You are either not logged in or not registered with our community. Click here to register.
 
December 08, 2016, 02:05:24 AM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: Resident Evil Turning Points: A Non-Cannon Resident Evil Game  (Read 5037 times)

0 Members and 1 Guest are viewing this topic.

Offline AndyZ

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #50 on: October 22, 2011, 05:32:32 PM »
I could see about filling some extra roles, but I don't like to try to join in games when they've already started.  I tend to spend the entire time lost and confused, and it's not very fun for me.

Offline Morganna Natsume

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #51 on: October 22, 2011, 05:33:59 PM »

Name:Violet Spencer (Sakura Saotome)
Age:  20
Team Position: Rear Specialist/B&E Specialist
Personality:
Having neither fear of heights nor modesty.  She's an thrill-seeking lock picker and safe cracker, and she tries to enjoy life.  Normally sweet in temperament, she prefers to defuse arguments before they become conflicts, but at the same time, prefers to avoid interfering once they are conflicts.  She is known for thinking outside the box.  She likes to explore, and will often be the one to shimmy through a small air duct or a climb to small window and drop behind the door to open  She is impulsive, goodhearted, daring- very much a risk taker, often going with whatever works to finish a fight. She's extremely loyal to her friends, but worries about losing them. 
Bio:
She's a semi-reformed ex-burglar that now breaks into places for the good guys.   Well trained in martial arts and Japanese swordsmanship, Growing up, an assassin passed on his skills  to his only daughter and was murdered. Orphaned, on the run  the now alone daughter left the area with a traveling circus - picking up valuable acrobatic skills, and later joined a gang, after living on the streets for quite some time, during which she was using her skils to make normal activities for the gang (like burglary and getting away) easier.   She got good at it- but the gang was systematicly hunted down and killed -  she fled, right into the arms of the police where she was arrested by a police officer whose own daughter had passed away far too early.  He vouched for her,  had her record sealed as a juvenile. After taking her on the first of many rock climbing adventures, he rehabilitated her somewhat - adopting her and, and eventually getting her into police training.  Unfortunately he was murdered by the same man that murdered her original family. She went a little nuts after that temporarily- and hunted down and cut off the guy's head.  A deal was made - in respect for her foster father's memory- she would work for STARS instead of standing trial for murder.
Equipment:
-Primary Weapon:  Katana
-Secondary Weapon: Beretta
-Tertiary Weapon: Hand to Hand Combat
-Additional Equipment:
Lockpicking tools (ex: Swiss army knife, key/fingerprint decoder pad for door level security access(also has a remote function for accessing car doors unlock and alarm function,), suction cup/lazer cutter for soft removal of windows), climbing equipment (ex: collapsible grappling hook, rope), Pen Light
-Ammunition Level: Moderate


Skills
B&E Specialist: (Burglary/Car theft Experience:Gang related activities)
She's adept at repelling off buildings or squeezing into tight places, and breaking into vaults, able to determine the best way of getting access to an area- or determine how someone broke into an area.
Performance Style Acrobatics (Circus training blended with Martial Arts)
Ability to nimbly flip out of the way of an incoming attack and deftly climb up walls often without climbing equipment if hand holds and ledges are there. She can walk on a precarious surface, escape from restraints/grabbed, and control a fall so that she doesn't injure herself.
Conventional and Unconventional Weapons TrainingUnarmed, Katana (Expert)
While she specializes in the Katana and unarmed fighting, she has learned sometimes you have to use what's available - so she's gotten pretty good at accessing the best way to use an unconventional weapon (like chairs/etc) to keep from touching an opponent. (wielding/throwing)
Spoiler: Click to Show/Hide


 
« Last Edit: October 22, 2011, 09:58:26 PM by Morganna Natsume »

Offline UrbanzorroTopic starter

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #52 on: October 22, 2011, 05:52:39 PM »
@AndyZ: Actually I'm structuring the game so that each chapter will be rather self contained/very different from the last. As such joining between chapter breaks will be more akin to joining a new game rather than one in progress.

Offline AndyZ

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #53 on: October 22, 2011, 05:54:21 PM »
It's alright.  Just having a rough time of late.  Good luck all.

Offline Latooni Subota


Offline Bloody Rose

  • Suspended
  • Enchanter
  • *
  • Join Date: Mar 2010
  • Location: Dreamland, with all the dream bunnies!
  • Gender: Male
  • I live my life at the moment, nothing else matters
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 3
Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #55 on: October 23, 2011, 09:56:37 PM »
Are you still accepting?

Offline Florence

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #56 on: October 25, 2011, 10:45:26 PM »
I don't believe so for this chapter, but as I understand future chapters are open to new characters :o

Offline pendarious

Re: Resident Evil Turning Points: A Non-Cannon Resident Evil Game
« Reply #57 on: November 01, 2011, 09:01:23 PM »
well you can sign me in for chapter 2