Among the great cities of the Dominion of Giris, word is quickly spreading of a land both new and old. Filled with mysterious ruins and priceless relics of lost civilizations, it holds great opportunities for those brave and cunning enough to find them. Already, the Second Fleet of Expansion gathers under the banner of Queen Enra III, preparing to set sail to the fortress-town of Point Respite.
And yet, in more hushed tones, people gossip about the terrifying tales that have returned to the home country with the recovered treasures. A madness lays over the land like fog, it is said, worming its way into the sternest of minds. Monsters and demons lurk in the dark, unmapped expanses, bringing death and worse to those foolish enough to stumble into their domain. Better, perhaps, to remain safe and secure at home, earning an honest living. But who listens to cowards when there are fortunes to be made and legends to be written?
As indicated by the header, the Conquest of Dra Sirdu will be a system-based fantasy game, focusing on exploration, discovery, and survival in a harsh, foreign wilderness. The players will take the roles of adventurers and mercenaries hired by the Girisi crown to supplement the exploratory forces. However, in your search for glory and gold, you will also encounter some of the horrors that the vast island has to offer. Will you find what you seek, or will your reward come in the form of a painful, ignominious death hundreds of miles from home?
Now, you may ask, "The Unholy Potato, a 'system' is very nonspecific, which system are you planning to use?" Honestly, I'm not, right now. As this post is largely aimed towards gathering up interested players and I'm feeling flexible, that's something I was planning to discuss afterwards. The two biggest candidates, right now, are Pathfinder, a variant on 3.5 edition Dungeons and Dragons, and the Fate roleplaying system. The former would result in a greater focus on mechanistic/tactical combat, while the latter allows for more narrative flexibility and mechanical simplicity, both in combat and out. Pathfinder is available for free via an online SRD, while the Fate Core can be acquired through its kickstarter page for a price of one dollar. I do have an abbreviated version that I can share with interested parties, however, to get a feel for the system if a one dollar blind investment is too much.
The variable content tag means just that: while I am open to negotiations depending on preferences of the players. However, the primary motivation for using a system over playing a freeform game was a desire for uncertainty, excitement, and surprise that more planned role-plays generally can't offer (or, at least, not to the same degree). Unexpected failures or exceptional successes alter games and story lines, but more importantly, they have gruesome or miraculous results for characters.
This flexibility also extends to the themes or overall "feel" of the game. The one player who has already stated interest mentioned a "humanoids versus monsters" sort of dynamic, both for adventure and erotic content, so I do have some plans along those lines. If you're interested and have other ideas, though, please let me know! I'll do my best to respond to both posts in this thread, as well as PMs, should anyone desire to contact me directly.