Growing up as the daughter of a single mother in the slums of New York, few people would claim that Michelle Harrison had anything handed to her beyond decent genetics. However, that never stopped her from picking up where the rest of life left off. From an early age, she developed a talent for figuring out what people wanted and didn't have, and what they had but didn't really want, and how to perform the switch. It didn't always matter if she could really provide the thing in question, either. The best tricks leave the other person glad that they got to go for the ride...although she's not always very talented at pulling those off.
She has a strong respect for intelligence, even if she didn't manage to get very far in her own schooling. Then again, book knowledge hasn't gotten her very far so far in her life, and she wouldn't trade everything she's learned the hard way for a college doctorate.
More than once, she's gotten her revenge on someone through a convoluted scheme which ended up getting her in trouble in the long run. When she's making things better for someone else, she doesn't have any objection with making sure the victim had a good time, nor for enriching herself substantially in the process. By the time she was twelve, not only did her mother have enough money gifted to her not to have to work at that crummy grocery store job any longer, but they got to move out of the slums and get a taste of a better life.
As soon as she finished high school, Michelle started drifting, living by her wits and doing what she could to make the world a better place. She would have gone insane trying to settle down into a 9-to-5 job, but has managed to save up enough money that she doesn't have to worry anyway. Life is supposed to be an adventure, and she's certainly had her share. Little did she realize how much more her life would have in store...
Deity: Br'er Rabbit
|Strength 2 Epic • ||Charisma 2 Epic • ||Perception 2 Epic • |
|Dexterity 5 Epic • ||Manipulation 5 Epic • ||Intelligence 3 Epic • |
|Stamina 3 Epic • ||Appearance 4 Epic • ||Wits 2 Epic • |
Academics 1 Animal Ken 1 Art (Dancing) 1 Athletics 3 Awareness
3 Command 1 Empathy
3 Fortitude 1 Integrity 1 Investigation
3 Medicine 1 Melee 1 Occult 1 Presence 3 Science (Computer) 1 Stealth
Languages: English, Cherokee, French, Japanese
Grants access to the Animal and Chaos purviews
Once per day may reroll a failed roll as though using Legend, though does not Fatebind.
+1 to DVs
Able to reflexively shift into any clothing or outfit, whether a full evening dress or nothing but a bunny ears headdress. Whatever design she incorporates, it almost always includes a leather thong to carry the Lucky Rabbit's Foot.
On left inner thigh
Adds Legend to Dexterity rolls
-1 to Speed
Can strike at a distant target out to Legend * 5 yards away
Can be Banished by spending a point of Legend and reflexively recalled to the hand at no cost
Grants the Wind's Freedom boon
Dice Pool: None
Cost: 1 Legend + 1 Willpower per scene
The Scion laughs in the face of gravity. For the rest
of the scene, the distances the Scion can move or dash
per action remain normal, but they now apply to the Z-
axis as well as the X- and Y-axes. All the normal rules for
movement remain in place, except that the character can
now move freely through all three dimensions (i.e., he can
ﬂy). He can even hold still in midair if he wants to. The
only thing a character can’t do in midair that he could do
on the ground is jump, as there’s nothing to jump off of.
If the character drops the Birthright that makes this
Boon possible or allows it to be destroyed, the effect
When a character performs a feat of strength, doing so takes every bit of effort the character can muster. He doesn’t just lift a blue whale by the tail and hammer throw it back into the ocean between bites of scone. He grunts and strains and struggles until he gets enough momentum behind the whale for it to leave the ground, and when he lets it go, it’s with a resounding shout of strain and a near collapse of relief as it sails out over the water. The name of this Knack, however, speaks for itself. Any action the character can perform as a feat of strength, he can perform as if it’s no effort at all. He can lift the heaviest weights with one hand while using his other hand to cover a yawn. He can throw a spear into orbit with a flick of his finger. He can scoop the beached whale up in one hand and send it skipping like a stone out into the deep water where it can move freely (if dizzily) once again. Since such feats of strength are so easy, the character can execute multiple actions while performing feats of strength.
This Knack imbues a Scion with the uncanny ability to remain on his feet despite treacherous terrain or an enemy’s best attempts to knock him down. For instance, a character with this Knack never suffers knockdown (see p. 198) from an attack. The player need not even roll. The character still suffers the damage, but he remains on his feet. Furthermore, a character with this Knack ignores all difﬁculty penalties based on unstable footing and treacherous terrain. He still suffers speed penalties for moving through ankle- to knee- deep water or mud, but his dice pools for actions taken on such terrain suffer no penalties.
The Scion can spend a single point of Legend to convert all the lethal damage from a single attack into bashing damage, though an overload of bashing damage still upgrades existing bashing damage to lethal (see p. 197). This Knack cannot convert aggravated damage into anything less grave. The character cannot convert old lethal damage into bashing damage. The Knack works only on incoming damage from a single attack.
