Where are we?(Setting)
Along the eastern coast, there are no kingdoms, but rather a plethora of near countless of city states. Many change names too often to remember, while other have held the same name for several generation, and still others rise and fall like the wind. The eastern lands are jagged forest filled mountains and hills, along a pristine coast thatís ripe with lawlessness. Barbarians rule the land, and pirates rule the seas. The only beaconsí of hope for civilization in this land are the city states themselves, and alas, they are more interested in feuding over slights long forgotten or warring for land they don't need and can't keep.
What is our situation?(Plot)Our story begins as our heroes are waking from an encounter they arenít likely to forget. On their way back from Blackthorn Isle, they were besieged by a sorcerer who had flown out from the mainland and within seconds had sunk the ship. As they wake on a black sand beach near jagged rocks, they realize they no longer possess the gem they had been asked to retrieve from the forsaken island by a priest of Sarenrae, and no doubt images of the dark robed mage from the night before cross their minds.
Why does this game have the same title as another game I've seen?
Now hopefully that got your attention. This is a side game for Black Howlingís ĎTales of Might and Magicí which will be specific to heroes, that is goodly characters. This game will take place on same continent, in the same setting as the game he is running, but in a different region of that continent. I am a much different GM than BH, so youíll have to deal with it. I also donít have a lot of experience with running RPGís online, so if you wish to participate, youíll have to deal with that as well.
Whatís allowed in?Core Content:
All core content is allowed, that is to say that everything from the core or primary book of Pathfinder is allowed in.APG(Advanced Players Guide)
Only certain content from this book is allowed in, and only with My approval, which means you have to ask first, and there is the possibility that I will refuse. Primary among the content I may allow is: Alternate Racial Features, Alternate Class Features, Class Archetypes, and some of the APGís classes.
No other content is allowed. Iíll not repeat this again.Ē
Whatís Required to get into the game?Submit a character Sheet:
Iíll require a fully filled out and public CS from Plot Hooks
, before even considering your character.Submit a Back Story:
Iíll also require you to submit a back story of about 1-5 paragraphs(Paragraphs being about 3-6 sentences). Length does not necessarily impress me, Iíd prefer a good detailed back story over one that has a bunch of useless detail about how many ladies of the night your character has been with. Wait:
Yes, wait. Iíll chose from the character that I like the best, and I think will work the best. Party cohesion matters a great deal to me, so make a character that can work well with a group.
What are you looking for in a group?Melee Combatant:
This is the backbone of a party, so it deserves placing at the top. A good melee combatant should have maneuvers that can control the front line of combat, should have a high to near unassailable AC(Armor Class), and should be able to deal damage enough to pose a serious threat to the parties enemies.
Examples: Fighter, Barbarian, and Paladin.Party Support:
If the Melee combatant is the backbone of a group, this is the muscles that hold bone in place. A good support character should be able to heal the party up, and should be able to buff the party(either for offense or defense, but preferably both).
Examples: Cleric, Bard, and Druid.Specialist Skills:
This is the character that gets the group by when magic and might have failed. A good Specialist Character should be able to scout, deal respectable damage to the parties enemies, and to generally be able to get past obstacles that the rest of the group finds themselves lacking for.
Examples: Rogue, Ranger, and Bard.Magic/Artillery:
The group is bound to need some artillery support, and mages do that better than anyone else(usually). A mage should be able to do many other things besides send out slaying spells. They should be able to figure out whatís magical and whatís not, they should be capable of pulling off that spell that saves the party time or resources, on top of flaying the parties enemies with slaying spells.
Exapmples: Wizard, and SorcererWild Card:
This is one of the trickier roles to fill due in part to the fact that they often lack a focus. Wild Card character should be able to fill the gaps in the party, that is to make sure that a parties weak spots do not come to haunt them if possible. They should also be capable of filling in for other characters if the need arises.
Examples: Bard, Ranger, and Druid.
Iím only accepting 5 characters for this campaign.
How do I build my character for this game?Point Buy:
You have a 35 point buy to work with. I find that this point buy gives you more than enough to make a highly effective character, but still doesnít allow a character to just do everything. Starting Level:
Iím starting the characters at 5th level. This gives them one ability increase, and three feats, along with whatever their class/race grants.Starting Gold:
Iím starting you guys with 21,000 gold pieces to work with. This is a lot of gold for your level, but donít for a second think you wonít need it. Starting Health Points:
Your first HD(hit dice)is maxed, every level thereafter is half HD+2.
Example: A character with a D8 HD, and a constitution of 14(+2 modifier), would have a total of 42 hit points at 5th level before counting in any gained from favored class bonus.Transparency: :
Make sure I can see what level you got which feat and from what source, and where your favored class bonus went. It takes you maybe 15 minutes longer if youíre being slow, and saves me 20 minutes per every character sheet I read.