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Author Topic: Magic Guild (Pathfinder)  (Read 2003 times)

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Offline Muse

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Re: Magic Guild (Pathfinder)
« Reply #50 on: March 09, 2013, 01:40:39 AM »

Offline Anon315

Re: Magic Guild (Pathfinder)
« Reply #51 on: March 09, 2013, 03:17:10 AM »
I am interested in a Catfolk Synthesist Summoner. Figure what's more fun than a sly little kitty, who also happens to be able to summon Gundam-Armor and beat things up? (Gundam Armor negotiable, just a method of getting concept across.)

This would also help fill the con-sensitive "Frontliner" role, while still also being cha-based, as I get the whole "eidolon as armor" thing. Assuming none have explicit problems with a catfolk, else I could also go Vishkanya or Half-Elf.

Offline kckolbe

Re: Magic Guild (Pathfinder)
« Reply #52 on: March 09, 2013, 07:10:07 AM »
Sounds good, Anon.  I know I added as much health and defense as I could for my bard, but he is still weaker than most fighters, so having someone tankier could be nice. 

Also, two hot redheads, so glad I joined.  Shadowfox, this may only be our second game together, but I think I like your style of chars.

Offline Luna

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Re: Magic Guild (Pathfinder)
« Reply #53 on: March 09, 2013, 09:15:40 AM »
Make that a third redhead.  :-)

And to the GM- I was wondering, could I take some kind of firebird with the improved familiar feat?

Offline kckolbe

Re: Magic Guild (Pathfinder)
« Reply #54 on: March 09, 2013, 09:58:22 AM »
All right, here he is, the well-rounded caster.  Feel free to make suggestions.

http://www.myth-weavers.com/sheetview.php?sheetid=530717

Also interested in suggestions for image, since I suck at that.  Am flexible on hair and eyes.

Offline ShadowFox89

Re: Magic Guild (Pathfinder)
« Reply #55 on: March 09, 2013, 10:54:08 AM »
Make that a third redhead.  :-)

And to the GM- I was wondering, could I take some kind of firebird with the improved familiar feat?

 You'd probably be better waiting until you have a caster level of 7 or better to take improved familiar. That's when most of the "fun" options open up.

 And if anyone wants to have a bit of a background with Melania, PM me or hit me up on AIM. Or ask me for my Steam ID. Be warned that she's not likely to be interested in sex much, but might have woken up once or twice in someone's bed after a heavy night of partying.

Offline Blinkin

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Re: Magic Guild (Pathfinder)
« Reply #56 on: March 09, 2013, 11:28:30 AM »
Working on a half-elf magus with a rapier and a bit of a tendency to witty dialogue... Any problem with trading the racial traits Adaptable and Multi-talented for dDrow Blood with it's innate abilities? The description doesn't mention that there needs to be any pronounced drow attributes, so something subtle in that regard... perhaps the platinum white hair... hehehe

Offline Luna

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Re: Magic Guild (Pathfinder)
« Reply #57 on: March 09, 2013, 11:58:14 AM »
This is what I have for Shajira.

http://www.myth-weavers.com/sheetview.php?sheetid=530949

I have a few questions- basically I am wondering if her fire resistances for race and bloodline stack? Also, do her +1 caster level to fire spells from her racial trait and her +1 caster level for evocations for her tattoo stack?

Offline NicciKotor

Re: Magic Guild (Pathfinder)
« Reply #58 on: March 09, 2013, 12:48:02 PM »
That makes 1 guy and 4 girls. So lesbian orgies ahoy?

Offline ShadowFox89

Re: Magic Guild (Pathfinder)
« Reply #59 on: March 09, 2013, 12:51:34 PM »
 I count 3 guys 4 girls.

 Even then, Melania isn't going to be much involved in any smexy scenes. Drinking and breaking stuff, sure.

Offline NicciKotor

Re: Magic Guild (Pathfinder)
« Reply #60 on: March 09, 2013, 12:53:23 PM »
I count 3 guys 4 girls.

 Even then, Melania isn't going to be much involved in any smexy scenes. Drinking and breaking stuff, sure.

2 guys 4 gals. My char will still need help with the sexy stuff and learning the art of the lewd.

Offline Triggvi

Re: Magic Guild (Pathfinder)
« Reply #61 on: March 09, 2013, 01:03:50 PM »
My Character is male (Trevor)

Offline ShadowFox89

Re: Magic Guild (Pathfinder)
« Reply #62 on: March 09, 2013, 01:16:10 PM »
 We have two or three people yet to put up sheets, so the numbers could easily even out.

