*A advertisement occurs in television screen*
A new era of gaming approaches today in year 2022! Now in local stores is on sales special immersion device known as "Nerve Gear"!
It allows a 100% mental immersion into the game! The both advanced battery and cable powered machine which connects with a head gear which you place on your head reads all your mental signals from your brain to move your character in the game around while transfer game in-game visuals into your brain in graphic detail unseen before! It is exactly as if you would be in the game world for real! No feel of clumsy 3D dimensional graphics or disorienting feel when turning head around while game would need upload data for graphics of the new angle!
It transfers also sense of sensation of touch, taste and even smell as electric signals to your brain; fooling your brain think those things are real when in reality nothing happens around your body. The helm also sends dampening signals which prevent your body moving according your own mental signals so you will not wander around blindly or fall off the bed while gaming.
If you do not believe this, all stores who sell "Nerve Gear" have comfortable testing rooms with demos which you can explore. But note the demos are barely even 1% of the ability what final products using this technology will provide! In future games there will functions which will allow log out when you want or even timed log outs, as you do not feel any sensation from real body as hunger or touch of something to disturb your gaming. So automated log out function will help keep on dinner times and allow replenish your energy.
At the moment only game what is developed for "Nerve Gear" is the same company which developed this amazing technology; Wizards of the Coast is developing transfer oldest game platform into now online MMO; DnD Online. There is already screening process going on for beta testers so sign up for now and perhaps you luckily are part of making a opening for new chapter of gaming history! Join on now the new revolutionary era of immersion gaming!
OOC: Okay, above is means of intro to the game concept and idea. Those who are familiar with Sword Arts Online may know what happens here. But idea is that players will be playing a person who joins to this DnD online, either as person new to DnD or old veteran who is eager for full immersion to their old favorite game format which is dungeons and dragons with sword and sorcery appeal with elves and such. Or you could roleplay your RL selves (if comfortable to do so) as in here the game has dual aspect of 'reality' of your char and the in-game avatar who is idealized version of yourself.
I have left it open is this freeform or simply system game where we house rule stuff quite bit to make it more 'MMO' feel alike. I myself I am familiar with both pathfinder and 3.5 editions and we could do mix of the two, lean to purely pathfinder or 3.5 edition. But as note the magic will be definitely changed either way so it is not so 'broken' or 'world breaking'.
Edit; Okay, decided game is on pathfinder and here below are chargen stuff.Pathfinder Rules
Use following format to post your chars up.
[b]Nationality:[/b] (which country your char's RL self lives in)
[b]City/Province:[/b] (where exactly char lives in the country)
[b]Social Status:[/b] Employed/Unemployed, Married/Unmarried, Kids/None etc
[b]DnD Online Avatar[/b]
[size=12pt][url=Web Address to online charsheet or link to post where char was posted in OOC to here][b]CHAR NAME[/b][/url][/size]
[b]Gender:[/b] Original/Digital (it shortly means did you make a body scan and apply your char's real life appearance on the game or did you choose premade digital body/gender, minus adding racial traits like pointed ears for elves and skin color bit green as half-orc etc)
[b]Body:[/b] Original/Digital (it shortly means did you make a body scan and apply your char's real life appearance on the game or did you choose premade digital body/gender, minus adding racial traits like pointed ears for elves and skin color bit green as half-orc etc)
[b]Class(es):[/b] (class and your levels in it respectively)
Now actual crunchy part; Standard Starting Player setupStarting level:
1, unless you want to be betatester (check qualification for it below)Available classes:
Core classes, but betatesters may have some more options (check for it below)Stats:
30 point buyAvailable races:
All core races and also aasimars and tieflings. Betatesters get able to choose from bit more races.Starting equipment:
Standard, but betatesters have something more.
