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Author Topic: Miller's Hollow [Rules, Roles, Explanations]  (Read 942 times)

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Offline SaffronTopic starter

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Miller's Hollow [Rules, Roles, Explanations]
« on: September 27, 2012, 10:25:08 AM »
How does the game work?

The game is a strategy and sneaking game, not a role play. Though plenty of 'role playing' is done in the 'flavor text', the primary point of the game is to discover the Werewolves or to eat the townspeople, depending on your alignment. The players are each assigned a role before the game begins, with Peasants and Werewolves. The goal for either side is to eliminate the opposite. Feel free to make descriptions of what you are doing, have fun with it, etc, but these will not affect the game-play, only the voting truly affects the game.

After receiving roles, the game begins by electing a Sheriff to be the 'law' of. The Sheriff will make deciding votes if there is a tie in a lynch vote. If the voting for the Sheriff is tied, the GM will roll dice to decide who will become Sheriff. If the Sheriff dies, a new Sheriff will be voted in on the next day before the lynch.

Night will fall after the Sheriff is elected. The Werewolves will learn who their colleagues are, and they will decide on one Peasant to kill during the night. Some of the special roles can stop a Peasant from dying (see the Roles below). All roles that work at night will have their abilities used or left for another night before morning comes. When morning comes, a post will be made outlining what had happened during the night (if someone died, or if they didn't).

When a person dies, by assassination or by lynching, their role is revealed. When there are killing roles other than the Werewolves, no distinction to why someone died during the night will be made.

When day comes, the Peasants will gather and vote on someone to lynch, someone who they think must pay for the deaths of the others. Everyone will vote, and eventually the person with the most votes will be taken away to their death. Some of the special roles can save others from lynching, or force lynching to occur on a different person than selected (see the Roles below). Night will fall, and the cycle of night-day will repeat.

How do you win?
>>The goal of the Townfolk is to try and find out who the esWerewolv are and to eliminate them before they kill more innocents. The Townsfolk win when the last Werewolf is eliminated.
>>The goal of the Werewolves is to kill the innocents before their identities are discovered. The Werewolves win when their numbers equal or outweigh the numbers of the Peasants.

Notes
-Once the game has started, no new players can join unless requested by the GM to replace a member who had to leave.
-You must have access to PMs to play this game. I'm sorry unapproved members.
-The game decides your alignment, not your friendships.
-Your role will be PMd to you before the game begins. Approximately 1/4 of the players will have Werewolf roles.
-The Werewolves are made aware of who the other Werewolves are, after the Sheriff is chosen.
-You are required to vote. You may not vote for yourself. If you do not vote for several rounds, the GM may take you out of the game to keep it running smoothly.
-Campaigning for votes (for Sheriff) is not necessary.
-Werewolves may not attack other Werewolves.
-If someone is attacked and kept alive by a special role, they must be a Townsperson. (Use this to your advantage specials - you know those people are on your side. Speak to them!)
-The game is a game of lies and deception. Lying about your role, motivation, and what others have said/done in private is encouraged.
-Villagers are encouraged to talk amongst each other in private. Please use forum PMs, and add Saffron to any messages sent.
-Remember that everything you hear could be a lie... who can you really trust?
« Last Edit: October 14, 2012, 03:52:23 AM by Saffron »

Offline SaffronTopic starter

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Miller's Hollow [Rules]
« Reply #1 on: September 27, 2012, 10:26:35 AM »
Rules for the Forum Games

Dead characters don't talk. If/When you die, you should not post in the active game thread until the game has ended. Do not discuss the game with anyone of the living players, and do not discuss the game where living players can see it. This applies especially to the OOC threads. You can always chat with your fellow ghosties, and with the GM, but make sure no one living can read it.

There's no copy machine. You cannot directly quote/copy anything game related that was told to you anywhere other than in the active game. For example, you can tell others what role you received (and lie about it), but you cannot actually quote the text stating your role. Likewise, you can tell others what people told you (and make stuff up), but you can't actually quote what they said to you. You can of course quote anything said in the game thread, since everyone can read it. For clarification, copying someone's text without using the board quote tags is still quoting and still against the rules.

