Zekiel was a guide and woodsman, once upon a time. However, some ill-defined but unwise and morally ambiguous act has led to his exile, and the great damage of his reputation. He's since turned for solace to the Raven Queen, and for a living to Adventuring. He's a wiry man with black hair and blue eyes, of slightly below-average height. Despite his lack of bulging muscles, he's an unholy terror with the sword he keeps strapped to his back.
Human Swordmage 6, Unaligned Background: Explorer/Guide XP: 7500
HP: 53 AC: 25 Fort: 18 Ref: 21 Will 20
Surge:13 S/Day: 10
Con: 15 +2
Int: 20 +5
Wis: 14 +2
Languages: Common, Abyssal, Supernal
Basic Melee Attack Bonus: +8
Int Weapon Attack:+13
Int Implement Attack: +10
Damage Bonus: +7
Melee Training: Intelligence
Initiate of the Faith: Raven Queen
Skill Training: Perception
Aegis of Assault
+3 AC Warding
Sword Burst – Close Burst 1, Int v. Ref 1D6+Int
Booming Blade- Int v. AC , 1W+Int, If target moves from adjacent on its turn, take 1D6+Con Thunder damage
Lightning Lure- Range 3, Int v. Fort, 1d6+Int, pull target to nearest adjacent unoccupied space.
Flaming Cyclone – Close Blast 3, Int v. Reflex, 1d8+Int Fire Damage
Blastback Swipe – Weapon Attack v. Fort, 1W+Int & Push 2, can be used instead of Aegis of Assault, can be used instead of Charge.
Armathor’s Step: Move action, TP 5, +2 to attack an enemy adjacent at the end of your move.
Frost Backlash: Weapon Attack v. Reflex, Immediate Interrupt. When hit by an enemy attack for 3W+Int Cold damage, half on a miss.
Deep Freeze: Weapon Attack v. Reflex, 2W+Int, Effect: Until End of Encounter, any enemy starting or moving next to target takes 1d10 cold.
Fear No Elements: Minor Action: Gain Resist 7 to one energy type (acid, cold, fire, lightning, or thunder) for the rest of the encounter.
Vicious Longsword +2 (7)
Magic Leather Armor +2 (6)
Cloak of Resistance +2 (7)
Bag of Holding (5)
Ironskin Belt (5)
Horned Helm (6)
Wavestrider Boots (4)
Couters of Second Chances (5)
Std. Adventurer’s Kit