Well, theres a base of stuff ^^. If we're at level 1 low-level, I'll chip away the bard part. Hmmm...
I always hated lvl 1 so we'll say were 'lvl 2', but there won't be xp parse. At particular intervals I'll tell you when you 'gain a lvl' basically a general time to gain a new ability or power. If that seems kinda odd trust me when I say you will have the chance to train in things if you want.
Could we get a description of the world's current state/ or our starting area? The town, area, surrounding landmarks/nature aspects? Eventually I'd enjoy seeing these before we start.
If your roleplay includes any political conflict, a political map or description would be good as well. Same goes for religious conflict.
Not to get too far into anything that might ruin the plot I'll keep this simple. The world, pangea-ish large continent with some small islands, is for the most part at relative peace. Of course there will always be the occasional monster attack or minor skirmish over who owns what piece of dirt, but no large scale wars or real civil unrest. The starting area will be The Black Stallion Tavern that acts sort of like a last stop for travelers and adventurers. The nearest city, Ludd, is about 10 wheels (always loved that term, we'll treat them like miles) away in one direction and not much of anything but forest and wilderness in the other. If you were to keep going, about 80 wheels beyond that you'd come across a village so small as to not have a name outsiders recognize.
The forest itself is large and ancient with trees well over 200 feet tall with a moderate population density that keeps the undergrowth to a minimum.
As for religion there are so many deities its crazy, but for now I'll list the big ones.
Akadi: goddess of Movement, Speed, and Air Elementals. Her alignment is primarily Neutral.
Asmodeus: God of sin, King of the Nine Hells. Lawful evil.
Bane: God of hatred, fear, and tyranny.
Chauntea: Goddess of agriculture, farmers, gardeners, summer. Neutral Good.
Cyric: God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil.
Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral.
Istishia: God of elemental water, purification, wetness. True Neutral.
Kelemvor: God of death, the dead. Lawful Neutral.
Kossuth: God of elemental fire, purification through fire. True Neutral.
Lathander: God of spring, dawn, birth, youth, vitality, athletics. Neutral Good.
Mystra: Goddess of magic, spells, the Weave. Neutral Good.
Oghma: God of knowledge, invention, inspiration, bards. True Neutral.
Selūne: Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark. Neutral Evil.
Silvanus: God of wild nature, druids. True Neutral.
Sune: Goddess of beauty, love, passion
Talos: God of storms, destruction, rebellion, conflagrations, earthquakes, vortices. Chaotic Evil.
Tempus: God of war, battle, warriors. Chaotic Neutral.
Torm: God of duty, loyalty, obedience, paladins
Tyr: God of justice. Lawful Good.
Bahamut: God of good dragons, wind, wisdom, justice
Beshaba: Goddess of random mischief, misfortune, bad luck, accidents
Gond: God of artifice, craft, construction, smithwork
Helm: God of guardians, protectors, protection.
Ilmater: God of endurance, suffering, martyrdom, perseverance
Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture
Mask: God of thieves, thievery, shadows.
Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
Tiamat: Goddess of evil dragons, evil reptiles, greed, Chessenta
Tymora: Goddess of good fortune, skill, victory, adventurers
Umberlee: Goddess of oceans, currents, waves, sea winds
Azuth: God of wizards, mages, spellcasters in general. (now a dead power)
Deneir: God of literature, art, knowledge, glyphs, images, and cartography.
Eldath: Goddess of quiet places, springs, pools, peace, waterfalls
Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty
Lurue: Goddess of intelligent beasts,talking beasts
Malar: God of the hunt, evil lycanthropes, bestial savagery, and bloodlust
Milil: God of poetry, song, eloquence
Shaundakul: God of wind, portals, travel, exploration, caravans
Talona: Goddess of disease, poison