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Author Topic: Resident Evil Turning Points: A Non-Cannon Resident Evil Game  (Read 5039 times)

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Offline HollowX

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #25 on: October 21, 2011, 12:10:48 PM »
Mind if I try coming in? This is actually very interesting :)

Name: John Kenson
Age:21
Team Position: close combat, hacker
Personality: Normally light hearted and loyal John is the type of person who would often play minor pranks and tricks on those around him. Hes often the one that tries to balance the group and usually pays attention to the dynamic of it because of this, hes often the middle man.

While hes light and joking with his team hes quite different to others in his mission. He originally joined the team to make a difference and help bring justice and it often shows in how he deals with the criminals he comes across. Often times hes the type whod turn a blind eye towards violence to criminals he knows are criminals, though he does go far to make sure they are guilty. Essentially in the end hes a very loyal friend and a nasty enemy.

Bio: John from the get go in school aimed straight for a job in law enforcement. Despite the actions of his criminal and lazy parents, maybe in fact because of it, he had a very strong sense of right and wrong, and saw the career as his way to getting into a position where he could make a difference and fully separate himself from his lineage. Because of this he often tried many different routes in helping himself get to what he wanted to do: martial arts, sports, computers, etc. he didnt actually know what particular job he was aiming for in the force, so he just decided to try everything.
It wasnt until his final year in high school that he finally decided on his course, aiming to be in the Special Forces. It was actually very difficult to get where he is today with the background his family had and the connections he did not have, but he passed every test and every block they put in his way, and eventually he finally made enough of an impression to be taken seriously. Placing him in the alpha squad was Johns final goal, something he finally got after years of work and the hard won respect of his superiors.

Equipment
-Primary Weapon : riot gun shotgun
-Secondary Weapon: Beretta handgun
-Tertiary Weapon: Kukri blade
-Additional Equipment:
Lighter
Pocket knife
-Ammunition Level: moderate
Skills (Explained a bit more below)
Hacker: While not a mechanical genius john did at one point look into white cap hacking. Despite his choice to go elsewhere he has kept up with the advancements, he can typically break into a system in a synch.
Martial artist: while not a black belt he has had some training in various arts, to the point where it makes a difference in grappling and movements.
Quick thinker/improviser: One of the main reasons hes noted as a close combat kind of guy is his ability to really think fast on his feet, often making split second decisions to use the things around him as effective weapons and tools.
« Last Edit: October 21, 2011, 09:33:27 PM by HollowX »

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #26 on: October 21, 2011, 09:16:00 PM »
NameArthur Lancaster
Age 31
Team Position Team Leader
Personality Arthur is a no nonsense type of person, his past lending to him having a very serious and goal oriented demeanor. When on the job he tends to put his team, and the mission before all other considerations.
Bio
Arthur was born the son of a Marine in Chicago, he grew up as a typical military brat and it was no surprise to anyone when the first thing he wanted to do after high school was join the military.

What did come as a surprise was the path and branch he decided to take. His above average grades in high school and a glowing recommendation from a U.S. Army Colonel insured that he was granted and Army scholarship for college. Where he majored in Art History, even though anyone who knew him would have been able to tell you that what he was really majoring in was U.S. Army ROTC(Reserve Officer Training Corps).

As soon as he graduated his commission with the Army was activated and he served as a leader of men.

8 years later he left the Army, due in part to military budget cutbacks, and began looking for a job in which he could put his skills to good use. It wasn't long after this that he was approached by Albert Wesker, the RPD's new 'head of special police forces.' The man told Arthur about S.T.A.R.S. and assured him of his acceptance to a position leading one of the RPD's S.T.A.R.S. teams should he apply... And so it wasn't long before Arthur was given command of the S.T.A.R.S. Alpha team, Wesker's old position, and was leading his team on successful mission after successful mission.
Equipment
-Primary Weapon: Mossberg 590A1(Semi-Automatic shotgun)
-Secondary Weapon: Glock 18C(Capable of semi and automatic fire modes
-Tertiary Weapon: http://enquirer.com/editions/2003/02/10/baton_zoom.jpg]Metal Nightstick[/url]
-Additional Equipment: Black Sun Glasses, Small note pad and pen, 1 flare gun with 3 flare rounds.
-Ammunition Level: Moderate
Skills

-Quick on the Draw: Arthur is, for lack of a better phrase, a born quckdraw with a gun. In fact he managed to take last year's trophy for the RPD's annual paintball gun  quick draw contest.

