So, I think I will reply generally, rather than to specific cases. Some of this will be summary, some of this proposal, some of this requests for inputs.
1) I'm not playing a character here, so we have had five people express interest in playing. Assuming everyone who expressed an interest will come through, I think we have our five solars. I leave it to the five who have jumped in here to say if we want to let more people in- if there are others who want to come in, they could easily play a Sidereal adviser, a Lunar mate (Or just an interested party) or, if they didn't mind the power difference, a major Dragon-Blooded who works for the Solars. So, question for those who have expressed an interest: 1) Still in so far? 2) Close it with the Circle, or leave recruitment open as long as the others are willing to take non-Solar roles.
2) I think that starting after the nation building makes sense. To that end, I think it would be good to have a little prologue thread. I think that we could write this collaboratively, as if it were a chapter from a history written after the fact. This would tell the story of how the group got together and conquered their kingdom. That leaves open the question as to the real reason why they got together- it seemed like a good idea at the time? Lytek left just enough sense of each other from the First Age to bring them together? The machinations of the Bronze Faction, and, if so, do the Solars know about it? Or is this a mystery best left explored in the game, and I should define this aspect of it myself?
3) As to characters, I would ask for, in addition to the usual character stuff, a little bit more from you in terms of relationships: I'd like for each of you to define three major relationships: A Rival, An Ally, and A Friend/Lover. A rival is someone you compete with- for prestige, for victory, to see who can sleep with the most interesting thing, whatever. NB: It can be a friendly or deadly rivalry! An Ally is a person who has their own agenda, but you have good reasons to work together for now. A Friend/Lover is someone whom you trust, and will work with you more from loyalty and interest, so long as the nature of the relationship is respected. One of these can (Perhaps should?) come from the Circle. The others don't need to be defined too heavily- a few sentences about what sort of Exalt they are, (They probably are one, honestly) and the nature of your relationship.
I'd like to have one from each Caste, personally. If people wouldn't mind posting a little about what character they want to play- doesn't need to be a sheet, but a little bit about the Caste, concept, etc. That way people can see if they want this character as one of their major relationships. As to Caste preferences overlapping, it'll be first come, first served if there isn't some way to create mutual agreement.
4) I have three campaign frames- this is mostly brainstorming, so things can be tweaked or ditched as needed. I'm interested as to which people like. I'm not saying "You must choose one of these!" but I am trying to get us moving towards a game.
A) The Solar Kingdom of Nexus.
Guess what? It turns out the Emissary of Nexus was just some jumped up mortal with a cool artifact. It was enough to cow the mortals and impress the Dragon-Blooded, but with a Circle- or a near circle- of Solars on the case, it turned out to be less of an issue. Sure, the artifact was destroyed in the fighting, but, with him out of the way, the Solars could reorganize the city to their needs, and turned it into a much more effectively run- and rich!- kingdom. Needless to say, this was becoming an issue for the rest of the Scavenger Lands.
Immediate Threat: Dragon-Bloods from the Realm trying to rally the River Confederacy against Nexus.
Big Bad: The Mask of Winters.
Complicating Factor: The machinations of the Guild.
B) The Solar Kingdom of Gem.
Gem has wealth beyond the dreams of avarice. It probably isn't wealth beyond the dreams of the Solars: They can dream really, really big. Considering the mineral wealth and it's proximity to the Wyld, this was a good place to begin the process of establishing a serious manufacturing base, since the internal problems had been solved. This means dreaming big, and when you dream big next to the Wyld...
Immediate Threat: The Fair Folk think you're interesting, and close to their home territory.
Big Bad: The First and Forsaken Lion.
Complicating Factor: The Yozis have plans for Gem.
C) The Solar Kingdom of Chiaroscuro.
The Next age rises, like the Phoenix, from the ruins of the First. Drawn by great memories of the past, a circle of Solars descended on the place and, in an alliance with Grandmother, made the city into a mighty Empire, uniting the nomads and the city-folk. The speed of it all stunned all of the South, and their power made them a major player all over Creation.
Immediate Threat: A Great House has decided that eliminating you will make them look powerful in their struggle for the Jade Throne. Your wealth won't hurt much either!
Big Bad: The Yozi Reclamation.
Complicating Factor: Lunars allied with Ahlat.
I have some things to say about XP, but we can wait on that.
(You don't have to do it all in one post, but please try to complete these steps with a little speed.)
1. Declare Interest, Roll Join Game.
2. Express any opinion you have on game size, Solars only, if any. (If no opinion, please so state.)
3. Consider your character. Post Caste, description of strengths and weaknesses, some personality notes. A paragraph or two will work. Consider Rival, Ally and Friend options, but consider leaving a slot open for a circlemate.
4. Express an opinion on their being a bigger reason as to why the Circle came together so quickly and easily. Should this be a factor in the game? A mystery to the players? (If no opinion, please so state.)
5. Give input into the story frames: Which do you like? Would you like one if something changed? Would you like to add some elements to a particular, or any story? Would you like to end all of this prattle, have me pick something, and go?
Looking forward to hearing what people think.