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Author Topic: Shadowrun Returns Kickstarter.  (Read 1837 times)

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Offline Callie Del NoireTopic starter

Shadowrun Returns Kickstarter.
« on: April 13, 2012, 10:02:46 PM »
http://www.kickstarter.com/projects/1613260297/shadowrun-returns

The intro video has an important sign displayed at around 1:40 or so.. well to those of us who have longed loved the game. :D

Offline Etah dna Evol

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Re: Shadowrun Returns Kickstarter.
« Reply #1 on: April 25, 2012, 10:00:34 PM »
Shadowrun is so good

Offline AllieCat

Re: Shadowrun Returns Kickstarter.
« Reply #2 on: April 26, 2012, 10:50:18 AM »
yaya.

One last goal to make, doubt they'll reach it (physical adepts at 1.75 million)

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #3 on: April 26, 2012, 12:12:38 PM »
sigh.. wish I wasn't broke. I like their USB tag.

Offline Silverfyre

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Re: Shadowrun Returns Kickstarter.
« Reply #4 on: April 26, 2012, 12:13:59 PM »
Same here.  But, I think this project will happen.  Heh.

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #5 on: April 26, 2012, 12:15:34 PM »
still PHYSICAL ADEPTS would have been cool.

Offline Chris Brady

Re: Shadowrun Returns Kickstarter.
« Reply #6 on: April 26, 2012, 01:18:34 PM »
I wonder what timeline/rules system they're using for this version of the video game.

Offline AllieCat

Re: Shadowrun Returns Kickstarter.
« Reply #7 on: April 27, 2012, 05:59:40 PM »
Ruleset based off 3E apparently, and timeline following on from the SNES/Genesis games (they promised free DLC to backers that would tie up those two games with further storyline)..

They're even making a "Shadowrun 2050" RPG book for playing that era's games in 4A.

edit: oooh, PhysAds may happen! They're only 90K from the goal for PhysAds (1.75 Mil) with 31 hours to go, and I think they also had about 25K in PayPal from people who couldn't use Kickstarter (for example, folks overseas)
« Last Edit: April 27, 2012, 06:03:06 PM by AllieCat »

Offline Volcodom

Re: Shadowrun Returns Kickstarter.
« Reply #8 on: April 28, 2012, 04:38:57 PM »
PhysaAds are happening, donated 60 bucks to this one because I needed that docwagon card. Now I need to invent that fast forward time button so we can have this beast asap.

-Ha! Fraggin' Ha!

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #9 on: April 28, 2012, 05:37:44 PM »
PhysaAds are happening, donated 60 bucks to this one because I needed that docwagon card. Now I need to invent that fast forward time button so we can have this beast asap.

-Ha! Fraggin' Ha!

I would have.. but I gave my budgeted amount for the quarter to 'good causes'. Mine was the Atomic Robo animated series and the Wasteland sequel. If there had been a few more days.. I'd have donated at least enough for a free download.

Offline Chris Brady

Re: Shadowrun Returns Kickstarter.
« Reply #10 on: April 29, 2012, 01:06:30 PM »
Ruleset based off 3E apparently, and timeline following on from the SNES/Genesis games (they promised free DLC to backers that would tie up those two games with further storyline)..

They're even making a "Shadowrun 2050" RPG book for playing that era's games in 4A.

edit: oooh, PhysAds may happen! They're only 90K from the goal for PhysAds (1.75 Mil) with 31 hours to go, and I think they also had about 25K in PayPal from people who couldn't use Kickstarter (for example, folks overseas)

I still have my 3e books somewhere too.  AWESOME!  I wish I could help, but I'll have to wait until release.  I need all my money to live on...

(At least this is better than the 40 a month I used to have.  Now I have 40 a week.  Believe me the difference that makes...)

Offline Chris Brady

Re: Shadowrun Returns Kickstarter.
« Reply #11 on: April 30, 2012, 10:02:05 AM »
Apologies for the double post, but I think Physical Adepts are a GO!

They hit 1.8 million when they closed the doors.

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #12 on: April 30, 2012, 10:08:37 AM »
I've been playing around with Hero Lab: Shadowrun all weekend to celebrate it. :D

Been playing around with a LOT of archetypes.. :D Still can't design a rigger I like yet.

Offline TentacleFan

Re: Shadowrun Returns Kickstarter.
« Reply #13 on: May 11, 2012, 10:00:32 PM »
I got in on this one too. Voted for Hong Kong in the second city poll. Was disappointed we couldn't have somewhere in Tir Tairngire as an option to vote for though. I opted for the level with the physical copy of the game and all 3 t-shirts because I liked all the designs they had to choose from. It was great timing for this Kickstarter as one of my roleplay groups was in the midst of it's latest Shadowrun campaign just then. Can't wait to see the finished game. I've been playing Shadowrun since second edition and love it, third, and fourth.

