping abilities. He has a vertical leap of over 24 feet and a horizontal jump of approximately 36 feet in a single leap. No definite limit to his leaping ability is yet known. Although the Toad usually stands in a crouching position, he can stand erect if he wishes. His unusually flexible spine enables him to crouch continually without strain.

Superhuman Stamina: The Toad's muscles produce much less fatigue toxins during physical activity than the muscles of an ordinary human.

Superhuman Agility: The Toad's bodily coordination and balance are enhanced to levels that are beyond the human body's natural limits.

Superhuman Durability: The Toad's body is somewhat tougher and more resistant to physical injury than an ordinary human. He can withstand impacts and physical trauma that would severely injure or kill an ordinary human with moderate discomfort. However, he is far from invulnerable and can be injured in ways similar to an ordinary human. For instance, he is not bulletproof and can be injured by weapons composed of conventional materials.

Super-Prehensile Tongue: The Toad has the ability to extend his tongue up to 25 feet in distance and ensnare objects and people.

Toxic Saliva: He is also able to spit a caustic phlegmatic substance.

Superhuman Strength: The Toad is superhumanly strong, primarily in his lower body, and is capable of leg pressing 3 tons. He possesses superhuman strength in his upper body as well, although to a much lower degree, and can lift about 1 ton.

Amphibian Control: In the past, the Toad has demonstrated the ability to psionically communicate with amphibian life, such as frogs, toads, newts, and salamanders.

Soap. It's an allergy.
Toad has no knowledge of hand-to-hand combat.
Toad's drastic physical mutations make it easy to spot and find him in public.
Easily distracted and manipulated.
Neurological Imbalance.


Todd was born in York, England, and was quickly abandoned by his parents and spent many years in an orphanage, where he was constantly tormented by other children due to his ugliness and strangely shaped body (as his mutant appearance was present from birth). He was considered to be mentally inferior due to his extreme shyness and mild learning disabilities during his primary school years, though he was actually quite intelligent. He dropped out at an extremely early age and decided to fend for himself. Based on years of abuse and knowing full well he was a freak, Todd developed a severe inferiority complex, becoming servile to anyone that showed him the slightest bit of affection.

Toad fell in with the Brotherhood for a short time where he developed a loving feel for Magneto. He believed the man a god and believed the man loved him (not romantically). It was only after he was captured by police and Magneto refused to rescue him that he realized he meant nothing to anyone.

From then on, Toad decided that his loyalties would lie with whoever had the most to offer him. It didn't matter if he believed in their cause. All that mattered was that he felt they would end up being the winner. His personality took a drastic turn and he became more obnoxious and outgoing. The change was sudden and came with bouts of anger and rage. Without warning, Toad has a tenancy to be violent. Other times, he becomes so docile that he doesn't speak for days on end.

Unknown to Todd, most of his unpleasant issues area  result from his infancy in the Black Womb Project. He was one of a large number of mutant children that were experimented on while still in the womb. Unable to handle what sort of child this resulted in was the reason he was abandoned by his parents.


As a child, he was rather shy and as a teen, he became servant like due to his inferiority complex. But after being abandoned by his so called 'Master', Toad changed.

Currently, his personality seems to change drastically from day to day. Most times, he uses his own sick sense of humor to keep himself smiling. He is also easily attracted to most woman. At least he is till they do something he deems 'not perfect' and he loses interest in them. He was once in love with Magneto's daughter, Scarlet Witch, but soon abandoned those desires when he realized she had 'feelings'. He once stalked a woman till she became pregnant by her husband. The sight of her pregnant belly sickened him.

Toad longs to be around people. He wants to be part of a group, but his own self-hating tendencies tend to get in the way.


He probably has some, but most consider him to be too insignificant to think about.
« Last Edit: September 12, 2013, 04:59:27 PM by Jagerin »

Offline rpguy37

Re: Astonishing X-men rpg (Intrest check)
« Reply #16 on: September 11, 2013, 09:32:45 AM »
CHARACTER NAME: Nightcrawler (AOA)
REAL NAME: Kurt Darkholme
AGE: 29
HEIGHT: 5'9''
WEIGHT: 190lbs
AFFILIATION: X-Men, mostly


Teleportation: Nightcrawler can teleport by opening a portal into another dimension. He can teleport close to 2 miles at a time and carry 2 to 3 additional people although this leave a passenger feeling weak and nauseous. Nightcrawler also has developed a nasty trick in which he teleport a portions of a person's or robot's mass away, basically performing an amputation of that part.

Flexible Bone Structure: Nightcrawler's bone structure allows him great flexibility. He can remain in a crouched position for a long time and perform contortionist type feats without causing any damage to his spine.

Prehensile Tail: allowing him to grab onto objects with relative ease. His tail is strong enough to not only support his body weight but also lift an adult man completely off the ground. It is deft enough to fight with like a sword or blunt object.