Offline Anon315

Re: Magic Guild (Pathfinder)
« Reply #63 on: March 09, 2013, 01:30:41 PM »
Stat Rolls
http://elliquiy.com/forums/dicebot.php?r=44748
17, 12, 14, 10, 9, 17, 13
Dropping the 9 leaves me with (Re-ordered how I'm going to place them)
10, 12, 13, 17, 14, 17
After racials:
10 14 13 17 12 17 and +1 Cha from leveling.
http://elliquiy.com/forums/dicebot.php?r=44749 Eidolon HP
http://elliquiy.com/forums/dicebot.php?r=44750 My HP

My character is going to be a male catfolk. So that should help to balance it out a bit. Not that I mind taking many women for myself should the need arise. I'm willing to take two or three for the team. (( Eidolon's con mod, don't fail me now! ))

Offline NicciKotor

Re: Magic Guild (Pathfinder)
« Reply #64 on: March 09, 2013, 01:36:24 PM »
I guess I could keep a kitty in my house. Just as long as your Eidolon is also nice and cute and adorables!

Offline ShadowFox89

Re: Magic Guild (Pathfinder)
« Reply #65 on: March 09, 2013, 02:10:55 PM »
 Melania just hangs out in the guild's bar.

 Unless someone thinks they could deal with her temper.

Offline NicciKotor

Re: Magic Guild (Pathfinder)
« Reply #66 on: March 09, 2013, 02:33:03 PM »
Melania just hangs out in the guild's bar.

 Unless someone thinks they could deal with her temper.

Nah, you could stay with me and share the rent and food expenses and other tidbits...>.>

Offline Anon315

Re: Magic Guild (Pathfinder)
« Reply #67 on: March 09, 2013, 02:35:41 PM »
I guess I could keep a kitty in my house. Just as long as your Eidolon is also nice and cute and adorables!
I wear my Eidolon like armor when he's around, he's not a separate entity. We fuse and become one. (Which could also make for some interesting implications sexually)

Offline ShadowFox89

Re: Magic Guild (Pathfinder)
« Reply #68 on: March 09, 2013, 02:40:14 PM »
Nah, you could stay with me and share the rent and food expenses and other tidbits...>.>

 Melania's money all goes towards food and drink. She doesn't have money for rent.

Offline NicciKotor

Re: Magic Guild (Pathfinder)
« Reply #69 on: March 09, 2013, 02:59:24 PM »
Melania's money all goes towards food and drink. She doesn't have money for rent.

Then you could be a maid in my house to pay for your rent.


Muywhahahaha exploitation.

Offline ShadowFox89

Re: Magic Guild (Pathfinder)
« Reply #70 on: March 09, 2013, 03:08:27 PM »
 I think I'll stay in the bar.

Offline Blinkin

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Re: Magic Guild (Pathfinder)
« Reply #71 on: March 09, 2013, 04:10:17 PM »
Add another male here. Kylelon Mason...

I'm nearly done with the character, but the stats are:

stats

STR: 14
DEX: 18
CON: 15
INT: 18
WIS: 14
CHA: 13

Used the 1D10+8 system and got: 5, 6, 6, 7, 8, 9

Add in the racial bonus and 4th level boost and that's how the stats were generated.

I'm looking at going for a cold effect for the character's spells, although that's still in the air... should have it up sometime tonight.

Offline ulthakptahTopic starter

Re: Magic Guild (Pathfinder)
« Reply #72 on: March 09, 2013, 04:22:39 PM »
Make that a third redhead.  :-)

And to the GM- I was wondering, could I take some kind of firebird with the improved familiar feat?
Sure you can use this Element infused creature template like how the celestial, entropic, fiendish, or resolute animals are used from the improved familiar list.
https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/templates/element-infused-creature
This is what I have for Shajira.

http://www.myth-weavers.com/sheetview.php?sheetid=530949

I have a few questions- basically I am wondering if her fire resistances for race and bloodline stack? Also, do her +1 caster level to fire spells from her racial trait and her +1 caster level for evocations for her tattoo stack?
Fire resistance does not stack, but the caster levels would, so when casting a fire evocation spell it would have +2 to caster level.

Offline ShadowFox89

Re: Magic Guild (Pathfinder)
« Reply #73 on: March 09, 2013, 04:30:42 PM »
 Gah, I hate spellbook characters. It'll take me a bit to get spells put together, but the sheet is done beyond that.

Offline Anon315

Re: Magic Guild (Pathfinder)
« Reply #74 on: March 09, 2013, 04:52:50 PM »
Gah, I hate spellbook characters. It'll take me a bit to get spells put together, but the sheet is done beyond that.

If you need help, I'm an old hand at it.