This has been an idea stewing in the back of my mind for a long, long time, especially since it's based off one of the first games I joined on this site. Based off of Giant Moth's Caverns of Chaos game, the idea is simple; a lone adventurer ventures into a mountainside cavern, a magical, ever-shifting dungeon, filled with all sorts of dark and twisted evils. Of course, this IS Elliquiy, so much of that evil will be sexy.
Players will create a character for v.3.5 D&D, around 6th level (more specifics, later), and set off into the dungeon, in search of glory. Of course, all manner of interesting things could happen to the poor, solo heroes... fall into the hands of bandits, hobgoblins, succubi/incubi, or whatever tickles your (or my) fancy. No real experience with the system is required, either; I can create a character for someone not familiar with the rules, and the core rules are incredibly simple to understand.
For the most part, characters will be kept to their own, separate adventures... but there's nothing saying they have to. Especially if the players are interested in it, it'd be very easy to combine different plots, or have one player travel through a location another has already passed through. Naturally, due to its nature, I suspect there will be plenty of opportunities for NC sex, monsters, bondage, and all sorts of other goodies, though, of course, I'll play to any turn-ons and limits of the players; last thing I want to do is drive someone away!
As I said before, characters will be 'about' 6th level. I say 'about' because I want to give players the option of having a companion along with them, at the cost of reducing their own level, as well as spending part of their starting cash. So, here's the basics:
Books: Almost everything by Wizards is open. Between my own collection and a couple friends, I have a vast majority of their books. Nothing campaign specific, unless approved. If you're looking for something, but don't have it in the books you have, just ask; I can usually find a good build for anything.
Stat array: 36 point buy.
Starting Wealth: 20,000 gp. (Yes, this is more than standard wealth. I want the players to have some fun equipment.)
Alignment: Any. Good and evil alike can find something of worth here.
Level: ECL 6, unless taking a companion (see below). Non-core races/templates are subject to approval.
Note: If you want to play a truly unique concept, such as the Sex Wizard from the original game, please, ask... as this is primarily a single-player game, there's a LOT of room for flexibility.
Also, please include a list of things you'd be interested in trying with that character, ie; specific kinks or turn-ons. Not required, but makes designing plots a little easier on my side of things.
And, of course, if you have any questions, please, ask. I'm glad to answer them.
Companions: This can include anything from a trained animal, to an equal level partner. Half of the money spent may be spent on items/equipment for that character, the other half represents buying/hiring them. All are subject to DM approval.
ECL <1/2: 100-500 gp, based on what it is. This is for really small things, like pet dogs or familiar-like pets, or a 1st level NPC class character.
ECL 1: 1000 gp. A larger animal, or a 2nd level NPC class, or a 1st level PC class.
ECL 2: 2500 gp. A 3rd level NPC class, or a 2nd level PC. A reasonably powerful ally.
ECL 3: 5000 gp, reduce your ECL to 5. Same progression as before, though this might also include a monstrous ally.
ECL 4: 10000 gp, reduce your ECL to 4. A partner. Effectively reduces your gold by 25%, but gives you twice as many actions for the same power level, roughly. These latter two options could also be played by a second player, if so desired.
EDIT: Now, with brand new 4th Edition options! I've resurrected this, and am opening myself to new players. The rules for a 4e character are, essentially, the same as the 3.5 characters: 36 point buy, 6th level, above standard wealth for the level, and the option for a companion.
To reflect the different wealth level, add one more item of each level, and double your gold. That means 2 7th level items, 2 6th, 2 5th, and 2000gp. However, since you may not need two items of each level, you can also trade items for gold at a 1:1 ratio, during creation. This gives you a grand total of 12,800gp, though no item may be purchased over 7th level, and then, no more than 2 of those. You may also spend gold (and levels!) on an ally; prices are half of what's listed above, except the level cost.
EDIT: Locking this thread, to keep it from being perpetually bumped. If you want to play, PM me.
EDIT: 4e can get lost.