Superhuman Agility: Nightcrawler's agility, balance, and bodily coordination are enhanced to levels beyond the human body's natural limits.

Superhuman Reflexes: Nightcrawler's natural reaction time is enhanced to a level beyond the human body's natural limits. 
Kurt's angry outlook and jaded view of the world can be used to manipulate him.
There is a limit to his teleportation powers, if he tries to move to much mass at once it strains his heart.


When Legion, the mentally unbalanced mutant son of Professor Charles Xavier and Gabrielle Haller, traveled back in time in an attempt to kill Magneto, he accidentally killed Xavier instead, creating a splinter universe known as the Age of Apocalypse. In that reality, mutants became the dominant species of the planet. Apocalypse rose to power enslaved humanity.

Early Years
Nightcrawler had a strained relationship with his mother Mystique. He also had a scarring experience that made him despise organized religion. Ultimately, Kurt was one of the many mutants who joined Magneto's rebel band known as the X-Men who sought to stop Apocalypse's dominion of the world. He often acted as the go-between in the X-Men's dealings with Mystique, whose friend Destiny could foresee the future.

Nightcrawler was along side the X-Men in rescuing political prisoner Robert Kelly from one of Apocalypse's prison camps located in Mexico.

He purchased data from his mother informing the X-Men that Apocalypse had relocated the Blue Area of the Moon to recover from one of his most recent battles. With the help of mass teleporter Blink, Nightcrawler and the X-Men were transported there. They were attacked by the Inhuman Royal Family, minions of Apocalypse and were captured. Blink helped free the X-Men, and they escaped back to Earth, killing the Inhuman leader Maximus in the process.

Twilight of the Age of Apocalypse
Nightcrawler remained mainstay with the X-Men as Apocalypse continued to overrun North America. Eventually, world tensions led to a cold war between Apocalypse and the Human High Council, which could have potentially ended in a complete nuclear holocaust. The Kelly Pact was signed, wherein Apocalypse promised to cease his grisly experiments against humans, however he had no intention of doing so. Nightcrawler accompanied his fellow X-Men in traveling to Seattle to stop Apocalypse's culling there. After defeating an army of Infinites and their leader Unus, the X-Men found the time displaced Bishop. They soon learned that Bishop came from another reality that was fractured by Legion killing Xavier in the past. Convinced that there was some truth behind Bishop's claims, Magneto dispatched X-Men to search for the items and people needed to restore his reality as well as squads to foil Apocalypse's various schemes.

Nightcrawler as an X-Man
Added by PeteparkerWhen Magneto explained his plan to his fellow X-Men, Nightcrawler visited Magneto in private and asked him if he truly believed in the "ravings of a madman". Magneto told Kurt how he remembered seeing a man resembling Bishop present on the day that Charles Xavier died, and was willing to bank on the possibility of a better world. He asked Nightcrawler to seek out his mother to help him find Destiny, to see if her precognitive abilities could confirm Bishop's claims.

Nightcrawler knew that Destiny had sought refuge to a place called Avalon, secretly located in Antartica. He first violently confronted Angel, the wealthy mutant who would tell the right information for the right price. Worthington revealed that Kurt could find passage through the Ghost Dance, a church that operated out of an abandoned Stark Industries warehouse on the docks of Manhattan. Nightcrawler would lost his temper with both Worthington and later with Ghost Dance's leader John Proudstar when it was suggested that his mother, who now helped ferry people to Avalon, would loot and murder her charges. Nightcrawler forced Proudstar to allow him passage to Avalon aboard the submarine "Excalibur". Unknown to Kurt, his activities were monitored by minions of Apocalypse who sent his Pale Riders to follow him and destroy Avalon.

The ship eventually suffered mechanical problems, forcing it to surface and accept aid from the first ship that would come to their rescue. That ship was captained Callisto who welcomed the crew and passengers of the sub aboard. Nightcrawler teleported away to watch the crew in secret and was horrified when Callisto callously dumped the voyagers into the ocean to die. Nightcrawler killed Callisto's crew and fought Calliso herself until the arrival of his mother Mystique, who killed Callisto for attacking her son.

Nightcrawler and Mystique
Reunited with his mother, Kurt was taken to her castle Cold Grey in Antarctica where he prepared for his trip to Avalon. When Mystique proved reluctant to accompany him, he pressed her if the rumors of her robbing and killing those she was supposed to bring to Avalon were true. She admitted to charging a fee to allow passage, angering Nightcrawler. However, seeing that she was shamed by this, he calmed down and convinced her to accompany him. They traveled to Avalon and were escorted by Cain Marko to Destiny's home. They asked Destiny to accompany them back to America, but she refused. Before Nightcrawler and Mystique could plan what to do next, Avalon was attacked by Dead Man Wade and Damask. Although Damask refused to destroy Avalon, Dead Man Wade had no such compunction and Nightcrawler was forced to kill him by teleporting Wade's head, decapitating him. However this was just a preliminary force and Nightcrawler, Mystique, Damask and the mutant known as Switchback prepared for the next wave of attackers.