-Sound Strategic Mind: Arthur received large amounts of training in both tactical and strategic thinking while attending O.C.S. (Officer Candidacy School) and as such he is very good at thinking several moves ahead.

-Strong Sense of Tactics: Arthur received large amounts of training in both tactical and strategic thinking while attending O.C.S. (Officer Candidacy School) and as such he has a very solid understanding of how best to command small numbers of men and women.









NameKevin Ryman
Age 27
Team Position Team Member
Personality  Kevin is an all-around good guy, he is a dyed-in-the-wool optimist, and will rarely get hung up on petty matters. Kevin has been known to be a chatty individual often making jokes about nearly any situation he and his team are in. Despite this seemingly carefree attitude anyone who knows Kevin well will tell you that he genuinely cares about his job and is a police officer for no other reason than his desire to help others and do good in the world.
Bio
Kevin was born and raised in Raccoon City, and even since early childhood he always wanted to be a cop. During high school he demonstrated an average amount of intelligence and a highly above average aptitude for most forms of physical activity. As soon as he obtained the required number of college credit hours Kevin applied for and was accepted to the RPD's police academy. Where he graduated in the top 10% of his class. 

Kevin's obvious skill along with his personal dedication and drive to help others brought him to the attention of Police Chief Brian Irons, who eagerly accepted him into the RPD's SWAT unit. Kevin served in SWAT for 4 years before deciding to try out for the, then newly formed, S.T.A.R.S. unit. While his friendly and casual personality has succeed in making him many friends within the rank and file officers of the RPD it actually worked against him during the application process. As illustrated by the fact that Kevin failed the S.T.A.R.S.  the selection process twice. With his "lack of professional conduct & bearing" listed as a contributing factor to both of his two failures. 

On his third try Kevin was finally accepted onto the S.T.A.R.S. Alpha team, thanks in part to a letter of recommendation from his SWAT team's sergeant, and the personal intervention of Alpha team's leader.
Equipment 
-Primary Weapon: AK-103(Capable of Semi and Automatic fire, removable stock.
-Secondary Weapon: Colt .45 Automatic Pistol M1911
-Tertiary Weapon: Combat Knife
-Additional Equipment: Laser pointer(Duct-taped to the side of his .45), Kevlar vest, Steel toed boots.
-Ammunition Level: Moderate
Skills
-Excellent Shot: Lots of hours at the firing range have honed Kevin's aim quite a bit. He is very good at putting the bullets where he wants them to be.

-Expert Hand to Hand Combatant: In his spare time, Kevin has studied and mastered the United States Marine Corps, Linear Infighting Neural Override Engagement(LINE) close quarters combat system allowing him to more than hold his own in one on one combat against both men and women of smaller, equal, and greater size than himself

-Physically Fit: Kevin works out every day. Rain or shine, weekday or weekend. Sometime he goes for long runs, other times he works out with his extensive collection of  home gym equipment. All this adds up to mean that he is in peak physical condition for a man his age (and in better shape then most men younger than him).


Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #27 on: October 21, 2011, 09:17:45 PM »
@HollowX: Character looks good and is accepted. ;D

Offline Latooni Subota

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #28 on: October 21, 2011, 09:18:43 PM »
Makin' progress! Just a few more and we have a full team!

Offline HollowX

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #29 on: October 21, 2011, 09:22:09 PM »
Cool thanks, and with Kevin I can say that John is improving in close combat martial arts to :)

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #30 on: October 21, 2011, 09:23:27 PM »
@HollowX: Thats perfectly fine, also please switch the shotty to your primary and the pistol to your secondary. Thanks :D

Online Silk

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #31 on: October 21, 2011, 09:32:02 PM »
Is it me or is there a lot of young'uns in the squad, did something happen to the old team I wonder so a lot of new members were drafted in? :)

Offline HollowX

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #32 on: October 21, 2011, 09:35:02 PM »
If I remember correctly from the Resident Evil history this team would be considered the first team of it's kind.

And done on the weapons.

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #33 on: October 21, 2011, 09:38:12 PM »
Actually as of 1998 the STARS Alpha and Bravo teams would have already existed (can't remember the exact amount of time though). So now would be a good time to point out that our game is set in 1999 hence why Kevin is in STARS and Wesker now has a new job/several other changes ;D.

