Okay, re-did him as a son of Hermes. Will pretty this up and add in backstory later, but here is the bare bones.
Name: Danny Andy Andrews
Strength 3 Epic 1
Dexterity 4 Epic 1
Stamina 3 Epic 1
Intelligence 3 Epic 1
Wits 4 Epic 1
Academics 1 Athletics 4 Animal Ken Awareness 3 Art Brawl Craft Command Control (Cars) 3 Empathy 2 Investigation 3 Fortitude 1 Larceny 3 Integrity 1 Marksmanship Melee 3 Medicine Occult 2 Science Politics Stealth 3 Presence Survival 1 Thrown
Talaria (endowed shoes ) Psychopomp, Darkness, Sky (3)
Bulletproof Vest Magic 1, Justice 1, 0 fatigue (3)
Weapon Spatha "shrinkable" to key, +legend to dex/melee, -1 speed, +2 damage (5)
Only characters whose Boons include the Sky Purview have more freedom to ﬂaunt the laws of physics. Simply having Epic Strength enables a Scion to perform prodigious leaps that leave mortals standing slack-jawed with wonder. For example, if a Scion has Strength 5, Athletics 3 and Epic Strength 3, she can jump 12 yards straight up or 24 yards forward. (See “Movement” on p. 180\.) This Knack, however, doubles a Scion’s vertical and horizontal jumping distances. With it, the aforementioned character could leap an amazing 24 yards straight up (from the ground to a seventh-story balcony, for instance) or 48 yards forward in a single bound
This Knack imbues a Scion with the uncanny ability to remain on his feet despite treacherous terrain or an enemy’s best attempts to knock him down. For instance, a character with this Knack never suffers knockdown (see p. 198) from an attack. The player need not even roll. The character still suffers the damage, but he remains on his feet. Furthermore, a character with this Knack ignores all difﬁculty penalties based on unstable footing and treacherous terrain. He still suffers speed penalties for moving through ankle- to knee- deep water or mud, but his dice pools for actions taken on such terrain suffer no penalties
The Scion’s player spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Knack to heal.) Scions who are interested in building their reputation and spreading their legends quickly ﬁnd this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes.
The character remembers everything about his past from before the game started to the current moment in the story. If ever the player forgets a salient point or key bit of information from previous sessions, he has but to ask the Storyteller and the Storyteller will remind him. It’s a good idea for the character’s player to take copious notes on each session’s events and double-check them with the Storyteller, if only to alleviate some of the stress on the Storyteller.
The Scion can take an intuitive “read” of a crime scene and make a reasonably accurate assessment of what transpired there. By spending a point of Legend and taking a single, sweeping glance around the scene of a crime, the Scion entitles his player to a reﬂexive (Wits + Investigation) roll. If the roll succeeds, the Scion can tell what crimes were committed at that scene (if it was more than one), how many perpetrators were involved, how long ago it happened, roughly the sequence of events that took place and what means the perpetrators employed to cover up evidence. The difﬁculty of the roll should reﬂect how long ago the crime occurred, how contaminated the crime scene has been since then and how thorough the criminals were in covering their tracks. This Knack doesn’t reveal speciﬁc, plot-sensitive information that isn’t readily apparent (such as who the perpetrators actually are), but it should provide enough clues in a single glance for the character to develop solid leads that further the story.
Arete 1 (Melee)
Dodge DV: 6
Sta to 3 (4)
Per to 5 (4)
Valor to 4 (3)
Ath 4 (1)
History: Starting with his name, Danny's life had been riddled with bad luck. It was about the most ridiculous name he'd heard of, made somehow worse by the fact that no part of it, by itself, was particularly bad. Aside from mild teasing, his childhood had gone relatively simply. Once he began his teens, however, that changed. With his mom as a single parent, they had never had much money. Not only did she never have a high-paying job, but even the mediocre ones she was able to get quickly fell through, whether it was the company going under or some other unfortunate incident leading to her losing her job. She'd tried finding a man to help out, but any attempt at a relationship quickly turned disastrous. Sometimes his car would break down on the way to pick her up, or maybe an old fling would turn up at a bad time. For whatever reason, Danny couldn't think of a time where his mom was actively dating someone, and more than once she'd remarked that she hadn't met an even halfway decent man since his father, though she had know idea who he was.
By the time he was 15, his mom was beginning to lose control. Constant loneliness and stress had taken its toll, and where she had once been a beautiful woman, she had grown to look ten years older than she was. She could have passed as his grandmother, and sore joints from past on the job injuries did little to help. Jobs became more scarce, and they slowly slipped further and further into poverty. Though she'd done her best to keep him interested in school, resulting in his having initially been a brilliant student, constant discipline problems and mishaps with school projects had already all but guaranteed that he would not be eligible for any academic scholarships, even though he did well in track and field events in high school. He started getting in fights at school, though they never lasted long. Teachers seemed to appear the moment Danny lost his nerve and threw a punch, and he would get in trouble. In sophomore year, discipline problems led to his expulsion from the track team, thus sealing his chances at success.
At 16, his mom worked for a hardware store, the first semi-permanent job she'd had in years. Danny was only putting in enough effort to not get kicked out of school. In his spare time, he'd picked up a job as a delivery man for a small company, using a company car since he didn't have one of his own. Unsurprisingly, he arrived at work one day to discover the company had gone out of business. Nodding in resignation, he'd headed home early, opening the door to see two men having sex with his mom in the living room. The only reason she'd kept her job for so long was that she'd turned to prostitution. They didn't talk about it more than that. He told her that the company had gone bankrupt, and that he needed to find another job. He left. It was the last time he saw her alive.
His mom had come to the conclusion that she was bad luck, cursed, and that the only way for him to have a chance was to take herself out of the equation. She'd killed herself that night, leaving a note apologizing for her curse. Danny, unemployed and struggling in school, dropped out, and began a new life. He started with his mom's last employer, who'd been using her and paying her next to nothing. He died in what appeared to be a street robbery, his wallet gone. There were no leads.
With him dead, things at the hardware store soon came up missing, and Danny found himself making a bit of money selling the stolen goods. Multiple times the police were called, but that had become part of the appeal to him. He'd never had a pleasant experience with cops, who for some reason had always treated him as the bad guy when they'd been called, just because he'd been poor, or "looked no good." He was ready for them. Most of the time he would just run away, nimbly climbing fences and walls, outrunning them, or sometimes even circling around and stealing their own squad cars. Some officers, though, had less luck. Whenever a cop arrived on the scene that had treated him unfairly or had been in the news for violating citizen rights, something would end up going wrong. Officers began dying on the job in greater numbers