The counter-attack came in the form of the Shadow King who used his telepathic powers to wipe out almost everyone in Avalon. Nightcrawler helped Damask kill the Shadow King by utilizing his teleportation powers to bring them into the same dimensional plane as the Shadow King, allowing Damask to slay him. In the aftermath of the battle, with everyone she loved slaughtered by Apocalypse, Destiny agreed to accompany Nightcrawler back to America.

They returned to the ruins of the Xavier estate to find that Magneto and a shard of the M'Kraan Crystal (Another key to saving the fractured reality) were stolen by Apocalypse. Both Nightcrawler and Destiny agreed to be part of the strike force to attack Apocalypse's citadel.

Nightcrawler was part of the final battle which saw Bishop restoring his own reality, and Apocalypse being slain by Magneto. With nuclear holocaust threatening to rain down on all of them, Nightcrawler and the rest of the world were secretly be saved by Jean Grey utilizing the Phoenix Force to save the world, victory that Magneto would be credited for and the evil geneticist Sinister would blackmail Magneto into maintaining.

The New Age of Apocalypse
With Apocalypse dead, the X-Men worked to restore the United States. The X-Men become government sanctioned bounty hunters charged with hunting and capturing mutants that were loyal to Apocalypse so that they could be tried for war crimes, chief among them being Sinister. In his first mission with the X-Men in this capacity, Nightcrawler aided his teammates in capturing the Hellions. Nightcrawler and the X-Men were unaware that Magneto was being blackmailed by Sinister to stay away.

When Weapon X (Logan) was welcomed back into the ranks of the X-Men, Nightcrawler almost killed him, unaware that Magneto had called for Logan to return. The team then quickly answered a call from Washington D.C. to stop a rampage caused by Amazon, Cannonball and Icarus[12]. However, this turned out to be a cover to allow the Guthrie's sister Paige to capture Rogue and her son Charles as part of a revenge scheme against the X-Men. Nightcrawler and his comrades battled the Guthries until Magneto arrived and killed them, but not before Paige could reveal that Magneto had been secretly hiding Sinister.

Magneto revealed the truth, and Nightcrawler followed his fellow X-Men to Liberty Island to face off against Sinister and his Sinister Six. During the fight, Nightcrawler, Dazzler and Gambit were swallowed up in Cloak's Darkforce Dimension. Only Nightcrawler and Dazzler escaped after Storm killed Cloak with a lightning strike. In the aftermath of the battle, Sinister was killed and Jean Grey was freed from his control. Magneto turned himself over to the authorities for his deception.

Nightcrawler continued to serve with the X-Men, who continued to operate and maintain peaceful coexistence between humans and mutants. After Weapon X became the new Apocalypse and plunged the world into darkness once again, Nightcrawler fought with the X-Men to stop his former comrade. When X-Force from Earth-616 came to the Age of Apocalypse he and the rest of his X-Men helped them gain the Celestial Lifeseed. He later returned to Earth-616 with Jean and Sabretooth to help X-Force fight their new Apocalypse. He stayed behind on Earth-616 vowing to make the refugees from Earth-295 living on Earth-616 like Iceman and Dark Beast pay for their crimes.

Kurt joined X-Force for their mission to Avalon to rescue Fantomex. They were drawn into a conflict between the forces of Avalon and a future Jamie Braddock. They managed to rescue Fantomex and destroyed the future Jamie by killing his present version. With the help of X-Force, Kurt hunted down and killed his former friend Iceman and killed him. Kurt then asked Wolverine for help to hunt down and kill The Blob.

He was interrupted by the prompt departure of Fantomex and Psylocke from the team. Wolverine and Kurt then went to look for Deadpool, finding him being accosted by a group of artificial soldiers called "The Omega Clan". These soldiers had false memories of X-Force killing their families in order to have a personal vendetta against them. After escaping the factory and returning to their hideout, X-Force were greeted by a new version of the Brotherhood of Evil Mutants, led by Daken and featuring Kurt's mother, Mystique. They revealed that they had killed Fantomex and exploded their base. In the last minute however, Psylocke managed to enter the mind of Gateway and sent them into the future. The Brotherhood's plan was to brainwash Evan Sabahnur and turn him into their own Apocalypse.

