Aliya's normally a very quiet and soft-spoken young woman. This is not because she doesn't get along with people, in fact quite the opposite, in spite of her geekiness. Yes, she got picked on growing up, but this just made her a kinder hearted individual. She looks out for those that need it, whether because they're younger, or because they're just as nerdy as she was in school.
Along with the attention to those 'weaker' than she is, comes a natural inquisitiveness about people in general. Whether it's people she meets in rel life, or people she's adventuring with in game, she likes to know about those closest to her, even to the point of seeming like she's prying into people's personal lives or backstories.
Aliya's parents were both gamers of various games, and in fact admit that Aliya's conception was the result of an... extension of a LARP session with a group of friends that was carried on into private settings. They introduced her to roleplaying games at an early age, taking her along to events once she was old enough to understand what was going on. So her early childhood was spent playing this person's child or this NPCs baby sister. She threw herself into each role with particular gusto, especially for a child her age. This was only supplemented by the fact that her parents did everything they could to get her an exposure to theatre and the acting arts.
This continued through her school years, where she joined every single drama club and school play or production she could. Several times she beat out other students that had better looks, that didn't look quite so nerdy, but that didn't have quite the repertoire of personality archetypes that Aliya did. This of course led to some questions about disociative (sp?) personality disorder, but no tests were ever done, because her parents knew it was simply a part of how she had grown up early on.
Middle school is where things really began to pick up for her. When she was in seventh grade, she started a small after-school club for gamers, and children of gamers. Within the first three months, it turned into a regular meetup for discussion of new games and editions that were coming out, and then a large group game, revolving from week to week through Dungeons and Dragons, Exalted, White Wolf, and other such tabletop RPGs. She carried the club through eighth grade, when she got one of the English teachers to agree to sponsor the club, so that it would remain going once she left for high school.
She and the club members in the same grade brought the club with them, at least the premise, when they all went to high school. They spent their club meetings playing old tabletops, testing new ones, and in general working on all things gaming. When Aliya got into playing RIFT, it added a new level, and once a month, one meeting would be devoted to all the members meeting in the computer lab and playing together. This led them to a small LARP, or Live-Action RolePlaying, group in their community, that met once a month at the local game store to play Live Action Vampire. She carried these interests through her graduation, and still attends the monthly meetings of the LARP group.
RIFT, however, led her into the avenue of MMORPGs. Within a few months of graduation, she had three active accounts for MMOs, one for RIFT, one for World of Warcraft, and one for Cryptic Entertainment, which gave her access to Neverwinter Online and Star Trek Online. However, none of these really fit her MMO desires, though Neverwinter was by far the closest. She kept looking, and eventually whittled everything down, until she was only ever playing RIFT or Neverwinter. SHe dabbled in others, Aion, Guild Wars 2, and other such MMOs, but it was never more than a month of trial before she abandoned them.
This went on until she found out about Dungeons and Dragons Online, the fully immersive next level MMO. She immediately signed up as a candidate for beta testing, and was thrilled beyond belief when the equipment was delivered to her home a week later. She did extensive work with some of the more martial classes, even suggesting several talents that should be made available to them that didn't exactly make sense at first glance, but when you looked at everything the class was capable of, they made more sense than some of the other options. She was also one of the ones responsible for the red/yellow mark system, taking great delight in pushing the combat engine to its limits by going after anyone and everyone she could, in town and out of town.
When the game launched, however, she found she'd grown tired of the martial aspect of the game, and decided that it was time to step into the back ranks of combat, but Ranger didn't really appeal to her. So when she received her codes for Beta Tester benefits, she settled on the Summoner, a class that had a companion of its own, but one that could grow more and more powerful as the character did, and that had multiple options for complete customization than the Ranger's pet. She also decided that it was time to go a little different on appearance, and based her new character off a few sketches she herself had done, which also meant that other beta testers wouldn't necessarily recognize her right off.
Thin, lean, bright blonde hair, emerald green eyes (Identical body type and build, just minor coloration changes)