The Great War is not as we know it. In another time and another place it has become a conflict that has not only the Earth in flame, but it has spread to the stars as well. Great and terrible innovations and machines have pushed the war farther than it should have ever gone. The year is now 2014 marking the hundred-year anniversary of the start of the war. On the side of the Allied Powers are the United States America, Great Britain, Russia, France and Japan. On the side of the Central powers are Germany, Austria-Hungary, the Eastern-European Subjugate, the Ottoman Empire, the Empire of Mexico, Spain and China.
No end to the war seems in sight as it crosses the atmosphere. The moon is a new front of the war. Mars is now the command post for the Central Powers. Modern technologies have allowed combat to break out on Titan and even Pluto. However, the machines and weapons of mankind are nothing when an ancient evil is unleashed from an ancient place. The war is about to take on a whole new front.
In a desperate gambit the Allied Powers have put together a team of crack commandos. The traditional gender roles regarding the war have broken down a long time ago as it became clear that every man and woman would be needed to bring the war to and end. This team of soldiers from every allied nations is outfitted with the best technological innovations known to man in order to subvert and destroy the enemy. However, will the weapons and methods of man be enough to truly protect the human race?General Setting Info and Details
So this is kind of one I always wanted to do. I've always thought that the First World War was a much more interesting conflict and it's not as... controversial as the sequel. Naturally I wanted to avoid that. However, in the sake of not having to choose who wins at the end between the Central or Allied Powers I'm going to ask that you keep your characters to the Allied Powers. I'm not opposed to defectors or half-Central nationalities, but you're going to provide some superlative background and personality.
This is a free-form game. I don't necessarily want to emphasize combat over personal struggles and camaraderie, though combat is a big part naturally. I'm trying to devise a certain mission-based structure. This means that the game's content will happen over named missions. This in theory should allow people to sigh their characters up and allow other characters to cycle in between the missions so there is always a pool of players. I don't know how well it will work, but I'm willing to try it. Also, it should allow those who want to to kill off their characters at will and just draw up a new one. There will be a hub thread in addition to the main-game thread that allows off duty soldiers to interact and... cavort.
So to start I'm looking for between 4 and 6 six characters. There will be various positions to fill like medic or demolitions expert. The world and things beyond have grown more gender-egalitarian so male and female commandos are welcome. I have no problem with males playing females or females playing males. If this upsets you I sincerely invite you to find another role-play.
I would like to keep the teams more or less equal in terms of male to female characters at least at first. Then I'll see how it shakes out.
As for the setting, I kind of like the refuge-in-audacity approach. Super soldiers, terrible bio-weapons, steam or diesel-powered power armor, spacefaring submarines, airships, massive landships and walkers, Tesla tech, retro-futurism, massive artillery pieces, rockets, cool motorcycles, hand-to-hand weapons, some psychic powers, pretty much anything is a go. However, there are some things to avoid: No miniaturized or digital computing, think vacuum tubes and giant mainframes, no atomic power (it was laughed off as a joke by both sides), no lasers, or Wolverine-level healing factors, no omnipotent-level psychic powers though light mind reading is possible, suggestion, not domination.
The main tech wonder is the aether engine. It's somewhere between oil and atomic. They're the space tech. They're massive and require a lot of space to put on something. Most stuff however is run on oil or steam depending on its age. Steam is older, oil is newer. What I Need From You
-2 to 3 paragraphs per post.
-2 to 3 posts per week
-Good faith effort to coordinate and communicate
-Let me know if you're going to be unable to game via PM, if you know in advance. Character ProfilePlayer:
(Player of the character)Name:
(Your character's real name here)Aliases:
(Any names or nicknames)Age:
(The draft is 16 to 45)Gender:
(Male of Female)Date of Birth:
(The game starts in 2014)Blood Type:
(for medical purposes)Place of Birth:
(The nation your character was born in)Appearance:
(A photo or detailed description, regardless of method of entry please provide approximate height and weight, spoiler-tag please)Rank:
(Any rank from sergeant to colonel adjust for nationality and or service branch i.e. navy, army, marines, or air corps, wikipedia can help)Specialization:
(what spot you'll fill i.e. demolitions, sniper, mechanic, medic)Personality and Psychological Profile:
(All commandos are given one: A detailed description of a commando's personality and psychological makeup. Please provide flaws and merits)Service History:
(A description of one's life before enlistment, also any meritorious or demeritorious actions while on active duty before joining the commando-group)Paranormal or paramechnical traits:
(Psychic, supersoldier, or kick as prosthetic you get the point)
Specializations that need to be filled:
-Sniper -Combat Engineer -Pilot
-Operative (basically a combat spy)
-Rifleman (kind of the general specialization if none of those catch your fancy)
COs and EXOs will be determined by rank on a per-mission basis.
(Please let me know if you think of another one.)
Try to stay away from anime pics as much as is possible.Please PM me your profiles with the title "Great War" but feel free to post first drafts for critique in this thread.
[b]Date of Birth:[/b]
[b]Place of Birth:[/b]
[b]Appearance:[/b] [floatleft][spoiler=Profile Picture][floatleft][img height=200 padding=8](image link here, adjust height if necessary, delete if unused)[/img][/floatleft][/spoiler][/floatleft]
[b]Personality and Psychological Profile:[/b]
[b]Paranormal and Paramechanical Traits:[/b]
Oh, and in general the game will go to [bon-h].
Well, that's all she wrote. Please post questions or comments. Also, if you find any errors in my coding please let me know. There was a lot of it. OOC ThreadCharacter Sheets and General References