After returning from the future, X-Force infiltrated the Brotherhood's hideout, and Kurt captured Mystique. Mystique promised him she could give him the Blob who was also a member of the Brotherhood, if he released her and betrayed. Kurt complied and Mystique honoured their arrangement, tricking Blob into a room where Kurt managed to kill him by teleporting a shark into his stomach. For his betrayal however, he was attacked by E.V.A., Fantomex's sentient ship/second brain and she managed to injure him, despite his pleading with her that he was going to help X-Force again, now that the Blob was dead. He escaped, hoping that they would one day forgive him. Before leaving, he rescued Mystique from Evan Sabahnur teleported them both away.


 "I'm going to kill the bastards who ruined our lives. Sugar Man, Drake, McCoy, the Blob-- they're all here in this world. They think they're safe from retribution. They will learn otherwise."

Nightcrawler has seen his share of betrayal, decepit and sorrow.  He has a noble soul, but the only thing left on his mind now is revenge. 


Refugees from AOA world, villians in general
« Last Edit: September 11, 2013, 09:41:28 AM by rpguy37 »

Offline TamaRose

Re: Astonishing X-men rpg (Intrest check)
« Reply #17 on: September 11, 2013, 11:18:43 AM »
REAL NAME: Autumn Rose
AGE: 30
HEIGHT: 5' 7"



Regenerative Healing Factor: The ability to rapidly regenerate lost or damaged tissues, organs, and limbs, sometimes slowing or even stopping aging.

Healing Touch: Autumn is capable of healing any living thing with a touch. She can also heal memory erasure by healing the scars formed on the brain. The touch won't have to be directly on the injury, or even skin contact, as contact through clothing will work.

Fire Breath: The ability to use her mouth by breathing and exhaling at will, like a dragon.

Thermal Resistance: Autumn is able to survive at any temperature without discomfort, thriving in the center of a sun or below sub zero.


Regenerative Healing Factor: Instantly lethal attacks are likely un-recoverable. Complete Disintegration or Incineration may kill Autumn permanently. Decapitation and distancing of the head away from the body may kill her, as it prevents the brain from sending signals to the body to regenerate, with the exception of those with Cephalophore or those who can regenerate a whole body via the head. Destroy the head and brain for the same reason. Wounds of extreme depth or those carrying deep emotions may not completely heal, resulting in scars. Brain cells can be repaired, but if the cerebral cortex (where information, memories, awareness and consciousness are processed) is damaged, unless the user is at least master-level, complex issues may arise: Since the information transmittance ceases, it stops telling the body to regenerate, killing Autumn. Even if it does repair, damaged memories may not regenerate, causing her to have nothing more than primal instincts at best. As long as the cerebral cortex remains unharmed, the user is practically immortal, being able to regenerate pretty much from that one portion alone. If the weapon used stays on the wound, regeneration may be slowed or stopped. Pain Suppression may not be included. Some forms of regeneration simply forces cell division to occur faster, rather than repairing/reviving damaged cells, and thus this actually speeds up aging shortening lifespan. She still may be vulnerable to disease. Depending on injuries, regenerating abilities may change. She may not be able to regenerate internal organs. Removal of ability may cause Autumn to age rapidly by the amount that the regeneration had held off all the time. Autumn is still vulnerable to suffocation or asphyxiation if they are dependent on oxygen or a source of respiration. Healing Factor Nullification device can prevent the user from healing.

Healing Touch: Autumn needs physical contact. Being pushed/pulled away can stop the healing process. She may not be able to heal herself when limited to others.

Fire Breath: Flames could harm Autumn if she didn't have her Thermal Resistance. It requires energy to produce and time to control this ability. Unless aiming at a target, Autumn must be mindful of distance; this includes location to avoid burning items within the area.

Thermal Resistance: There may be a limit as to how much hot/cold Autumn can tolerate. Autumn is immune only to the temperature, not other smoke, falling debris, slippery ground, etc. can be a problem. Autumn may be immune to only one extreme of temperature. Likely still limited by physics, meaning she cannot move at extreme cold, or liquefy in extreme heat.

HISTORY: For most of Autumn's childhood everything was pretty much normal. She lived in a middle class town in Pennsylvania where her mother was an X-Ray technician at the local hospital while her father was one of the local family physicians.

School came easy to her when it came to music, art, history, literature, and biology but when it came to Math and English she had to work a lot harder to keep her grades up. Something she did a hell of a good job at since her main goal in life was to work in New York City as a Crime Scene Investigator.

Throughout her high school years she got nothing lower then a B-. Even when her mutant abilities began to show themselves her parents did the best they could to help her control and learn more about her powers while keeping her grades up, even though they all did their best to hide it from everyone else in the small town.

They were never embarrassed of her or hated her for being a mutant. Instead they told her that she was something special and that she was made the way she was so she could help others. Although, as to what her parents meant at that time she never knew nor did she ask yet, still they loved and cared for her until she was old enough to go out on her own while keeping her secret for fear of someone wanting to hurt or kill her.