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #14 on: May 11, 2012, 10:04:46 PM »
I got in on this one too. Voted for Hong Kong in the second city poll. Was disappointed we couldn't have somewhere in Tir Tairngire as an option to vote for though. I opted for the level with the physical copy of the game and all 3 t-shirts because I liked all the designs they had to choose from. It was great timing for this Kickstarter as one of my roleplay groups was in the midst of it's latest Shadowrun campaign just then. Can't wait to see the finished game. I've been playing Shadowrun since second edition and love it, third, and fourth.

I had fun Hero Lab this week while my hayfever kicked my ass. A Troll Physical Adept is fun.. Martial Artist/Throwing Master.

Offline TentacleFan

Re: Shadowrun Returns Kickstarter.
« Reply #15 on: May 11, 2012, 10:22:30 PM »
I had fun Hero Lab this week while my hayfever kicked my ass. A Troll Physical Adept is fun.. Martial Artist/Throwing Master.

Sounds like fun. I've spent many an afternoon making characters for various systems, often never to even be played/used in a game. I have been considering getting Hero Labs Shadowrun set. I use the Mutants & Masterminds 2nd Edition set all the time to make characters.

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #16 on: May 12, 2012, 12:12:38 AM »
Sounds like fun. I've spent many an afternoon making characters for various systems, often never to even be played/used in a game. I have been considering getting Hero Labs Shadowrun set. I use the Mutants & Masterminds 2nd Edition set all the time to make characters.

I got Pathfinder, SR4, MM 2 & 3 and CoC on it

Offline TentacleFan

Re: Shadowrun Returns Kickstarter.
« Reply #17 on: May 12, 2012, 12:19:20 AM »
I got Pathfinder, SR4, MM 2 & 3 and CoC on it

My groups haven't taken to Pathfinder, at least not yet. I have the Beginner Box and one of my players has the core book and is at least somewhat interested in trying it out in the future.

Shadowrun will likely be my next purchase for Hero Lab. It is especially useful for point based systems I find. It would be nice if they had a GURPS version, though most of my books are 3rd rather than 4th edition for that system.

I opted to not update to M&M 3, keeping with 2nd Edition. I really love my 2nd Edition books and the ruleset. Do you play one or both and if so do you prefer the 2nd or 3rd edition?

As for CoC I don't think my group will switch to electronic chargen, we have a thing about making those characters gathered around a small table with only a lamp to light us as we make our characters and play. Good times.

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #18 on: May 12, 2012, 01:57:24 AM »
My groups haven't taken to Pathfinder, at least not yet. I have the Beginner Box and one of my players has the core book and is at least somewhat interested in trying it out in the future.

Shadowrun will likely be my next purchase for Hero Lab. It is especially useful for point based systems I find. It would be nice if they had a GURPS version, though most of my books are 3rd rather than 4th edition for that system.

I opted to not update to M&M 3, keeping with 2nd Edition. I really love my 2nd Edition books and the ruleset. Do you play one or both and if so do you prefer the 2nd or 3rd edition?

As for CoC I don't think my group will switch to electronic chargen, we have a thing about making those characters gathered around a small table with only a lamp to light us as we make our characters and play. Good times.

I got Mm3 before my book order came in. I much prefer MM2, particularly given I got almost every official book and a ton of 3rd party books in PDF.

Offline TentacleFan

Re: Shadowrun Returns Kickstarter.
« Reply #19 on: May 16, 2012, 12:36:47 AM »
I did get a copy of the 3rd Edition M&M core book (and the DC version of the core book) but just don't see why I'd want to change editions. I do tend to collect superhero Rpgs in particular even though I only play M&M 2nd Ed and occasionally a little Icons for my supers games these days.

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #20 on: May 16, 2012, 12:39:43 AM »
I did get a copy of the 3rd Edition M&M core book (and the DC version of the core book) but just don't see why I'd want to change editions. I do tend to collect superhero Rpgs in particular even though I only play M&M 2nd Ed and occasionally a little Icons for my supers games these days.
True.. I don't like it as much as 2e.. but I understand why they did it...


Right now I'm trying to make a TK villian.. calling him Apex (as in Apex Predator)

Offline TentacleFan

Re: Shadowrun Returns Kickstarter.
« Reply #21 on: May 16, 2012, 02:19:11 AM »
Going for the standard array of TK? Moving objects, force fields, maybe force bolts. Or have some special tricks in mind for them?

Offline Callie Del NoireTopic starter

Re: Shadowrun Returns Kickstarter.
« Reply #22 on: May 16, 2012, 03:03:05 AM »
Going for the standard array of TK? Moving objects, force fields, maybe force bolts. Or have some special tricks in mind for them?


Have you seen Chronicle?  Thinking a TK with massive powers.  Throwing trucks and stopping hearts.

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Re: Shadowrun Returns Kickstarter.
« Reply #23 on: May 16, 2012, 07:09:12 PM »
It is times like this when I wish I didn't have a three year old laptop. But its nice to see that they are making a Shadowrun game that isn't just a squad based fps. Now that game was pretty cool, it was just a disappointment as a Shadowrun game.

But whenever I get a new computer, I will be so all over this.

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Re: Shadowrun Returns Kickstarter.
« Reply #24 on: March 11, 2013, 08:39:37 PM »