Sorry, that was ambiguous. All students are authorized one familiar. With the Animal Cohort quality, said familiar is going to be above average, and can be an animal slightly outside the norm. Fang would be a good example of an Animal Cohort for a teacher, and Crookshanks for a student.
Can you give an example of where one would roll Magical Expertise vs Magical Projection and what having, for example, a transfiguration specialty in one or the other would do? When I first read those abilities I assumed they were similar to a D&D attack roll(expertise) and damage roll(projection) but since Wands and Rays are listed as specialties under Fighting and Marksmanship that seems redundant.
Magical Expertise (ME for short) is used to cast any spell. Before rolling to hit, you first must roll to cast the spell. While spell choice is largely for flavor, the difficulty of the spell modifies the damage. ME is also your ability in Charms, Transfiguration, and DADA. Hermione would have had the highest ME of the primary Hogwarts students, and Dumbledore among the adults.
Magical Projection (or MP) has two uses as well. Once you roll to cast (with ME), then roll to hit (with Fighting or Marksmanship), your MP determines base damage. In addition, if casting a spell for the purpose of the effect (using expelliarmus to disarm someone rather than just do damage) Magical Projection is rolled against the target's passive resistance (more on that later). Harry and Voldemort were both famous for their high MP.
I'll post more on combat in the rules thread today and other things in general. I changed magical combat from the last system and have been playtesting it with mock battles. Magical Expertise is more important than it used to be.
Also, I love questions. Don't be shy.
Edgar works. I'd forgotten my own rule about secondary characters. For those who don't know, secondary characters have 3 less ability points to start with and 2 less points on specialties. The intent, especially with such a large game, is to ensure players with only one character are more likely to matter and therefore get involved earlier. I am actually toying with letting players take on other characters as well via an "adoption" system. For example, James might be interested in having one or more of his siblings attend Hogwarts. I would approve any NPC requests, and if I feel the character has PC potential, I will give the players the chance to play that character for unnamed rewards (likely extra experience for their secondary characters).
As for sexual elements, I can't say I have any plans. I am putting this is NC, because there are spells that make NC very easy, and some players might enjoy that. Admittedly, though, I see almost all sexual content as a side diversion. Very rarely will main plot points include sexual elements. Hogwarts does, after all, appeal to the innocent, and I want for players interested in non-adult games to be able to play here freely. Sexual conduct will have to be somewhat discreet.
Blinkin, you have 1 more point to spend on abilities, but otherwise she is good.
For everyone, though, I am noticing a lack of interest in drawbacks, and am quite surprised by it.
Hanged, I am pleasantly surprised by how quickly folks are turning out and the energy I am seeing from those already here. Keep it up! Remember, though, that there is still a long way to go before we start IC posts, and still so many fun (though sometimes tedious things to do).