After high school, Autumn spent 9 years in college to get her Bachelors Degree for Crime Scene Investigation in New York City. It was an odd choice when it came to career choices, seeing as government hated anything that had to do with mutants but again she hid her abilities and never let them show while anyone else was around while she did her best to do the job that she enjoyed and loved more then anything else in the world.

PERSONALITY: Autumn is shy when you first meet her but once you get to know her she is feisty and can be hot tempered if you piss her off. She can have a real potty mouth from working around men all of the time....but in the end she can be quite loving, caring, and a hopeless romantic even though she tries to act tough.

EQUIPMENT:Hand to hand combat and Tae Kwon Do.

KNOWN ENEMIES: None at the moment
« Last Edit: September 11, 2013, 11:19:58 AM by TamaRose »

Offline TheVillain

Re: Astonishing X-men rpg (Intrest check)
« Reply #18 on: September 11, 2013, 12:40:40 PM »
CHARACTER NAME: "Traitor" AKA "Unit 13" AKA "The Judas Machine" AKA "KilljoyBot3k"
REAL NAME: Jack Cordero
AGE: 24
HEIGHT: 5'10"
WEIGHT: 347 lbs
AFFILIATION: Formerly the "Friends of Humanity" and then the Sentinel program, recently a prisoner/defector to the X-Men.


APPERANCE WITHOUT COSTUME: Jack currently doesn't wear a costume and goes into battle just with the clothes he was wearing already.

POWERS/ABILITIES: The Traitor is a Mark X Prime Sentinel, a Cyborg designed and built to combine the best parts of machine and normal human for the purpose of hunting down and killing mutants. At least, in theory. Past Clashes with the X-Men have found the past 9 models of Prime Sentinels, and of Sentinels in General, to fall short of this mark. Still, with every model they improve their capabilities somehow.

The latest Prime Sentinels might stand a good chance, actually - though with the Traitor's defection the X-Men are at least forewarned.
  • Lifeform Detection - Advanced Sensors built into the head of Mark X Prime Sentinels can sense the presence of lifeforms or variations thereof and with sufficient data they can distinguish basic types automatically. Most notably is the ability to distinguish between baseline humans and mutants with nothing more then a passing glance - even if the mutant in question themselves didn't know or was trying to hide it.
  • Weaponry - Like all Mark X Prime Sentinels, weapons are hidden throughout the cybernetics. Most notably plasma pistols hidden in the thighs, a grenade launcher in his abdomen, and heat vents in his feet.
  • Marksmanship - Traitor is considered an excellent marksman even when compared to other Mark X Prime Sentinels thanks mostly to upbringing and practice. An Excellent Shot, especially with the Plasma Pistols.
  • Flight - Mark X Prime Sentinels are all capable of short range flight thanks to jet propulsion units in their calves and feet.
  • Durability - While not as durable as their larger cousin, a Prime Sentinel is much more durable then a baseline human while still appearing as such.
  • Mental Overclocking - The Mark X Prime Sentinel has a level of control over how fast their minds work. Essentially, they are capable of a "bullet time" like effect. With enough practice, this "bullet time" can extend as far as into brief bursts of superhuman speed.
  • Self-Repair - With the right materials, the Mark X Prime Sentinel can simulate the effects of a Healing Factor to a lesser degree with many repairs occurring automatically. In theory, all damage on both sides of the equation - machine and flesh - will be repaired indefinitely. In practice if that holds true is yet to be seen.
  • Limited Cyberpathy - Mark X Prime Sentinels all have in-built wifi reception and transmission, and are essentially walking Wifi Hotspots.

WEAKNESSES: Traitor's cybernetically enhanced biology means he's one of the few living beings who has to worry about computer viruses on top of normal human disease. He's not as susceptible to either as he would be if he was purely biological or purely technological - but he can be effected by both. He's also more susceptible to attacks meant for machines then a normal human, like magnetic fields for example.

The Traitor is also known in intelligence circles for what he did, and anti-mutant forces may hold a grudge.

Quote from: Bio
My name is Jack Cordero, and I am a Traitor. I've betrayed my friends, my country, and my species - and I'm not sure I can even tell you why.

I was born in a small town named Putnam, Kentucky. Not much there but retirees and coal miners, and I wanted out. There was a time when I thought my way out was to go to college but I convinced myself that the money wasn't there and the scholarship I needed went to some affirmative action pick. It soured me, it made me a hateful monster long before the Friends of Humanity found me - they just gave me a way to bring the hate out.

The Friends of Humanity came to town, told as all that other people were to blame for our rundown and empty lives, especially mutants. Most of us ignored them, I didn't. I signed on with the Friends thinking that was the answer - I see I was wrong but at the time I went in head first. I don't think I ever was that smart. The Friends knew some people, and eventually I met a man from O*N*E. A man who asked me what I'd be willing to do to contain the mutant menace. I signed on the dotted line, and had my first surgery. You'd be amazed how little time it takes for them to get all this cybernetics in you.