But a little more on the discussion's subject, Bravo and Charlie teams are much more similar to the original STARS teams. With Alpha simply being the designation for the 'new' team.

Online Silk

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #34 on: October 21, 2011, 09:41:53 PM »
So team designation is working in a similar fashion to gaming then? (Alpha/beta then full release) in a kind of sense?

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #35 on: October 21, 2011, 09:46:51 PM »
Somewhat yes. Basically Charlie is the oldest team(as in its been a team the longest) Bravo is second oldest, and Alpha is third so.

Offline ReijiTabibito

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Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #36 on: October 21, 2011, 11:19:41 PM »


Name: Alvin West
Age: 25
Team Position: Explosives Specialist

Personality: West is a professional, albeit one with a rather dark sense of humor developed from crime scenes where the victims were either scorched, blown into bitty pieces, or both.  He's a capable member of the STARS unit, though, and no one has questioned his loyalty to his comrades, his city, and the people that live in it.

Bio: West was raised in the suburbs of Detroit.  From an early age, he demonstrated a keen intuition and sense of civil responsibility.  He wasn't a genius, but he did well enough in school to be able to afford a two-year college degree in Criminal Justice, which he turned into employment with the DoJ's ATF.  It was there that West truly came into his element: fire and explosives.  He took to learning the subject easily, and soon was a valued Agent in their Arson/Explosives Unit. 

It was then that he was approached about joining the STARS unit in Raccoon City.  West was initially hesitant about doing so, but he eventually accepted, seeing the lack of trained personnel in his specialty at the RPD.  He's since gone on to become just as valuable, if not more, to RPD and STARS as he was to the ATF.

Equipment
- Primary Weapon: FN FAL (7.62mm NATO, 20 round magazine, Single and full auto fire selector)
- Secondary Weapon: Colt American Revolver (.44, 6 round cylinder)
- Tertiary Weapon: Stiletto
- Additional Equipment: Kevlar Vest, 2 Stun Grenades, 2 Incendiary Grenades
- Ammunition Level: Moderate

Skills
Arson/Explosives Training
West was recruited from ATF, where he served as an investigator on their Arson/Explosives Unit.  He has a knack for all things fire and explosive in nature.

Accurate Intution
West isn't the brainiest person out there, but he's compensated for it with a strong gut instinct.  He's not always right, but he's right more often than he is wrong.

Weapons Modification Training
West's ATF training has given him the ability to craft, modify, and repair firearms and ammunition.

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #37 on: October 21, 2011, 11:22:26 PM »
Character Accepted

Offline Latooni Subota

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #38 on: October 21, 2011, 11:29:02 PM »
We need an obligatory buff older guy for our heavy weapons' specialist XD

Offline ReijiTabibito

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Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #39 on: October 21, 2011, 11:30:52 PM »
*in fake Russian accent*  I am not Heavy Weapons Guy.

*in fake Scot accent*  I am Demoman!

:P

Offline AndyZ

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #40 on: October 21, 2011, 11:54:29 PM »
Slots still open?

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #41 on: October 22, 2011, 12:04:28 AM »
I'm approving on a first character posted first approved basis, so yes.

Also, and this is to everyone. If you don't get a slot in this chapter don't fret ;) Most if not all of the upcoming chapters will have more open slots.

Offline AndyZ

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #42 on: October 22, 2011, 12:28:24 AM »
I'm approving on a first character posted first approved basis, so yes.

Also, and this is to everyone. If you don't get a slot in this chapter don't fret ;) Most if not all of the upcoming chapters will have more open slots.

Fair enough.  I have a sniper/overwatch idea; would this be alright?  Or do you want someone who can stay more up close and personal?

Also, I only played 2, some of 3 and some of Dead Aim.  I've seen all the movies, but I realize they aren't canon.  Do you demand knowledgeable players?

Offline Florence

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #43 on: October 22, 2011, 07:02:13 AM »
Big Picture
(Note: She typically ties her hair back on the job.)

Name: Angela 'Angel' MacKenna

Age: 26

Team Position: 2nd in Command

Personality:
Angel's light-hearted and joking in general, and known to crack jokes even in bleak moments. However, she cares deeply for the others in her squad, being nicknamed Alpha Team's 'Guardian Angel' by some of the RPD, and eventually they just started calling her Angel. She puts on a facade of being calm and even laughing in the face of danger, even when the situation to convince others that she has hope even when she may not.