Monitor the game, not the players.b Do not go check the Who's Online often to see what players are doing. Do not go check when each player was last online right after a certain action occured. Base your opinions on what players are saying, not on outside elements!

The game decides the team. If you're a bad guy, and your best buddy is not, then so be it. You are still supposed to kill each other. Do not tell anyone your role, just because they're a friend of you.

Games are for fun. This is a game, and it's supposed to be fun. Keep this in mind when playing, and don't try to think anything bad about the other players. See them as enemies or suspects in the game, but friends outside the game!

Keep the GM entertained. Whenever you send another player a PM regarding the game, send it to me as well. I'd like to read up on the discussion between players :)


Rules for Voting

Voting is mandatory. You cannot abstain from voting. After all, a major part of the game is based on deducting the voting pattern of other players. Preferably, everyone should vote as fast as possible, but of course people also have other things on their mind, so it's impractical to force people to vote within a certain time limit. However, if you have time to reply to the thread, you also have time to post your vote. (Your first post should contain a vote, when applicable).

Please do not hold back your vote until there are more votes in. If everyone starts thinking like that, then eventually nobody would vote anymore. Just bring out a random vote, and change your vote at a later time, if you found a more suitable target.

Votes can always be changed. Until a "Final Lynch Vote" tally is posted, you may change your vote as many times and as often as you like.

Please do not consider the person that votes first a 'bad guy', simply for the reason that they voted first. That person just happens to be the person to check the thread first, and if everyone always accuses the person first to vote, then nobody will vote first anymore, meaning nobody will vote anymore.

Do not vote based on game experience. Just because LadySky plays in every game, or Saffron is the GM in most games, that doesn't make them a target. The point of the game is to play well, and I will not accept votes based on "Well they're a strong player... we should take them out first." (This applies to lynching and assassinations).

Vote in bold. Whenever you cast a vote on someone, be sure to put the name in [ b ]bold[ /b ], so I can easily check who is being voted on.

You cannot vote on yourself (for both the sheriff election and the lynch). You can only vote on others. Of course, two villagers can make a deal to vote on each other.

No need to run for election. You can be elected to Sheriff against your will, if you happen to receive the most votes.

Do not edit your posts. If you change your opinion, make a new post with your new vote. Everything that's said in the thread should be visible at all times.
« Last Edit: October 14, 2012, 03:52:42 AM by Saffron »

Offline SaffronTopic starter

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Miller's Hollow [Roles - Villagers]
« Reply #2 on: September 27, 2012, 10:36:51 AM »
Villagers

Peasants
  • Peasants form the core of the community. They do not possess special powers, and only have the power of their own vote in the democratic system.
  • Usually, around half of the players are Peasants.

Seer
  • The seer can summon visions about other villagers.
  • Every night, the seer chooses one player other than himself (sent in by PM), and in the morning, the seer will learn what role the chosen player has (unless the seer dies).
  • The seer is in all other regards like a peasant. There is only a single seer.

Guardian
  • The Guardian defends the fellow Peasants against the Werewolves.
  • Every night, the Guardian chooses one player (sent in by PM), who is defended against the Werewolves.
  • The Guardian can choose to defend themselves.
  • The Guardian cannot defend one person during two consecutive nights. They must choose a different player than the player they guarded during the last night, though they can guard players again that were guarded during earlier nights.
  • If the Werewolves attack the guarded villager, their attack fails. There will be no deaths due to the Werewolves that night. If the Doctor still has their special ability, they will learn that they cannot find any victims, which should inform them that the Bodyguard did a good job.
  • If the Alpha decides to bite the guarded villager, the conversion fails, wasting the Alpha's ability.
  • The chosen player will not be informed that he is guarded. If the chosen player is attacked, he will not be informed.
  • If the guardian successfully guards someone against an attack, he will not be informed about this incident.
  • The guardian is in all other regards like a peasant. There is only a single guardian.
  • The guardian cannot save someone from being lynched or dying to sibling connection.