Soon, they'd set me out in small towns all over these mountains. Kentucky, Tennessee, West Virginia - that was my patrol and I was protecting the human race from mutie freaks.

Then I met the Caldwells. A family, they looked so damn normal, they were normal. My sensors picked up that they all had mutant genes but they were all dormant and recessive. I reported it to my higher ups at the Sentinel program and awaited instructions. I got my instructions next time I saw them, and little Abigail Caldwell - wasn't even 6 years old yet when my orders came in. Orders from the higher ups to kill them all anyway. And when I refused to shoot a 6 year old in the face with a plasma pistol - they took control of my arm and made me shoot them anyway.

So yeah, maybe I can tell you why I'm a Traitor. Because if we're so damn good and the muties are so goddamn bad - how come we're the ones sneaking up on little kids and shooting them in the face? No, if that's what normal humans do to protect themselves - we don't deserve to live. I've whipped up a block from being accessed and controlled again, I don't know how long its going to last.

So if you're a normal human and you're hearing this, that's what the people do when they tell you they're protecting you. They pick up racist assholes like me, they fill them with machines, and the send them out to shoot little kids in the face. Think long and hard about where your allegiances are.

If you're a mutant and you're hearing this, the next Sentinels are coming. Hide. Run. Look to the X-Men to save you because your Government won't. O*N*E IS the government.

And if you're an X-Man and you're hearing this, I'm a Traitor - and I'm coming to defect to you. Please, Save Me.

EQUIPMENT: Extensive Built-in Cybernetics means most of his equipment is literally part of his body.

KNOWN ENEMIES: Formerly the X-Men, the Brotherhood, and other assorted mutants. Now he's particularly marked by anti-mutant groups including the Sentinel Project and O*N*E.

Offline JackTheReaper

Re: Astonishing X-men rpg (Intrest check)
« Reply #19 on: September 11, 2013, 02:01:00 PM »
REAL NAME: Remy Etienne LeBeau
AGE: 30
HEIGHT: 6' 2"
WEIGHT: 179 lbs
AFFILIATION: X-Men; formerly Marauders, Horsemen of Apocalypse, Chevaliers, X-Treme X-Men, X.S.E., Thieves & Unified Guild's of New Orleans, Crimson Pirates




Bilingual: he is fluent in English and Cajun French. Note he also knows some Japanese (not very fluent.)
Expert Marksman: he is profound in throwing small objects such as cards, bolas, knives, and balls with great accuracy.

Master Combatant: though not on the same level as Captain America, he is still a profound fighter often employing martial arts, street fighting, and acrobatics. He is well adept in the martial arts Savate (French kickboxing), and Bojutsu, the art of using a Bo staff. Nick Fury even referred to Gambit as "One of the best hand to hand fighters I've ever seen".

Master Thief
Strength level
Gambit is a mutant who possesses the normal human strength of a man of his age, height, and build who engages in intense regular exercise.

For some time, he was unable to completely control his powers, which is why he had Sinister remove a piece of his brain stem. Gambit's powers have no effect on anything unless he touches it. Gambit's eyes are extremely sensitive to light.

Equipment:Gambit's guild costume is armored, providing better protection than a normal X-Men uniform.

Weapons:Gambit usually employs throwing spikes and playing cards. He also often uses a telescoping bo-staff. At some point, he made himself a copy of the Rifle he had during his time in the Fortress.

Offline Pumpkin Seeds

Re: Astonishing X-men rpg (Intrest check)
« Reply #20 on: September 11, 2013, 02:47:52 PM »

REAL NAME: Quang Nuo        AGE: 19
WEIGHT: 145lbs




Kinetic Energy Absorption/Redirection: Nuo has the ability to absorb kinetic energy around her.  The basic form of this ability is not within her control as she takes a small part of any movement occurring around her.  This includes her own movement.  Such energy is stored inside her body, often times resulting in an elevated blood pressure and heart rate as her body contends with the additional kinetic energy.  The energy can be redirected into physical acts such as strikes, leaping, running and throwing objects increasing their energy output.  There is belief that she could harness the absorption to reduce the amount of energy being used against her such as from a strike or fall.

Heightened Reflexes: As a requirement to survive her mind is forced to process actions faster than normal.  She is able to register and respond activities around her also keeping in mind her presence in the mixture of activity.  Scientists in Hong Kong believed this was also part of her absorption of energy, allowing her to become aware of increases in movement and their direction.

Increased Physical Prowess: By necessity her body has been forced to adapt to the pressure and activity of her abilities.  She is able to withstand more punishment than most humans her size and age, along with displaying strength at the upper ranges of human capability.