Truthfully she worries deeply when her squad is in danger, but the act she puts on has most convinced she's calm and collected at all times, and some even think she's cold and heartless, and ironically believe the joking and light-hearted nature she puts forth is a cover for heartlessness.

Most in the squad are not aware that she has a slight drinking problem and is a regular smoker. She hides it from them as a part of the facade she puts on, which is also the cause for it. She hides her worry all day long, by the time she gets home, she's a wreck without a glass of wine and a cigarette.

Bio:
Angel was born to an Irish cop father and his devoted housewife in Raccoon City. Her father was born to the same, as was his father, and so on and so forth. Her father liked to boast that if every MacKenna boy that had ever died in the line of duty would come back to life, the RPD would be a family business. It was in her blood to be a cop, and she wanted it. She wanted to serve and protect, maintain law and order and to do good for the people of her city.

Her father, however, did not approve. MacKenna MEN were cops, the women were not. The two fought over this day and night, over and over. He absolutely forbade it, and she told him to go straight to hell. Her older brother joined the force, and their father declared at least one of his children knew their place in life.

When her brother died in the line of duty, as so many of their family had before, it was the last straw. She was 19 at the time, and marched off to join the force immediately, ignoring her father's condemnation. She joined the force, and was damn good at it. She was decorated for several acts of valor, and rose quickly through the ranks.

She was an obvious consideration for the position of 2nd in Command for the S.T.A.R.S. Alpha team. When her father got wind of the rumors that they were even considering her, he stormed into the building to complain. Regardless, in the end, she was given the position, and has served proudly since then.

Equipment
-Primary Weapon: Mossberg Model 590 Shotgun (8 Rounds)
-Secondary Weapon: Beretta 92F/FS Handgun (15 Rounds)
-Tertiary Weapon: Police Baton
-Additional Equipment: None
-Ammunition Level: Moderate

Skills:
Accuracy: Angel has received high markings for her accuracy with firearms. She's no sharpshooter, and enjoys the use of a shotgun over a rifle, but she's rather good shot when she draws her handgun.

Charisma: Angel isn't a politician, and doesn't necessarily go out of her way to kiss ass, even when she respects or cares about a person. However, she has a sort of natural charisma to her, that makes even those who dislike her somewhat inclined to follow her.

Hand-to-hand : Angel is trained in self-defense, and capable of defending herself and others when the bullets run out. She prefers the use of a police baton in this, but can fight bare-handed if need be. Of course... she's only ever tried this on humans before...
« Last Edit: October 22, 2011, 07:18:50 AM by Finn MacKenna »

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #44 on: October 22, 2011, 10:39:26 AM »
@AndyZ: A sniper is fine, so long as you accept that he/she may not always be able to stay behind the lines

@Finn MacKenna: Character approved ;D

@Everyone: By my count we only need one more slot to have a full team! I'm going to go ahead and get to work on the game's opening post. Here is the OCC thread for us to use to discuss our characters, their established relationships with one another,  the situation, ect. Please feel free to go ahead and start talking in it.
http://elliquiy.com/forums/index.php?topic=122575.0


Edit: Ok, the OOC link is fixed and now should correctly take you to the OOC thread.
« Last Edit: October 22, 2011, 12:53:30 PM by Urbanzorro »

Offline Morganna Natsume

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #45 on: October 22, 2011, 03:53:52 PM »
my char was submitted to you through PM.

Check PM's when you have a chance

Thanks :)

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #46 on: October 22, 2011, 05:08:40 PM »
I reviewed your character and she's approved, go ahead an post her up.

Offline Latooni Subota

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #47 on: October 22, 2011, 05:09:36 PM »
Hot dang, looks like we have a STARS team! :D

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #48 on: October 22, 2011, 05:12:17 PM »
That we do! I should have the opening post up shortly ;D

To those of you who were interested but didn't nab a slot have no fear! As I  believe I said earlier later chapters will need more characters and thus more slots will be open relatively soon. Also if you're interested in filling a few 'extras' roles in this chapter let me know and I'll keep you in mind for when/if said characters are needed in the 1st chapter.

Offline AndyZ

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #49 on: October 22, 2011, 05:26:03 PM »
Good luck everyone