To qualify to above you need just write one paragraph long background and only little about personality of the character. Around 90% of players in DnD Online start like this.Betatester setup
Same as above, but they get to choose one perk which applies to; Starting level, Available classes, Available races or Starting equipment. It's their reward being betatester in DnD Online to have slight starting perk towards other players.Starting level perk:
You start from 2th level instead 1st level when game starts.Available classes perk:
Instead waiting for 10th level to get job change to a advanced class, you get to start with that class instead.Available races perk:
You have option to start out as drow, hobgoblin, catfolk, kitsune, changeling or ratfolk. Normally races which can be achieved at 10th level through quest and ritual.Starting equipment:
You start the game with single magic item up to 8,000gp worth. But this item cannot be never sold to anyone and is bound to your account to point that it does not transfer to your spouse's bank if you die. It's unique named item upon player's choice.
To qualify to above you need to have at least 3 paragraphs of background, which one paragraph must at least describe how serious geek you are about gaming, DnD or general geek lifestyle. Then 2 paragraphs about your betatest experience and how you helped improve the game or give it suggestions and ideas what it would need to fix (some changes may or may not had been implanted in the game). Final paragraph must deal with why you choose your char or class or generally describe your first login experience (do not write logging out as game starts from that point when you have entered DnD Online). Total number of paragraphs; 6. Paragraph is general 4-5 lines of text for me.House/Game Rules
-Mana Points: A 3.5 sourced material spell points are in use. Here is a link
for it. With following adjustments; Sorcerers do not prepare spells, they know them. To compensate lack of flexibility they get x2 amount of listed spell points. Also using metamagic feats on spells are not limited by 'max spell level known. You can empower magic missile in first level if you can pay spell points to do so. Also spell point variant: Vitalizing is in use (so spellcasters can get tired when their spell point pools go low). There is going to be magic items in game which recover spell points and also locations where spell point recovery is increased or hindered. There are 'mana potions' on sale in shops which can be compared to cure potions in cost wise. They 'cure' spell points equal to half of the cure value of similar priced HP curing potion.
-Crafting: Craft skill is needed to make things, but profession skill is needed to know what materials are needed to craft something. Profession describes general IC knowledge 'what herb I mix with another herb to make healing potion?' as craft details 'how well I mix herbs in alchemy'. So to be master cook you need both craft:cooking and profession:cook ranks. In case of materials which are not found killing mobs, profession check is used to harvest the material.
-Magic items: NPC shops sells magic items, but they are capped on 1,000gp x layer level in cost. So at best shops sell +2 swords in final layer. So overall player base is depended onto any magic goods most cases if not count items sold from the bosses which are exceptional.
-PvP/Crime: Players can fight other players in duel and the duels do not kill players (the duel ends at 1 HP). However you can turn off safety setting from duels in options menu and so players can die in duels if safety is off. In towns and cities you cannot attack players. But outside towns and cities you can attack players. There are also arenas where players can fight mass combats inside cities. Attacking players outside cities give you yellow mark on your name; meaning your criminal and it takes a day for it to wear off and you can be arrested by NPC guards into prison. If you kill a player, your name turns to red and your considered murderer and it takes a week for red mark to fade away (if you attack or kill player in duel, you get no colored marks on your name). When your marked red, other players can attack you without becoming yellow or even kill you without becoming red (and loot your body as if you would had been a boss). NPC guards would aggressively try arrest you. Yellow mark can be also acquired if you steal from NPC's or players (which both can be done inside and outside of cities). Intruding on NPC's/player's home and being caught also gives yellow mark. When your arrested, you got option to pay fine to not go to prison. It costs 1,000gp to pay fine from yellow mark, and 100,000gp for red mark. Your prison time as yellow is ten day. As red mark it takes 700 days (two years) and also loosing all items you had. All stolen goods in your person are confiscated and returned to original owners upon arrest.
Note; If you steal from NPC but then kill NPC so that there are no witness, the NPC does not report the theft as when NPC respawns, all memories it had is reset to default values.
-Renting a room: Inns rent rooms for both night stays or extended times in form of rent and each inn has limited guest capacity. Intruding someone's room without permission is same as intruding someone's home.
-Job Change system: Once you reach 10th level you can change your class to a advanced/exotic class of your choice. It needs a completion of a solo quest and 10,000 gold to change your class with the trainer. Below is list of available job classes and what classes can enter them.