Nuo is not herself a superhuman physically.  She can still hurt herself easily by adding too much to a strike or leaping beyond the limits of her body.  She could smash a brick wall with enough force, but she would destroy her hand, arm and shoulder in the process.  Typically she tries to reduce the risk by using weapons, but even they can suffer under the energy expenditure. 

She is not able to control her absorption of kinetic energy and must always draw some from the world around her.  As such she is often in a constant state of motion as she attempts to bleed off the excess.  Being in a crowded room can become painful for her.  Nuo tries to combat this through regular exercise, depleting her reserves so that she can go to class and interact with others.

Nuo’s metabolism is a constant concern for herself and physicians that care for her.  She is consistently eating as she is consistently working off the energy.  The strain on her body is considerable.  Some researchers believe she may not live past the age of 30 without some form of radical intervention.  That Nuo has a phobia of hospitals and doctors does not help her situation.


There are children born with golden halos about them.  Children that are meant to bring pride and joy to their families from the instant their first breathe was drawn.  Qiang Nuo was such a child for her parents.  Their only one allowed, she was raised as if the world was open to her and she held vast potential in her hands.  That she was deemed worthy to join the prestigious Wu Shu team of her home city of Hong Kong was not so much a surprise for her parents as an expectation.  Their daughter would be their pride.  So at an early age, amidst smiles and joyful eyes she left her home to attend the Wu Shu Academy of her home province.  There were few honors greater for a young girl.

While the new surroundings and the demanding coaches were frightening at first, she persisted.  Calls home grew less frequent as she immersed herself in the activities of her friends and teammates.  A natural sense of dedication was fostered and hardened as she sought not to disappoint, not to gain disproval and to bring home the pride that her family so desperately wanted from her.  Hours of training sculpted her even at such a young age.  Nuo was known throughout the school as an up and coming star.  Time after time she could be found practicing even as others had stopped.  Even when with her friends she was learning and looking to expand her skills.  The efforts paid off as she gathered more and more awards to herself, gaining recognition beyond her school and province.

As she grew older the dream of becoming part of the national team was drawing closer.  To compete on such a level and be among the best kept her awake at nights.  She was twelve at the time and her powers were just starting to manifest.  At first she enjoyed the rush of energy and power that she suddenly found.  Coaches believed she was starting to touch on her true potential and that the years to come would be things of beauty.  Then the injuries started.  At first there was a sprained ankle from over rotation, then a concussion from an overzealous leap.  The injuries soon developed into torn tendons and broken bones as her jumps became more erratic and powerful.  Training with other children became impossible as she would sudden lash out with unexpected force and hurt them.  Just after her thirteenth birthday she was asked to leave due to the risk for injury to herself and others. 

Nuo was devastated.  So much so that her parents brought her to the hospital to help her.  Depression had set in and it was rare that they could get their proud daughter from her room.  The doctors had little to offer but kept her in observation.  The parents would never see their daughter again.  Unknown to them the government had taken an interest in the surprisingly displays that she would put on in practice.  A coach having sent a video of her performance to the government meant they were certainly curious of her potential.  The parents were told that their daughter’s condition was far more serious than any had feared.  Nuo was kept in observation for her own safety they were each told.  In truth she was kept under sedation and in restraints as her blood chemistry was analyzed and her body inspected.

Months went by in agony as the energy built up in her body.  Blood pressure and heart rate accelerated.  The situation grew dire as blood vessels ruptured from the pressure.  Pain became a way of life while she fought against the people around her and the restraints holding her down.  Anesthesia was used to keep her still, to keep her from discharging the power.  Interest was shown in how much she could withstand and how her body would adapt to the changes.  Muscle fibers were torn from the pressure, vessels ruptured and her fight continued.  Her body rebuilt itself stronger than before, but only so much could be done.  A doctor saw this and that her demise would soon come at their hands.  During the night he undid the straps.  In her rage she lashed out and knocked him back against the wall.  He would never rise again.

Nuo did not see this.  In truth she did not see anything but blind fury as she rushed for the door.  Animal instinct pushed her through and past the ones that tried to stop her.  So much energy had built inside her body that there was nothing to do but release.  Few are aware of what happened that night as the young girl tore through the city of Hong Kong.  Scared and alone, she could only run until there was nothing left.  Placed far outside the city she collapsed among the wild life and landscape of China.  There was no thought for tomorrow or yesterday, only a need to rest and enjoy the moment of freedom.  In the morning she knew they would come for her and they would tie her back to the bed. 

The morning came and indeed someone was standing over her.  An odd little man with his face painted a myriad of colors.  On his body were frilly materials and bright colors.  Around her were more like him.  A city of sorts had sprouted around her as the circus had taken root to perform and plant for the night.  Small enough, this band struggled to keep the traditions of the circus alive.  To keep the notion of the nomads and the performer awake for the poor country folk to see.  Such performances lifted the farmers from their dreary lives for a night of entertainment.  A dying breed they openly welcomed a new member, especially one so young and talented.  Nuo quickly found a new place among the traveling band.  Here she could hide in plain sight while she learned to control her powers.