Not every Scion can knock down foes like bowling pins and scatter titanspawn body parts in her wake. Yet some are just so full of optimistic joie de vivre, even when they take a beating for some spectacular failure, that you just can’t help but love them. A Scion might be accident- prone or have an infuriating talent for picking ﬁghts with titanspawn that are out of her league, but she takes her lumps with a smile and inspires her fellows with her can-do attitude. All she has to do is ﬂash a thumbs-up, holler an “I’m okay!” or show a smile full of dangling teeth. When she does, all the Scions in her Band who can see her gain one Willpower point per health level the character has suffered (i.e., however many are marked on her character sheet at that moment). The character can inspire her fellows thus only once per scene, but she can do so even if she’s knocked to Incapacitated or killed—after which, she collapses.
When she’s trying to convince someone of something, the Scion puts her hand to her heart, puts her hand on a stack of Bibles, holds up her right hand with her pinkie and thumb crossed in the palm, or performs some other gesture of sincerity. (Her player also spends a point of Legend.) When she does so, her would-be mark accepts that the Scion is telling the truth about the subject at hand, no questions asked, for the rest of the story. Only solid, incontrovertible proof showing that what the Scion said was undeniably false will convince the mark he’s been fooled. Even then, who ever is showing him the proof will have to convince him that the proof is genuine and not some clever forgery. A Scion with this Knack doesn’t have to lie when she uses it. She can also use it to convince a recalcitrant skeptic of the actual truth. If the Scion does so, no mortal force can convince that person that the Scion was lying (not even professionally faked “proof” to the contrary).
As Scions build up ever more dots of Epic Appearance, they grow ever more unearthly. As such, whether they’re beautiful or quite the opposite, it becomes increasingly difficult to deal with mortal humans on their level. The Scion’s Epic Appearance can’t help but get in the way. This Knack, however, mitigates that factor. When the Scion’s player spends a point of Willpower to activate it for the scene, any mortals who see the character completely ignore his Appearance score (both Epic and mundane). Witnesses might vaguely remember that a beautiful Scion was kind of pretty or that a disgustingly ugly Scion was dirty and a little scary, but that’s it. They won’t recognize the Scion again later unless the Scion uses this Knack in their presence again, and they won’t be able to describe the Scion in great detail to anyone else. They might get height, hair color, skin tone, build and style of dress right, but details beyond those generalities prove elusive. Scions themselves are immune to this effect, as they are more than capable of dealing with the extremes that Epic Appearance represents. This Knack lasts for the scene, though the Scion can choose to turn off the effect before then. Also, while he’s using this Knack to deal with a mortal, he cannot use any other Epic Appearance Knacks against him. Nor can he apply his Epic Appearance to rolls pertaining to dealing with that mortal at all until he lifts the effect.
A Scion’s Epic Perception allows him to hear, see and smell things from much farther away than mortal senses do. With this Knack, the Scion can not only perceive these sensations, but perceive them as if they were happening right in front of him. If he’s within the range at which the sound of someone’s voice can travel, he can not only hear that voice, but follow its conversation as clearly as if he were participating. If a sniper is crouched high up on a ridge line within his line of sight, the Scion can not only see him but also recognize him and count the notches on his riﬂe stock. If he’s wandering in the woods and the wind brings him the distant scent of someone’s camp ﬁ re, he can not only smell it but tell what kind of wood they’re burning, what brand of marshmallows they’re roasting and how long it’s been since they’ve had a good bath.
The Scion can carry on as many separate primarily mental activities as he has dots of Legend simultaneously and with his full attention. A Scion with Legend 6 could play a game of chess against a recognized master while also playing go against a ninth-dan professional, translating a James Joyce novel into a different language, reprogramming his computer, planning a raid against the titanspawn entrenched in the historic ruins across town and itemizing his various businesses’ tax deductions for the year. The character never suffers distraction penalties for mental actions, nor are his separate simultaneous mental actions penalized as per the multiple action rules (see Scion: Hero, p. 179).
Whether she’s hunkered down behind a burning car in a war zone, caught out on the yard during a prison riot, stranded on the crowded deck of a storm-tossed ship or just mall-walking during the frenzied heights of the Christmas rush, the character never loses her cool. No matter what’s happening, she keeps her mind on what she’s doing while maintaining sufﬁcient vigilance to avoid getting caught up in the hubbub all around her. As such, the character is able to eliminate one point of environmental distraction penalty per dot she has of Epic Wits.
Dice Pool: None
Cost: 1 Legend per scene
When the Scion ﬁnds herself caught up in a chaotic situation unrelated to her—whether she’s dodging a tornado’s debris or emerging from a bar to ﬁnd a berserk mob rushing toward her to clash with a line of riot cops down the street—she can activate this Boon and become an island of calm in the tumult. She is miraculously untouched in the confusion, and she remains so for as long as she doesn’t actively involve herself. She still suffers normal environmental movement penalties, but environmental dangers such as falling rocks, stampeding beasts or thrashing rioters all fail to touch her.
Legend 2 Willpower 9 Conviction 5 Duty 1 Intellect 3 Valor 1
Spatha: Speed 3 Accuracy 9+1s Damage 6L+1s
Dodge DV 7
Soak: Bashing 6 Lethal 5 Aggravated 3
-0: [ ]
-1: [ ] [ ]
-2: [ ] [ ]
-4: [ ]
Inc: [ ]
Legend: 4 / 4
Willpower: O O O O O O O O O
Conviction: [ ] [ ] [ ] [ ] [ ]
Intellect: [ ] [ ] [ ]