Okay, this will probably be the last crunch question asked about the character I'll be applying with for the Iron Kingdoms game. I've been considering dropping the "Wild Cohort" feat suggested earlier in the thread, replacing it instead with one of the various Leadership-style feats in the Tome of Awesome to help avoid unnecessary conflict with the material.
Since pretty much all of them mention the Challenge Rating of the cohort being two less than the character's level, I was wondering how to treat an Awakened
animal, as it's adding an additional 2HD would that add 2CR to the animal in question, or since it doesn't mention it at all would it be better to go by the animal's final HD rather than its CR to determine its availability as a cohort?
An example would be a 5HD/CR3 Lion compared to an 8HD/CR5 Dire Lion, both would generally be fine due to their CR, but the Dire Lion's HD would be 10 after being awoken, the same as the character it's the cohort of. Which seems... odd? Wrong? I don't know.
The followers aren't really of any great concern, possibly being former members of a Satyxis raiding hanging out somewhere else.
Or, and this is the part I should probably have asked first, would all the various Leadership feats be barred?
Finally (in this line), could a cohort be used as a mount if it was quadrupedal, and in this case would the Mounted Combat feat be necessary if the character wanted to fight atop her cohort, or can that feat be used for something more interesting?
Oh! And since the Tome of Awesome suggests that "Wealth by Level" be dropped, what would replace it? I can't really see anything in here that suggests what equipment to take at higher levels, only that WBL should be taken away.
I've just had the idea of the character and a group of fellow Satyxis that follow her on a raiding expedition to a previously untapped coastal area getting enslaved by an arcanist who lived there, who they and those that commanded them there had no prior knowledge of. Perhaps having their minds numbed and made to be his servants for a number of years apart from their leader, kept conscious but under control to spite her for her acts. Perhaps even going so far as to make them a defence force for the town in which his home is located?
As the arcanist ages, he believes he should transfer his mind into a new body (the cohort, I had originally been thinking of a lion or an attempt to merge the forms of said lion and the Satyxis leader... maybe attempt to breed them together similar to Hojo's experiment near the beginning of FF7) and upon beginning the transference, loses the concentration he's kept upon the Satyxis raiders for so long, leading to an interruption in the ritual and part of his intelligence and all his magic prowess being lost, this new form now under the control of the raiding group's leader through fear rather than magic.
The only real trouble I'm having is getting her to travel with the group, maybe the enchantment that compels her to protect is still in effect? Maybe she can't go back to Cryx due to the length of time she's been away, or has repelled further raids from her former allies and fears word's spread and so just continues what she's been doing?
Needs to be fleshed out quite a bit, but hopefully I'll have the time to do so.
Finally, I like the "Bag of Coal" idea Glyphstone's come up with, the image of a soot-covered person continually shovelling coal into the roaring furnace of a Warjack (or at least when it's necessary) seems a bit more flavourful and entertaining than just having an infinite coal firebox.