Being amongst so many acrobats and artists stirred in her the competitive desire again.  She was known how to use knives, how to focus her energy to balance properly and contain herself for explosive performances.  None questioned her strange abilities or amazing talents, but instead accepted her as another outcaste like them.  Amongst the crew were former practitioners of Wu Shu like herself, ones who had learned to use their art for its original purpose of combat.  From them she learned to fight.  Not the beautiful displays of her academy at home, but the brutal methods of a true fight to win or die.  Years were spent amongst the troupe before her discovery was made.  The competitive nature to her would not let her be just another performer and so she stood out too much amongst them. 

The soldiers came expecting a scared girl to greet them.  Instead they found a woman that knew the beauty of freedom and the price she’d have to pay.  Their defeat was sound, but public.  The Chinese military could not be seen so weak as to fall to a circus performer.  Nuo ran while the orders went up for reinforcements to come for her.  Suddenly the country of her birth was too small to protect her while she made a rush for the Mongolian border.  For a time she lived hand-to-mouth while on the run.  Her power giving her the speed to cover vast distances, but often leaving her drained afterward.  Since she would always need to expend the energy she acquired, she had little choice though.  Being among people was a necessity if she wished to hide, but being among them simply feed her power. 

The border between her homeland and Mongolia proved too much for her.  Pictures had gone up of her as a wanted criminal.  Traitor and deviant were words thrown about with her name on national television.  Somewhere she knew her mother was crying while her father scowled at how far his daughter had fallen.  The journey came to a close at the border as she stared down at the only pass for miles, guarded by men and machines meant to take her down.  The government was done playing with her and their aims were clear.  She would come with them or they would make do with studying just her body.  Resignation had touched her mind then.  There would be no more labs for her and no more doctors poking over her.  Nuo prepared for the last charge before a mist rose that she could not pierece.

Within her mind a voice called to her.  Not so much words, but feelings touched her mind.  Her feet moved of their own will and to a place she could not fathom.  The mist continued to grow thicker but she did not care.  She was prepared to die for her freedom; this would just be one more way to do so.  When the mist cleared she found herself not staring down a line of guns, but rather facing a solitary airport.  Buried within the mountains the airport was a quiet one, devoid of government attention.  The presence in her mind spoke then, offered her a place to be safe if she would agree to study.  A place to belong if only she would learn to use her powers.

Nuo hastily agreed and ran for the plane, ran for what she knew was her salvation.


Nuo is very dedicated to the martial arts and is naturally a competitive person.  Yet she is also quite happy and considered a bubbly person by most.  Her inability to be around people for long is a constant source of irritation for her.  Much of the time she can be around people she is trying to remain calm on a couch, engaging in activities such as video games that require little physical activity by those around her.  While people have tried to hide the concern about her short lifespan, she knows that her time is limited.  Thus she has become somewhat of a dare devil, engaging in free running when possible and looking to take risks for the joy of doing so.


Nuo is proficient with many weapons from her years of training in Wu Shu.  Later she further developed her skill with long knives and throwing weapons while training for the circus.  As a result she typically carries at least a small cadre of throwing knives and needles on her, more if she is expecting a problem.  Her favorite items to bring with her include a pair of long knives, a jin (Chinese straight sword) and a pair of chain whips.  She has been seen bringing other implements of her early training such as a three section staff.

KNOWN ENEMIES: Chinese government has detached several hunter groups over the years to seek her out.  Not only is she deserved for their research program but also as a point of pride that none can escape them.

Offline Sasquatch421

Re: Astonishing X-men rpg (Intrest check)
« Reply #21 on: September 11, 2013, 03:42:14 PM »
Okay so I've been mulling it over and I have to adjust Myth's bio so I'll bring him in if we do get allowed second characters later on... I found a character I never really got a chance to play since the rp she was in died... Though before I make the sheet I figured I'd ask first.... Would T.J. Wagner aka Nocturne be alright?

Offline VoluptuousVixenTopic starter

Re: Astonishing X-men rpg (Intrest check)
« Reply #22 on: September 11, 2013, 03:44:54 PM »
Hmmmm go with Myth for now. And Nocturne as you're reserve.

Offline TamaRose

Re: Astonishing X-men rpg (Intrest check)
« Reply #23 on: September 11, 2013, 03:46:19 PM »
Oh, my! We have a Remy. How wonderful! :P *fans self*

Offline Landshark

Re: Astonishing X-men rpg (Intrest check)
« Reply #24 on: September 11, 2013, 05:50:18 PM »
Ok looks like im gonna be Beast. Get a character sheet up shortly.