-Race change: In 10th level you can also change your race and this is only time able to be done. You can change to any core race or one rarer races like drow. Cost of ritual to change is 10,000 gold. It also allows change your gender and looks if you like.Job Change classes
Crusader: Fighter or Paladin
Swordsage: Rogue or Ranger
Warblade: Fighter or Barbarian
Cavalier: Fighter or Paladin
Summoner: Sorcerer or Cleric
Witch: Druid or Sorcerer
Alchemist: Rogue or Wizard
Oracle: Cleric or Monk
Magus: Wizard or Bard
Gunslinger: Rogue or Ranger
Ninja: Rogue or Monk
Inquisitor: Monk or Cleric
Samurai: Fighter or Paladin
Note; Anti-Paladins can be chosen during char creation. They are not just listed to save time typing wise.
Tome of Battle
Special Notes; All contested Dex/Str rolls and such become CMB vs CMD. Maneuvers save DC's are based on class; Crusader uses Charisma, Swordsage uses Wisdom and Warblade uses Strength. In addition the maneuver level.
Diamond Mind and Concentration; Perception replaces Concentration. Classes who can get Diamond Mind maneuvers get perception as class skill if they don't have it already.
With following changes added in;
Furious Counterstrike; Adds bonus to dmg, attack and CMB rolls.
Zealous Surge works once per encounter instead once per day.
In 5th, 7th, 9th, 11th, 13th, 15th, 17th and 19th gain free Teamwork bonus feat.
Smite; It functions like paladin's Smite Evil, functions when you hit target which has any single alignment component opposite from yours (so true neutral crusaders do not exist).
In 14th level you gain feature called Zealous Inspiration. It allows anyone 30'ft to re-roll single saving throw during a encounter.
In 20th level you gain feature called Champion. You gain outsider (native) subtype, stop aging (but can die old age) and gain DR/10 (your opposite alignment components). In addition you become fearless.
Swordsage gains following changes;
Ac bonus what swordsage gains also applies bonus to his CMD.
3th level gives swordsage a unarmed strike progression like monk does but with -2 level compared to monk of same level.
6th level gives swordsage a Ki pool similar what monk gets.
In 6th level he can spend 1 Ki point (as swift action) to make Ki Strike (which treats unarmed strike or weapon strike to bypass DR as if it's made from Magic). In 9th level it treats attack being made from silver and cold iron (in addition being made from magic). In 14th level it treats attack being made from adamantine both for DR and hardness bypassing purposes. In 18th level the Ki strike allows ignore any DR and perform melee attack as melee touch.
In 7th level Swordsage can choose Ninja Trick from Ninja class list. He can select new trick at 9th, 11th, 13th, 15th, 17th and 19th levels (it does not get Sense Magic feature).
In 20th level swordsage gains Sifu feature. He adds wisdom modifier to CMB and all saves and all knowledge rolls. In addition Dual Boost works 3 + Wisdom modifier times per day.
With following changes;
Bonus Feats: Can be used get feat from Warblade or Figther list (and Warblade qualifies for fighter feats with -2 to his level).
4th level: Gain Armor Training like Fighter does. It progresses in 8th, 12th and 16th level.
10th level: Gain Blademaster class feature. It allows add Int to weapon attack and dmg rolls so long you perform maneuver with it.
Battle Skill feature: It adds Int to CMB in addition to Str.
14th level: Gain swift blade feature. It gives Combat Reflex feat as bonus. But if warblade already has it, he adds Int bonus along with Dex to determine number of attack opportunities.
18th level: Gain Blademaster's Parry feature. Functions like Duelist features of Parry and Riposte feature combined but also but you add Int modifier to the attack roll when you parry (and Battle Mastery adds Int to attack opportunity attack and dmg roll).
19th level: Gain Battle Intuition feature. You add Int on initiative rolls and sense motive rolls to resist feint and in addition you cannot never be surprised with ambush (allowing always act even when you failed perception check detect it).
20th level: You gain Blade Prince feature. So long you have stance active you gain DR 10/- against physical attacks (stacks with any stance which provides similar DR) so long when your able to move (immobilized or paralyzed negates the DR). Also you can re-roll any attack roll 3 + Int mod per day as free action.