YEE-HAWW!! Leather up, pals and gals, we're goin' Bug Huntin'!
Oh, come on. Everyone knew it was coming. Armaggedon. The Apocalypse. The Big Fire. World War III, the ultimate climax to the ultimate trilogy, act now to get your signed copy today! Thank God -- or whoever else you want -- that they limited the use of the nukes. Maybe eight total, worldwide? Not so bad. Y'know, unless you were under one of them. Then it kinda sucked to be you, for about a millisecond.
For the rest of us though, it was pretty amazing. Over the course of a three day weekend and the most bitchin' fireworks show ever
, our entire species transformed from a bunch of homicidal primates with a collective hard-on for slaughter into a world of enlightened pacifists who just happened to have a lot of WMDs lying around collecting dust. Fastest Renaissance in history.
After the war ended, what was left of the world's goverments started picking up the pieces. Everyone figured that now, finally, at long last humanity would start getting its shit together and solve all our problems. Poverty? Disease? Hunger? Wiped out, man. With the planetary population suddenly cut in half, resources were plentiful again. Poisonous radiation was stripped from the land over the next twenty years, and food supplies were brought back up to pre-war levels with the invention of synthprotein.
It was supposed to be a golden age. I guess nobody ever told us the obvious: world peace is boring as hell
. And everybody knows, when you're bored you will do some magnificently stupid shit. Like, I don't know, create a whole new race of genetically engineered super-bugs.
Now to be fair, no one really knows for sure that the bugs were lab-made. Everybody knows radiation in the right doses does some really funky shit to organisms if you give it enough time; plenty of those old Japanese giant-monster documentaries are still around to prove it. But a lot of the skeptics and the conspiracy theorists are pretty sure the whole 'nuclear mutant' explanation is just a little too neat, and that the creatures were created by some classic crackpot mad scientist -- or even better, some clandestine government project, ooh spooky! -- because...well, there are a lot of theories on that score, too; take your pick. Some cockeyed world domination scheme, maybe, or a half-baked attempt at pest control, or breeding the next perfect pet, or simply because life was just too fuckin' dull
The 'why' doesn't really matter, though. What does matter is that there are a lot of them. They breed like wildfire, they're smart, they're capable of adapting to nearly any environment, and they are a stone-cold bitch to kill. And oh, yeah. They really, really
We're made of meat.
You can probably guess the rest of the problem. Looks like it's a good thing we've still got all those toys from before the war to play with, huh? So if you're looking for a job with some real fast creds -- or if you just want a little more excitement in your life -- there are plenty of agencies out there working to contain the metabug menace. When contact with the bugs was first established, they pretty much ran wild over hell and creation, but within a few years a lot of re-cobbled military operations managed to push them back into the DZ. (That's 'Desolation Zones,' for the two of you who've been living under a rock.)
Now, every major city and most of the villages positioned along the DZ borders have their own local BugBuster units. From rag-tag outfits to full-on professional teams, there are always nest breakers looking for new blood, so employment is never hard to find. Most crews have...a high turnover rate, to say the least.
The good news is, casualty rates aren't nearly as high as you might think. Teamwork, as you'd probably expect, is highly encouraged. No one goes after a bug alone, nobody gets left behind; them's the rules. Sure, the usual psycho thrill-junkies and lone-wolf badass types are effective as hell in a fight, but they don't usually last long on any decent crew. The bad news, though... well, the bad news explains why bug hunting pays so much. The bugs have a couple of real nasty tendencies (y'know, beside the whole 'being bugs' thing).
For one thing, they like to...play
with their food, if you know what I mean. And for another, they don't always eat their victims. Whether they're freaks of evolution or children of mad science, the bugs have developed one hell of a robust breeding system, using both queens and prey as incubators for their young. And they're not picky about gender, either. Getting caught and transformed into a hatchling host isn't always fatal, but the hunters who survive usually aren't interested in getting back to the J-O-B anytime soon. There have even been rumors of hunters and civvies that actually seek out nests with the intent of getting captured for breeding, if you can believe that. Damn, but we're a kinky species, ain't we?
Even the bad news has a bright side, though. Those who do wind up getting captured by the bugs will usually be kept alive long enough to give a crew time to mount a rescue mission. So whaddya got to lose? Kill some bugs, earn some creds, get laid, be a hero! Come on, you apes. You wanna live forever? (Hehe, I saw that in some old movie a while back. Been wantin' to say it for months.)
This is an interest check for a freeform survival horror game with plenty of room for comedy, drama, romance, and possibly kinky hot-chick-and/or-hot-guy-on-giant-bug sex (but mostly the comedy and kinky sex). This will be placed in the Extreme Small Groups section, so as to allow the bugs to have their fun too.
I'd like to have at least 4-5 players to start, although there will be no upper limit on characters. Recruitment will remain open, and players can enter and leave the game at any time, although there is an underlying story for those who stick it out. As in all my games, while player gender is irrelevant, I would appreciate seeing a fairly even ratio of male / female characters, but this is also flexible.
Writers of all experience levels are welcome to join, but all players should demonstrate a grasp of the following criteria.
-Moderate to advanced levels of literacy should be evident in writing. Capitalization, punctuation and paragraph structure, while not strictly required, will be highly appreciated. I believe games run smoother and are more enjoyable for both players and audiences when they can be read like novels, so some degree of consistency among posting styles is desired.
-In general, replies should be at least two solid paragraphs of 3-5 sentences each. I realize that sometimes one- or two-liners are more appropriate to certain scenes, and in such cases players are of course welcome to write what they feel is appropriate. I'll do my best to keep the game's pace moving, so there will usually be something to respond to.
-Godmoding will be met with swift and terrible retribution. If a player feels it is necessary to assume control of another's character during a scene, s/he is welcome to do so only after discussing it with that character's player
(and perhaps running it by me, if appropriate). Otherwise, please write within your character's limits, not your own. There IS a difference.
-The GM's word is law.
This won't be a fast paced game, so players won't be expected to respond more than once or twice a week. However, in order to minimize player-vanishings and help maintain pacing, if a player goes more than a week without either a response, a PM, or an explanation for the absence in the OOC thread, I'll assume that player has dropped out of the game and will either suspend or remove their character from play. Also, there will be no set Posting Order unless one is requested by the players for some reason.
The year is 2053. All characters will be (new or old) members of a NestBreaker agency based in the rebuilt city of Neo-Atlanta, in the south-eastern U.S. All positions are available, from hunters and drivers in the field to office workers and accountants in the office to lab geeks in the R&D labs. Initial assignments will come down from the Head Office (Me) and will range in difficulty; anything is up for play, from rescuing a civilian's pet from a single bug, to repelling a full-scale insect invasion on the streets of Neo-Atlanta to storming a bug stronghold in the DZ and exterminating a nursery before its hatchlings can erupt onto the surface and execute a brand new holocaust against humanity.
Fun times, man.
(either pictures or text is acceptable)Personality:Bio: Weapons/Equipment:
(Note: Weapons should be limited to projectile and incendiary arms. Energy beam weapons do exist, but are far too large to be used by PCs and instead will be relegated to use as artillery support from ship- and satellite-mounted cannons.)Likes:Dislikes:Limits:
(Ons/Offs will be respected)
As always, if anyone has any questions please don't hesitate to contact me. I look forward to writing with you!