Healer
  • The Healer has the power to save one villager from the brink of death.
  • As long as the Healer has not used their special power, they will receive a PM every night, with information about who was attacked during that night. Whomever is attacked is obviously an innocent, and can be trusted.
  • The Healer can choose to save the person, or save their ability for a later night.
  • If the Healer saves the person, that person will not be informed about being attacked or healed. Likewise, the rest of the villagers won't be informed about the incident (though they probably discover that there are no deaths in the morning).
  • The Healer is in all other regards like a peasant. There is only a single Healer.
  • The Healer may heal themselves if the werewolves decide to attack the Healer.
  • The Healer cannot save someone from being lynched or being turned into a werewolf by the Alpha.

Priest
  • The Priest has a vial of holy water, that is able to discern a Werewolf from a regula Peasant.
  • One time during the game, when a Preasant is about to get lynched, the Priest can test that villager, by pouring the holy water over them.
  • If the Resident happens to be a Werewolf or the Alpha, the water will prove them guilty, and they will still be lynched.
  • Otherwise, the Peasant's innocence is proved, and nobody will be lynched that day.
  • The Priest is in all other regards like a Peasant. There is only a single Priest.
  • The Priest can use the water on themselves, to prove their own innocence.
  • The Priest cannot save someone from being killed by Werewolves or being bitten by the Alpha.

Alchemist
  • The alchemist, with his poisonous concoctions, has the ability to take out one of the werewolves during the night.
  • During a single night, except for the first night, the alchemist can choose one other player.
  • The chosen player dies (regardless of their role), unless defended by the guardian.
  • If the alchemist chooses the player defended by the guardian or attacked by the werewolves, the ability is wasted.
  • Nobody will be informed about the incident, other than the additional death in the morning.
  • Players will not be informed if someone dies to the werewolf attacks or to the alchemist.
  • The alchemist is in all other regards like a peasant. There is only a single alchemist.
« Last Edit: September 28, 2012, 12:11:57 AM by Saffron »

Offline SaffronTopic starter

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Miller's Hollow [Roles - Werewolves]
« Reply #3 on: September 27, 2012, 10:39:04 AM »
Werewolves

Werewolf
  • Werewolves are villagers that are cursed with lycantrophy.
  • Werewolves know who their fellow werewolves are after the Sheriff is elected.
  • Every night, the werewolves must together choose a single player to eat.
  • Werewolves cannot decide to eat other werewolves.
  • The chosen player dies, unless defended by the guardian or saved by the healer.
  • During the day, werewolves pose themselves as peasants, hiding among the other villagers. Since no one knows yet that they are werewolves, they get to vote just like the other villagers.

Halfbreed
  • The halfbreed is a werewolf that has enough human blood in his veins to pass on as a normal human.
  • The halfbreed appears as a peasant, when scryed upon by the seer or when killed.
  • The halfbreed appears as innocent, when tested by the priest.
  • The halfbreed is in all other regards like a werewolf. There is only a single halfbreed.
  • The halfbreed knows the werewolves at the start of the game, and gets to vote along with them.

Alpha
  • The alpha is the original werewolf that has the power to curse another human with lycantrophy.
  • During a single night, the alpha can choose one other player.
  • The chosen player will be turned into a werewolf, unless defended by the guardian or killed during the night.
  • If the alpha chooses the player defended by the guardian or killed during the night, the ability is wasted.
  • When the chosen player is turned into a werewolf, he will lose his old role. If he was the seer, he does not learn the role of the target for this night.
  • The chosen player will learn who the other werewolves are. The other werewolves will learn who the new werewolf is.
  • The alpha is in all other regards like a werewolf. There is only a single alpha.
  • The alpha knows the werewolves at the start of the game, and gets to vote along with them.
  • If the alpha is the last remaining werewolf, he cannot convert one player and eat another player during the same night.
« Last Edit: September 27, 2012, 10:40:07 AM by Saffron »