Midgard Campaign Setting
is a product designed by the same creators of Kobold Quarterly. It's a fantasy setting with some unorthodox twists. It draws quite a bit upon Central and Eastern European myths, but is a very large setting full of stuff. Do we have any fans on Elliquiy?
I recently bought it, and it has some unique flairs which set it apart from the other D&D settings out there.
For one, the world is flat, encircled by a massive world-serpent deity known as Veles. Dragons are not just monsters; they live as rulers in the mighty Mharoti Empire, an aggressively expansionist nation. The fantasy races are non-standard, with gnomes and halflings pushed to the sidelines in favor of minotaur, kobold, machine-people known as gearforged, and dragonkin. Dwarves and elves are still around, though.
Their twists on the existing races were good. The gnomes once made a pact with infernal outsiders to protect them from Baba Yaga's wrath, and thus have a reputation as diabolists and dark mages.
The elves are split into three groups: plains-dwelling nomadic Windrunner Elves, Shadow Elves who live among the Unseelie Fey, and the Arbonesse River Elves.
The Gods and pantheons are different. They're less set in stone and knowable. You see, the Gods did not create the world; he earliest among them were mortals slew a mighty beast and found a way to ascend to divinity in its blood. A war between the deities occurred, and Veles eventually stepped in to avoid open warfare. He encouraged them to wear masks so that none will be able to easily identify the others. This creates a confusing and labyrinthine politicking, where deities masquerade as each other, and create new religious identities in other civilizations as a way to covertly gain new followers. Religion thus is not so clear-cut in comparison to traditional D&D.
Overall it maintains quite a bit of D&D traditions, but departs from it enough to feel new and fresh. I'm really enjoying it.